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Star Citizen - media blowout, Chris Robert's new game

alright boys, Trying to figure out the bottleneck on my sons pc. and wanting to maybe upgrade him sub 3-400 bucks. I know the game runs like dog shit but trying to get better frames. hes getting like 25-30 in cities but hes been doing onyx facilities ~15 fps. I cant have my own son get that low of FPS in this house...

5600x <--- probably the culprit, will a 5600x3d/5800x3d net high yeilds? switching to AM5 is not a financial swing im willing to do currently to net 10 fps.
3080
32gb ddr4 ram XMP on
1tb nvme
3440x1440 144hz


and keep your damn scam comments to yourself. Im a fool who enjoys being parted with his money!
 
alright boys, Trying to figure out the bottleneck on my sons pc. and wanting to maybe upgrade him sub 3-400 bucks. I know the game runs like dog shit but trying to get better frames. hes getting like 25-30 in cities but hes been doing onyx facilities ~15 fps. I cant have my own son get that low of FPS in this house...

5600x <--- probably the culprit, will a 5600x3d/5800x3d net high yeilds? switching to AM5 is not a financial swing im willing to do currently to net 10 fps.
3080
32gb ddr4 ram XMP on
1tb nvme
3440x1440 144hz


and keep your damn scam comments to yourself. Im a fool who enjoys being parted with his money!

What motherboard are you running? AM4 I think based on CPU/Ram.

The 5800x3d is a good choice, short of getting a new Mobo (am5), new ram, and a new CPU, all at the same time. Which was expensive even before the ram apocalypse.

Dont know what else your son uses the computer for - assuming web browsing, tv and the run of the mill type stuff and the 5800x3d will do a good job there too. (Which I am sure you already know)
 
alright boys, Trying to figure out the bottleneck on my sons pc. and wanting to maybe upgrade him sub 3-400 bucks. I know the game runs like dog shit but trying to get better frames. hes getting like 25-30 in cities but hes been doing onyx facilities ~15 fps. I cant have my own son get that low of FPS in this house...

5600x <--- probably the culprit, will a 5600x3d/5800x3d net high yeilds? switching to AM5 is not a financial swing im willing to do currently to net 10 fps.
3080
32gb ddr4 ram XMP on
1tb nvme
3440x1440 144hz


and keep your damn scam comments to yourself. Im a fool who enjoys being parted with his money!
I concur it COULD be the 5600X (and I agree that a 5800X3D would be a nice upgrade while staying on AM4, beneficial in SC and many other games he may be playing), but one thing that seems unusual to me is that he's getting more FPS in cities than on missions? Usually its the other way around (especially Orison - for awhile on my old platform that was the one place that I would never go because the sky-trams and cherry blossoms were beautiful but I was freezing left and right, admittedly years ago on much older hardware so it may be better now.). I know that Star Citizen is one of the few games that make decent use of multithreaded processors (there was a relatively recent backend feature that affected this as I recall, and there's something on the roadmap yet to come but I don't remember the specifics offhand), but putting aside the other system use / demands on the CPU, I can't imagine the game would struggle with a recent, Zen3 6-core CPU itself necessarily.

The other hardware seems reasonable powerful, but just make sure that he has all the game options configured accurately. For instance, I recall that you need to put the GPU graphical setting on "high" especially if you have a lower powered CPU; at least at one time "high" settings were necessary to put emphasis on the GPU. The 3080 I imagine should do pretty well playing at that resolution as long as settings are configured properly and VRR is on. Doublecheck his settings just to make sure, but I had no problem with a previous 3090 and before that even a 1070 though I was running at 1080p for the latter. 32GB of RAM is what I'd consider a near requirement for high performance SC; I'd say go for 64 if there's an AM5 rebuild at some point as SC can benefit but especially in the current RAM costs circumstance, I doubt its the cause of his woes, the way that it could be if he was only running with 8GB or perhaps even 16GB. 1TB NVME storage should be fine, just make sure he has enough room on the drive so that the virtual memory isn't getting compromised . This is an issue I've seen before on Windows where people fill up their SSD and the virtual RAM/Swap part of the drive (especially if its dynamic) gets full/has no real room or less than it used to, so leading to performance issues out of nowhere. Probably not the concern here, but I'd check the settings for virtual memory and make sure there's enough room on whatever OS drive/SSD if the game dips into swap.

In any event, once you check around I imagine that a 5800X3D would be an inexpensive upgrade all around and if there's a a raw hardware performance issue CPU seems to be the most likely of what's listed.
 
alright boys, Trying to figure out the bottleneck on my sons pc. and wanting to maybe upgrade him sub 3-400 bucks. I know the game runs like dog shit but trying to get better frames. hes getting like 25-30 in cities but hes been doing onyx facilities ~15 fps. I cant have my own son get that low of FPS in this house...

5600x <--- probably the culprit, will a 5600x3d/5800x3d net high yeilds? switching to AM5 is not a financial swing im willing to do currently to net 10 fps.
3080
32gb ddr4 ram XMP on
1tb nvme
3440x1440 144hz


and keep your damn scam comments to yourself. Im a fool who enjoys being parted with his money!

You arent going to see much of a gain unless the CPU is sitting pegged - and I dont think it is. The r5 3600 is not pegged in my plex server when I use it for SC.
The RAM can be helpful, I have 128 and have seen the game take more than 30 at times.
The GPU should be fine unless he refuses to use the DLSS or other implementation in the game and settings are above the VRAM limit especially.

Main system is R7 5800x, 128 DDR4, 4070, nvme
Plex is r5 3600, 32 DDR4, 3060ti, nvme
Both can run the game at their maxed out settings based on VRAM usage averaging 45-80.

There is no real "need" to upgrade - something else is wrong if performance is that bad. The last time I saw performance like that in the game, I was using a 1060 6gb nearly 5 years ago.
I have run the game on my plex server in the last few months just to see, which is an r5 3600, 32gb, and a 3060ti... the game runs fine on that as well; There is zero reason for it to be at that low an FPS unless he is setting the settings above what it can handle - just use the GPU VRAM bar, stay under the recomended amount in settings and it should be more than fine.
Has he done the basics like clearing the cache/user folder etc? I have had shader cache cause issues before, including low FPS and glitching textures
 
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You guys really like Sci-fi
 
Maybe, just maybe some people enjoy the game?

I don't know how so many do enjoy it. I tried getting into it Star Citizen a couple of years ago but gave up very early as I couldn't figure out how to leave my f'ing room :dead: It desperately needs a tutorial and I don't have the time to research online.
 
I don't know how so many do enjoy it. I tried getting into it Star Citizen a couple of years ago but gave up very early as I couldn't figure out how to leave my f'ing room :dead: It desperately needs a tutorial and I don't have the time to research online.
I'm a pretty simple man and don't enjoy the RPG mechanics shoe-horned into most games now. I didn't find the game overly complicated in terms of walking around, shooting and that kind of thing. I was able to figure out ship piloting at a basic level pretty quickly as well.
 
I don't know how so many do enjoy it. I tried getting into it Star Citizen a couple of years ago but gave up very early as I couldn't figure out how to leave my f'ing room :dead: It desperately needs a tutorial and I don't have the time to research online.
They do have a tutorial / new player guide, for a while now.
 
I don't know how so many do enjoy it. I tried getting into it Star Citizen a couple of years ago but gave up very early as I couldn't figure out how to leave my f'ing room :dead: It desperately needs a tutorial and I don't have the time to research online.
As others have mentioned there is a basic tutorial now when creating a new character. Not sure when you played, but leaving your room is usually just a matter of walking to the door and pressing the activate key (like F or whatever it may be bound to by default). Also when you're using the interaction mode (where you hold or toggle the button and it brings up a mouse pointer on screen, instead of mouselook) many things in the world you can interact with display varying commands when you're in close proximity to them. While the tutorial mission lines now are viable and teach some of the basics of on foot movement, flight, navigation etc and more, I'm sure that the sophitication and depth of the tutorials will continue to grow. In addition, the single player campaign of Squadron42 will also serve as a tutorial of sorts in addition to a sampler of many different gameplay systems and dynamics.

However, aside from the current tutorials built in, if you need some help aside from just reading around varying sites or checking Spectrum (the forum and chat community element officially by CIG. Its kind of cool that the chat uses the XMPP protocol), there's also a pretty comprehensive Guide system - https://robertsspaceindustries.com/spectrum/guide . Players can put forth a request for help about myriad subjects and select from other players who are currently willing and able to offer assistance in certain fields. Later if and when you become proficient and want to help others, you can volunteer too. There are some in-game tokens and trinkets that can benefit both the Guide and the learner, so it encourages players to do a good job as you rate each other at the completion of the session. While the option to simply ask chat in game is always present, if you want a deeper tutorial from someone who's comfortable committing some time to help others out, Guides can be a pretty decent option.
 
As others have mentioned there is a basic tutorial now when creating a new character. Not sure when you played, but leaving your room is usually just a matter of walking to the door and pressing the activate key (like F or whatever it may be bound to by default). Also when you're using the interaction mode (where you hold or toggle the button and it brings up a mouse pointer on screen, instead of mouselook) many things in the world you can interact with display varying commands when you're in close proximity to them. While the tutorial mission lines now are viable and teach some of the basics of on foot movement, flight, navigation etc and more, I'm sure that the sophitication and depth of the tutorials will continue to grow. In addition, the single player campaign of Squadron42 will also serve as a tutorial of sorts in addition to a sampler of many different gameplay systems and dynamics.

However, aside from the current tutorials built in, if you need some help aside from just reading around varying sites or checking Spectrum (the forum and chat community element officially by CIG. Its kind of cool that the chat uses the XMPP protocol), there's also a pretty comprehensive Guide system - https://robertsspaceindustries.com/spectrum/guide . Players can put forth a request for help about myriad subjects and select from other players who are currently willing and able to offer assistance in certain fields. Later if and when you become proficient and want to help others, you can volunteer too. There are some in-game tokens and trinkets that can benefit both the Guide and the learner, so it encourages players to do a good job as you rate each other at the completion of the session. While the option to simply ask chat in game is always present, if you want a deeper tutorial from someone who's comfortable committing some time to help others out, Guides can be a pretty decent option.

Thanks, I think it was two or three years ago. I recall it was right after I finished watching THE EXPANSE series and craved moar space adventures, lol.

I may give SC another go but not sure if I have the time to dedicate for these kinds of large scale games anymore 😱
 
I just started looking into this game, and I am confused as hell. I cannot figure out where to purchase the game or download it.
Their website seems to indicate something like I have to buy a starter ship or bundle in order to download it, but I don't know anything about the game so I have no idea where to even start figuring out which ship or bundle I would even want, because I don't know what I would want to do in the game.
Definitely not very beginner friendly. It's like they expect you to know how the game works ahead of time.
 
I just started looking into this game, and I am confused as hell. I cannot figure out where to purchase the game or download it.
Their website seems to indicate something like I have to buy a starter ship or bundle in order to download it, but I don't know anything about the game so I have no idea where to even start figuring out which ship or bundle I would even want, because I don't know what I would want to do in the game.
Definitely not very beginner friendly. It's like they expect you to know how the game works ahead of time.
To be fair, it's been around since like 2014 or so.
 
I just started looking into this game, and I am confused as hell. I cannot figure out where to purchase the game or download it.
Their website seems to indicate something like I have to buy a starter ship or bundle in order to download it, but I don't know anything about the game so I have no idea where to even start figuring out which ship or bundle I would even want, because I don't know what I would want to do in the game.
Definitely not very beginner friendly. It's like they expect you to know how the game works ahead of time.
https://robertsspaceindustries.com/en/store/pledge/browse/game-packages


Starter pledges are what you need to get into the game.

Make sure whatever you get shows the game download in the "Includes"
1783003994614.png


The game itself has a tutorial built in now too, walks you through basics.
 
Not saying that at all. But I'd imagine the information is out there. YouTube videos, etc.
Lol, YouTube videos for instructions on how to buy the game


Reminds me of work, where if you need something done you must first submit the correct request form. But knowing where the right form is impossible, so you ask the guy who will fulfill the request on where the proper request form is.
 
alright boys, Trying to figure out the bottleneck on my sons pc. and wanting to maybe upgrade him sub 3-400 bucks. I know the game runs like dog shit but trying to get better frames. hes getting like 25-30 in cities but hes been doing onyx facilities ~15 fps. I cant have my own son get that low of FPS in this house...

5600x <--- probably the culprit, will a 5600x3d/5800x3d net high yeilds? switching to AM5 is not a financial swing im willing to do currently to net 10 fps.
3080
32gb ddr4 ram XMP on
1tb nvme
3440x1440 144hz


and keep your damn scam comments to yourself. Im a fool who enjoys being parted with his money!
Def CPU first, then GPU in case you are still working on it.
 
https://robertsspaceindustries.com/en/store/pledge/browse/game-packages


Starter pledges are what you need to get into the game.

Make sure whatever you get shows the game download in the "Includes"
View attachment 812678

The game itself has a tutorial built in now too, walks you through basics.
Just to add some info here, "Vehicle" is the ship or land vehicle you are buying. Insurance is how much "free" insurance you will have on that vehicle when the game launches (notice, I didn't say, "if ever"). So, if your ship gets destroyed by another player, insurance will replace it. Without insurance, you will have to buy a replacement ship. Insurance will be available to purchase in game with in-game money (and probably RL money). The Hangar is really just a place you can walk around and look at your ship and other cosmetic goodies. I imagine that those hangars will be incorporated into the world at some time in the future. Maybe. UEC is in-game money.

Also know that you can, I think (I know you used to be able to), trade in your ship for another ship. So, if you buy a certain kind of ship and find that you don't enjoy flying it, you can potentially trade it for another ship. Of course, if you buy a ship for $40 and want to trade it for a $180 ship, you're gonna have to fork over real money. It's not as simple as trade any ship for any other ship though. You'd have to do some research on it. But I'm just saying that you probably won't be locked into the first ship you buy.

You can't go wrong with fighters though. I don't know how much use other types of ships are right now. I think mining might be part of the game now too, so maybe that's another option. Don't know for sure.

Post the ship you are thinking about getting and people can tell you if it sucks or not. ;)
 
Random question. Does anyone have an STL file of the 400i? I have a variant of the one from the holoviewer but the damaged mesh makes it unprintable. All of links I've found are dead. I'd buy it from an Authorized Retailer (TM) but they don't sell it.
 
Not at all surprising. The people constantly defending this trash are wearing some mighty thick beer goggles. Irrelevant of how much fun some people are having with this half-assed and dated tech demo anyone with more than two braincells to rub together should see there's something extremely wrong with this project and these fans are quite literally the reason this project is failing. They should be forcing CIGs hand to finish and release the game not giving them continual handouts based on farfetched and consistently unrealized promises.
 
I suspect they are playing the game more for what they want it to be or wish it would be than for what it actually is. And sunk cost fallacy takes care of the rest.
Gamers seem like they're a pretty easily fooled demographic , given the eagerness of so many of them to pay good money for games that aren't even finished yet, when in early access or at full albeit broken/incomplete release.
 
I suspect they are playing the game more for what they want it to be or wish it would be than for what it actually is. And sunk cost fallacy takes care of the rest.
Gamers seem like they're a pretty easily fooled demographic , given the eagerness of so many of them to pay good money for games that aren't even finished yet, when in early access or at full albeit broken/incomplete release.
Star Citizen is the worst kind of gaming for fooling people because it is what Yhatzee called a "desperation genre". Many people desperately want a massive, open world, do everything, be everything space game. They want to escape in to a world like Star Trek or Star Wars, but not one where it is a limited set of missions, but a whole completely different universe. Hence when something like that is promised, they get all starry eyed and hopeful and forget two very important truths:
  1. There is not enough time and money to develop something that really is the scale of what they are picturing. You can have massive and procedurally generated, like No Man's Sky, but then you are going to find that despite being big it is the same all over, or you can have small and heavily curated and backed full of new things. You can't have both, there just isn't the means to make that happen.
  2. Even if you COULD make a real "alternate universe"... there's be lots of boring shit. Look at our own world when talking about "more of the same" shit. There are millions of square miles of nothing all over the place. Even in places that have stuff, much of it is very much the same over and over. Same stores, same houses, etc. An actual "realistic" Star Trek universe would mostly be spent doing day-to-day tasks on the ship while traveling, occasionally encountering a planet, probably with nothing on it, that you scan and move on. The cool shit, the shit from the show, would be the exception not the norm.
But people want it and want it bad, so they'll continue to get excited by games that offer that hope, and disappointed when they can't deliver on the impossible standards in their minds.


And of course that's all for devs that actually can get their shit together and release a product. Chris Roberts has always sucked at that. The best example of that is the lack of Squadron 42. Unlike Star Citizen, that is a perfectly achievable goal: A story driven game that is about 40 hours long is 100% doable, we've seen it done many a time. The fact that they've been working on it for almost 15 years and still have no release shows that there is some BAD scope creep and lack of focus and does not spell good things for Star Citizen itself. I know they say they'll launch it in 2026 but we are running out of 2026 for that to happen in and there has been no date chosen, no official announcement, no "coming soon" page on Steam, none of the normal shit you see when a game is getting ready to launch in a few months and wants to build hype.
 
Star Citizen is the worst kind of gaming for fooling people because it is what Yhatzee called a "desperation genre". Many people desperately want a massive, open world, do everything, be everything space game. They want to escape in to a world like Star Trek or Star Wars, but not one where it is a limited set of missions, but a whole completely different universe. Hence when something like that is promised, they get all starry eyed and hopeful and forget two very important truths:
  1. There is not enough time and money to develop something that really is the scale of what they are picturing. You can have massive and procedurally generated, like No Man's Sky, but then you are going to find that despite being big it is the same all over, or you can have small and heavily curated and backed full of new things. You can't have both, there just isn't the means to make that happen.
  2. Even if you COULD make a real "alternate universe"... there's be lots of boring shit. Look at our own world when talking about "more of the same" shit. There are millions of square miles of nothing all over the place. Even in places that have stuff, much of it is very much the same over and over. Same stores, same houses, etc. An actual "realistic" Star Trek universe would mostly be spent doing day-to-day tasks on the ship while traveling, occasionally encountering a planet, probably with nothing on it, that you scan and move on. The cool shit, the shit from the show, would be the exception not the norm.
But people want it and want it bad, so they'll continue to get excited by games that offer that hope, and disappointed when they can't deliver on the impossible standards in their minds.


And of course that's all for devs that actually can get their shit together and release a product. Chris Roberts has always sucked at that. The best example of that is the lack of Squadron 42. Unlike Star Citizen, that is a perfectly achievable goal: A story driven game that is about 40 hours long is 100% doable, we've seen it done many a time. The fact that they've been working on it for almost 15 years and still have no release shows that there is some BAD scope creep and lack of focus and does not spell good things for Star Citizen itself. I know they say they'll launch it in 2026 but we are running out of 2026 for that to happen in and there has been no date chosen, no official announcement, no "coming soon" page on Steam, none of the normal shit you see when a game is getting ready to launch in a few months and wants to build hype.
Absolutely the best description of why SC is still in development, and will be forever.

My thoughts:
By the time they finish the game enough to actually release it, it isn't relevant anymore from a graphics perspective.
It would be like if they just now finished and released the original Tomb Raider game. Nobody would play it (except for a few core people who were following it's development progress) because it looks ridiculous compared to modern games. Even if the story and gameplay were leagues beyond anything else, people will look at it and laugh.
 
My thoughts:
By the time they finish the game enough to actually release it, it isn't relevant anymore from a graphics perspective.
They are never going to finish. Between Robert's scope creep and the fact of just how off the rails all the development has gone, it'll never get finished up. They will always be messing with it, never working towards an end deliverable.

What I expect to happen is they will continue to do as they have and keep "working" on it releasing occasional alpha updates for people to mess with as long as the money keep flowing. Who knows how long that will continue for, I would have thought it would have already run out but it could well go on another decade, or even more. As it starts drying up, they'll start cutting staff. They still have a sizable staff, by all accounts, so they can cut expense and keep going on less for awhile. Eventually when it all really dries up the remaining staff will do a push to try and clear up the most egregious bugs, and then push out what they have as a "release". If they don't get a big influx of new sales, and I imagine they won't, there will maybe be a post release patch or two and that'll be it.
 
It certainly is fascinating that there are people out there desperate enough for this dream to become a reality that they continue to give this company their money despite the growing evidence that it's not going to happen
 
I am willing to bet they are going to slide on releasing Squadron 42 in 2026. Its almost 14 years now since I have gave them my money(Nov 2012) It's almost September and I seriously doubt they will release anywhere near GTA6.
 
The underlying problem (As I've said many times now) is because of the development time, you have old systems underneath new systems underneath newer systems, and what you have is an unmaintainable mess.

Star Citizen will never release, not because of any technical reason (though I can guarantee it will be technically bad), but because once they do so their money stream go's poof.
 
It certainly is fascinating that there are people out there desperate enough for this dream to become a reality that they continue to give this company their money despite the growing evidence that it's not going to happen
Sunk cost fallacy is motherfucker. It is real easy to fall in to the trap of "I've already spent so much, it would be a waste not to finish this!" and throw more money at something. We are all vulnerable. I had that happen with my car not long ago. A packrat got in and chewed up some wires. Didn't do a ton of damage, but still like $1500 to get it fixed. Ok, fine. Then maybe a month or so later, major issue with the oil subsystem. That one was going to be over $3000 to repair. The correct answer was to go and get a new car. My car is old, and it is nothing special. Gets me from point A to point B. I have no emotional attachment to it. $3k is around 10% of the price of a decent new economy sedan, so I should just do that... But I didn't. It felt like I'd just fixed the car, and the money would be "a waste" so I made the call to fix it. Wrong call in hindsight (even though unlike throwing money at SC it did fix the problem and car is running great) but it is easy to have happen.

So it isn't just the desperation, though that is a big part of it, but also that if you are already in to the game for a few hundred in virtual ships it is easy to say "If it doesn't get finished, that money is wasted, so I HAVE to support it!" IT's fallacious, of course, but it is an easy mental trap to fall in to.
 
I'm extremely curious what the ratio of new doners is compared to returning doners over the lifetime of this project.
 
Sunk cost fallacy is motherfucker. It is real easy to fall in to the trap of "I've already spent so much, it would be a waste not to finish this!" and throw more money at something. We are all vulnerable. I had that happen with my car not long ago. A packrat got in and chewed up some wires. Didn't do a ton of damage, but still like $1500 to get it fixed. Ok, fine. Then maybe a month or so later, major issue with the oil subsystem. That one was going to be over $3000 to repair. The correct answer was to go and get a new car. My car is old, and it is nothing special. Gets me from point A to point B. I have no emotional attachment to it. $3k is around 10% of the price of a decent new economy sedan, so I should just do that... But I didn't. It felt like I'd just fixed the car, and the money would be "a waste" so I made the call to fix it. Wrong call in hindsight (even though unlike throwing money at SC it did fix the problem and car is running great) but it is easy to have happen.

So it isn't just the desperation, though that is a big part of it, but also that if you are already in to the game for a few hundred in virtual ships it is easy to say "If it doesn't get finished, that money is wasted, so I HAVE to support it!" IT's fallacious, of course, but it is an easy mental trap to fall in to.
Yep I called sunk cost fallacy out already w regard to this uhh game
 
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