ChoGGi
[H]ard|Gawd
- Joined
- May 7, 2005
- Messages
- 1,882
Not to mention payment processing and all the fun/infrastructure that comes along with it.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
I didn't realize the cut that Valve takes per sale. An average 30%! That seems like highway robbery to me.
I didn't realize the cut that Valve takes per sale. An average 30%! That seems like highway robbery to me.
I believe average retail markup on a video game you buy local is ~25%. When you factor in that Steam is hosting and distributing your content, on top of normal retail markup, 30% really isn't that bad.
That said Epic is a lot cheaper so they may have a chance. Particularly with the added incentive of covering unreal engine licensing costs. A lot of games use unreal engine and it would be crazy to not at least offer your games on the epic store for a chance at improved margins. Even if you also offer the game on Steam. This should help them keep a decent size library.
That is alot but I suppose it's to keep the servers funded along with all the space for screenshots saves and game data along with paying employees.
Not to mention payment processing and all the fun/infrastructure that comes along with it.
Will get this tonight.OK Subnautica deal is live. Downloading now. Man I'm getting massive download speed compared to Steam, but probably because it's not heavily used. I'm getting 7mb down compared to the 1 or 2 I usually get from Steam/Dallas.