Expansion was out in like dec, I dont know of anything else from CT on that engine.Isn't there a new game coming out based on the SupCom engine? Then we'd have two whole games that are more than dual core capable!
You're probably joking, but I disagree with both of your points. A Pentium 4 (or any Netburst processor, or even single-core Core-based CPU) would most certainly make his experience worse, even though it's made by Intel. And I have no trouble with Vista 64 on my setup; you just need to feed it RAM.Anything made by Intel will make your experience better. Then again, just about anything is sure to struggle with Vista 64 bit
I think you can leave out the 'yet' in that statement aswell.Games just can't take the advantage of that many cores yet.
Probably not, because Intel has Larrabee for raytracing, and both AMD and nVidia have demonstrated raytracing on their GPUs aswell. So even if the future is raytracing, it will probably still happen on GPUs.Well, who knows, maybe the raytracing idea will catch on and then CPU power will be useful for games. But maybe it won't. We'll have to wait and see.
Even if GPUs can do it, at least good multi-core CPUs will be able to do something.Probably not, because Intel has Larrabee for raytracing, and both AMD and nVidia have demonstrated raytracing on their GPUs aswell. So even if the future is raytracing, it will probably still happen on GPUs.
You think?Even if GPUs can do it, at least good multi-core CPUs will be able to do something.
Funny, the server I just bought with two quad core Xeon's is specifically meant for that purpose...being VMWare partitioned in to smaller servers It's actually a really great use of the new multi-core hardware.The only real benefit I can see to a 6 core chip would be running VM-Ware. Concurrently running multiple virtual machines would definitely benefit from such a CPU, but not much else at the moment.....