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~6000-7000PPD assuming it scales linearly compared to a 4890. I doubt it will be that high though. Probably closer to 5000PPD. We'll find out for certain in the near future.
The shaders run at the same speed as the core just like the 4000 series. The 5870 has a core speed of 850MHz which is the same as the 4890.looking at the benchmarks it makes me think that the shaders are running much much faster then the 4k series..
That doesn't matter. Folding@Home doesn't use DirectCompute, it uses CUDA on nVidia GPUs and CAL on ATI GPUs. Its performance is also directly related to how the cores are written, and right now that is the big issue with the ATI client. It simply isn't written very efficiently and doesn't take advantage of the power of the GPUs.Does the direct compute performance have anything to do with this at all? Because the 5870 did really good in that on the Anandtech review.
There are no 353-point workunits for ATI cards.there's a link on RAGE3d that puts it at 4.6k for a 353 point WU. It's piss poor.
There are no 353-point workunits for ATI cards.
It's not ATI's fault. They aren't the ones writing the F@H cores.damn you i was trying to be lazy. 384 pt wu
http://www.rage3d.com/previews/video/ati_hd5870_performance_preview/index.php?p=13
Like i said it's piss poor. Fhaking ati is dropping the ball despite having a year plus advantage.
It's not ATI's fault. They aren't the ones writing the F@H cores.
ATI picked OpenCL, which isn't a shitty API at all. The problem is the fact that the ATI GPU client doesn't get nearly as much support or resources as the nVidia client does, which is why it takes so much more time for anything to happen with it. And ATI may have been first to GPU folding, but that was with the GPU1 client which was a completely different beast from the current GPU2 client. nVidia was actually the first to support the GPU2 client.One could argue it is their fault for picking a shitty programming language and having plenty of time to fix it. ATI was the first to the folding prom and when nvidia arrives late they sweep the folding floor with ATI despite having a time handicap.
Is it microsofts fault for having some many holes in their OS or those pesky kids who keep on finding them?
ATI picked OpenCL, which isn't a shitty API at all. The problem is the fact that the ATI GPU client doesn't get nearly as much support or resources as the nVidia client does, which is why it takes so much more time for anything to happen with it. And ATI may have been first to GPU folding, but that was with the GPU1 client which was a completely different beast from the current GPU2 client. nVidia was actually the first to support the GPU2 client.
That's pretty disappointing. My AGP 3870 accomplishes 2400PPD...Nearly 5,000 ppd on a 384-pointer. It is, frankly speaking, pretty shit. Even my 4870 does 3k+ on those. 3160ppd at the moment.
That's what we said last year.I think all the people working on the Ati client will feel the need to step things up with this new generation of hardware.
That's what we said last year.
and didnt happen.. which im still not holding my breath on the ATI client ever being fixed with this generation of cards..