Earlier today, WCCFtech spotted something interesting on 4gamer. Following the "Next Horizon" event, the Japanese site interviewed David Wang, Senior Vice President for the Radeon Technologies Group. While he didn't answer specific questions about AMD's "Navi" GPU, he did comment on AMD's raytracing efforts. For now, it appears that AMD will focus on offline CG production through ProRender. But he also said that "Utilization of ray tracing games will not proceed unless we can offer ray tracing in all product ranges from low end to high end." Some of the finer details in the interview were lost in translation, but the site seems to think there's a good chance DXR support will show up in AMD's Navi GPUs, and WCCF thinks DXR support is related to AMD's currently supported DirectX 12 levels. The rough Google Translate snippet is below: In the interview Wang did not answer the question about the next generation GPU, but about the realtime ray tracing technology "DirectX Raytracing" (hereinafter referred to as DXR) for the game promoted by NVIDIA and Microsoft is "a personal opinion He told me with a preface to say. "For the time being, AMD will definitely respond to Direct Raytracing," for the moment we will focus on promoting the speed-up of offline CG production environments centered on AMD's Radeon ProRender, which is offered free of charge It is said that. Mr. said, "Utilization of ray tracing games will not proceed unless we can offer ray tracing in all product ranges from low end to high end," if you interpret this straightforwardly, Although the possibility of DXR's correspondence in the latest AMD GPU seems to be low, Navi which is the latest next-generation GPU can not deny the possibility of rebounding "to respond from the top to the bottom". Certainly.