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007 First Light - Official Bond game from IO Interactive

It looks like IOI made the Bond deal with MGM and not Amazon. Now that Amazon owns MGM they seem to be interested in doing the bond sequels on their own because of IOI's success. If they try to push their agenda on IOI then I hope IOI has the balls to exit the deal and let Amazon ruin their IP on their own like they always do. This is bad news for IOI but regardless of what happens with the future of Bond games, IOI will still do good on first light and they can still throw the upgraded Glacier engine at another couple titles if they want. First light is about 70% paid for 1 week after launch.

https://wccftech.com/007-first-light-sales-amazon-sequel/
 
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Numbers are pretty close to the other guesstimates. So, Steam appears to be creeping closer to the million mark.

https://steamdb.info/app/3768760/charts/


Lol Xbox though, I didn't realize the platform is choking that hard. Playstation numbers seem ridiculously higher.
 
I always call indie developers indie developers but ok, either way they are independent and publishing their own games free of unwanted influences which was my point and it still stands. They are getting larger and capable of making AAA games without all of the strings attached which is all that matters in regards to this conversation. If people want to think that an indie developer has to be poor and low budget then I guess that's cool but I'll keep calling them what they are regardless of budget because facts are facts. If you are not publishing your own games then you are dependent not independent. Kids on the internet got used to independent game developers being low budget and started using "indie" to reference them in that way but that is not what it means unless we are talking about pop culture instead of reality.

Also, if out of all the things I typed, people have to nitpick an abbreviation incorrectly just to continue arguing then I would say they have no argument and just don't want to accept the facts that were stated.
If you think you can make a big budget AAA game based on a highly sought after IP without any strings attached then I have a bridge to sell you.

Yes it is expected that an indie dev shouldn't have big money backing it.

Either way you can call this game indie if you want to, it doesn't matter. The funding structure behind it won't make the game any worse or better to me as the player. I'm not suddenly going to judge it with kid gloves because it's indie based on some technicality. I'm going to judge it as the 200 million dollar AAA game it is.

Either why IOI is independent and their games are doing very well which is a good thing for actual gamers.
And how exactly is that good for me? If this is the quality they produce, then I'd say it is very bad for me. This is no Baldurs Gate 3, or Witcher 3, this is AAA slop content, or MVP.
 
It looks like IOI made the Bond deal with MGM and not Amazon. Now that Amazon owns MGM they seem to be interested in doing the bond sequels on their own because of IOI's success. If they try to push their agenda on IOI then I hope IOI has the balls to exit the deal and let Amazon ruin their IP on their own like they always do. This is bad news for IOI but regardless of what happens with the future of Bond games, IOI will still do good on first light and they can still throw the upgraded Glacier engine at another couple titles if they want. First light is about 70% paid for 1 week after launch.

https://wccftech.com/007-first-light-sales-amazon-sequel/
150 million gross revenue on a 200 million budget is not a commercial success. But even that's an exaggeration, as it assumes every single copy of the game sold for 70. I paid less for it, and I doubt nvidia paid the full 70 for every copy they are giving away. After store fees, resellers and VAT, IO is lucky to get $35 on average after each copy. So that 150 million is closer to 75 million realistically. Which means they need to sell 6-7 million copies to break even.
 
They just did make an AAA big budget IP title without any strings attached. Or are you implying that MGM forced them to do something they didn't want to do? Do you have a link? I've seen interviews with the game development team where they stated that they were given "total creative freedom". Also at what point does an indie developer lose it's indie status if it's not about being owned by publishers and shareholders? Do we just start hating on them after their first major success or is their a money cap? Which kid on the internet decided this? IOI can spend 200 million on their own Hitman IP or create a new one for all I care. Success means they can compete with the big boys and they don't have bow down to the activist shareholders to get a loan to fund the project because they already have the money from their past success. There are certainly no strings attached when you make your own big budget IP and fund it yourself like I implied in my last post.

IOI's individual success may not benefit you personally but independent studios having strong sales benefits gamers in general because we get games that are controlled by the artists that focus on smaller niche genre's like stealth and RTS. Personally, every single game that has interested me in the last 10 years has been a triple "A" game made by an independent(Indie) game studio because the EA's and UBI's don't make games that appeal to me anymore and low budget "indie" titles got boring on SNES back in the 90's.

I don't expect every game that a developer makes to appeal to me. If it doesn't appeal to me then I don't buy it. If you don't like action games from IOI then I'm totally cool with you stating that. Even if you refused to buy action titles from them in the future I would consider it understandable. I even encouraged you to continue being critical of the game earlier in this thread. As for the sales numbers, that's just one week after release, it will easily pay for itself within a month of release and then it will continue to make bank for years to come. Most likely further DLC will be announced and bring in millions more in profit. If Hitman was making 50 million a year in DLC profit years after release then yeah they are going to make a killing on this if they can repeat even a fraction of that success with the Bond IP which is much larger.

They won't make half a billion dollars like they would have if they had made a trilogy of games but if amazon thinks their game developers can compete with IOI's 25 year veteran studio then I think they are bound to be disappointed with the sales of the sequels. Considering what Amazon does to it's Netflix shows, I figure they will actually make the Bond that people were pretending First Light was and then people will have a real reason to complain about modern audience Bond instead of just modern day Bond. If Amazon offers IOI a deal to develop the game while Amazon publishes it, then I hope IOI will refuse because that will give Amazon control over the final product and it will strip IOI back down to IO for the Bond IP which I don't think IOI should agree to because they can do better on their own with more interesting IP's.
 
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Like I said, Already built and paid for. DLC is going to make millions for years. 11,000 reviews and 1 million sales on steam. Still 91% very positive reception average from actual gamers. Looks like it's going to release on switch and pour a bunch more money into their pockets. I'm happy for IOI.

View: https://www.youtube.com/watch?v=HOceRj8nR5A&t=105s
 
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Finished it today, it was fun, but I really wish it was more like Hitman as IMO there isn’t much replay value. Hopefully they add some real new content to the tacsim mode. I’ll be jumping back to WOA.
 
Yeah I'm expecting a linear popcorn flick sort of game that isn't really aimed at me and my interests. I'm going to wait until path tracing is released and buy it at a discount later on in the year. I'm still supporting it because it looks entertaining enough to be worth my time but my expectations are not high because I'm into more hardcore styled games. I still play WOA, Baldur's Gate EET and POE2 early access which is keeping me content at the moment. Hopefully Stalker 2 will be fixed up soon and a new DLC will release later on this year. Especially if the Mod community gets ahold of a stable and finished build of the game then I will be in heaven. I hope to see a new Hitman game announced sometime in the next couple years. ILL looks pretty cool and Metro 2039 is a must buy for me as well. It's nice to see real game developers starting to find a way in 2026 even if some of their games aren't aimed at me. I'm always happy to see them create successful games that make millions of players happy and the studio getting stronger to better serve me and my interests in the future.
 
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Yeah I used to think like that and then one day someone challenged my internet pop culture view and I actually did some research and realized I was wrong. That being said it really doesn't matter does it? What's funny is I haven't even said anything positive about First Light. In fact I have criticized it repeatedly. The reason why people keep picking at me is because I'm positive about the the developer's success and they don't like common sense facts about the inevitable financial success that this game is having. Why? Don't know but it doesn't change the facts so I figured I'd just wait around for the stats to prove me right and well It looks like I didn't have to wait long.

I actually hate activists in gaming but the last 3 Hitman games have been fine and this game seems like a representation of the current bond IP that they acquired. It's not like they gender or race swapped the main characters or pushed some gay agenda on the the audience for no reason. Dudes just need to chill on all the internet drama and enjoy things sometimes. If you played the game and didn't like it then I'm cool with it for real but it seems like a focused effort to bash on IOI for some reason. I stepped up to bat for them because I've loved and respected their studio since I was in high school. IOI were the ones who invented ragdoll physics in games. They were the first to have real-time mirror reflections. They were one of the first companies to support AA in the game menu back when the voodoo 5 came out. They are one of the only studios to do social stealth and actually innovate over the years and they were abused by the AAA publishing houses. They almost went under, they almost had to give up the voice actor for 47. They had to fight to turn Hitman around and make it what they originally envisioned. They didn't give up even after all of the big publishing houses gave up on them. They haven't sold out yet and I hope they never do. They are independent and yet stronger now than they have ever been in the past and I have high hopes for them in the future.
 
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Yeah I used to think like that and then one day someone challenged my internet pop culture view and I actually did some research and realized I was wrong. That being said it really doesn't matter does it? What's funny is I haven't even said anything positive about First Light. In fact I have criticized it repeatedly. The reason why people keep picking at me is because I'm positive about the the developer's success and they don't like common sense facts about the inevitable financial success that this game is having. Why? Don't know but it doesn't change the facts so I figured I'd just wait around for the stats to prove me right and well I'm looks like I didn't have to wait long.

I actually hate activists in gaming but the last 3 Hitman games have been fine and this game seems like a representation of the current bond IP that they acquired. It's not like they gender or race swapped the main characters or pushed some gay agenda on the the audience for no reason. Dudes just need to chill on all the internet drama and enjoy things sometimes. If you played the game and didn't like it then I'm cool with it for real but it seems like a focused effort to bash on IOI for some reason so I stepped up to bat for them since I've loved them since I was a high school kid. IOI were the ones who invented ragdoll physics in games. They were the first to have real-time mirror reflections. They were one of the first companies to support AA in the game menu back when the voodoo 5 came out. They are one of the only studios to do social stealth and actually innovate over the years and they were abused by the AAA publishing houses. They haven't sold out yet and I hope they never do.
They definitely did race swap Moneypenny... M is a title or callsign, so that can be technically be different. Still can check the box as swapped as well.
 
Ok so they changed the race of a single supporting character who had their gender swapped in the past? That's what's upsetting you?
 
I was talking about Bond and 47 but I get you now. I guess I just don't care that much about it, I consider them supporting characters that have been twisted around in the past. I would rather them not modernize IP's to begin with to be honest but I think the majority of gamers are modern people that want modern stories so I can't blame them too much for making a modern bond. The mainstream media in general has a problem with race and gender swapping people so I can see why some might be sensitive about it and get agitated with it. Still, I think it's a minor issue in this game but a major issue in a game like God Of War for example. GOW to me is worth bitching about but First Light doesn't bother me. Everybody's different though and I can respect that as a reason to not like it I suppose. I do think people may be overreacting in this case but who am I to decide?
 
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They just did make an AAA big budget IP title without any strings attached.
Having the IP already comes with a thousand strings attached. Do you honestly believe that the IP holders will let them do literally anything? My bridge is still for sale BTW.
Or are you implying that MGM forced them to do something they didn't want to do?
No, I'm implying that MGM now Amazon had veto power on whatever script and idea they presented, and also had guidelines and red lines they weren't allowed to cross.
Do you think having no blood or any sort of gore at all was a creative choice that benefited the game or one of those strings?
Do you have a link?
For their confidential licensing terms and conditions? Are you trying to prove you're bad faith?
I've seen interviews with the game development team where they stated that they were given "total creative freedom".
That's standard PR talk, everyone says that "Our benefactors are so good and chill, they were totally cool having no say in a 200 million project, pinky promise"
Also at what point does an indie developer lose it's indie status if it's not about being owned by publishers and shareholders?
When they are beholden to some outside entity. Licensing an IP automatically disqualifies you from being indie. How could you claim independence when you are literally working within the confines of someone else's IP, and a licensing deal? Do you honest to god believe that the licensing deal says: "Do whatever you want, we don't care" ???
Do we just start hating on them after their first major success or is their a money cap?
I already said I don't care about indie status, all I care about is how good the game is. I don't care how the sausages are made as long as they taste good.
Which kid on the internet decided this?
It seems to me you are the one trying to decide who we are allowed to criticize, and apparently IOI is off limits because they are "indie".
IOI can spend 200 million on their own Hitman IP or create a new one for all I care. Success means they can compete with the big boys and they don't have bow down to the activist shareholders to get a loan to fund the project because they already have the money from their past success. There are certainly no strings attached when you make your own big budget IP and fund it yourself like I implied in my last post.
Sure if, you make your own big budget IP, not when you license someone else's big budget IP.
IOI's individual success may not benefit you personally but independent studios having strong sales benefits gamers in general because we get games that are controlled by the artists that focus on smaller niche genre's like stealth and RTS. Personally, every single game that has interested me in the last 10 years has been a triple "A" game made by an independent(Indie) game studio because the EA's and UBI's don't make games that appeal to me anymore and low budget "indie" titles got boring on SNES back in the 90's.
This game's success wouldn't benefit me, because it would prove low effort slop can be successful. So, yeah I'm rooting for it to fail, because if phoned in games succeed all we are going to get going forward are other phoned in games. But if the market rejects it there is a chance that they try to do better next time.
I don't expect every game that a developer makes to appeal to me. If it doesn't appeal to me then I don't buy it. If you don't like action games from IOI then I'm totally cool with you stating that. Even if you refused to buy action titles from them in the future I would consider it understandable.
The exact reason I bought the game is because the concept appealed to me. I like story driven games, action games, even stealth games. So all three things this game claims to be. So it should've been a slam dunk. The problem is that they dropped the ball on all three of those. The story is convoluted, the characters barely register as such, the action the stealth and the puzzles are made so games journalists give it a high score because it is near impossible to fail.
I even encouraged you to continue being critical of the game earlier in this thread. As for the sales numbers, that's just one week after release, it will easily pay for itself within a month of release and then it will continue to make bank for years to come. Most likely further DLC will be announced and bring in millions more in profit. If Hitman was making 50 million a year in DLC profit years after release then yeah they are going to make a killing on this if they can repeat even a fraction of that success with the Bond IP which is much larger.
The DLCs they announce now were probably already planned if not outright cut from the game, so that alone is not an indicator of success. I predict nobody will be talking about this game in 6 months, probably even less. 50 million on DLC's alone a year and not even revenue but profit? Holy wishful thinking.
They won't make half a billion dollars like they would have if they had made a trilogy of games but if amazon thinks their game developers can compete with IOI's 25 year veteran studio then I think they are bound to be disappointed with the sales of the sequels. Considering what Amazon does to it's Netflix shows, I figure they will actually make the Bond that people were pretending First Light was and then people will have a real reason to complain about modern audience Bond instead of just modern day Bond. If Amazon offers IOI a deal to develop the game while Amazon publishes it, then I hope IOI will refuse because that will give Amazon control over the final product and it will strip IOI back down to IO for the Bond IP which I don't think IOI should agree to because they can do better on their own with more interesting IP's.
Well, IOI already dropped the ball as far as I'm concerned so amazon might as well give it a go, who knows it might be better. Everything I said is factually in the game, you might chose to ignore it, or not even notice, but don't accuse me of making anything up. I wanted this game to be great, but I'm not going to pretend it is when it's not, and the modern politics thing is only one small aspect of it, even if we ignore it the game has problems. I lay it all out in my review of the game.
 
I was talking about Bond and 47 but I get you now. I guess I just don't care that much about it, I consider them supporting characters that have been twisted around in the past. I would rather them not modernize IP's to begin with to be honest but I think the majority of gamers are modern people that want modern stories so I can't blame them too much for making a modern bond. The mainstream media in general has a problem with race and gender swapping people so I can see why some might be sensitive about it and get agitated with it. Still, I think it's a minor issue in this game but a major issue in a game like God Of War for example. GOW to me is worth bitching about but First Light doesn't bother me. Everybody's different though and I can respect that as a reason to not like it I suppose. I do think people may be overreacting in this case but who am I to decide?
I hate race, gender, & sexuality swapping for already established characters. They need to remain untouched & create new characters with actual real depth. Most "modern" writers are creatively bankrupt & can't leave the what was already tried & true alone.
 
Keeping blood out of the game is a choice to keep a certain age rating and has nothing to do with IOI having strings attached to an IP holder. None of this matters in regards to IOI's indie status which you continue to ignore because you made up this talking point for the sake of arguing and it has nothing to do with how much money IOI has or weather they are independently funded. Independent game developers make sequels to original IP's, they build new original IP's and they add to existing IP's from other IP holders. They can work on their own IP and make a 200 million dollar Hitman game with zero strings attached so no they are still indie no matter how you cut it. They work on what they choose to work on under their own conditions. MGM agreed to give them total creative freedom and that's why they got an agreement from IOI. Claiming it's standard industry talk is fine with me but you are ignoring the facts while implying something mysterious is going on behind the scenes despite not knowing anything about their deal. I asked for a link because I know you just made it up and don't have one. Nice deflection though I don't think you are "bad Faith" or a liar I just think you are making assumptions because you being stubborn and don't want to acknowledge the indisputable facts.

Indie developers make their own IP's and some of them get supper rich like IOI did. So IOI creates the Hitman IP and they have enough money to spend 200 million on their next project. Many people claim they are no longer Indie because of this but you just moved the goalposts so now you agree that they can be successful and make AAA titles like Hitman while still being an indie developer but if they do a movie tie in or work on a pre existing IP that they didn't originally create then they are no longer an indie developer to you? So let me get this straight, If I'm an indie developer with 10,000 dollars and I win a raffle from IOI that allows my team to make a Hitman title with total creative freedom, I'm now like Bioware games working for EA even though I still have to fund the project on my own? Yeah that makes no sense. Indie developers are called indie developers because they are independently funded. They can be rich or poor you are just to stubborn to admit that they don't have to be poor and they can work on anything that they can afford to work on. Indie developers that are rich are even more independent because they have the money to pursue big projects or even add to already established IP's. These are facts.

So the game interested you and you bought it at full price. You didn't like the game and now you are big mad. Totally respect it however, you're ignoring the fact that the majority of people like the game and that it's getting better ratings and sales numbers than most games these days. I don't like the Witcher series but I don't think that CDPR shouldn't be able to get away with it and start bashing CDPR for having the nerve to build a game for a different type of audience with different wants and interests. I understand that James Bond is a mainstream title and that it's going to be dumbed down. I'll pay less money for it and experience it with better visuals later on. I might still be disappointed by it at that point and if I don't like the game I will post it here. Either way I'm not going to get mad at IOI for making a blockbuster game that is loved by millions of people. I'll just accept that I like Niche titles and this one isn't really for me. CDPR's success will help them build better Cyberpunk games that appeal to me and IOI's success will help them build better Hitman games that appeal to me as well.

Also, notice that they are calling the current DLC "Year One DLC" lol, I've been with this company long enough to know how they do things. They will probably hit 3 million sales today or tomorrow. They still have the switch console sales to look forward to and if they do gamepass then you will see a bunch of xbox players tap into it bringing in more cash. If you think this game won't pay for itself within a month of launch and then make millions for years then you lack common sense. They will easily make 100+ million in profit from DLC alone and then there is the core game sales that will snowball for years after they pay off the development costs. The game will essentially pay for itself within 10 days of launch which should be obvious to anyone with a brain given the current available data.
 
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I hate race, gender, & sexuality swapping for already established characters. They need to remain untouched & create new characters with actual real depth. Most "modern" writers are creatively bankrupt & can't leave the what was already tried & true alone.
I agree, I don't like seeing it either. I don't see the point of dividing up roles among races and genders while pretending that a certain amount of "representation" needs to be included in everything. The Bond IP was already a victim of this long before IOI got their hands on it though and I feel like it's a minor problem in this game since it doesn't effect the main character's sexuality, gender, or race. I feel that the game doesn't have uglified women or race baiting or feminist propaganda. It lacks LGBT BS as well. So while I can understand the agitation, I feel like this game should be pretty low on the totum pole of heresy and given that it's MGM's IP I'm not sure I can even blame it on IOI directly as they probably just went the safest route or maybe they have a tard in their HR department that went a little too far who knows. Unless I see a pattern of activist slop making it into their games I'm not going to freak out. This is a minor blip out of the last 8 titles they created and probably has more to do with the current IP than anything internally at IOI. It's something to keep an eye on in the future though.
 
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Keeping blood out of the game is a choice to keep a certain rating and has nothing to do with IOI having strings attached in an IP deal.
That's your opinion and that's OK, but you don't know, it could be a requirement by the IP holder just as easily. Needing to be rated T or PG, is just a big cope anyway. Being R rated never stopped GTA from becoming as big as it is.
None of this matters if it's their own IP like Hitman which you continue to ignore because you made up this talking point for the sake of arguing and it has nothing to do with how much money IOI has or weather they are independently funded.
Of course I ignore hitman, it has nothing to do with this game. I frankly don't know why you're bringing it up?
Independent game developers make sequels to original IP's, they build new original IP's and they add to existing IP's from other IP holders.
So they stop being independent at that point. It's not that hard to understand.
MGM agreed to give them total creative freedom and that's why they got an agreement from IOI. Claiming it's standard industry talk is fine with me but you are ignoring the facts while implying something mysterious is going on behind the scenes despite not knowing anything about their deal. I asked for a link because I know you just made it up and don't have one. Nice deflection though I don't think you are "bad Faith" or a liar I just think you are making assumptions because you being stubborn and don't want to acknowledge the indisputable facts.
Of course I'm making assumptions, based on what seems most plausible since I'm not privy to the details, and neither are you. You want to believe what they said in an interview that's on you. Not as if devs never lied about or exaggerated things in interviews, right?

I just care about the truth and calling first light an indie game is blatantly wrong, it makes a mockery of the term indie in my opinion.
Indie developers make their own IP's and some of them get supper rich like IOI did. So IOI creates the Hitman IP and they have enough money to spend 200 million on their next project. Many people claim they are no longer Indie because of this but you just moved the goalposts so now you agree that they can be successful and make AAA titles like Hitman while still being an indie developer but if they do a movie tie in or work on a pre existing IP that they didn't originally create then they are no longer an indie developer to you? So let me get this straight, If I'm an indie developer with 10,000 dollars and I win a raffle from IOI that allows my team to make a Hitman title with total creative freedom, I'm now like Bioware games working for EA even though I still have to fund the project on my own? Yeah that makes no sense. Indie developers are called indie developers because they are independently funded. They can be rich or poor you are just to stubborn to admit that they don't have to be poor and they can work on anything that they can afford to work on. Indie developers that are rich are even more independent because they have the money to pursue big projects or even add to already established IP's. These are facts.
Those are not facts they are fantastical scenarios you just made up. Just as fantastical as licensing a brand as valuable as James Bond with absolutely no strings attached.

I don't know what are you trying to prove, let's say for the sake of argument that I accept first light is an indie game, now what? What does this change?
So the game interested you and you bought it at full price. You didn't like the game and now you are big mad.
I said I didn't pay full price for it. I love how there can be no in between praising it to high heavens and being big mad. I'm disappointed at worst. I blame the people more who try to sweep all it's flaws under a rug.
Totally respect it however, you're ignoring the fact that the majority of people like the game and that it's getting better ratings and sales numbers than most games these days.
This nonsense again? I'm not going to adjust my opinion to what mainstream media hacks say of the game. And popularity does not equal quality.
I don't like the Witcher series but I don't think that CDPR shouldn't be able to get away with it and start bashing CDPR for having the nerve to build a game for a different type of audience with different wants and interests. I understand that James Bond is a mainstream title and that it's going to be dumbed down. I'll pay less money for it and experience it with better visuals later on. I might still be disappointed by it at that point and if I don't like the game I will post it here. Either way I'm not going to get mad at IOI for making a blockbuster game that is loved by millions of people. I'll just accept that I like Niche titles and this one isn't really for me. CDPR's success will help them build better Cyberpunk games that appeal to me and IOI's success will help them build better Hitman games that appeal to me as well.
Sorry, but you are totally wrong, just because lots of people like it doesn't make it illegal to criticise it.
Also, notice that they are calling the current DLC "Year One DLC" lol, I've been with this company long enough to know how they do things. They will probably hit 3 million sales today or tomorrow. They still have the switch console sales to look forward to and if they do gamepass then you will see a bunch of xbox players tap into it bringing in more cash. If you think this game won't pay for itself within a month of launch and then make millions for years then you lack common sense. They will easily make 100+ million in profit from DLC alone and then there is the core game sales that will snowball for years after they pay off the development costs. The game will essentially pay for itself within 10 days of launch which should be obvious to anyone with a brain given the current available data.
You're trolling right? You got to be, please tell me you were trolling all along, fair play to you for fooling me this long.
 
Keeping blood out of the game is a choice to keep a certain age rating and has nothing to do with IOI having strings attached to an IP holder. None of this matters in regards to IOI's indie status which you continue to ignore because you made up this talking point for the sake of arguing and it has nothing to do with how much money IOI has or weather they are independently funded. Independent game developers make sequels to original IP's, they build new original IP's and they add to existing IP's from other IP holders. They can work on their own IP and make a 200 million dollar Hitman game with zero strings attached so no they are still indie no matter how you cut it. They work on what they choose to work on under their own conditions. MGM agreed to give them total creative freedom and that's why they got an agreement from IOI

I highly doubt MGM gave them 'total creative freedom'...it's not that they dumbed down Bond...the problem with making a game or movie built from an established ip is that they are going to be very strict with what you can and cannot do...Star Wars, Lord of the Rings, James Bond etc...they're not going to allow them to take any real risks...it's going to be very vanilla and safe

with Bond it's going to be all about the gadgets, cartoon villains and Bond girls
 
First light is game made by an indie studio who paid for the 007 license under their own conditions because they are indie, otherwise they would have had the IP forced on them with conditions that they had no say in, like the Amazon game studios who will do the sequels. If you would rather think that they were forced to keep the blood out and they lied to the public about it then ok but I think it's obvious why logical people won't agree with you on this. I brought up Hitman because we are talking about IOI and since you are ignoring the facts about the company and it's origins to fit your narrative, I figured I would mention the indisputable facts about IOI that you shouldn't be brushing under the rug. They are still independent even if they were to choose to work under specified conditions because independence comes from them making those choices. Those conditions are not forced on the company without consent.

I'm not making assumptions I'm repeating official data that has been relayed to the public. You are the one making assumptions. You are once again acting like I said you couldn't criticize the game (When I encouraged it) or that you are wrong because the majority disagrees with you (Never said that). I never mentioned mainstream hack reviewers in our disagreement either only actual gamers reviews that stand at 91% on steam. I'm saying the game is doing well financially and in the public's eyes and you don't like that. You want to pretend like it's not doing well and will fail because you didn't like it. Couldn't be further from the truth, the stats don't lie. While you can say that it's not a good game in your opinion it's obviously a good game in the opinions of others who outnumber you which is what decides weather the game is successful or not. I'm happy for IOI because the game is obviously a massive success and will make them a lot of cash in the future which is good for mainstream gamers and fans of niche stealth games like Hitman. I want to be clear that I don't care if you liked the game or not. I don't even care about the game and I've never played it so why would I care about a single guy's opinion of it or want to fight the public consensus about the game? I'm just stating irrefutable facts that should be obvious to those of us that are not mentally impaired or didn't spend the time to do their homework on a company before making false claims and bold assumptions about them.
 
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this concept of watching other people play games on Twitch or YouTube is something I'll never understand...either I play a game or don't play a game...I have zero interest in watching another person play a game
 
for one, you can find out how lame and gay it is, and if it was built to please journalist/activists instead of players.
i never got the "defend the corps" attitudes but people do that too 🤷‍♂️
 


Hah, you beat me to it. I have enjoyed the various clips of Bond fighting over tables and counter tops.
I have zero interest in watching another person play a game

Yeah, I wasn't much into it until 10-12 years ago. How else am I supposed to see a game played other than live streams and let's plays? Big games like this usually dont' have demos anymore. That or the demos show up months or years later to further flagging sales numbers. Thankfully more demos are out these days or beta/stress tests.
 
Yeah, I wasn't much into it until 10-12 years ago. How else am I supposed to see a game played other than live streams and let's plays? Big games like this usually don't' have demos anymore. That or the demos show up months or years later to further flagging sales numbers. Thankfully more demos are out these days or beta/stress tests.

how much do you need to watch to judge whether a game is good or not?...if you're watching another person play the entire game then it ruins all of the surprises...I want to figure out all the puzzles on my own, where to explore next, what to do etc...otherwise I'm not playing the game myself- I'm just copying someone else's walkthrough...now if I'm stuck on something then sure I'll look it up but other than that I can judge a game by trailers and other people's reviews/impressions
 

LOL that dude is a legend. His biggest complaint seems to be too many cutscens and not enough gameplay which I can agree with just from what I have watched from the game. He's pretty funny and usually only exaggerates the problems but doesn't lie about them. I won't watch people play games if it's from a series that I know already interests me. I will watch the first hour or so of gameplay on youtube if it's a title like this one that may or may not be for me and my tastes. In the case of this dude, he's pretty much just a comedian and could make a fool out of any game if he chooses to. I could make a collection of dumb AI behavior in Hitman if I wanted to and it might make the game look dumb but it's a great game that millions of people love. I don't make money making fun of games though so I have no reason to do that but this dude clearly does.
 
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how much do you need to watch to judge whether a game is good or not?...if you're watching another person play the entire game then it ruins all of the surprises...I want to figure out all the puzzles on my own, where to explore next, what to do etc...otherwise I'm not playing the game myself- I'm just copying someone else's walkthrough...now if I'm stuck on something then sure I'll look it up but other than that I can judge a game by trailers and other people's reviews/impressions

Depends on the game. If I have no real interest in actually playing the game, I may watch a lot for the entertainment value the streamer etc. provides. I may watch a few minutes and switch off the channel/stream as it were. For some games it may ruin the story but I don't care, others it will. I saw enough in brief reviews, trailers and gameplay that I was skeptical on 007. Watching off and on a few hours of gameplay, usually in the background of doing other things, I don't care about the story much.

Here is a 3 hour long serious critique, so far seems pretty fair on why they don't like the game.


View: https://www.youtube.com/watch?v=3yX4OVVUuRk
 
Depends on the game. If I have no real interest in actually playing the game, I may watch a lot for the entertainment value the streamer etc. provides. I may watch a few minutes and switch off the channel/stream as it were. For some games it may ruin the story but I don't care, others it will. I saw enough in brief reviews, trailers and gameplay that I was skeptical on 007. Watching off and on a few hours of gameplay, usually in the background of doing other things, I don't care about the story much.

Here is a 3 hour long serious critique, so far seems pretty fair on why they don't like the game.


View: https://www.youtube.com/watch?v=3yX4OVVUuRk


for videos like this I appreciate that they added timestamps so you can just skip to the parts you want to know more about
 
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