OK so last night I retired my Leadtek 7950GX2 which has served me well for about 10 months and slapped in a BFG 8800GTX OC.
First thing I ran was 3DMark06, now I know that 3DMark has been a bad benchmarking tool ever since measuing performance was no longer a simple matter of measuring memory bandwidth or fill rate (way back in 2001/2003 editions) but I never realised quite HOW bad it was until last night.
Overclocked 7950GX2 with a PC running a E6600 @ 3.0Ghz and 4Gb of RAM, scored a reasonable 8,000 3dmarks, and the same system running with a 8800GTX clocked in just under 11,000 3DMarks which doesn't seem like a massive leap. I was a little disapointed to see them numbers come out and then turned my attention towards all the Nvidia tech demos to see what new features it was capable of.
But then I ran Oblivion, and oh wow was I impressed.
Old settings:
1680 1050
Medium settings for most sliders
Grass/self shadowing off
HDR ON
0xAA
4xAF
30 FPS outside
New settings:
1680 1050
Max everything
HDR ON
16xTSAA
16xAF
40 FPS outside
Wow what a leap, putting most of the sliders on max would have been enough for me, it crippled my old card doing so, I think mostly the grass and shadows were doing it. Then theres Max AF at 16x, which is significantly better than before.
Now this is the kicker, TSAA
"what in the HELL!" is all I could say!
Now in my personal experience Transparency AA tends to scale in performance with the amount of surfaces which actually use transparent textures, and in Oblivion outdoors, thats a LOT, so it's really no supprise that on my old card when I enabled just 2x TSAA it came to a crawling halt, seriously 5 FPS max. Quite frankly after seeing such an increase in all other graphics (in game options and AF) I never thought that AA would even run at 16xAA much less 16xTSAA, I thought maybe at a stretch 2xTSAA might be possible, anyhow boy was I wrong.
So my sort of initial "oh..." (read with slight dissapointment) at my 3DMark06 score really was squashed and I was happily playing Oblivion for most of the rest of the night in what can only be described as "all its glory"
My point?
Well I knew 3DMark has been a bad benchmarking tool ever since 3DMark03 and not to rely on its results because between AMD/Nvidia cheating and its base innacuracy it's not worth it. But I didn't realise it was THIS BAD.
I've not got hard numbers to back this up with but I estimate that if my 7950GX2 could run oblivion in the settings the 8800GTX can that FPS would be well below 1fps, in fact probably well below 0.1FPS (one frame every 10 seconds) The performance increase or rather the additional settings the 8800GTX allows is way higher than if you look at 3DMark06 which looks meager in comparison.
Lets get something straight I always knew 3DMark was a bad tool to use and why it was the first thing I tried I dont know (convenience probably) but I'm truly supprised by just how much it's off the mark.
I dub thee WayOffTheMark06 or WOTMark06
First thing I ran was 3DMark06, now I know that 3DMark has been a bad benchmarking tool ever since measuing performance was no longer a simple matter of measuring memory bandwidth or fill rate (way back in 2001/2003 editions) but I never realised quite HOW bad it was until last night.
Overclocked 7950GX2 with a PC running a E6600 @ 3.0Ghz and 4Gb of RAM, scored a reasonable 8,000 3dmarks, and the same system running with a 8800GTX clocked in just under 11,000 3DMarks which doesn't seem like a massive leap. I was a little disapointed to see them numbers come out and then turned my attention towards all the Nvidia tech demos to see what new features it was capable of.
But then I ran Oblivion, and oh wow was I impressed.
Old settings:
1680 1050
Medium settings for most sliders
Grass/self shadowing off
HDR ON
0xAA
4xAF
30 FPS outside
New settings:
1680 1050
Max everything
HDR ON
16xTSAA
16xAF
40 FPS outside
Wow what a leap, putting most of the sliders on max would have been enough for me, it crippled my old card doing so, I think mostly the grass and shadows were doing it. Then theres Max AF at 16x, which is significantly better than before.
Now this is the kicker, TSAA
"what in the HELL!" is all I could say!
Now in my personal experience Transparency AA tends to scale in performance with the amount of surfaces which actually use transparent textures, and in Oblivion outdoors, thats a LOT, so it's really no supprise that on my old card when I enabled just 2x TSAA it came to a crawling halt, seriously 5 FPS max. Quite frankly after seeing such an increase in all other graphics (in game options and AF) I never thought that AA would even run at 16xAA much less 16xTSAA, I thought maybe at a stretch 2xTSAA might be possible, anyhow boy was I wrong.
So my sort of initial "oh..." (read with slight dissapointment) at my 3DMark06 score really was squashed and I was happily playing Oblivion for most of the rest of the night in what can only be described as "all its glory"
My point?
Well I knew 3DMark has been a bad benchmarking tool ever since 3DMark03 and not to rely on its results because between AMD/Nvidia cheating and its base innacuracy it's not worth it. But I didn't realise it was THIS BAD.
I've not got hard numbers to back this up with but I estimate that if my 7950GX2 could run oblivion in the settings the 8800GTX can that FPS would be well below 1fps, in fact probably well below 0.1FPS (one frame every 10 seconds) The performance increase or rather the additional settings the 8800GTX allows is way higher than if you look at 3DMark06 which looks meager in comparison.
Lets get something straight I always knew 3DMark was a bad tool to use and why it was the first thing I tried I dont know (convenience probably) but I'm truly supprised by just how much it's off the mark.
I dub thee WayOffTheMark06 or WOTMark06