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Argh I really want this monitor. Anyone try offering the eBay sellers that have "or best offer" around $1k? Or is this a different version from the one B&H will carry on the 5th of whenever?
Not ordering this from retailers with hassle free return and exchange policies is a bad idea since AHVA/IPS/PLS commonly suffer from obvious back-light bleeding.
https://www.youtube.com/watch?v=KnrxNfxRK_4
Linus just posted a video regarding the LG UM95. I might just roll with this new 3440x1440 IPS screen...and wait till 4k matures with a real 30-32 inch IPS type 4k monitor.
Damn. Linus' praise for 21x9 has just made me REALLY want to pull the trigger on this thing. He trashed the aspect ratio previously.
Damn, a web shop had a good offer. I bought the 34um65 for 516 incl. 19% VAT (712$) (other shops are at 570)
Or without VAT that would be 433 (598$)
34UM65 is the lesser version with only 2560x1080 resolution mate, i hope you know this
The eBay listings I've seen say "Ships from South Korea." I wouldn't be surprised if you ended up with a Korean market monitor. Either that, or the seller is going to hold on to your money and just order up a $999 monitor from a US outlet when they're actually available.
.
The current eBay and Amazon 3rd party sellers are confirmed Korean versions that come with power adapters and Korean packaging/manuals.
Even if you ordered the Korean versions now they probably wouldn't get here for a couple weeks, at that point there is no reason not to wait an extra 7-10 days for the real US versions.
Where do you see that the US version will be coming out in 7-10 days? I am seeing late May at the very earliest.
Where do you see that the US version will be coming out in 7-10 days? I am seeing late May at the very earliest.
Shipping: FREE Expedited Shipping from outside US
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I want the Dell version since it will be height adjustable and the LG sits so low it requires a stand. Dell also has a superior warranty for monitors with advanced replacement and their premium panel guarantee. Hopefully Dell releases it soon.
These people wanting a 120hz monitor that runs at 3440x1440, what kind of computer are you planning to purchase to get 120 fps out of it? Or will you play with downscaled resolutions?
I am interested in this monitor and i will be more than happy if i get a steady 60fps at that resolution.
These people wanting a 120hz monitor that runs at 3440x1440, what kind of computer are you planning to purchase to get 120 fps out of it? Or will you play with downscaled resolutions?
I am interested in this monitor and i will be more than happy if i get a steady 60fps at that resolution.
We're all running HP PCs.
I guess you're joking but i am genuinely interested.
Just for funs sake, with this setup
Intel Core i7-4960X @ 4,4 GHz
Asus Rampage IV Extreme
16 GB Corsair Vengeance, 1 866 MHz, 9-10-9-27
Nvidia Geforce GTX 780 Ti SLI
Which i would consider a pretty decent system..
Sweclockers.com recorded an average FPS of 65 with the lowest recorded FPS being 45 in Battlefield 4 at 3840x2160 (4k) with every setting on High, only AA comes from postprocessing.
At 2560x1440 with everything on Ultra with 4xMSAA they recorded an Average FPS of 98 with the lowest recorded FPS being 83.
My conclusion is that anyone wanting a 120hz 3440x1440 / 4k monitor has a far superior computer than this since it doesn't come close to putting out 120fps, even at a lower resolution.
http://www.sweclockers.com/image/diagram/6237?k=3670a0740432d2f2030f837154f5e1f7
http://www.sweclockers.com/image/diagram/6282?k=34e2fd0a6483e21bca7f916cd45452e3
While I agree with you, the review was not using the same BF4 settings at both resolutions. If they did this, it would give a better idea of performance. I would imagine that turning off the 4aa and using the high setting would give a decent bump in FPS.
My conclusion is that anyone wanting a 120hz 3440x1440 / 4k monitor has a far superior computer than this since it doesn't come close to putting out 120fps, even at a lower resolution.
I think the more logical conclusion here is that some people are just never happy. Every new hardware thread comes with a handful of people who wish that it had this feature or that feature, or that it only cost 1/2 as much.
True. It just seems to me the 120Hz-crowd are asking for something they would not be able to fully utilize, just having the specs say 120Hz means nothing if your PC isn't up to the task.
True. It just seems to me the 120Hz-crowd are asking for something they would not be able to fully utilize, just having the specs say 120Hz means nothing if your PC isn't up to the task.
Ever heard of lowering graphical settings?
And you don't need 120fps to enjoy the benefits of 120Hz. I thought that was pretty obvious. Apparently not.
120Hz has benefits beyond gaming at over 60fps, though. Desktop usage feels slightly smoother, for example. The differences aren't significant, though.
Also, it's trivial to run most older games at 120fps these days. It's also a much cheaper hobby to be a couple years behind the curve when it comes to computer games. I highly recommend it. By the same token, another generation of video cards may be all it takes to run today's games at greater than 60fps.
But if you're primarily interested in the monitor for productivity, like I am, then 120Hz is totally unnecessary.
I agree that even 2560x1440 is quite demanding to average 100fps or more. I would use dual 780's to get that but I am waiting until 20nm to do sli.
GTX 780Ti Benchmarks 1x-4x SLI (Work in Progress)
Gsync and high hz are greatly advantageous for gaming experience even at somewhat lower fps.
High hz does two things. It cuts movement blur (by 1/2 comparing 120hz vs 60hz, 60% at 144hz). It also increases motion definition, animation definition, and overall motion flow/control flow and motion tracking. (More "slices" of unique newer action, animation, and control path states shown per second).
http://www.web-cyb.org/hardware-info/120hz-fps-compared.htm
You still get 1/2 the FoV (movement keying + mouse-look pathing, FoV movement affecting abilities and triggered events) movement blur with 120hz vs 60hz due to the refresh rate and response time, even if some of the frames are duplicated. 100fps is a good target average though.
The amount of FoV movement blur at 60hz is not even definably a solid grid resolution to your eyes during continual FoV movement (movement keying, mouse-look pathing, etc). You don't play a still screen shot.
You still get a 5:3 increase in movement definition, animation definition, and overall smoothness/flow at 100fps at anything over 100hz vs 60fps-hz max.
This is not just something for those who seek a gameplay advantage and motion tracking advantage, it aesthetically looks much better and feels better in controls.
I'm sure most people have seen the mouse pointer tracking examples of 60hz vs 120hz. That applies to the entire view-port and control pathing in a game.
This is just a graphic trying to simulate it
(5frames of world state action vs 3 ~> 100fps at 100hz+ shown vs 60hz-fps max ceiling.. 120fps-hz would be 6:3)
If you get a g-sync monitor, you can get dynamic hz to match whatever your fps is all the time. This eliminates the use of v-sync (which causes input lag) while avoiding judder and tearing from unmatched fps roller coaster vs hz due to different gpu demands in different scenes(complexity, number of characters)/action/viewpoints(distances,etc).
G-sync monitors (and monitors like the eizo fg2421 VA's own tech) have an ulmb mode you can use instead of the g-sync mode on games that are less demanding (of if you have an extreme gpu budget) too. Games where you get 120fps average. This is a backlight strobing mode which results in zero FoV movement blur much like a crt's pristine movement.
IPS monitors have their advantages but lack all of that advanced gaming tech. 60hz monitors have double the FoV movement blur of 120hz (tn vs tn) + worse due to ips response time, they lack upcoming g-sync tech and backlight strobing options, and they have a 60fps max viewable motion slices ceiling due to their refresh rate. Even the overclockable korean 120hz one's response times are slow so that they blur a lot more than a gaming by design 120hz-144hz monitor, and obviously lack g-sync and strobing tech options.
Considering I use multiple monitors (2560x..900..[1080p]..900] this 21:9 3440x1440 would still be a nice desktop/app monitor. It would be quite expensive to run it next to the asus 2560x1440 gaming monitor but what a cool setup that would be
3440x1440.+.2560x1440 120hz-144hz g-sync and ditch the portrait mode monitors.
Pre 120hz this monitor would be something for games, and for a desktop monitor still is.. That's why I have always used two monitors, one dedicated to gaming. Personally I can't see gaming in a 1st/3rd person game with a 60hz monitor, and without g-sync and backlight strobing options going forward.
I honestly like the ratio and lack of bezels and can only hope they make a full featured (120hz - 144hz + g-sync/dynamic hz function - ulmb/backlight strobing mode function) ultra low response time gaming monitor similar to it someday (even if they curve it for viewing angles).
For much greater immersion I'm hoping for the oculus rift and competiting VR rigs in the next few years, and at higher resolutions than 1080p in later models. The oculus rift is also shooting for 90hz - 100hz, 1080p, and some kind of low persisitence or strobing tech to eliminate FoV blur (which they consider essential for immersive persepectives/VR).