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DLSS 5 - Generative AI

This is a generative synthesis step rather than a transformative filter, it "recognize" that this is skin and next to it its metal and having seen what it look like in extreme high quality, having access to depth map and other input hallucinate what it should look like.
Yes, it's not just a filter, but it's easy to explain.

From what I know, DLSS5 can’t work without DLAA and/or DLSS being enabled, since it uses them as the basis for its processing. There’s probably information that can be easily found and changed. Because, as we know, artificial intelligence doesn’t think—it uses data and works with it.
 
Trying to make it more acceptable?

I don't personally understand this viewpoint. What makes it not acceptable by default? If it looks good and runs well, who cares if it uses AI? No one HAS to use it. The only problem I have with DLSS in general is that Nvidia hardware is way too expensive, and I'm not interested in paying an often 50% price premium to have access to it.
 
I don't personally understand this viewpoint. What makes it not acceptable by default? If it looks good and runs well, who cares if it uses AI? No one HAS to use it. The only problem I have with DLSS in general is that Nvidia hardware is way too expensive, and I'm not interested in paying an often 50% price premium to have access to it.
It's not specifically DLSS5 that is unacceptable but generative AI art in general to most who are against it. If it catches on there will be a HW agnostic alternative to it, like FSR, I'm not worried about that. In fact I hope there will be open source or open weight alternatives to it, so it opens up a new avenue for modding games.
 
It's not specifically DLSS5 that is unacceptable but generative AI art in general to most who are against it. If it catches on there will be a HW agnostic alternative to it, like FSR, I'm not worried about that. In fact I hope there will be open source or open weight alternatives to it, so it opens up a new avenue for modding games.
You are the far to vocal small minority.
I am enjoying it 100% and this is much better than "native":
1788209775120.png
 
If there was data then there'd be no gap, there can only be a gap by definition with an absence of data/no data - that new/'non-existing before' data then 'fills' - whether missing data in-between frames or more/missing pixels/missing pixel data.

It's generative.
You are still missing the difference. I explained it best I could, but I can't make you understand it.
It's been shown plenty of times, plenty of places - cope - if it's """perceived"""" to look better, then it *looks* better.
Anyone who says DLSS even on quality mode looks better than native should be declared legally blind. Just turn off DLSS for a moment in say Cyberpunk 2077 or any high end game, even if it runs like ass, the clarity of the picture in native will blow your mind and make you wish DLSS was never a thing. But if you still think DLSS looks better, then I'm sorry you might be one of the blind ones. Don't just look at youtube comparisons either because video compression will mask the difference.
You're the one with an admitted and apparent AI-hating agenda here, I'm just explaining things. You can never turn DLSS 5 on for all I give a damn.
Why are you so pathologically defensive about it?. I'm not even against it at all. I just call what quacks a duck, and what doesn't quack...Not a duck.
 
There has been a war against gaming studios for several years now, aimed at bringing them under control, and so far, they’re losing it.
Nvidia is part of this and serves as a tool for that purpose.
But don’t worry, everything’s fine—be happy.
So tinfoil nuttery that has nothing to do with DLSS. Got it.
 
You are still missing the difference. I explained it best I could, but I can't make you understand it.

Anyone who says DLSS even on quality mode looks better than native should be declared legally blind. Just turn off DLSS for a moment in say Cyberpunk 2077 or any high end game, even if it runs like ass, the clarity of the picture in native will blow your mind and make you wish DLSS was never a thing. But if you still think DLSS looks better, then I'm sorry you might be one of the blind ones. Don't just look at youtube comparisons either because video compression will mask the difference.

Why are you so pathologically defensive about it?. I'm not even against it at all. I just call what quacks a duck, and what doesn't quack...Not a duck.


It's very apparent from all your replies you're just emotionally and ideologically against it, and thus feel the need and desire to slander it :rolleyes:
 
Anyone who says DLSS even on quality mode looks better than native should be declared legally blind. Just turn off DLSS for a moment in say Cyberpunk 2077 or any high end game, even if it runs like ass, the clarity of the picture in native will blow your mind and make you wish DLSS was never a thing. But if you still think DLSS looks better, then I'm sorry you might be one of the blind ones. Don't just look at youtube comparisons either because video compression will mask the difference.

LOL what?

1788214047756.png


Sorry but if you think the native image looks better then you are the one legally blind. Yes, earlier versions of DLSS had more artifacts in motion compared to 4.5, but let's not pretend that TAA also doesn't have motion artifacts and doesn't blur and smear the image like crazy. If you don't believe me then go play Days Gone and look at the ghosting behind the motorcycle wheel as you drive around. 4K Native with zero AA looks even worst than this because it would have an insane amount of jaggies and shimmering. 4K + DLAA is the only combination that looks better than 4K DLSS so if that's what you're trying to say then sure I agree with you, but any other combination of 4K native looks worst compared to 4K DLSS 4.5 whether it's 4K + no AA, 4K + FXAA, 4K +TAA .
 
It's not specifically DLSS5 that is unacceptable but generative AI art in general to most who are against it. If it catches on there will be a HW agnostic alternative to it, like FSR, I'm not worried about that. In fact I hope there will be open source or open weight alternatives to it, so it opens up a new avenue for modding games.

I don't understand the opposition though. I'll take AI art over most of the crap I see in a modern art museum to be honest. Art is completely subjective and undefined.

FSR's also not exactly hardware agnostic anymore either. FSR originally was open source, but I don't believe FSR4/Redstone is intended to be. Even still, Nvidia has DLSS and Intel has XeSS, so neither will optimize for FSR.

In any case, this is just another technique programmers can use to represent things on screen. All of this is generated, and all of it is at the control of what the company producing it choose to use in terms of tools to create it. I'm not going to reflexively hate it just because it's AI. I actually think a lot of the DLSS 5 screenshots look really good, but I'm going to reserve judgement until I actually use it.
 
except FSR 4 shows that might not be the case, even for AMD

FSR 4 isn’t officially open source as far as I’m aware, unlike previous versions of FSR. It’s a moot point anyway because all major GPU manufacturers are doing their own thing now. Once Intel launched XeSS, there was little benefit to an open source FSR, and Nvidia was always going to do their own thing anyway.
 
So tinfoil nuttery that has nothing to do with DLSS. Got it.
My tinfoil is better than your tinfoil, and yes, DLSS is connected as well as UE5, but I prefer to stop here.

And, look, I'm not against DLSS 5—it's an interesting technology with a lot of potential. Especially if they manage to combine light direction from a single source with the shading effects they're currently using, simply because it doesn't work in the current version ;)
 
LOL what?

View attachment 823122

Sorry but if you think the native image looks better then you are the one legally blind. Yes, earlier versions of DLSS had more artifacts in motion compared to 4.5, but let's not pretend that TAA also doesn't have motion artifacts and doesn't blur and smear the image like crazy. If you don't believe me then go play Days Gone and look at the ghosting behind the motorcycle wheel as you drive around. 4K Native with zero AA looks even worst than this because it would have an insane amount of jaggies and shimmering. 4K + DLAA is the only combination that looks better than 4K DLSS so if that's what you're trying to say then sure I agree with you, but any other combination of 4K native looks worst compared to 4K DLSS 4.5 whether it's 4K + no AA, 4K + FXAA, 4K +TAA .
Congratulations you found out that TAA implementation in games suck ass. It doesn't mean DLSS looks better than native. Compare it to 4K native + DLAA. or SMAA or MSAA. If you are going to compare it to 4K without AA then all you are judging is that NOAA is worse than any AA. Which is exactly the pitfall I said not to fall into.
 
Congratulations you found out that TAA implementation in games suck ass. It doesn't mean DLSS looks better than native. Compare it to 4K native + DLAA. or SMAA or MSAA. If you are going to compare it to 4K without AA then all you are judging is that NOAA is worse than any AA. Which is exactly the pitfall I said not to fall into.

4K native + DLAA

That's still AI based/enhanced just like DLSS and from the same technology/source/root as DLSS, and not 'native'

or SMAA or MSAA

Here:

https://x.com/GeForce_JacobF/status/2044807518623543486

1788376975432.png



https://www.reddit.com/r/nvidia/comments/1q7tdd8/dlss_40_vs_dlss_45_vs_msaa_4x_performance_and/

1788377486255.png


1788377499831.png


1788377515531.png


1788377532118.png
 
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That's still AI based/enhanced just like DLSS and not 'native'
It's rendered at native resolution.

I never denied that DLAA looks better than SMAA or MSAA, which are known to be bad at transparency.

The point was always about native 4k rendering looking better than upscaled with DLSS.
 
Congratulations you found out that TAA implementation in games suck ass. It doesn't mean DLSS looks better than native. Compare it to 4K native + DLAA. or SMAA or MSAA. If you are going to compare it to 4K without AA then all you are judging is that NOAA is worse than any AA. Which is exactly the pitfall I said not to fall into.

I literally said I agree Native + DLAA looks better. I mean no shit it does? MSAA is pretty much dead in 2026 and as for SMAA it looks more clear at times but still has a big problem with jaggies/shimmering.
 
People can be arguing 2 different things, objectively, 100% DLSS often has more information and more correct than Native without it in the scene, does not mean it end looking better (which is subjective and not something people can argue with each others), but for most people specially at the same target frame rate, DLSS will look better once the output resolution is high enough.
 
does not mean it end looking better (which is subjective and not something people can argue with each others)

For colors/brightness/etc - sure subjectivity (arguably) comes onto play - for things like aliasing though these are objective measures and definitive rendering artifacts - more aliasing is worse and less correct
 
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#StopTheSlop​

RPCS3 Team Won't Touch Leaked DLSS 5, Calls the Output "Slop"

by DrUsmanSaleem Yesterday, 19:41 Discuss (45 Comments)
The RPCS3 developers have made their stance on DLSS 5 pretty clear after fans started poking around with a leaked version of the tool on the PS3 emulator. Responding to questions about whether official support was coming, the team posted on X that some users are already testing a leaked DLSS 5 DLL on the renderer, but that they've seen what it produces and want no part of it. Modders are already testing DLSS 5 on emulators such as PCSX2, but the RPCS3 team apparently wants its emulator to avoid it completely. Here's what they posted:
"Whilst the gaming industry pushes more upscalers and frame generation to hallucinate games and hide their lack of optimization, we do not ship any of that slop."”
 
Worse at (anti) aliasing as well, compared to upscaled DLSS - can be seen in the images above
Yes, but the remaining aliasing artifacts bother me far less, than the overall haziness and loss of fine detail caused by DLSS even on Quality preset.

Remember when UE introduced detail textures? That was a jaw dropping moment for me. I experience DLSS as the reverse of that, like suddenly someone took away details.
#StopTheSlop
How about just letting people choose for themselves whether they want to use it or not? This self righteous attitude is what got the gaming industry into trouble to start with. Not doing what the customers ask for, but trying to dictate whet we are allowed to have.
 
For colors/brightness/etc - sure subjectivity (arguably) comes onto play - for things like aliasing though these are objective measures and definitive rendering artifacts - more aliasing is worse and less correct
for sure but maybe you did sacrifice some crispness that some people value differently than other, there is not much to say about feeling one is better than the other for a particular person trying both, that why that a bit of a talking about each other.

You are talking that dlss reconstruct sub-1 pixel lost element better than native, which is of course true and a screenshot will demonstrate it and someone else respond but it still look worse overall, both can simply be true at the same time.

Ps3 emulator talking about the industry pushing for more upscalers... as if they do not know how much upscaling was started by the ... PS3 (and there is not more upscaling now 20 years later than on a PS3 if you had a 1080p tv)
 

View: https://www.youtube.com/watch?v=mnDvewMMzWM

He puts it well at the end. With all these new tech, the community reaction is always negative, and then they quietly change their mind overtime. And many youtubers just pander to the outrage and parrot what they think people want to hear instead of just putting their actual opinion out there - looking at you Digital Foundry. Pathetic how they walked back their original DLSS 5 take and pledged to not stray so for from the community opinion.
 
Nvidia confirms DLSS 5 support extends to RTX 40 GPU's

"Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series"
Good to hear though not hugely surprising. Once modders showed it worked on the 40 series basically the same as the 50 series, they really couldn't just refuse.

Hopefully the "performance tuning" does some lifting though I wonder how far they can go. The fact that it originally ran on 2x5090s indicates we've already seen tuning and it's a heavy boy.
 
From that video ya, at this point it is basically a high-end only technology. Feels a little like ray tracing when it first came out and you could only really use it on very high end 20 series cards and even then fairly slow.

However it may find more use than Tim thinks, just because while he considers everything under 60fps not playable, clearly many people disagree as there are tons of console games that are 30fps locked, and sometimes even drop below that. I think some people will choose to turn it on and take the FPS hit, even if the hit is sub 60.
 
From that video ya, at this point it is basically a high-end only technology. Feels a little like ray tracing when it first came out and you could only really use it on very high end 20 series cards and even then fairly slow.

However it may find more use than Tim thinks, just because while he considers everything under 60fps not playable, clearly many people disagree as there are tons of console games that are 30fps locked, and sometimes even drop below that. I think some people will choose to turn it on and take the FPS hit, even if the hit is sub 60.

I'm fine with 48FPS minimum as that's the bottom of my monitor's freesync/gsync range, below that I'm turning on framegen
 
From that video ya, at this point it is basically a high-end only technology. Feels a little like ray tracing when it first came out and you could only really use it on very high end 20 series cards and even then fairly slow.

However it may find more use than Tim thinks, just because while he considers everything under 60fps not playable, clearly many people disagree as there are tons of console games that are 30fps locked, and sometimes even drop below that. I think some people will choose to turn it on and take the FPS hit, even if the hit is sub 60.
I’ve got my money on GTA 6 using it for their PC edition.

I doubt I’ll have it on if I end up going back to nvidia next gen. Too much frame rate cost for what is mostly currently a vivid mode filter with a small amount of ai sheen applied.
 
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I’ve got my money on GTA 6 using it for their PC edition.

I think Resident Evil Requiem's confirmed, long awaited, and yet still MIA story DLC was waiting for it as well/will launch with it + add it to Requiem
 
I'm fine with 48FPS minimum as that's the bottom of my monitor's freesync/gsync range, below that I'm turning on framegen
I'm fussy these days and even 60 feels kinda choppy to me so I'll turn on FG (if it works well with the game). Basically if the game runs at under about 120 rendered FPS I'll turn on FG, if I can. However I will say, depending on the game, I find as low as 50-60 rendered FPS perfectly playable. I play Cyberpunk 2077 with 3x FG and the rendered FPS is usually in the realm of 60-75fps, though it gets as low as 50ish. Works well for me.

I’ve got my money on GTA 6 using it for their PC edition.

I doubt I’ll have it on if I end up going back to nvidia next gen. Too much frame rate cost for what is mostly currently a vivid mode filter with a small amount of ai sheen applied.
It's quite a bit more than that. It really reworks lighting quite a bit. How much that matters, and if it is even desirable, depends on the game but it is way more than a simple filter and it and really elevate lighting and shadows, and with that depth.

Now is it worth the FPS cost? Eh, we'll see. It'll depend a lot on the game, and also if they do in fact manage to lessen the hit it has or not.

The first game I'm going to really evaluate it in is Resident Evil Requiem. It sounds like it is coming to that as an actual supported feature, and one the devs/artists are working on tuning not just slapped on. When it does, I'm going to see how it looks compared to plain path tracing and, just as important, how it runs.
 
It's quite a bit more than that. It really reworks lighting quite a bit. How much that matters, and if it is even desirable, depends on the game but it is way more than a simple filter and it and really elevate lighting and shadows, and with that depth.
I’m happy for you guys that love it. It just looks like vivid mode on the TV to me with some extra sauce. It also makes things look off and out of place and pasted into the scene. I’m sure it’ll improve and I’ll end up using it in the future.
 
I’m happy for you guys that love it. It just looks like vivid mode on the TV to me with some extra sauce. It also makes things look off and out of place and pasted into the scene. I’m sure it’ll improve and I’ll end up using it in the future.
I mean, have you run it on your system? There's quite a bit that isn't apparent in Youtube compressed videos. Also there's a lot LOT out there of people cranking it up to the max which is not really showing it in the best light.
 
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