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GIGABYTE AORUS FV43U 43 inch 4k 144 HDR1000 QLED monitor

Thanks for your impressions. You should still set per monitor dpi scale using the multiple monitors section of display settings (at least I still can) or using a utility. The constant drive to simplify the settings dialog has dumbed things down by default, but the OS is capable of setting them independently.
 
Unless I missed something the only type of scaling that can be applied to monitors seperately is the one called "Scale" under System -> Display, that scales everything and makes things look more blurry. The "text size" setting in Accessibility is what I'd rather use but that applies a single % to all monitors equally.

I tried to explain this earlier:
it requires scaling and Win11's text scaling only allows for 1 setting that then applies to all atttached monitors. Win11's other scaling method that scales everything can apply a different % for each monitor but makes everything blurry.

Did you misread or did I miss something or need to update Win11?

Edit: I didn't miss anything and updating wouldn't add this functionality:
As of the current Windows 11 releases (including the 24H2 generation and updates through mid-2026), the Accessibility → Text size slider is still a single, system-wide setting. Users have been asking for that to change, for many years.

Since I refuse to use the blurry scaling, I instead applied a minimal text size setting of 125% that isn't toooo annoyingly large on the other monitors, while being usable (not comfortable) on the 140 ppi monitor. The solution as I mentioned seems to be to get two more 140 ppi monitors. Or settle for one, for a dual 4K setup and skip the ability to do occasional triples gaming/simracing sessions, 3x upscaled to 4K. Thankfully I won't need them to be expensive OLEDs, they'll be LCD as their main job will be static elements in desktop use.
 
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I see what you’re trying to do - only scale the text using the legacy universal text-only dpi setting. That option is one setting only for all monitors. I won’t comment further on the downsides of that since I’m sure you’re already aware and to each their own, but I misread your comments to be about the option menus changing over to a simplified version in windows 11 that only applies to full per monitor scaling.
 
Yeah I see what you mean. My objection to using the Display -> Scale came from:
  1. Images not mapped 1-to-1 (image pixel to physical monitor pixel) lose sharpness.
    This means e.g. Steam game screenshots in a browser (or Steam client with its DPI scaling enabled) are displayed larger and blurry. There is still some loss of sharpness even if you zoom out to display the images the same size they would've been if scaling hadn't been enabled.
  2. Non DPI aware applications look very blurry.
Despite that, after some more experimentation I realize I really should use the "Display --> Scale" feature, at least for the 4K 32" panel, there's no getting around that.

Accessibility -> Text Size alone isn't a good substitute because especially beyond 125% text can become too large for its UI element and 140 PPI requires more than 125%; there has to be enough scaling applied in total for comfort. Scaling increases text quality too.

Display --> Scale on its own isn't the best either because 150% makes UIs too large for my liking. So now I combine the two. Accessibility --> Text Size set to 125% which applies to all monitors, combined with:

Monitor sizeResolutionPPISettings > System > Display > Scale
27"2560x1440~110100%
32"3840x2160~140125%
23"1920x1080~96100%

Text gets a little too big on the 23" this way but that's OK, it's the one I use the least.

Near the top of this post I mentioned two issues that stem from using Display --> Scale.
  1. Images not mapped 1-to-1 lose sharpness.
    This I can only partially work around. Web browsers will DPI scale images even if viewed in a separate tab. There is no setting that will exempt images from being affected by the browser being DPI aware. A browser addon called "Image size fix for HiDPI" will ensure the image is rendered with 1 pixel for every physical monitor pixel, if opened in a separate tab. This allows me to still judge the actual quality of e.g. Steam game screenshots the same as if I had no scaling enabled. The other method to view images 1:1 is to download them, then open them in an external image viewer, but that'd be a pain in the butt. Browsers DPI scale images along with everything else in order to keep web layouts from getting weird but don't make an exception even when all a tab contains is an image file.

    Due to Display --> Scale now being enabled, Playnite is now also scaling which includes all the library art making it less sharp than it was with only Accessibility --> Text Size applied because it ignores that setting. Zooming back out in Playnite itself doesn't quite restore the original sharpness. The OLED being a gaming-first choice of panel type at the expense of some other aspects like burn-in risk, the sharpness of game library art matters to me quite a bit. I'll have to see what I can do with the High DPI override in the properties of its executable file.

  2. Non DPI aware applications look very blurry
    Edit: Maybe the High DPI override can help these programs.

I see what you’re trying to do - only scale the text
On the FV43U, I could get away with doing that. Not the case with 4K at 32". (125% text-only scaling isn't enough and 150% text-only scaling will cause text to no longer fit in its intended UI elements.)

My percentages for each monitor in Settings > System > Display > Scale aren't the same. This causes issues with applications that are moved from one monitor to the other or launched directly on a secondary / tertiary display that is set to 100% in Settings > System > Display > Scale. E.g. if I don't enable the DPI override in Playnite's .exe properties, it's always blurry on the 27" side monitor even if I launch it there directly. If I do enable the override and set it to Application, then it's extra large, too large on it instead. If I set the override to "System" or "System (enhanced)" it looks fine on the 27" but bad on the primary monitor (140 PPI 32").

The fact remains that every attached monitor should have the same pixel density. Yes, Settings > System > Display > Scale unlike Accessibility > Text Size *can* be used to apply different amounts to each monitor but it's best to avoid doing that.
You should still set per monitor dpi scale using the multiple monitors section of display settings
What I should do is use monitors that are close enough in pixel density that one single scaling setting works well for all of them, regardless of whether Accessibility > Text Size, or Display > Scale is used. Given the situation though in which I currently do still have a mix of pixel densities, using different values is the best I can do.

Despite these issues, now that I can easily compare text scaled to the same size on 110 PPI (IPS) vs 140 PPI (OLED), having compared their clarity in-game too, and to the ~104 PPI FV43U, I would say the extra pixel density of 32" 4K is still worth having.
 
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