Mr. Bluntman
Supreme [H]ardness
- Joined
- Jun 25, 2007
- Messages
- 7,123
I never said they were future proof; I was merely saying a 4080 Super in RT won't be needing to be replaced as quickly as a 7900 XTX if you want "RTX On" in everything that features it. In raster alone you can't go wrong with either, IMO. And you're right, only a few titles like Cyberpunk or Alan Wake II are the exception rather than the norm at the current time. The only point I was trying to make is that with RT capable consoles out now, even if it's just token effects like reflections and shadows or whatnot, it's still adoption of the feature, and in time that will only become more common. We all know RDNA 3 can only compete with nVIDIA Ampere GPUs in this regard.None of the current gen cards are future proof when it comes to ray tracing though. E.g. even the 4090 is a 1440p card with ray tracing like the 3080 was borderline 1080p/1440p card with RT on when it launched and titles become more demanding over the years. RT is still not mature tech and requires a lot of GPU to run. Consoles and lack of powerful hardware on the majority of PCs will also limit the amount of meaningful ray tracing in titles as they are being developed for more than just those with very powerful machines. A few titles go all in, while most only do a little or nothing in the RT department. RT won't be that mainstream until the lower mid-range GPUs and consoles surpass a 4090 in performance.