Vsync is sometimes useful as a frame rate cap for older games that would otherwise run at a much higher frame rate. Generally speaking, there's no reason to run older games at frame rate higher than the monitor's refresh rate unless sim and input are linked to the rate of the renderer (in which input polling, physics or AI are affected by the frame rate of the renderer). With vsync enabled, the GPU performs less work than it would otherwise have to and extends the life of the card and/or keeps the fan from ramping up more than necessary.Is there a particular reason people turn on v-sync other than tearing?
Vertical sync has two cons:
1) It adds one or more frames of rendering latency, though this may not always affect sim and input.
2) It halves the effective frame rate whenever a frame can't be completed in time for a flip (assuming double buffering). This can be minimized to some extent by using more buffers.
Not necessarily. Input and rendering are decoupled in some engines such that input can run at a much higher rate (and thus update at a much higher rate) than the renderer.Also, note how v-sync at 60hz feels horrible, even when your rig can output far more than 60fps and you get "only" 16.67ms lag. The delay at 120hz is halved, but it's still possible to feel it for many people. Precisely because the mouse is directly affected.