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3dvision or eyefinity

Eyefinity or 3dvision

  • Eyefinity

    Votes: 118 59.0%
  • 3d vision

    Votes: 29 14.5%
  • both

    Votes: 27 13.5%
  • none

    Votes: 26 13.0%

  • Total voters
    200
You really need to see it first before you can make any kind of qualitative comnparison as to whether or not the trade off is worth it or to dismiss the technology.

I will raise trying it with working on a project implementing it. I like the technology from an overhead perspective. I just don't think it's going to end up being practical given it depending on a relatively specific way of setting up the rendering pipeline of the game in order to achieve the best effect.
 
I tried out the 3d on a 1680x1050 LCD today. Very nice image but after a few moments my eyes didn't feel comfortable. It would take me some time to get use to it. Not sure if it would improve gaming.
 
No idea but conceptually obviously in the long run 3D will have a bigger impact than just making a 2D view bigger. The guys who have gotten it to work well seem to think it's the hotness.
 
I tried out the 3d on a 1680x1050 LCD today. Very nice image but after a few moments my eyes didn't feel comfortable. It would take me some time to get use to it. Not sure if it would improve gaming.

If you have a chance play with CTRL + F3 and F4 plus CTRL F6 and F5 to tweak it. You can fine tune it there for your eyes then push it a bit more when you get used to it.
 
nvidia_3dvision.jpg


ati-eyefinity-02.jpg


is there really a comparison?
3d vision is for the tarded.
 
I guess ignorance really is bliss. I've also used my 47" 1080p LCD tv to game for a long time and it looks much better than those 6 smaller LCDs with a playable resolution (1920x1080). It'd be much cheaper and look nicer to get a big LCD or projector than that setup. I like the 3 monitor setup with the panoramic view better. Who knows, maybe nvidia will have a multi monitor setup with 3d in the next generation of cards.

A way to describe what you see with 3d vision is that it seems like you can feel the textures. You can see everything in layers as if it was really in front of you. WoW characters actually come out of the screen and it's like you have a detailed action figure in front of you, moving around. When you look down a hallway it's like you're really looking down a hallway, it feels deep. I'd even say a demo doesn't do it fully justice because it takes a bit of time to get used to the effect.
 
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That's about the silliest eyefinity setup ever. The aspect ratio of that setup is barely any bigger than a regular hdtv and there are SEVEN bezels in your way. Why don't I just get one of these Samsung LED DLPs that are just as big, nearly as wide and lose all the bezels. Oh yeah, this tv is also cheaper and does stereo 3D!
04_S.jpg



ati-eyefinity-02.jpg


is there really a comparison?
3d vision is for the tarded.[/QUOTE]
 
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3rd person games looking amazin in 3dvision. Tomb Raider Underworld was made for 3d. Prototype is another one. The feel of vertigo is there that you don't get with eyefinity with its flat 2d plane. Mirror's Edge is another one. The problem right now with 3dvision is the lack of larger 120hz monitors but you can purchase a large Mitsubishi DLP anywhere from 65-83" connected to a nice HTPC that works with the 3d glasses.
 
the other problems with 3dvision is that some users experience tired eyes/headaches but the technology has definitely improved in that regard from the 3d Revelator days due to making 60hz per eye the standard. And the aformentioned issue with nvidia driver not capturing all the post processing effects like shadows/defered shading so you get double vision/ghosting on those effects.You can turn off those features to make the game playable. But the experience is incredible when it works well, like in L4D. Playing the game in 2d vs 3d is like a night/day experience.
 
Samsung 50" plasma is 3dready as well. I would never use a CRT for 3dvision. That will produce serious headaches.
 
Neither, video games aren't worth the investment. Especially the 3d vision, when no developers are really making their games for 3d how good can it possibly be? At least with eyefinity it's just a much higher res. It's like when the PS 3 came out with it's high end specs and there were no titles for it. Who cares about the technology when there isn't really utilized?
 
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Especially the 3d vision, when no developers are really making their games for 3d how good can it possibly be?
That is the problem, you have NO IDEA how good it really is, yet you come up with your own conclusion based on nothing...

bangmal , are you lacking so much in the arguments department that your best shot is to get some crappy 3d glasses shot and make a "comparison"
First even getting a real 3d vision set up is not going to work for a comparison because unlike Eyefinity, 3D vision is not FLAT, you cannot experience it with a screenshot unless you do a stereo image so, please, post something with some value next time...
 
Well no games are really centered around 3d so I can't imagine it would be great, maybe if it was possible to test anywhere I might consider it.
 
Neither, video games aren't worth the investment. Especially the 3d vision, when no developers are really making their games for 3d how good can it possibly be? At least with eyefinity it's just a much higher res. It's like when the PS 3 came out with it's high end specs and there were no titles for it. Who cares about the technology when there isn't really utilized?

I don't think that is fair though, one the market for that is small, two the hardware requirements is still too outlandish for most. Right now there just aren't that many screens that will support it and requires high end hardware to drive it. the fact that developers aren't making special titles for it doesn't mean its lame but not profitably. I don't see it being practical in the intern but as more 120hz displays come out I think we will see a lot more of this.
 
Until people can play 3d games without having to wear geeky 3d glasses, 3d is going to remain a mere curiosity. I mean come on, haven't we advanced far enough where we don't need to put on an additional visor and/or glasses for 3d vision? Eyefinity gives us results we can see right away without having to put any clunky hardware on top of our noses.
 
I recently recieved the 3d vision kit at quakecon this year as a prize. I have to say it has completely changed the way i game on my pc.

It is really hard to describe how good games look for me now. The "action figure out of the screen" description is a good start. When i play games in 3d it is as if i was looking through a window into another world. Let me try and describe some games and how i see them.

Batman arkham asylum: I am in the asylum. I see every detail in the walls, every nook and cranny comes to life. Batman's cape swings out of the screen while im running through the asylum. When I die, the joker comes out of the screen to taunt me before vanishing into the darkness (REALLY errie effect). Looking at the different figurines in 3d is amazing as well.

Call of duty 4: Looking down a hallway in call of duty 4 with the right settings feels as if you really are lookign down a hallway. It is deep, just as deep as real life. My gun looks more detailed than it does in 2d. When i pull up the lazer scope i can see the beam hover in the glass.

Mirrors edge: Besides some ghosting that takes awhile to get used too this game is perfect for 3d vision. As I am running around these environments they feel real.

World of warcraft: This game was made for 3d vision. When I zoom into my character he is out of the screen. I can put my finger underneath and around him. And the character shows up infront of my hand. My weapon (a polearm) sticks out of the screen waving in my face. (not distracting at all either). He really does look like a living action figure. Mounting up on my flying mount the world opens up as i fly around. I can see far into the distance as the dragon floats out of the screen. I recently discovered as well that the game has a built in "3d cursor" that adjusts to what im pointing at. (my biggest complaint at first as its hard to click on things in the distance. No longer the case with the 3d cursor)

Left 4 dead: This game is the one to show off to your friends. It is really freaky. zombie blood will actually feel like it is obstructing your vision as it is all over the screen when you get low on health. Zombies pop to life as they run at you full speed. Smoke comes out of my pistols in true 3d space. Long alleyways are filled with dread. I could go on and on but this game is perfect in 3d.

Resident evil 5. This game is truly made for 3d vision. (nvidia partnered up with capcom to make sure of it) With a simple mod i turned off the annoying crosshair and now my lazer sight goes way into the distance to pop a head off a crazy. At the first boss, tentalces swirl out towards me and out of my screen.

In conclusion to those bashing the technology based on previous 3d attempts, this is not that technology. This is MUCH more advanced. The effect you get from 3d vision is something you really have to see for yourself. This is the future people. The technology is almost perfect. Some minor ghosting issues does not deter me from playing every game i play now in 3d vision. It has truly made my gaming experience much more enjoyable.

Try it before you bash it.

oh btw. No headaches after playing for hours. 60hz in each eye is enough to guarantee that. Start off at a low depth and work your way up. Soon you will be wishing you could increase the depth even more.
 
I recently recieved the 3d vision kit at quakecon this year as a prize. I have to say it has completely changed the way i game on my pc.

It is really hard to describe how good games look for me now. The "action figure out of the screen" description is a good start. When i play games in 3d it is as if i was looking through a window into another world. Let me try and describe some games and how i see them.

Batman arkham asylum: I am in the asylum. I see every detail in the walls, every nook and cranny comes to life. Batman's cape swings out of the screen while im running through the asylum. When I die, the joker comes out of the screen to taunt me before vanishing into the darkness (REALLY errie effect). Looking at the different figurines in 3d is amazing as well.

Call of duty 4: Looking down a hallway in call of duty 4 with the right settings feels as if you really are lookign down a hallway. It is deep, just as deep as real life. My gun looks more detailed than it does in 2d. When i pull up the lazer scope i can see the beam hover in the glass.

Mirrors edge: Besides some ghosting that takes awhile to get used too this game is perfect for 3d vision. As I am running around these environments they feel real.

World of warcraft: This game was made for 3d vision. When I zoom into my character he is out of the screen. I can put my finger underneath and around him. And the character shows up infront of my hand. My weapon (a polearm) sticks out of the screen waving in my face. (not distracting at all either). He really does look like a living action figure. Mounting up on my flying mount the world opens up as i fly around. I can see far into the distance as the dragon floats out of the screen. I recently discovered as well that the game has a built in "3d cursor" that adjusts to what im pointing at. (my biggest complaint at first as its hard to click on things in the distance. No longer the case with the 3d cursor)

Left 4 dead: This game is the one to show off to your friends. It is really freaky. zombie blood will actually feel like it is obstructing your vision as it is all over the screen when you get low on health. Zombies pop to life as they run at you full speed. Smoke comes out of my pistols in true 3d space. Long alleyways are filled with dread. I could go on and on but this game is perfect in 3d.

Resident evil 5. This game is truly made for 3d vision. (nvidia partnered up with capcom to make sure of it) With a simple mod i turned off the annoying crosshair and now my lazer sight goes way into the distance to pop a head off a crazy. At the first boss, tentalces swirl out towards me and out of my screen.

In conclusion to those bashing the technology based on previous 3d attempts, this is not that technology. This is MUCH more advanced. The effect you get from 3d vision is something you really have to see for yourself. This is the future people. The technology is almost perfect. Some minor ghosting issues does not deter me from playing every game i play now in 3d vision. It has truly made my gaming experience much more enjoyable.

Try it before you bash it.

oh btw. No headaches after playing for hours. 60hz in each eye is enough to guarantee that. Start off at a low depth and work your way up. Soon you will be wishing you could increase the depth even more.

thanks for the nice writeup of your 3dvision experience.
 
I've been playing Arkham Asylum and suffer through my GF and her daughter making fun of me when I put the glasses on because the 3D effects are addicting compared to 2D.

I will admit to eye strain after removing the glasses, but during play I don't have it. This is probably because my monitor is only 60Hz. I can't imagine how much better it would look on a 120Mhz monitor.
 
Well no games are really centered around 3d so I can't imagine it would be great, maybe if it was possible to test anywhere I might consider it.
Again the word IMAGINE.....
Second, I got news for you, games are ALREADY 3D (most parts are anyway) so we just need a device to allow us to see them on 3D. :D
 
Until people can play 3d games without having to wear geeky 3d glasses, 3d is going to remain a mere curiosity. I mean come on, haven't we advanced far enough where we don't need to put on an additional visor and/or glasses for 3d vision? Eyefinity gives us results we can see right away without having to put any clunky hardware on top of our noses.
Are you serious?
Newsflash amigo, you are pretty much looking at technology that was used by your ancestor...still looking at a flat image...:rolleyes:
Oh and it is not the gear that makes you a geek, if you are a geek then you ARE, don't blame other factors....:D
 
I don't really know where I stand on the whole thing, both intrigue me somewhat, but I guess I've just never really been that interested in 3D. I really don't understand all the hype about 3d movies, I could really care less. With games though, I can see the attraction; when I'm playing a game I want to immerse myself as much into it's world as I can. I'm still not sure if I would really find it that worthwhile though.

I'm going to assume that at it's state right now it sounds like I still wouldn't really be happy with 3d, especially since I"m a texture/resolution freak and dropping from a 2560x1600 or 1920x1200 just personally doesn't sound like a sacrifice I'd like to make :D

On the eyefinity side the sweet spot seems like it would be 3 monitors, which I could definitely see myself using if I had them (especially for people that are into flight simulators), with six though I think the bezels in the center would obstruct the immersion too much for me.

Reading through this thread is amusing though. It seems like people on the 3d side are a lot touchier about the subject than those that prefer eyefinity.
 
It is not about being "touchier" but it is a normal reaction to get upset when people dismiss things they have no idea with comments like I "imagine" this, or I "assume".
Take a look at your own post
'm going to assume that at it's state right now it sounds like I still wouldn't really be happy with 3d
See what I mean?
I understand that again, because you cannot show 3D Vision on screenshots, Eyefinity has the advantage there, but trust people who actually tried it...this is an experience a true gamer does not want to miss.
I have tried multimonitor and compared to one monitor 3 monitors are a LOT better but compared to 3D Vision...there is nothing to compared, when you switch back to flatlands...you wonder how you ever did it before...I am dead serious about it...never been more excited about games since I owned my C64 and spent sleepless nights gaming. lol
 
I've been playing Arkham Asylum and suffer through my GF and her daughter making fun of me when I put the glasses on because the 3D effects are addicting compared to 2D.

I will admit to eye strain after removing the glasses, but during play I don't have it. This is probably because my monitor is only 60Hz. I can't imagine how much better it would look on a 120Mhz monitor.

I thought 3dvision only worked at 120hz, how did you make it work at 60?
 
I thought 3dvision only worked at 120hz, how did you make it work at 60?

Using Nvidias standard drivers you need a monitor that can handle 100 or 120Hz to get a smooth display.
I cant remember if it allows you to reduce the usable refresh down to 60Hz but I dont think so and this definitely isnt smooth, so this is not what MassiveOverkill is using I dont think.

NVidias new 3D TVs are 60hz but use a different driver which effectively halves the resolution in 3D mode.
Nvidia had no choice but to use this method as there is not enough bandwidth on HDMI to send a 1080p signal at 120Hz.
Half resolution also keeps the framerate up so this solves 2 problems.

Roll on the release of true 120Hz TVs.
Then I'll need SLI, damn expensive this gaming business!
 
I don't have either, but people running a single monitor for 3D vs. 3-6 for Eyefinity will notice a cooler gaming room and lower electric bill. :p
 
Using Nvidias standard drivers you need a monitor that can handle 100 or 120Hz to get a smooth display.
I cant remember if it allows you to reduce the usable refresh down to 60Hz but I dont think so and this definitely isnt smooth, so this is not what MassiveOverkill is using I dont think.

NVidias new 3D TVs are 60hz but use a different driver which effectively halves the resolution in 3D mode.
Nvidia had no choice but to use this method as there is not enough bandwidth on HDMI to send a 1080p signal at 120Hz.
Half resolution also keeps the framerate up so this solves 2 problems.

Roll on the release of true 120Hz TVs.
Then I'll need SLI, damn expensive this gaming business!

So how does this work exactly? I thought the Digital signal to an LCD isn't what we consider a "refresh rate" in Hz as its not like an old CRT monitor. Are we really talking about response time (the time to change the image?)


i was somewhat under the impression that refresh rate was a legacy left over from CRTs, that for an LCD you can have whatever refresh rate you want but the display will only operate at its response timing.

maybe someone who knows about it can chime in.
 
Are you serious?
Newsflash amigo, you are pretty much looking at technology that was used by your ancestor...still looking at a flat image...:rolleyes:
Oh and it is not the gear that makes you a geek, if you are a geek then you ARE, don't blame other factors....:D

Stereoscopic images are Victorian era technology; they came out over a 150 years ago. The first 3d movies are almost 100 years old, and were most popular in the 50's. The fad had a small revival with a few recent 3d movies, but it's just that, a fad. 3d glasses for PC games came out a long time ago; they are nothing new.

Stereoscopic glasses are just a gimmick that you'll soon tire of once the novelty wears off.
 
I'm using the cheapie paper 3D glasses that come packaged with some Nvidia cards (GTS250). These work with standard Nvidia drivers. There's a setting in the Nvidia control panel that lets you set up 3D Vision using these and a standard 60Mhz monitor, or using the better glasses with a 120Mhz monitor.
 
So how does this work exactly? I thought the Digital signal to an LCD isn't what we consider a "refresh rate" in Hz as its not like an old CRT monitor. Are we really talking about response time (the time to change the image?)


i was somewhat under the impression that refresh rate was a legacy left over from CRTs, that for an LCD you can have whatever refresh rate you want but the display will only operate at its response timing.

maybe someone who knows about it can chime in.

60Hz still means the display is updated 60 times per second, but yes you don't get the flicker associated with low refresh rates on CRT technology (which typically need fefreshing at 85Hz or higher to display a static image with no noticeable fading of the phosphors). Reducing to 30Hz will be problematic for 'twitchy' games - it's pretty much the bare minimum even when using motion blur (a la Crysis - I see [H] using playable settings with minimums in the teens, and in-game I did not find that acceptable at all). Response time is a separate factor associated with ghosting, but it is related - 30ms to change the colour of a pixel is insufficient when updating at 60FPS.
 
So how does this work exactly? I thought the Digital signal to an LCD isn't what we consider a "refresh rate" in Hz as its not like an old CRT monitor. Are we really talking about response time (the time to change the image?)


i was somewhat under the impression that refresh rate was a legacy left over from CRTs, that for an LCD you can have whatever refresh rate you want but the display will only operate at its response timing.

maybe someone who knows about it can chime in.

The refresh rate, resolution and colour bit depth determine the bandwidth required, so the refresh rate is important.
Note that the refresh rate "IS" the maximum number of frames per second the TV will receive.

120Hz (refresh rate) PC monitors use Dual DVI to transmit the full bandwidth, these are 24" max and are not TVs.
There are no 120Hz TVs that accept 120Hz input signal so a different method has to be used to produce 3D which halves the resolution.
See page 3 of the 3D DLP HDTV Whitepaper linked at the bottom of this page:
http://www.dlp.com/hdtv/3-d_dlp_hdtv.aspx
 
...Stereoscopic glasses are just a gimmick that you'll soon tire of once the novelty wears off.

Not true, I regularly try 3D things and my friends enjoy them too.
3D is good fun, especially for gaming at 120Hz with shutter glasses.
Its just expensive and many games need tweaking.
Unfortunately with 120Hz, to keep the 3D framerate up at high res, you need around double the horsepower gfx card.
There are no High Res 3D TVs which is my main gripe so you are limited to 24" max unless using red/blue glasses.

Red/Blue glasses are not as bad as you think, framerate doesnt suck and they are a very cheap solution but sadly colour rendition is severely compromised.
Turning the colour up can help, but not with everything.
Certainly worth playing with.
 
It is not about being "touchier" but it is a normal reaction to get upset when people dismiss things they have no idea with comments like I "imagine" this, or I "assume".
Take a look at your own post

See what I mean?
I understand that again, because you cannot show 3D Vision on screenshots, Eyefinity has the advantage there, but trust people who actually tried it...this is an experience a true gamer does not want to miss.
I have tried multimonitor and compared to one monitor 3 monitors are a LOT better but compared to 3D Vision...there is nothing to compared, when you switch back to flatlands...you wonder how you ever did it before...I am dead serious about it...never been more excited about games since I owned my C64 and spent sleepless nights gaming. lol


No need to get defensive really, I wasn't saying anything negative about 3d lovers being touchier, I just said I found it amusing; thank you for proving my point though :D.

I'm just not too excited about either eyefinity or 3d, but I definitely see how people are. And if you read my post again I wasn't completely dismissing it altogether, I even said I could see the attraction in it, and could definitely see the novelty of it for games; but I also think that it's a normal reaction for someone who doesn't see the benefit or the worth in the trouble in attaining something to dismiss it.
 
lol, I guess.
I must have missed what your point was though, except that your reactions are normal and you like 3d. :p
 
It is amazing the amount of small details that you don't see in 2d vs 3d from my experience using the 3d glasses. Again, the problem are the small 120hz 22" monitors. But there will be larger 120hz monitors coming out. The other improvement in the technology is not the technology itself but the games. Back when the Elsa Revelator glasses came out, game graphics as compared to today looked horrible with low res textures and low polygonal characters. So the games were filled with bad paper cut-outs using the 3d glasses technology. Fast forward today and playing these games now in 3d is amazing and real. Playing Half Life 2 Cinematic Mod 10 in 3dvision is incredible!!!!!!!!!! I'll take this over the flat triple screens. Now we need both technologies combined but that would require massive gpu power so I don't see this happening, even with Fermi.
 
BTW, 3d bluray and tvs are coming out next year. Sony is gonig to add 3d to their PS3 games. 3d is going to become more mainstream and become the new popular technology.
 
James Cameron's upcoming Avatar 3d movie is going to be huge!!!!! 3D cinemas will become more popular, replacing IMAX. More movies will be shot in 3d.
 
I agree, the detail is one of the things that really amazed me....every texture and things you normally cannot see are right there when in 3D...you can really see the amount of work the designer put into the game...or some times where they cut corners. :)
 
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