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- Jul 5, 2012
- Messages
- 4,753
excited?
Very. Although I must admit, after gaming at 1440p for the past month, it really isn't that terrible anymore thanks to DLAA. 1440p with anything else whether it's FXAA, SMAA, and especially TAA (
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excited?
“A new version of DLSS 5 on NBA 2K27was just released, and modders have already extracted it and are running it on unsupported games. Modders are comparing performance between the older and newer Neural Rendering (NR) model and found it up to 40% faster than the previous one.https://www.pcgamer.com/hardware/gr...eeping-it-the-hell-away-from-game-characters/
About the performance update using less resources with the new version.
kram182 GoldenTigerThe new model definitely runs twice as fast, but your actual performance gain will depend. Here's an example using CP2077 at 1440p.
OLD Model (Preset A):
View attachment 832108
NEW Model (Preset B):
View attachment 832109
So using the old model, my fps in CP2077 is 78 which is a render time of 12.8ms. Out of that 12.8ms, 3.6ms was used for NR at 1440p resolution. The new model runs twice as fast so instead of a 3.6ms render cost, that is now just 1.8ms. 12.8 - 1.8 = 11ms is now the total render time with the faster model and so the new fps should be 91, and it is so the math completely checks out. In this scenario though, the new model only translates to an actual performance gain of just 16% over the old model, but the gains at 4K will be far more significant. Power consumption did drop by 21 watts at 1440p so there's probably an even bigger power savings at 4K.
whats the point in arguing with the zealots?!The haters have definitely gone pretty silent now compared to when DLSS5 was first announced
It isn't just zealots who love dlss5 nowwhats the point in arguing with the zealots?!![]()
https://wccftech.com/witchfire-crea...ls-it-amazing-expects-dlss-3-acceptance-path/
View attachment 832242
The haters have definitely gone pretty silent now compared to when DLSS5 was first announced. Even John from DF who acted like he hated it with every fiber of his being is now starting to accept that it actually looks good when used properly.
Let’s just suppose: Nvidia is doing with DLSS 5 what it did with ray tracing—reducing the data processed while making the difference barely noticeable. This way, the FPS drop is minimized, and every zealot is satisfied.
But did they actually improve something to make lighting more realistic? Or is it still just a visual trick?
All aspects of video game development are "tricks" or we'd just be watching lines of code scrolling across the screen.Let’s just suppose: Nvidia is doing with DLSS 5 what it did with ray tracing—reducing the data processed while making the difference barely noticeable. This way, the FPS drop is minimized, and every zealot is satisfied.
But did they actually improve something to make lighting more realistic? Or is it still just a visual trick?
I think the RT-lighting noisy passes are one of the DLSS5 input it can receive too, that why it does not have to pay much attention because it has the game raytracing engine that did it already, like for DLSS RR api, the result of those rays and what those light position/bounce mean has been taken into account, I would imagine most//all of those are being used:As mentioned earlier, DLSS5 uses some elements of RT, but its actual purpose is to make the image look nice without paying much attention to where the light is coming from.
I am not sure of the point trying to be made, yes the neural rendering model to estimate what the denoising of the pathtracing should look like, subsurface and material details inference (guessing) is what make things look more attractive, filter is a wrong word for this, filter are purely destructive not additive like this is.Yes, it uses RT as a base (when available), but ultimately it's the AI filter that makes things look more attractive – that's by design.