I thought some might find this interesting..
i never really payed much attention to ATI back in the day, but i found out about ATI's attempt at "SLI" , specifically around the Geforce256/Voodoo5 days, the card was called the ATI Rage Fury Maxx and was a dual GPU solution.
Basically 2 Rage 128 chips run in the same style that the modern Nvidia/ATI setups run today, specifically using Alternate Frame Rendering (AFR)
i got my hands on one of the cards (thanks anandtech FS/T) and just thought i'd check t to see how well AFR compared to the SLI (3dfx style)..
The difference being that
Scan Line Interleve splits the image up in odd and even lines, so both cards render the same scene, just half and half.
Alternate Frame Rendering just alternates each chip on even and odd frames..
the Cards
A Pair of Voodoo2 12MBs
Voodoo5 5500 AGP
ATI Rage Fury Maxx
i decided on Quake2 as the benchmark (i need to find a good easy old DirectX benchmarking game, even old reviews used only Quake3 for benching).. This may favor the 3dfx cards due to better opengl support, but since i wanted to look at the benefit of SLI and AFR vs Single it may not matter
game was set to 800x600 / sound disabled / timedemo 1 / map demo1.dm2 (the below are reported as fps)
the Voodoo2 @ 90mhz
Single: 59
SLI : 103
75% Increase
the Voodoo2 @ 99mhz
Single: 65
SLI: 115
75% Increase
the Voodoo5 5500
Single: 125.7
SLI: 220
75% Increase
ATI Rage Fury Maxx
Single: 90.1
AFR: 129.7
43% increase
For reference a Voodoo1 scores 21fps, geforce ddr scores 178fps, 8800GT scores 522fps
i took a bunch of 8800GT single vs SLI comparisons and i came out with an average of a 45% increase (eerily similar to the 43% afr on the ati maxx).
anyone who ran an old 3dfx sli setup probably isn't suprised, the 3dfx method was rock solid.. an investment of for another 3dfx card (or in V5's case the dual GPU card) really was much more of a benefit than the AFR (even over todays SLI/Xfire setups)..
If someone has Quake2 and one of the newer Nvidia/ATI i'd love to see an 800x600 SLI vs benchmark (AFR and the Split)..
some things of note:
the ATI system has to be restarted to disable / enable AFR vs 3dfx didn't. (Similar to the early Nvidia system)
ATI's old docs suggested they had a patent on the AFR technology, wonder what ever came of that?
Alternate Frame Rendering (AFR) is a unique and proprietary technology (patent pending) for smooth 3D performance and more precise gaming control
i never really payed much attention to ATI back in the day, but i found out about ATI's attempt at "SLI" , specifically around the Geforce256/Voodoo5 days, the card was called the ATI Rage Fury Maxx and was a dual GPU solution.
Basically 2 Rage 128 chips run in the same style that the modern Nvidia/ATI setups run today, specifically using Alternate Frame Rendering (AFR)
i got my hands on one of the cards (thanks anandtech FS/T) and just thought i'd check t to see how well AFR compared to the SLI (3dfx style)..
The difference being that
Scan Line Interleve splits the image up in odd and even lines, so both cards render the same scene, just half and half.
Alternate Frame Rendering just alternates each chip on even and odd frames..
the Cards
A Pair of Voodoo2 12MBs
Voodoo5 5500 AGP
ATI Rage Fury Maxx
i decided on Quake2 as the benchmark (i need to find a good easy old DirectX benchmarking game, even old reviews used only Quake3 for benching).. This may favor the 3dfx cards due to better opengl support, but since i wanted to look at the benefit of SLI and AFR vs Single it may not matter
game was set to 800x600 / sound disabled / timedemo 1 / map demo1.dm2 (the below are reported as fps)
the Voodoo2 @ 90mhz
Single: 59
SLI : 103
75% Increase
the Voodoo2 @ 99mhz
Single: 65
SLI: 115
75% Increase
the Voodoo5 5500
Single: 125.7
SLI: 220
75% Increase
ATI Rage Fury Maxx
Single: 90.1
AFR: 129.7
43% increase
For reference a Voodoo1 scores 21fps, geforce ddr scores 178fps, 8800GT scores 522fps
i took a bunch of 8800GT single vs SLI comparisons and i came out with an average of a 45% increase (eerily similar to the 43% afr on the ati maxx).
anyone who ran an old 3dfx sli setup probably isn't suprised, the 3dfx method was rock solid.. an investment of for another 3dfx card (or in V5's case the dual GPU card) really was much more of a benefit than the AFR (even over todays SLI/Xfire setups)..
If someone has Quake2 and one of the newer Nvidia/ATI i'd love to see an 800x600 SLI vs benchmark (AFR and the Split)..
some things of note:
the ATI system has to be restarted to disable / enable AFR vs 3dfx didn't. (Similar to the early Nvidia system)
ATI's old docs suggested they had a patent on the AFR technology, wonder what ever came of that?
Alternate Frame Rendering (AFR) is a unique and proprietary technology (patent pending) for smooth 3D performance and more precise gaming control