Gideon
2[H]4U
- Joined
- Apr 13, 2006
- Messages
- 3,609
Well, in a lot of ways it's a valid point. If people are plunking down $1000+, then buying the games in question, then $5 for access to one modders works to add something that doesn't exist in the games they may be looking to play, especially one that's high in demand, isn't an outrageous price. Now I'm not endorsing modders start charging considering a majority of the mods are just taking existing assets and just making minor tweaks or adjustments, but in the case of PureDark he's taking an external element that's not present in the game itself and implementing it, in this case adding DLSS and Frame Generation to a game that doesn't support either. Honestly, in any expensive hobby people should expect to have to pay something, and they should also know to stay within their limits and not extend.
So, if someone is building a 13900ks with a 4090 and 64GB DDR5 7200, etc. and then turning around and plopping down $70-$100 bucks for a game, then an extra $5 shouldn't be an issue to have a feature that doesn't exist in the game that'll benefit your setup in a game you're wanting to play. Just like someone looking at buying a Corvette, anyone with an inkling of understanding is going to know that it's going to be costly, and they would also understand that total cost of ownership over the lifetime of it's car is going to be expensive as well since they aren't known for great gas mileage, cheap maintenance, or cheap insurance. Those who go into things that are notoriously expensive without planning out or at least making sure they can support the habit, and then turn around and complain about the costs after the fact should probably dial it back a little, especially if $5 is too much of an asking price.
It's not the worst thing, but when compared to DLSS and XeSS it's inferior. I know it's a catch-all solution, and Starfield's FSR implementation isn't bad, but DLSS has been shown to be superior in every way, and in some cases superior to native resolutions. I honestly don't mind FSR, but having an Nvidia GPU, I'd prefer DLSS, and if it's not hard to implement, why not include it? I think that's what made FSR appear to be worse than it actually is, because in the eyes of someone like me, it makes me question why an AMD sponsored game wouldn't include DLSS? People with Nvidia RTX GPU's are going to use DLSS anyways, so there's going to be little to no comparisons from that camp, and the people that can't use DLSS are going to probably use either FSR or XeSS so there'd probably be little comparison there either, so why exclude others, and force people on to the worst looking solution of the three?
Or I don't know, you could just buy a card that gets the job done without all that crap being needed. FSR works on everything and thus why you see it being used more and more these days. DLSS is proprietary and unless Nvidia wants to pony up cash or assistance then it's likely to go the same way Gsync did. You could also wait a few months and the developer themselves may eventually add it in to the game as well. Also gaming is not a hobby it's entertainment and we all have limits on what will spend for that. You are however free to spend your money however you like, just that the majority likely will not pay for a mod.
You don't see me whining that Baulders Gate 3 is Nvidia sponsored and should have FSR 2 support in the game, it just has FSR 1 support. Buy the game or don't but I am getting tired of the entitlement that it should have every feature on your video card be useable at release or else it's all AMD's fault. Also there is no way to verify if this is actually working the way Nvidia intended it to, people just assume because frame rate went up it's working like it should and thus why I expect Nvidia to Cease and Desist it at some point.