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007 First Light - Official Bond game from IO Interactive

There are people in here crying because there was a meany woman yelling at a man. Oh, the horror! Because M is tough on a young James Bond, that automatically means it is some sort of agenda. People need to grow the fuck up.
Or use the term "DEI" when someone of color is a character. You immediately know the type when you see these type of postings.
 
Still, it’s obvious that this game has been really well received by critics and players alike.
Mixtape had more 10/10 reviews from media and it's 85% positive on steam .... and it peaked at 2000 players. So is that a success or a failure? There is nothing simple or obvious about it.

People who buy a game are more likely to review it favorably. The real important question is the people who haven't purchased it, what kept them away. You'll never see their take on it, neither will the developers. If a game only engages a small fraction of the potential players it is a failure no matter how astroturfed its reviews are.

There hasn't been a James Bond game in ages, this should've been a slam dunk, yet it engaged less players on steam than confirmed failure the dragon age veilguard.

And yes it’s one thing to be critical of a game, but again if someone is critical of every game…
...they are called a videogame critic. Or are you suggesting there are games that do everything perfectly with literally no room for improvement so there is nothing to criticize in them?
 
So anyways. what's [H]'s verdict? Worth the $69.99 or wait for a sale?

I don't really read those online reviews from game reviewers that get paid $.
Depends on how you tolerate the:
  • 4 hours tutorial
  • slightly cringe and sometimes dumb writing
  • Lots of walk/drive and talk segments that easily could've been cutscenes
  • Static setpieces there are lots of NPCs, but they do nothing and you can't interact with anything or anyone apart from mission critical people / items.
  • Scripted sequences
  • Laughably easy stealth / combat
  • Lots of handholding especially at first
If you play along and do what the game expects of you and engage with it then it is a mostly fun interactive movie. If you try to play it as a videogame and want to go off the beaten path then there is nothing for you here.
 
You’ve obviously never taken an introductory course on probability and statistics at a university or college.

How large does a sample size have to be to represent a population? Legitimate sample sizes are typically minuscule. If there are, say, 200 million citizens in a country, then to predict the outcome of an election you really only need to poll a few thousand people. If you were to poll more people, then mathematically you wouldn’t actually increase the accuracy of your poll at all.

14,500 reviews is more than enough to represent the population.

If you’re interested, this might surprise you: https://en.wikipedia.org/wiki/Sample_size_determination

This Wikipedia entry would really open your eyes and it would be a fun read at a coffee shop.
As M76 pointed out, Steam reviews or either a thumbs up or down (recommend or not). There is no nuance in that number, so it doesn't mean anything. People tend to not give a thumbs down unless the game is broken.
 
The production values are through the roof and the atmosphere in this game is terrific. Also… smooth, smooth, smooth. No frame-time issues… no hitching… finally a day one that just works. Sad that a game should even be praised for such a thing, but there it is.
 
Mixtape had more 10/10 reviews from media and it's 85% positive on steam .... and it peaked at 2000 players. So is that a success or a failure? There is nothing simple or obvious about it.

People who buy a game are more likely to review it favorably. The real important question is the people who haven't purchased it, what kept them away. You'll never see their take on it, neither will the developers. If a game only engages a small fraction of the potential players it is a failure no matter how astroturfed its reviews are.

There hasn't been a James Bond game in ages, this should've been a slam dunk, yet it engaged less players on steam than confirmed failure the dragon age veilguard.


...they are called a videogame critic. Or are you suggesting there are games that do everything perfectly with literally no room for improvement so there is nothing to criticize in them?

So you believe this game isn’t a success and that there aren’t people who just plain hate games and literally never post anything positive about contemporary games?
 
As M76 pointed out, Steam reviews or either a thumbs up or down (recommend or not). There is no nuance in that number, so it doesn't mean anything. People tend to not give a thumbs down unless the game is broken.

So we can’t use Steam reviews to decide if people like a game… we can’t use Metacritic… we can’t judge by a game’s sales… lol… what’s left?

Oh, let me guess… we need to watch Asmongold’s review and he’ll tell us.
 
So we can’t use Steam reviews to decide if people like a game… we can’t use Metacritic… we can’t judge by a game’s sales… lol… what’s left?
Steam reviews are pretty damn realistic. If a game has technical issues or just plain sucks they are pretty accurate compared to mainstream reviews.

Reality is some people don’tgive a shit, because they just have an axe to grind because this game doesn’t fit his specific Bond narrative in his head. Which I’m fine with, but when you start making pages upon pages of posts about those fucking kids with sneaker collections, or that stupid bitch ordering a man around - it gets old fast.
 
Steam reviews are pretty damn realistic. If a game has technical issues or just plain sucks they are pretty accurate compared to mainstream reviews.

Reality is some people don’tgive a shit, because they just have an axe to grind because this game doesn’t fit his specific Bond narrative in his head. Which I’m fine with, but when you start making pages upon pages of posts about those fucking kids with sneaker collections, or that stupid bitch ordering a man around - it gets old fast.
Constructive criticism BAD. Consoom the modern product GOOD.

Did I get that right?
 
Constructive criticism BAD. Consoom the modern product GOOD.

Did I get that right?
Don’t buy the game, what’s the issue? Yes, we get it, you don’t like whatever novel DEI boomer hate fantasy you’ve constructed about the game in your head. We’ve read about that for pages upon pages.
 
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So you believe this game isn’t a success
What do you mean by success? If everything but a total flop is considered a success then by that metric it is a success. So? Answer the question that you keep dodging: If we accept that a game is a success or acclaimed, then that means it no longer can be criticized for anything?
and that there aren’t people who just plain hate games and literally never post anything positive about contemporary games?
Do you keep a log of what each person posts about every game? Not that it matters. Whether the game deserves the criticism is not dependant of what that person said about other games.

Tell me, which of my points isn't true?

  • 4 hours tutorial
  • slightly cringe and sometimes dumb writing
  • Lots of walk/drive and talk segments that easily could've been cutscenes
  • Static setpieces there are lots of NPCs, but they do nothing and you can't interact with anything or anyone apart from mission critical people / items.
  • Scripted sequences
  • Laughably easy stealth / combat
  • Lots of handholding especially at first


So we can’t use Steam reviews to decide if people like a game… we can’t use Metacritic… we can’t judge by a game’s sales… lol… what’s left?
You talk about university courses, but in my country you'd fail the reading comprehension part of a high school entry exam. We laid out the reasons why metacritic or steam review aggregates are unreliable, at this point you're either incapable of comprehending them or deliberately refusing to acknowledge them. I'm past giving you the benefit of doubt.
Oh, let me guess… we need to watch Asmongold’s review and he’ll tell us.
I haven't watched or read any reviews. And if I didn't expect to like the game I would not have purchased it. And if at any point I started to hate the game I'd have stopped playing it.

Oh, and boomers don't watch twitch streamers, at least compare talking points with your sidekicks.
 
All I need to know about this game is the same people who defended veilguard are defending this game lol.
Bullshit. I hated that game for woke garbage. Same for AC Shadows. I’m not an idiot who thinks everything is one thing, and this game is not those games.
 
007 First Light Budget Reportedly More Than $200 Million

Developer IO Interactive's 007 First Light reportedly had a budget of more than $200 million and took seven years to make

Behind-the-scenes details on the Denmark-based studio's latest were shared in a report by the Danish Broadcasting Corporation...according to the outlet, the James Bond video game was especially expensive to bring to life at 1.3 billion Danish krone (a little more than USD $202 million) to develop...according to reporting from Denmark's TV 2, that makes 007 First Light the most expensive entertainment product in the country's history...

https://www.ign.com/articles/007-first-light-budget-reportedly-more-than-200-million
 
That isn't good. Wondering how much royalties for the 007 brand costs.

Not a huge issue since they sold 1.5 million copies in 24 hours. That is 105 million in retail sales right there. It will really depend on how well it continues to sell. I for one hope it does well, was a good first step, with a few tweaks they can make it great.
 
Not a huge issue since they sold 1.5 million copies in 24 hours. That is 105 million in retail sales right there. It will really depend on how well it continues to sell. I for one hope it does well, was a good first step, with a few tweaks they can make it great.

Considering they take a 30% hit for selling on Steam and I assume Playstation and Xbox, plus any other selling fees, I assume they make around $49 per sale at full $70 USD. Who knows what the region break down is, some countries games are cheaper, others more expensive. We'll just say $50 per game, which would be $75 million or so. Which isn't bad, but they'd need week 1-2 sales to stay strong and double that. Then I assume sales would slow down and discounted sales might become more common, which means less money per sale. Not awful by any means, and they can probably do 3 million or so sales at full MSRP. But depending on how quickly the sales drop off, they might need 4-5 million copies sold to break even.

I'm not the only one thinking that as well.
 
I’m sure given that’s it’s a Western European company they got a bunch of grants as well.
 
Considering they take a 30% hit for selling on Steam and I assume Playstation and Xbox, plus any other selling fees, I assume they make around $49 per sale at full $70 USD. Who knows what the region break down is, some countries games are cheaper, others more expensive. We'll just say $50 per game, which would be $75 million or so. Which isn't bad, but they'd need week 1-2 sales to stay strong and double that. Then I assume sales would slow down and discounted sales might become more common, which means less money per sale. Not awful by any means, and they can probably do 3 million or so sales at full MSRP. But depending on how quickly the sales drop off, they might need 4-5 million copies sold to break even.

I'm not the only one thinking that as well.
Don't forget that the sales then get hit by corporate tax, and the budget was taken from after tax dollars. This looks pretty bad for them.
 
lol no it doesn't look bad at all. They sold in one day what Assassin's Creed sold in two weeks and they have 1/4th the budget. This game will be making them profit within a month of release and it will snowball for the next 10 years as it's packaged at a discount with the two planned sequels. People will still be buying this game with the 3rd Bond game 5 years from now. Same thing with Hitman 2016 which kept being sold at a discount with H2 and H3. Hitman 3 was a big hit and their market penetration has grown substantially with the Bond IP. IOI's operations have expanded times two since 2021. They are doing very well for an indie developer. The budget for Bond was 204 million dollars. They probably already made up half of it's costs within two 2 days of release. They will probably hit 3 million units sold in a couple weeks. Add in product placement, and future gamepass deals and yeah, I'd say they will be fine within a month of release and they will make a pretty penny off of this as the years go by and the sequels continue to launch. Also this cost includes the glacier engine upgrades that will be used for the sequels which will make those productions costs go down on their next two games.

To put this into perspective. Hitman WOA DLC packs made IOI 56 million dollars in 2025 alone (4 years after Hitman 3 launched) and that's just DLC for a 4 year old title over the course of a year. This is a much better release than Hitman 2016 financially speaking, and they don't have a producer eating half of their lunch anymore. They are going to make a killing off of this.
 
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To put this into perspective. Hitman WOA DLC packs made IOI 56 million dollars in 2025 alone (4 years after Hitman 3 launched) and that's just DLC for a 4 year old title over the course of a year. This is a much better release than Hitman 2016 financially speaking, and they don't have a producer eating half of their lunch anymore. They are going to make a killing off of this.

Eh, they make that money on WOA because they renamed hitman3, a couple of years ago and thus raised prices on that dlc, shutting out anyone who owned 1/2 and hadn't setup an IOI account linked to Steam and bought a cheap copy of Hitman3 at the time of the name change. The cheapest I've seen for the whole Hitman3 package now (including all 3 games' missions) aka WOA is $45 on sale.

I'm skeptical that this game has staying power. Maybe if they put out decent dlc but it seems like mostly a one and done game.
 
Nah, almost all of that 56 million was made off of celebrity elusive targets via DLC packs that are released each season of the year. Bruce Lee, Eminem, Mads Michelson, ect. That was just for the year of 2025. Personally, I would agree that it shouldn't have that kind of staying power but the truth is, Hitman is a niche game and Bond is a mainstream IP that has been around forever. They will release a trio of games and then sell them as a single game after the trilogy concludes and they will pack all 3 games with DLC that has a ton of celebrity tie ins. If they can do it for Hitman they can certainly do it for bond. The game is too linear to have replay ability on the level of Hitman though. That I agree with you on. All of this will be done on a single game engine that was developed and paid for with first light.
 
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Forget nailing the landing, the vietnam chapter just about broke me, this is by far the weakest level of the game yet. They call skyrim a walking simulator, but at least in skyrim you walk between interesting encounters and you can walk in any direction you wish. Here you walk between cutscenes. And the graphics? Somewhere between Far Cry and Crysis. Your 200 million dollar game, sir, enjoy.
 
lol no it doesn't look bad at all. They sold in one day what Assassin's Creed sold in two weeks and they have 1/4th the budget. This game will be making them profit within a month of release and it will snowball for the next 10 years as it's packaged at a discount with the two planned sequels. People will still be buying this game with the 3rd Bond game 5 years from now. Same thing with Hitman 2016 which kept being sold at a discount with H2 and H3. Hitman 3 was a big hit and their market penetration has grown substantially with the Bond IP. IOI's operations have expanded times two since 2021. They are doing very well for an indie developer. The budget for Bond was 204 million dollars. They probably already made up half of it's costs within two 2 days of release. They will probably hit 3 million units sold in a couple weeks. Add in product placement, and future gamepass deals and yeah, I'd say they will be fine within a month of release and they will make a pretty penny off of this as the years go by and the sequels continue to launch. Also this cost includes the glacier engine upgrades that will be used for the sequels which will make those productions costs go down on their next two games.

To put this into perspective. Hitman WOA DLC packs made IOI 56 million dollars in 2025 alone (4 years after Hitman 3 launched) and that's just DLC for a 4 year old title over the course of a year. This is a much better release than Hitman 2016 financially speaking, and they don't have a producer eating half of their lunch anymore. They are going to make a killing off of this.
We're calling games based on IP backed by corporate interest with a budget of $200 million indie now?
 
lol yeah they are not indie.


every time i see ioi i think

1780516579812.png
 
Well who is their publisher then? EA doesn't own them, UBI doesn't, Warner brothers, squarenix? Nope independent. Same thing with larian studios, they are indie developers. My hope is to see small indie developers continue to gain power and become large enough to slowly replace the EA's and UBI's of the world. IOI is indeed becoming very large and powerful. I love to see it. Especially since their core is a niche stealth game. It's the only way RTS, Stealth, and other niche games are going to stay alive. Game developers need to be able to control what they make and who they make it for. They need to be the ones in control of their own games. Not every game they make is going to appeal to everyone and that is a very good thing.
 
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