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This video showcases NVIDIA's Face Works technology running on the GeForce GTX TITAN.
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This is a better explanation of the Uncanny Valley in video games. But I think life life humans is more of a problem with artists then hardware. Takes a lot of time, and therefore money to create life like humans.
http://penny-arcade.com/patv/episode/the-uncanny-valley
I will say this though, I recently watched a 3D movie called 'Resident Evil Damnation' mostly b/c I was curious to see the pre-rendered animation and the faces in the RED movie was not nearly as well done as this live-rendering. I wonder how far away we are from seeing Final Fantasy: Spirits Within type graphics in real-time gameplay.
Hell no! Like all attempts at realism thus far, he just looked uneasy and/or constipated. Maybe that's a result of him being imprisoned in that sphere for 24 hours straight as the cameras raped his every pore.Was I the only one who at times had difficulty telling what-expression the face was attempting to show/make?
I guess if you're Asian you get away with hyper sexualizing women and cracking [albeit very minor] racial jokes.Quite the rack on that fairy
Quite the rack on that fairy
still got the john riccitiello dead eyes..... they might look more realistic... but no iris adjustments.... just got no spark.
Bingo. It's the dead soulless eyes that always give it away, no matter how good the motion and textures are.
Well, context does a large amount to hide certain things. Fast edits don't allow you time to closely examine anything for one... also there doesn't seem to be almost any facial animation other then eye blinks...this is the first video i have ever seen with any character outside the uncanny valley.
http://www.youtube.com/watch?v=0jNT5cMwxw0
but it is not in real time.
Well, context does a large amount to hide certain things. Fast edits don't allow you time to closely examine anything for one... also there doesn't seem to be almost any facial animation other then eye blinks...
I just think they over do it with the light reflection in the eyes... just one or two point lights is sufficient, not 100... that's a bit unrealistic... again, if they had worked a bit on the context this demo could've been improved a lot
People doesn't really like people to look like people. Take an anatomically accurate skeleton/person, and place it next to 99.999% of game characters and you'll notice the weirdness. People always seem to have giant heads and hands, or (in Epics games especially) really long torsos and shorter legs.
this is the first video i have ever seen with any character outside the uncanny valley.
http://www.youtube.com/watch?v=0jNT5cMwxw0
but it is not in real time.
actually its pretty common for men to have long torso's and shorter legs. I do...so do most of the guys in my family. Including my son.