Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
eyefinity.
the 3dvision stuff has been tried for years, i remember getting a Geforce 256 with the 3d glasses (asus brand) and it was a cool novelty for a few hours but after a while it just wasn't worth the effort.
Yep. See: Matrox's TripleHead2Go.And multi monitor has been done for a long time too so what's the point?
3dvision + sofTH/triplehead
or
iz3d + eyefinity
= best of both worlds
I agree.That's not to say that eyefinity probably isnt great too. Stereo is about depth, and eyefinity is about breadth. They're not mutually exclusive and having both would be six kinds of awesome.
iz3d wouldn't work with eyefinity since the iz3d monitors need two video inputs (so it's essentially two monitors layered into one)
I vote for 3d vision. I've used multiple monitors for a long time (albeit, not 3... but still) and it never did much for me from a gaming perspective, it's great for productivity though. 3D vision however, on the right game, adds SO much more to the experience. I haven't used any of nvidias products though so who knows... it was before they were making glasses.
Do not judge this on older technology.
Why? The older technology had a better chance to succeed and still failed. Or is it that you just don't want the truth, that this iteration will also fail.
The old one that I tried would work with all the monitors of its time. The new one will only work with rare and more expensive monitors that hardly anyone already owns. The new one may work with CRTs, but almost no one uses those anymore.
The old system I had worked with almost any graphics card. The new system is only for Nvidia cards.
3d Vision is almost certain to fail. I wouldn't expect 3d to succeed until we have holographic monitors or very much improved virtual reality headsets.
Stereoscopic vision is just a gimmick. It's over 150 years old and has never replaced 2d. It failed with pictures, failed with movies, and is going to fail with games again. The novelty will wear off quickly, like it has everytime it's been tried in the last 150 years.
By the same token. Multi monitor will never replace single monitor. It wont take 150 years to make it a failure with movies. It has alread failed.
I picked none. I think that Eyefinity will be the greater tech out of the two, just based on its practicality in the business field. However, I think it will be a small userbase at best in the game side.
On the other hand, 3d Vision is too reliant on game devs doing their rendering component in extremely specific ways, leaving the depth buffer intact in a very specific way. Games without that data, or games that modify the data before Nvidia captures it (IE: most games using deferred shading --- of note is growing in use), will be unable to be processed by 3d vision to create a useable final render. This right there will cause 3d vision to be a minority niche at best.
Do you think Nintendo made their games with 3d vision in mind?
Nvidia does all the work... Game devs can help out by rendering things in certain ways, yes, but most old games work with it as well. I would not have bought mine had it only worked with certain games. Still don't believe me? Some users claim that Wii games work with with 3d vision with a directx plugin. Do you think Nintendo made their games with 3d vision in mind?
I know a game I'm currently working on doesn't work due to our use of deferred shading, so I'm pretty well aware of what the limitations of the technology are. Right off, look at the compatibility list of some games:
Crysis - "Water reflection and clouds are not correct. Set Shadows to low/shaders and Post Processing to medium or lower. Turn motion blur off. Turn off in game laser sight (in Mouse and Keyboard Setup) Use Nvidia laser sight."
Bioshock - "Turn off Shadow Maps, High Detail Post Processing, and Distortion. Bright colors on dark background produce ghosting."
Left 4 Dead - "Clouds at wrong depth. Setting film grain to off provides better stereo effect."
And that's just a few games off the list that DON'T use deferred shading. If that's "working", I'll stay away from that.
Try it dude, just try it before you judge then you will feel like a fool about this comment, trust me.And that's just a few games off the list that DON'T use deferred shading. If that's "working", I'll stay away from that.
"Working" is the quality of experience provided by the end result of the product when you're sitting there and playing the game not whether some laundry list of requirements are met. You do have to tweak some games for optimal 3d performance, but Nvidia has profiled a ton of games and a text overlay actually tells you what you need to configure for a particular game when you start the game, so its pretty easy. IMHO the innate sense of depth provided by stereo separation is easily worth turning off some other effects. Shadows are typically the most problematic thing, but stereo separation is a much stronger depth cue than shadows are on a 2d screen.I know a game I'm currently working on doesn't work due to our use of deferred shading, so I'm pretty well aware of what the limitations of the technology are. Right off, look at the compatibility list of some games:
Crysis - "Water reflection and clouds are not correct. Set Shadows to low/shaders and Post Processing to medium or lower. Turn motion blur off. Turn off in game laser sight (in Mouse and Keyboard Setup) Use Nvidia laser sight."
Bioshock - "Turn off Shadow Maps, High Detail Post Processing, and Distortion. Bright colors on dark background produce ghosting."
Left 4 Dead - "Clouds at wrong depth. Setting film grain to off provides better stereo effect."
And that's just a few games off the list that DON'T use deferred shading. If that's "working", I'll stay away from that.
i had 3-d on my sega master system.... cant comment on anything newer, but im putting my money on Eyefinity