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Lead developers are people that do most of the work, they're not just managers. They give out some tasks and make sure everyone is doing what needs to be done, but for the most part, they're writing software / making art. Source: I've been a development lead and I work with an Art Lead currently who does our most difficult art tasks. They aren't just delegating and brewing coffee all day. They're working directly with the team. If you're getting rid of "layers of management" you get rid of people higher up the stack that are worthless. No point in covering the ass of a company that's too big and stupid for its own good. They fired the main creative who did all of the concept art for DOOM 2016 to current. Literally invented the entire game world.that what layers of management will tend to be in games, lead creatives and programmers
This is how the great minds at Microsoft work. And they've been functioning this way for at least a decade. They are completely incompetent.how is laying off so much staff and shutting down studios going to help Microsoft/Xbox?
Lead developers are people that do most of the work, they're not just managers. They give out some tasks and make sure everyone is doing what needs to be done, but for the most part, they're writing software / making art. Source: I've been a development lead and I work with an Art Lead currently who does our most difficult art tasks. They aren't just delegating and brewing coffee all day. They're working directly with the team. If you're getting rid of "layers of management" you get rid of people higher up the stack that are worthless. No point in covering the ass of a company that's too big and stupid for its own good. They fired the main creative who did all of the concept art for DOOM 2016 to current. Literally invented the entire game world.
Sounds like the entire id tech engine team was laid off. That means all future doom games will likely be on unreal engine. This will be the last ever id tech unreal game. Sad times.
A big part of why the Doom games play so good is John Carmack's legacy. It can be felt in Valve and COD games as well. There was a lot of optimization with regards to scalability and low input lag in the older quake engines and it has been kept in the newer iterations if id-tech. The engine is just a huge part of a game's identity and I've always felt UE has been significantly worse than id tech in translating player mechanics to in game action.Yep. I'm guessing it's going to end up like Halo Studios where they contract pretty much everything out.
And they will use Unreal Engine because Microsoft learned their lesson with 343 that it's extremely inefficient to train temporary employees to use a propriatary engine.
Microsoft still haven't learned their lesson tthat you need good FTEs at more than just the top level. For cost or whatever reason they just love contracting everything out. Hopefully the people left at ID can carry things but if it's anything like what happened with 343 the next Doom game will probably be the worst.
Longer.This is how the great minds at Microsoft work. And they've been functioning this way for at least a decade. They are completely incompetent.
id-tech 3 was the last time they licensed the engine out a lot and it generally ran quite well. Titanfall used source and also was really smooth and good input. It is rare that we see any version of the unreal engine run really well so it is likely just as much, if not more, an engine issue than just lazy devs.If ID tech engine was open to be used by subpar team (and not just really good team that make a lot of actual custom work on it or the actual Doom team), not sure if its reputation would be the same and vice versa if only team at the level of those who made Arc Raiders, Hellblade 2 and Fornite was using Unreal.
Fornite run well with unreal 5 on an XboxS, PS4 or a switch 1. Arc raider seem to run ok on series S
Really is amazing why and how Unreal Engine is so popular and widely used, compared to the significantly better id Tech engine.
Unreal 5 is always laggy and a resource hog, where id Tech is super smooth and runs well even on older systems.
Surely the idTech engine will be open sourced now, do it?![]()
They stopped open sourcing engines due to patent trolls so pretty much 0 chance of that happening.Surely the idTech engine will be open sourced now, do it?![]()
https://www.videogameschronicle.com...support-studio-size-as-136-layoffs-confirmed/
ID software is effectively no more.
The article points the finger primarily at Asha Sharma, Microsoft's new executive vice president and CEO of Microsoft Gaming who was just appointed this year. However, she admits to not being a gamer and has only recently started in an attempt to learn and understand the industry. Furthermore, in her layoff letter to Xbox employees she patronizes them by stating she knows how painful losing their job is yet she's receiving an estimated annual salary of $10 million and earned $19 million from Instacart's IPO in 2023. Realistically, I don't see her turning the Xbox division around and, if her previous lengthy list of employment is any indicator, she'll take the money and jump ship to another tech company when things go south.https://www.videogameschronicle.com...support-studio-size-as-136-layoffs-confirmed/
ID software is effectively no more.
The article points the finger primarily at Asha Sharma, Microsoft's new executive vice president and CEO of Microsoft Gaming who was just appointed this year. However, she admits to not being a gamer and has only recently started in an attempt to learn and understand the industry. Furthermore, in her layoff letter to Xbox employees she patronizes them by stating she knows how painful losing their job is yet she's receiving an estimated annual salary of $10 million and earned $19 million from Instacart's IPO in 2023. Realistically, I don't see her turning the Xbox division around and, if her previous lengthy list of employment is any indicator, she'll take the money and jump ship to another tech company when things go south.
She has pretty much already killed of the Xbox console as the value in consoles are exclusives. Most of the studios that could produce the type of exclusives that make the Xbox console interesting have essentially been closed down or reduce to a tiny workforce. Main reason to get a game from the windows store was cross buy with the console, but that is pretty pointless if the console has nothing to offer over steam on PC. Pretty sure Gabe Newell and Sony are celebrating right now as there will be little to no competition in the PC and home console market respectively.The article points the finger primarily at Asha Sharma, Microsoft's new executive vice president and CEO of Microsoft Gaming who was just appointed this year. However, she admits to not being a gamer and has only recently started in an attempt to learn and understand the industry. Furthermore, in her layoff letter to Xbox employees she patronizes them by stating she knows how painful losing their job is yet she's receiving an estimated annual salary of $10 million and earned $19 million from Instacart's IPO in 2023. Realistically, I don't see her turning the Xbox division around and, if her previous lengthy list of employment is any indicator, she'll take the money and jump ship to another tech company when things go south.
I'm not really liking the spear compared to the shield . No way to block all the spammy shit coming your way
https://www.videogameschronicle.com...support-studio-size-as-136-layoffs-confirmed/
ID software is effectively no more.
I played part of it, then got bored. From what I've seen (got to the Vatican, played part of it) the shadows are the worst part of it. I thought it mostly looked good except for the shadows without path tracing. They have low res and high res shadows and the game switches when you get close. Low res and high res look very different, so it's not just bad pop-in but you also get part of a shadow in high res and the other part in low res. It doesn't just switch all at once. You get progressive shadow pop-in as you move around.Have you played Indiana Jones? Looks very ugly in some parts with bad graphics and does not perform all that great. Horrific pop in.
I played part of it, then got bored. From what I've seen (got to the Vatican, played part of it) the shadows are the worst part of it. I thought it mostly looked good except for the shadows without path tracing. They have low res and high res shadows and the game switches when you get close. Low res and high res look very different, so it's not just bad pop-in but you also get part of a shadow in high res and the other part in low res. It doesn't just switch all at once. You get progressive shadow pop-in as you move around.
Turning on path tracing fixes the shadows. Of all the games I've played this one benefits more from max settings more than anything else I've run into in the last 10+ years. It's gorgeous on a 5090 with path tracing enabled. Problem is it's such a memory hog at those settings only a 4090 or 5090 can do it aside from some pro cards. 7900XTX or 3090 will choke on the path tracing and the fastest 16GB cards don't have enough vram to do path tracing without turning a bunch of other settings down. It's very different from DTDA where path tracing mostly just tanks your FPS and doesn't look much better. I tried it on an Intel ARC B580 and it runs fine without path tracing & doesn't look much worse on a mix of medium & high + textures on ultra than it does maxed out except for path tracing, but of course you get that mad shadow popping without path tracing. So basically it's go big or go pop-in.
Yeah, i'm dying left and right. I'm trying to use the shield but there isn't one, and then on top of that, the button layouts are different so now that is confusing me. I can run through dark ages on the hardest difficulty, and I can barely make stay alive on medium here.I'm not really liking the spear compared to the shield . No way to block all the spammy shit coming your way
Yeah, the DLC reportedly is much harder than the base game. You do get the shield back a little ways in to help thoughYeah, i'm dying left and right. I'm trying to use the shield but there isn't one, and then on top of that, the button layouts are different so now that is confusing me. I can run through dark ages on the hardest difficulty, and I can barely make stay alive on medium here.