In what way does Saga one-up all her male cohorts? I’m not seeing that myself?The "strong woman lead who one-ups her male cohorts" has become a lazy trope shoved into everything.
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In what way does Saga one-up all her male cohorts? I’m not seeing that myself?The "strong woman lead who one-ups her male cohorts" has become a lazy trope shoved into everything.
In being able to determine everything unsaid about the case by simply profiling idiots.In what way does Saga one-up all her male cohorts? I’m not seeing that myself?
The story is going way over my head… for me, this is further evidence that game developers just aren’t very good storytellers. Had this been a novel I would’ve stopped reading.In being able to determine everything unsaid about the case by simply profiling idiots.
J/K. I actually don’t see any difference between male and female. Both are equally stupid. Dialog of Alan Wake is excruciating to listen to.
It has not literally been 12 patches though at least not on PC. The very first PC patch was patch 6 and then it was patch 8 after that.Patch 12 released
another major patch...gotta love developers like Remedy and Hexworks (Lords of the Fallen) where they are constantly putting out major patches (usually multiple patches per week)...with Alan Wake 2 they've already released 12 major patches in less than 3 weeks...
https://www.alanwake.com/story/alan-wake-2-update-notes/
It has not literally been 12 patches though at least not on PC. The very first PC patch was patch 6 and then it was patch 8 after that.
7/10 for the total package really doesn't strike me as a dumpster fire? Are you someone who only ever can degrade himself to play a non 10/10 game once a decade? Not every game has to be perfect to be fun.Finally finished this dumpster fire tonight. The ending hours were some of the worst parts of the entire game.
I'm giving this one a 7/10, mainly carried by the incredible graphics. Next generation, this will be a 4/10 on a good day.
Easily the worst Remedy game I have ever "played".
Don't forget Gunfire Games.. Fixed there game in like 2 weeks.Patch 12 released
another major patch...gotta love developers like Remedy and Hexworks (Lords of the Fallen) where they are constantly putting out major patches (usually multiple patches per week)...with Alan Wake 2 they've already released 12 major patches in less than 3 weeks...
https://www.alanwake.com/story/alan-wake-2-update-notes/
Yes, 7/10 for the total package at the moment because it's one of the best looking games on the market currently. And no, a game doesn't have to be a 10/10 for me to play it. I played Shadow Warrior 3 and Maneater earlier this year, and both ranked a 7/10 on my completely non-scientific personal rating system. Both of those games were MUCH more fun than AW2.7/10 for the total package really doesn't strike me as a dumpster fire? Are you someone who only ever can degrade himself to play a non 10/10 game once a decade? Not every game has to be perfect to be fun.
When ever I see a 7 score from game reviewers that says to me it's a bad game. They just don't want to just come out and say the game is fucking trash. My own personl ratings system would be like:
7-8 = bad
You do not have to keep good relation with game publisher like some review platform, no need to be stingy with the range.My own personl ratings system would be like:
Shit. That is exactly where I am currently stuck.The early Alan sequences made me almost want to quit the game, but I'm glad I persisted. I mostly enjoyed the second half of the game. Basically everything past the sequence with Alan in the subway. The later Alan sequences in the Oceanview are much better, although I still dislike the "rewrite the story" mechanic.
IMO, the easiest way to make the game more enjoyable would have been to make combat more worthwhile. As of now there's no benefit to fighting anything that isn't full-on blocking your path. They dish out healing items left and right all while keeping your ammo and batteries artificially limited. You're better off running and taking occasional hits while saving your ammo for required battles. I guess if that's what they wanted, they succeeded.
For the most part, the key to the hotel = switching back and forth between different versions of the story. The game gives you a bit of a hint since when you walk into certain areas, it'll tell you the version of the story you're playing in the lower left. That's a clue to toggle to one of the other story versions. Beyond that, it's just a matter of going into as many rooms as you can. If it looks like your path is blocked, swap to a different version of the story. I won't spoil it, but to make it out of the last portion of that area, don't forget about the quick-turn command.I'm stuck outside the Oceanview. I know that it's something obvious. For instance, in Control I got stuck in the Ashtray Maze because I had played until that point believing that I had a double jump and not the ability to fucking fly. All I had to do in that case was hold the jump button a little longer.
I have a 4090 and I can barely tell the difference between path tracing enabled and ray tracing completely switched off. It’s just not worth holding out for path tracing.Alan Wake 2 is being bundled with certain Nvidia hardware and I bought a code for a nice price ($20)...I don't think it's going to hit that price for over a year so I'm happy with what I paid...I don't want to play this with my 3080 without path tracing so I might just wait till I upgrade to at least a 4080 Super (or 4070 Ti Super)
I miss the old days when I could just disable shadows outright. I'd rather have painted static shadows than the pixelated and jerky eye sores that will always be the lowest notch in the menu.I have a 4090 and I can barely tell the difference between path tracing enabled and ray tracing completely switched off. It’s just not worth holding out for path tracing.
It's 33% off today for those interested.
Yes I know but since the game is exclusive to that store and this is the forum about that game I thought I would mention it for those holding off waiting for a discount. I'm actually surprised that they're letting you get 33% off of new game like this.the game itself is not on sale...the 33% discount is a coupon that is part of the Epic Store Black Friday sale and applies to any game $14.99 and above (sale ends Nov 28th.
So I finally. Finally, got past the part that I was stuck at. It was literally right before I could enter the Oceanview hotel.For the most part, the key to the hotel = switching back and forth between different versions of the story. The game gives you a bit of a hint since when you walk into certain areas, it'll tell you the version of the story you're playing in the lower left. That's a clue to toggle to one of the other story versions. Beyond that, it's just a matter of going into as many rooms as you can. If it looks like your path is blocked, swap to a different version of the story. I won't spoil it, but to make it out of the last portion of that area, don't forget about the quick-turn command.
I enjoyed that portion of the game much more than the rest of Alan's story. His final sections are pretty solid, too.
If you're not enjoying the game why the hell do you care about stupid collectibles?It is terrible. The dialog is like listening to mental patients drivel. I am only playing because I paid for it. The constant screen flashes can pretty much give someone epilepsy.
It is really a terrible game. Borderline stupidity.
Anyways, just need confirmation if I should go back and try to finish collectibles or can that wait.
Also pretty surprised no one is talking about the tons of bugs in this game. Bugs during traversal, boss fights, Saga getting stuck, graphics, story progression etc.
I don't know man. The path tracing might be one of the few things keeping my brother and I enticed. In the city particularly it looks phenomenal. Seems to be one of the reasons I upgraded to the 4090.I have a 4090 and I can barely tell the difference between path tracing enabled and ray tracing completely switched off. It’s just not worth holding out for path tracing.
Luckily you are describing exactly how Remedy wanted us to play.My issue with the combat is that it's pointless if not full-on detrimental to your progress. You can fight all those random shadows or wandering taken/wolves...but you end up wasting your most limited resource (batteries and/or ammo) and get nothing in return 90% of the time. Or you can just plow right into them and proceed to your objective only to use the most common resource (healing items) to nullify the damage you took. IMO, there's a formula for item drops that's off. Some enemies drop ammo/batteries, but they're just super rare. Those random item caches also seem to dish out items based on some kind of formula that also seems off. In some cases, I'd open one and it would be empty. When I went back later, the lid would still be open but there would be an item sitting there. They should ease up on the healing shit (and flares) and dish out more batteries and ammo. Make me want to engage with the game instead of running from location to location because it's smarter.
My issue with the combat is that it's pointless if not full-on detrimental to your progress. You can fight all those random shadows or wandering taken/wolves...but you end up wasting your most limited resource (batteries and/or ammo) and get nothing in return 90% of the time. Or you can just plow right into them and proceed to your objective only to use the most common resource (healing items) to nullify the damage you took. IMO, there's a formula for item drops that's off. Some enemies drop ammo/batteries, but they're just super rare. Those random item caches also seem to dish out items based on some kind of formula that also seems off. In some cases, I'd open one and it would be empty. When I went back later, the lid would still be open but there would be an item sitting there. They should ease up on the healing shit (and flares) and dish out more batteries and ammo. Make me want to engage with the game instead of running from location to location because it's smarter.
Yeah since I lean more heavily on better gameplay when I heard multiple people saying that it was a bit of a walking simulator I decided to delay my purchase for a bit.I'm not finding it bad. I'm enjoying it for what it is, but some people said it was a bit of a walking simulator. They aren't wrong. First game had much more combat.