Menelmarar
Supreme [H]ardness
- Joined
- Feb 15, 2001
- Messages
- 5,472
It's objects interacting in a realistic manor to provide improved immersion. I see nothing wrong with this, it's still using advanced physics calculations for it. It's not near as amazing as objects that can be interacted with by the user obviously but it's far from calculating physics and realistic realtime events.Terra said:Nice PR bit.
Let us keep "effects physics" and REAL physics appart and let the PR snakes be the nes to mix up terms, shall we?
Havok+ATI's solution is the same as Ageia's and others. UT2007 for example is using Ageia's engine in software and the hardware for effects physics. If it was powered by Havok+ATI it would be the same exact thing. There is no difference in implementation.Terra said:I have my doubts, that we will se ANYTHING but eye-candy "physics" on ATI's solution, and their PR "runs great on any X1000 card" is pure PR.
No benches, no proof of anything.
That's a pretty shallow and accusing statement, care to elaborate on who is claiming hardware accelerated interactive physics?Terra said:Lie, several titles have annouced just that, don't waste my time, thank you...
Cellfactor is the only one we have that I know of and the hardware support doesn't really accelerate much...definitely not $300 worth.