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I launched Stalker 2, BF6 and BL4, seems fine but I'll actually play later this evening.These seem ok haven't launched a game yet.
It depends on if you have a good mouse that has low latency, I run a wired Razer Deathadder V3 and use MFG 3X, I don't notice any latency.6x FG seems wholly unnecessary to me. If your base framerate is low enough to want this, it'll be unusable with the input latency.
It has nothing to do with your mouse (unless you have a really shitty one), and everything to do with your base framerate. You have a 5080 so yeah, your base framerate is probably pretty good. I have a 5080 and also use FG, but if I turn up the settings too high in Stalker 2 I can definitely feel the input lag when base framerate drops.It depends on if you have a good mouse that has low latency, I run a wired Razer Deathadder V3 and use MFG 3X, I don't notice any latency.
I run MFG 3X on Stalker and at that setting it seems fine, I haven't tried 4X, i use 3X on BL4 as well with no issue.It has nothing to do with your mouse (unless you have a really shitty one), and everything to do with your base framerate. You have a 5080 so yeah, your base framerate is probably pretty good. I have a 5080 and also use FG, but if I turn up the settings too high in Stalker 2 I can definitely feel the input lag when base framerate drops.
It's not specifically about 3x, 4x etc, just FG in general even at 2x will add a latency hit. There is an additional latency hit for 3x and 4x as you go up, but less so than the initial loss from enabling FG in the first place.I run MFG 3X on Stalker and at that setting it seems fine, I haven't tried 4X.
I may not notice any latency due to using a wired mouse, which I read was the best option due to it's direct connection, one of these days I'll have to try 4X and see how that is.It's not specifically about 3x, 4x etc, just FG in general even at 2x will add a latency hit. There is an additional latency hit for 3x and 4x as you go up, but less so than the initial loss from enabling FG in the first place.
Some people like the extra image smoothness that comes with going to higher fps. In some cases it does add a cool aesthetic, but it’s highly ymmv and the hate against it is because Nvidia has been touting it like a performance gain when it’s most definitely not.Slightly off topic, but I've never understood the need for FG outside compeititve play or whatever. Don't you already need to be pushing near 60 to use it? If so, what's the point? I've used DLSS upscaler, and uderstand that use case... but not FG.
In the few games I've used it, I def prefer to have it on if I'm around 60 FPS native. Go play Portal RTX, which will bring a 5090 to below 30 FPS native at 4K. So you basically need DLSS upscaling at balanced or so with FG to make it an enjoyable experience. That's what I had to do except at 1440 UW on my 5080 and it was much more enjoyable at 3-4x FG than it was hovering around 60 without FG for me.Slightly off topic, but I've never understood the need for FG outside compeititve play or whatever. Don't you already need to be pushing near 60 to use it? If so, what's the point? I've used DLSS upscaler, and uderstand that use case... but not FG.
It's really for when you're around 60-80 FPS and you have a high refresh rate monitor, so you want to be up near 120-200 FPS. It does make a noticeable difference in smoothness in that regard, but you have to have a decent base framerate in order to not get significant input latency.Slightly off topic, but I've never understood the need for FG outside compeititve play or whatever. Don't you already need to be pushing near 60 to use it? If so, what's the point? I've used DLSS upscaler, and uderstand that use case... but not FG.
For dlaa/quality use model K.DLSS is old enough that I want to try using something like DLSS Swapper for games with ancient .dll files of DLSS, but im totally confused on what model M, L, K, J, whatever are. I almost always use Quality if not DLAA/DLDSR. Which model would you use for that type of quality @ 4k rez? (RTX 5090).
You think it's worth using Performance over Quality?I've tested in quite a few games now. I'm very happy with the performance and image quality. Decided I'll be using DLSS Performance with Model M and MFG now at 4X in all my games. This model really improved multiframe gen and the ghosting around UI elements. Locked 240fps is beautiful. The improvement to particles in Model M is astounding, really pops with HDR.
I do. Unless you’re pixel peeping instead of playing the gameYou think it's worth using Performance over Quality?
depends on the use case, people that game at 4k 120hz appreciate being able to lock in better fps. My PC is also a HTPC hooked up to my oled which supports 120hz and vrr so I'll take FG to help smooth it out and keep it closer to 120hz. Like you said I tweak settings to try and get my 60fps min and let frame gen take it from there, been extremly happy with how it works already so I'm actually very excited for this new version.Slightly off topic, but I've never understood the need for FG outside compeititve play or whatever. Don't you already need to be pushing near 60 to use it? If so, what's the point? I've used DLSS upscaler, and uderstand that use case... but not FG.
Are you on 1440p or 4k? Don’t know if you answered it before but just wanted to confirm.I do. Unless you’re pixel peeping instead of playing the game![]()
Frame gen works OK if your base FPS is around 45-50 range and makes the rendering much smoother. The cost is higher input latency and some artifacts. Some artifacts may not be noticeable in gameplay while others can be quite noticeable. If you run around 55 fps without FG then you can usually get around 100 fps with 2x FG, with a rendering smoothness that you will not get unless you are in the 75+ FPS range. FG is a tradeoff and I often leave it off, but it is a nice option to have and I can absolutely understand why a lot of people love it for SP games.Slightly off topic, but I've never understood the need for FG outside compeititve play or whatever. Don't you already need to be pushing near 60 to use it? If so, what's the point? I've used DLSS upscaler, and uderstand that use case... but not FG.
Running at 4K here.Are you on 1440p or 4k? Don’t know if you answered it before but just wanted to confirm.
Reason to ask is with dlss4 found that at 1440p dlss balanced was the min setting I’d use for image quality not distractingly worse than native. At 4k with the added pixels found that performance (or one setting lower than balanced) was the min. This was more noticeable in high image quality games at lower fps, so below 120fps.
With the new dlss 4.5 if the settings could be bumped one step lower while maintaining or even slightly improving image quality then the compute penalty will be worth it on 40 and 50 series cards. Should get a nice fps or power efficiency bonus.
Sheesh, think I'd rather stick to DLSS 4 then. Hoping this gets improved by the time it is fully releasedit’s using a lot of power though
Are you taking about dlss frame gen or dlss upscaling? I know it’s confusing on the part of both being classified as the same technology even though they perform completely different functions, but would help in verifying your claim that it’s only good for taking games upwards from a base fps of 60DLSS is fantastic for taking a game that normally runs around 50-60fps and pushing it to 80+. Depending on the game, sometimes it can take a game from just under 60 to 100 or more. That's at 4K.
Sometimes it looks like hazy ass or does have input lag, but most of the time it's pretty fantastic for that scenario. It's one I encounter pretty frequently with my 4090 with the details cranked, too. In most cases, I don't really even notice it's on. Menus tend to be an area that suffer more than most others, and luckily most games don't use them super often.
No clue about those higher multipliers (I'm capped at 120Hz), but I appreciate how the base technology has gotten better and better.
Are you taking about dlss frame gen or dlss upscaling? I know it’s confusing on the part of both being classified as the same technology even though they perform completely different functions, but would help in verifying your claim that it’s only good for taking games upwards from a base fps of 60
There is a significant difference in rendering time between the models on low end and lower mid range GPUs so the M model is probably not that appropriate when trying to run max framerates, but it is good when you want to push the FPS into around 60-70 FPS. Probably not so good, unless you have a 5090, when you are trying to push 120+ fps.Although image quality is increased, the performance uplift is smaller and in some cases minimal over native. A big reason to use DLSS was the large performance jump, that seems to be gone. Of course you can always set the older version for newer games if you don't think the improved image quality is worth it. But at this point you may have to compare the visual quality/performance with other AA methods. I know some of those have their own blurring downsides some maybe DLSS 4.5 might still be a better option in some cases. At least the VRAM usage looks similar though.
Yeah, I think this wasn't well communicated by Nvidia, but this is their recommendation to game devs use the new 4.5/M model on Performance mode DLSS, and J/K for for Quality and Balanced DLSS, and L for Ultra Performance mode. These recommendations make sense given that the new model is more expensive than the previous ones, and if we're generally getting better image quality from a low native resolution image on Performance mode than on the higher native resolutions on Balanced/Quality on the previous models, then the trade-off is def worth it.apparently 4.5 is for performance level of DLSS, not so much for quality level, DLSS 4.5 can look a bit better than 4.0 quality in some case, you still have good performance boost specially on lovelave and up for its optmised for scenario.