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Samsung VA TV QN990F can do 8k @ 120hz in pc mode and 4k @ 240hz

jdizzy

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So to has anyone taken a shot at this tv?
its currently a little over $3000 for a 65'' version direct from samsung with government discount I am considering it as it will be replacing a LG C9 oled so should be an upgrade all around going from 4k to 8k except I know va mini led is not as great as far as contrast and response but its fine since I have a oled monitor I use for gaming mostly now anyway. This would be used for strictly pc gaming 8k and 4k 8k single player titles 4k 240hz multiplayer games


View: https://youtu.be/g1TZQXyKX30
 
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Not surprised when 8K does not make any sense on TVs.
  • If the TV is large enough, you need a long viewing distance where you wouldn't be able to tell 8K apart from 4K anyway.
  • Not much content.
  • Expensive.
  • Power hungry.
Had they kept pushing it more as a tech for large desktop displays that replace multiple monitors, I think it would've been more successful. I'd love to see Samsung take the QN990F tech and slap it into ARC Gen 3 as a curved 55", 8K 120 Hz display.
 

View: https://www.youtube.com/watch?v=locDpZv26N0

This was linked in OP's video comments, showing the display working at 8K @ 120 Hz and 4K @ 240 Hz.

To do this over HDMI 2.1, it seems to need DSC 8bit/px compression or the max 3.75:1 ratio.

Man I wish this was available as OLED and 55" size.

Interesting thing about this video was that 8K was not available in the drop-down list for specific PC use it was more in the multimedia section not sure if that affects game mode but I think it does and game mode is absolutely mandatory for the Samsung TVs also enabling vrr and ultra low latency features turning off all of the bling that slow it down for gaming.
 
Not surprised when 8K does not make any sense on TVs.
  • If the TV is large enough, you need a long viewing distance where you wouldn't be able to tell 8K apart from 4K anyway.
Also resolution seems to matter less for video in general, because of the natural blur/anti-aliasing you get from the way a camera lens works. Like don't get me wrong, I can see the difference between 1080 and 4k video... but it is surprisingly small and proper high bitrate 1080 looks quite good. For games, the difference is much more noticeable. Each rez quadrupling is harder to sell to consumers than the last because it really just gets hard to notice even if you do sit close enough to have the TV take up a ton of your vision... and as you say, people don't tend to. 30-40 degrees of FOV is what most people seem to settle on and at 30 degrees you sure as shit aren't seeing the difference in video.
 
Interesting thing about this video was that 8K was not available in the drop-down list for specific PC use it was more in the multimedia section not sure if that affects game mode but I think it does and game mode is absolutely mandatory for the Samsung TVs also enabling vrr and ultra low latency features turning off all of the bling that slow it down for gaming.
I think the NVCP resolutions list can be pretty arbitrary about where those resolutions show up. Interestingly the 4K resolution is marked as "(native)", probably for compatibility reasons.

When he shows the TV in 8K @ 120 Hz, on the top of the TV it says "Modo Juego" which means "Game Mode".

Based on RTINGS review, the major issues with the TV are the wireless One Connect box which makes input lag high. There's a single HDMI port on the TV which gives good latency, but is obviously not practical if you have e.g consoles + PC connected. For some reason in their tests the 4K @ 240 Hz also had poor pixel transition times and the 8K @ 120 Hz was actually better in this regard.
 
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I think the NVCP resolutions list can be pretty arbitrary about where those resolutions show up. Interestingly the 4K resolution is marked as "(native)", probably for compatibility reasons.

When he shows the TV in 8K @ 120 Hz, on the top of the TV it says "Modo Juego" which means "Game Mode".

Based on RTINGS review, the major issues with the TV are the wireless One Connect box which makes input lag high. There's a single HDMI port on the TV which gives good latency, but is obviously not practical if you have e.g consoles + PC connected. For some reason in their tests the 4K @ 240 Hz also had poor pixel transition times and the 8K @ 120 Hz was actually better in this regard.
Thanks for this info. This completely killed any and all enthusiasm I may have potentially had for this display for when the price would have dropped sooner or later, unfortunately.
 
Thanks for this info. This completely killed any and all enthusiasm I may have potentially had for this display for when the price would have dropped sooner or later, unfortunately.
Yeah it definitely sucks. The implementation seems dumb as hell. It's exactly the kind of dumb shit differentiator features that TV manufacturers come up with instead of you know, making a better display.

According to the installation guide - which is rather vague - there's a separate power box that hooks up to the back of the TV with this bigass connector. Why not just build that into the TV and have a normal IEC connector?

The One Connect box does not seem to be possible to connect with a wired connection if you want. That's super dumb when it comes with so many caveats and so few advantages.
Wired One Connect boxes do exist, but there seems to be no port to connect it and they seem to be TV model specific too as there's several different ones.

I thought the wired One Connect I had on the Samsung KS8000 was a nice thing, it makes it much easier to connect HDMI cables neatly. My LG CX 48's side looks really bad with HDMI cables poking out. But instead of just making that better they decided that it should be wireless...because I guess some filthy rich person complained that they had to walk across their warehouse size mansion's living room to the TV to turn on their Xbox or something.
 
Thanks for this info. This completely killed any and all enthusiasm I may have potentially had for this display for when the price would have dropped sooner or later, unfortunately.
would it be possible to use a micro hdmi to hdmi 2.1 connector to connect it directly to the tv to prevent the one connect box lag ?
1773430722817.png
 
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I believe we will see 8k gaming tv's make a comeback when hdmi 2.2 releases hopefully by CES 2027

*When there is content for it - either 8K UHD BR releases (if it ever does) or a 8K streaming spec/content out in the wild en masse outside of demo porn
 
*When there is content for it - either 8K UHD BR releases (if it ever does) or a 8K streaming spec/content out in the wild en masse outside of demo porn
if we can get these internet prices down I mean I have atnt 1gig service and its like $99 a month and if I wanted the 2.5 down and up it would be about $145 I believe I wouldn't even consider the 5gig service since I know its price would be crazy
 
if we can get these internet prices down I mean I have atnt 1gig service and its like $99 a month and if I wanted the 2.5 down and up it would be about $145 I believe I wouldn't even consider the 5gig service since I know its price would be crazy

Internet speed isn't really much of a bottleneck (based on how the companies actually do things/stream/bitrates they actually use - they minimize it to reduce their own costs), the content (or lack of) still is the bottleneck - I have Gigabit internet too and can download a 4K UHD remuxes in like ~10 mins now - 8K UHD spec relying on VVC let's say won't be much bigger presumably say 100GB to 150GB for the whole disc vs 4K UHD's 50GB to 100GB for the discs based on how these things go - in terms of streaming (again using VVC or similar) still won't be anywhere near the size/bitrate of the physical discs though - current 4K streams from the streamers are only 13/15Mbps HEVC on the low end for streamers like Netflix/Prime/Disney up to 25/40Mbps HEVC for streamers like Movies Anywhere/Apple - their 1080p AVC streaming bitrates are still 10-15Mbps now so 4K isn't actually that much more/higher data being pumped out by them (just a different codec). So let's say 8K streams go to 100Mbps VVC - that's still just 'Fast Ethernet' speed and only 1/10th of Gigabit.

Edit: And before my Gigabit plan I was paying for the lowest-teir non-prepaid Xfinity internet plan I could get - and that itself was ~115Mbps down - so above Fast Ethernet speed and (presumably again) above what the bitrate of 8K streams would likely be, and these internet plans/the floor get bumped up as time goes on as well. So by the time 8K streams come around internet plans will have no issue with them.

Double edit: Based on past history/length of formats - we should be seeing 8K come around now/2027/2028, but we're not. Because computationally/special effects/processing/storage/etc are still too high/demanding for 8K - even for Hollywood and their tech/money - on a 'broad' scale (8K scans of Lawrence of Arabia and such exist in storage). So again the rest of the world, including consumer tech specs and internet speeds and the like will keep turning/moving forward - just awaiting the content part.

We don't even 'officially' have 4K OTA/ATSC yet in the big 2026 😭
 
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would it be possible to use a micro hdmi to hdmi 2.1 connector to connect it directly to the tv to prevent the one connect box lag ?
View attachment 791188
I'm not sure how many physical HDMI 2.1 ports are on the back of the TVs panel itself? And I'm not sure how the one connect box works either does it plug into a proprietary port? Or does it plug into one of the available HDMI ports on the panel even if there is one? Cuz all I need is two actual HDMI ports on the panel.
 
Double edit: Based on past history/length of formats - we should be seeing 8K come around now/2027/2028, but we're not. Because computationally/special effects/processing/storage/etc are still too high/demanding for 8K - even for Hollywood and their tech/money - on a 'broad' scale (8K scans of Lawrence of Arabia and such exist in storage). So again the rest of the world, including consumer tech specs and internet speeds and the like will keep turning/moving forward - just awaiting the content part.
It's also a pain to shoot it. One of the issues you run in to with cameras is that when you see an "8k" camera, of which there are a fair few, it isn't really "8k" like a screen. If you say a screen is 8k, you mean there are 7680x4320 pixels, but each of those are composed of 3 (or 4 for WOLED) subpixels. So there's a total of almost 100 million discrete elements that can be controlled. For cameras, they usually don't mean that, they mean that there is a sensor that has somewhere around 8k sensor elements in one dimension. Varies based on the shape of the sensor what the rez is, but you are looking in the realm of 33M-50M actual sensor elements. Those then have some kind of color filter on them, like a Bayer filter, and they use that to reconstruct what color each pixel would be. But that isn't 100% accurate, so you don't get a truly sharp "8k" image from it. For that, you either need to shoot even higher resolution (which does exist, 12k cameras are a thing) or you need to find one of the rare cameras that still shoots with 3 separate sensors one each for RGB. I'm not sure if any of those exist at 8k (they might, I just don't know).

Now you don't have to do that, hell you don't have to actually shoot at 8k, you can shoot at 4k and upsample. BUT the more you cut corners, the less visual improvement there is in your 8k image, and you are already talking things that are hard to see. Really you need to shoot and process at MORE than 8k to get a truly sharp 8k image. Makes it even harder, need even better cameras, even more storage and processing and so on.

All that for TVs that vanishingly few people have, and even those who do probably sit too far away to see the difference.
 
So to has anyone taken a shot at this tv?
its currently a little over $3000 for a 65'' version direct from samsung with government discount I am considering it as it will be replacing a LG C9 oled so should be an upgrade all around going from 4k to 8k except I know va mini led is not as great as far as contrast and response but its fine since I have a oled monitor I use for gaming mostly now anyway. This would be used for strictly pc gaming 8k and 4k 8k single player titles 4k 240hz multiplayer games


View: https://youtu.be/g1TZQXyKX30



A lot of the info from this thread, which focused on the 900F later in the thread, probably still applies to that model outside of the one connect box thing. A lot of discussion about 8k material , AI/machine learning upscaling tech of 4k material, view distances and screen sizes, etc .


https://hardforum.com/threads/where-are-the-8k-monitors.2027385/

One of the big takeaways for me was that the end result of the 8k screens PQ wise was not even at the same level as flagship 4k screens from the same years, yet for a lot more money.

Just like throwing a curve on a screen or other single-facet advantages, the 8k resolution screens weren't equivalent or better in many other important facets, yet for a lot more $.

. .

For living room viewing, 4k screens that most people have already are viewed perceptually at high PPD much like the PPD you'd get from a 8k when viewed at a pc ( e.g. 60 deg viewing angle) .. For example, a 65" 4k viewed at 8' away gets 111 PPD , and a 77" 4k viewed at 9' away gets 111 PPD, while any 4k screen of any size viewed in more PC-like viewing angles ~ 60 deg get around 64 PPD. - - so most people wouldn't notice it much for the money watching media, even if the 4k AI upscaling was incredibly good and comparable to 8k native. So there's not much to market for most "TV" viewers. 6k, 8k, etc screens are more valuable in PC monitors. Asus is making a 32" pro-art model , but the joke is that it's 8k for $8k USD.

.

For me personally, 8k would be a consideration as a large wall of screen space, but only if multi-tasking virtual screen spaces was top notch in a scenario where I could run very high hz in an ultrawide window while having other desktop fields and windows on the rest of the screen. I don't see that happening though. I'm also hoping that some year far ahead we'll get 4k, 8k + lightweight daywear XR/MR glasses that can do virtual screens justice instead of the rudimentary 1080p XR ones on the market now.
 
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Internet speed isn't really much of a bottleneck (based on how the companies actually do things/stream/bitrates they actually use - they minimize it to reduce their own costs), the content (or lack of) still is the bottleneck - I have Gigabit internet too and can download a 4K UHD remuxes in like ~10 mins now - 8K UHD spec relying on VVC let's say won't be much bigger presumably say 100GB to 150GB for the whole disc vs 4K UHD's 50GB to 100GB for the discs based on how these things go - in terms of streaming (again using VVC or similar) still won't be anywhere near the size/bitrate of the physical discs though - current 4K streams from the streamers are only 13/15Mbps HEVC on the low end for streamers like Netflix/Prime/Disney up to 25/40Mbps HEVC for streamers like Movies Anywhere/Apple - their 1080p AVC streaming bitrates are still 10-15Mbps now so 4K isn't actually that much more/higher data being pumped out by them (just a different codec). So let's say 8K streams go to 100Mbps VVC - that's still just 'Fast Ethernet' speed and only 1/10th of Gigabit.

Edit: And before my Gigabit plan I was paying for the lowest-teir non-prepaid Xfinity internet plan I could get - and that itself was ~115Mbps down - so above Fast Ethernet speed and (presumably again) above what the bitrate of 8K streams would likely be, and these internet plans/the floor get bumped up as time goes on as well. So by the time 8K streams come around internet plans will have no issue with them.

Double edit: Based on past history/length of formats - we should be seeing 8K come around now/2027/2028, but we're not. Because computationally/special effects/processing/storage/etc are still too high/demanding for 8K - even for Hollywood and their tech/money - on a 'broad' scale (8K scans of Lawrence of Arabia and such exist in storage). So again the rest of the world, including consumer tech specs and internet speeds and the like will keep turning/moving forward - just awaiting the content part.

We don't even 'officially' have 4K OTA/ATSC yet in the big 2026 😭
I'm trying out the 2gig service its wicked fast its like going from dial up to cable internet in 2005 all over again lol I was paying $88 for 1gig service now $145 for the 2gig service so about $222 after you include my phone line
 

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I'm trying out the 2gig service its wicked fast its like going from dial up to cable internet in 2005 all over again lol I was paying $88 for 1gig service not $145 for the 2gig service so about $222 after you include my phone line

I am on fios gigabit for ~ $80/month. I tend to agree with kram182, not only do things download fairly quickly (from high speed sources at least), but your overall speeds are also ultimately limited by the source no matter how fat your pipe is (and also by your local drive potentially somewhere in the chain if banking something to a physical HDD ultimately). Upgrading my LAN to 2.5 Gbit / 10 Gbit hybrid with cat 6A shielded cabling, and getting some 5 Gbps adapters for a few of my local machines that "only" had 1Gbit ports, (laptop, etc.) was a bigger upgrade to me than paying for 2Gbit WAN, to my sensibilities.

The faster LAN speeds on my devices is nice to mirror OS image backups over the LAN from multiple machines to a backup drive on the LAN, mainly, instead of bringing a portable HDD around to each, or having backups on each machine's internal drives alone.

Even if I had a pretty large web site, photo repository or drive image backups to upload/download over WAN, at some point - I have to eat, I watch shows or play game, and I have to sleep, so it'll be done in good time. I'm not hosting or anything like that. :cool:

Even if I transfer m.2 to m.2 ssd , I end up offloading larger banks of files and backup images to HDDs. I'm not doing multi drive per storage capacity RAID-wise anymore (SSD primary and secondary per machine is fast enough outside of larger banks of files/backups, with some redundancy), so it's a set up transfer and forget.

. . . .

For uhd discs, ripping them, and material sourced from them, content is great. It's a shame the streaming service platforms are designed for instant "fast food" viewing rather than downloading a movie or show - like tagging a (limited # of) things to be DL'd to a drive (and also maybe even using an AI agent to auto DL a small handful of things it thinks you'd like at a time due to your viewing history), and then watching your current video bank in much higher fidelity.

For example, you can download FLAC/ albums on Tidal to your devices and it is stored (in their encypted format) so you can listen to tracks offline.

As of early 2026, Tidal's top-tier plan (known as HiFi Max or the previously merged HiFi Plus) offers high-resolution audio up to 24-bit/192 kHz. The primary format is HiRes FLAC(Free Lossless Audio Codec), with support for Dolby Atmos spatial audio on compatible equipment.

Key Details for 2026:
  • Audio Quality: "Max" setting provides up to 24-bit/192kHz HiRes FLAC.
  • Format Changes:Tidal has phased out MQA and
    Sony 360 Reality Audio
    , focusing entirely on open-source HiRes FLAC and
    Dolby Atmos
    for immersive sound.
  • Plan Structure: In 2026, the high-res "Max" quality is primarily under the HiFi Max/Plus tier
.


google blurb about how much video streaming services dynamically compress movies and shows (their video and their audio) :

Streaming services typically compress movies by 90% or more compared to raw studio masters, with 4K streams averaging 15–25 Mbps, significantly lower than the 100+ Mbps found on physical 4K UHD Blu-ray discs. They use AI-enhanced, scene-by-scene adaptive bitrate technology to compress complex action scenes less, and quiet scenes more, to maintain perceived quality while lowering costs.
Key Aspects of Streaming Compression

  • Bitrate Reductions: Recently, many services have cut total bitrates by 25–30% to improve profitability.
  • 4K Streaming Limits: While 4K Blu-ray can reach bitrates up to 128 Mbps, streaming services like Netflix, Disney+, and Amazon Prime generally cap 4K at 15–20 Mbps.
  • Compression Types:
    • Data Compression: Lossy algorithms (like HEVC or AV1) reduce file size by removing data imperceptible to the human eye, which can cause artifacts in dark scenes or fast-moving action.
    • Dynamic Range Compression (Audio): Many streaming services compress the audio range, bringing loud and quiet sounds closer together, which can reduce the cinematic impact compared to physical media.
  • Efficiency Gains:
    Netflix
    and others use AI to analyze "scene-by-scene" optimization, allowing them to lower bitrates without a significant decrease in perceived quality.
  • Exceptions: Sony's Bravia Core is a notable exception, offering higher bitrates up to 80 Mbps, which is much closer to physical media quality.
Data Usage (4K Streaming)
  • 4K Ultra HD: Consumes roughly 7–16 GB per hour.
  • 1080p (Full HD): Uses about 3–5 GB per hour.
  • 720p (HD): Uses 1.5–2 GB per hour.
While streaming quality is generally sufficient for most users, it remains inferior to physical media, which offers superior audio/video bitrates.

.
 
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More google results below the "====".

Notably, outside of these raw calculations - you also have to account for decompression speed, and steam downloads and decompresses/installs simultaneously.

From reports, when downloading games from steam, 2Gbit internet users may get 100 - 200 MB/s, and 1 Gbit internet users may get 90 - 110 MB/s

For example, Crimson Desert on steam

As of March 27, 2026,Crimson Desert on Steam requires approximately 123 GB to 150 GB of free space on an SSD for installation. While the download size is around 92 GB–120 GB, the game requires significant additional space for decompressing and updating, with user reports confirming the installed size is roughly 124 GB

.
Not counting decompression's impact and any gaps between installing updates, even if taking the full installed size as the figure :

It will take approximately 21 minutes and 10 seconds to download 124GB at a speed of 100MB/second
.
It will take approximately 10 minutes and 35 seconds to download 124GB at a speed of 200MB/second.

🤷‍♂️


===============================
  • Real-World Bottlenecks: While the internet plan is 2Gbps, Steam's servers and internet routing (CDN) often bottleneck speeds below the maximum, with 100-200 MB/s being very common, and 250 MB/s being the top-end.
  • Hardware Limitation: You must be downloading to a fast SSD (ideally NVMe). A traditional HDD or slower SATA SSD will not be able to write the data fast enough, causing the speed to drop significantly.
  • Download Region: Changing your Steam Download Region to a less congested city might increase speeds, but often the closest server is best.
  • Installation/Unpacking: Steam downloads and installs simultaneously, which means it may pause, creating a bottleneck that looks like slow download speeds, even if your connection is fast.

Fios Gigabit service typically yields real-world Steam download speeds
between 90 MB/s and 115 MB/s (megabytes per second) on a wired connection. While the service is advertised as 1 Gbps (1,000 megabits per second), Steam measures in MB/s, where (before network overhead), often resulting in 100+ MB/s peaks.

Real-World Performance Factors:
  • Average Speeds: Most users report stable downloads in the 90-110 MB/s range when using high-speed SSDs and ethernet cables.
  • Performance Inconsistencies: Some users experience fluctuations, with speeds occasionally dipping to 60-70 MB/s due to Steam server capacity or regional routing, rather than Fios throttling.
  • Hardware Bottlenecks: Older CPUs may struggle to decompress games faster than 100 MB/s, creating a bottleneck even if the internet speed is sufficient.
 
Also resolution seems to matter less for video in general, because of the natural blur/anti-aliasing you get from the way a camera lens works. Like don't get me wrong, I can see the difference between 1080 and 4k video... but it is surprisingly small and proper high bitrate 1080 looks quite good. For games, the difference is much more noticeable
game signal are historically been way less compressed (often not compressed or near lossless), 4k mean you need to compress the signal 4x time, with the algo you can be worse than 1080p, equal or better at certain different bitrate for different type of scene, could be different for the latest av1 but back in the days under 50mbits in blind test 4k over 1080p was quite useless and all usual streaming service were below that, people just never see 35mbits 1080p vs 35 mbits 4k to have any idea if it was worth it and 4k is way easier to market than higher bitrate.

Audience are getting quite sophisticated, review orientated, they got people excited for 1080p when there was not much content for it (game console and tv were mostly 720p/1080i for a long time), same for 4k for a long time, 8k could be hard to sales, diminishing return will be harsh and there so much they can do better with the resolution they have still, just having 1080p dcp movie theater quality (12bits-250/300 mbits) would be an improvement over 4k blurays.
 
I still think for most living room video content viewing scenarios where the viewing angle and perceived screen size is somewhat smaller, 4k is already typically at nearly double the PPD (or more) of desktop 4k PPD when viewed in a living room.

e.g. you might be seeing 60 PPD or so on a 4k at a desk vs 112 PPD or higher on a 4k in a living room setup. 8k on a desk filling the same central viewing angle might get 120 PPD - 144PPD, (less if using a large screen up close for a wall of desktop/app real-estate). So, imo, there is no way most consumers are going to buy into 8K - for TVs - at exorbitant prices when they can get an excellent flagship picture quality 4k screen for less, or a much larger version of 4k at that picture quality (which still might be less $ than a smaller 8k version), and which already would still getting over 100 PPD for most viewing layouts..


For living room viewing, 4k screens that most people have already are viewed perceptually at high PPD much like the PPD you'd get from a 8k when viewed at a pc ( e.g. 60 deg viewing angle) .. For example, a 65" 4k viewed at 8' away gets 111 PPD , and a 77" 4k viewed at 9' away gets 111 PPD, while any 4k screen of any size viewed in more PC-like viewing angles ~ 60 deg get around 64 PPD. - - so most people wouldn't notice it much for the money watching media, even if the 4k AI upscaling was incredibly good and comparable to 8k native. So there's not much to market for most "TV" viewers. 6k, 8k, etc screens are more valuable in PC monitors. Asus is making a 32" pro-art model , but the joke is that it's 8k for $8k USD.

. .

game signal are historically been way less compressed (often not compressed or near lossless), 4k mean you need to compress the signal 4x time, with the algo you can be worse than 1080p, equal or better at certain different bitrate for different type of scene, could be different for the latest av1 but back in the days under 50mbits in blind test 4k over 1080p was quite useless and all usual streaming service were below that, people just never see 35mbits 1080p vs 35 mbits 4k to have any idea if it was worth it and 4k is way easier to market than higher bitrate.

Audience are getting quite sophisticated, review orientated, they got people excited for 1080p when there was not much content for it (game console and tv were mostly 720p/1080i for a long time), same for 4k for a long time, 8k could be hard to sales, diminishing return will be harsh and there so much they can do better with the resolution they have still, just having 1080p dcp movie theater quality (12bits-250/300 mbits) would be an improvement over 4k blurays.


What you said about diminishing returns is huge when you factor in the cost of 8k tvs, which goes along with the info in my previous reply about the streaming bitrates being low and dynamic playing into what you just said somewhat. People are already seeing very low bitrate compared to uhd material and most don't seem to care.

  • Bitrate Reductions: Recently, many services have cut total bitrates by 25–30% to improve profitability.
  • 4K Streaming Limits: While 4K Blu-ray can reach bitrates up to 128 Mbps, streaming services like Netflix, Disney+, and Amazon Prime generally cap 4K at 15–20 Mbps.
  • Compression Types:
    • Data Compression: Lossy algorithms (like HEVC or AV1) reduce file size by removing data imperceptible to the human eye, which can cause artifacts in dark scenes or fast-moving action.
    • Dynamic Range Compression (Audio): Many streaming services compress the audio range, bringing loud and quiet sounds closer together, which can reduce the cinematic impact compared to physical media.
  • Efficiency Gains:
    Netflix and others use AI to analyze "scene-by-scene" optimization, allowing them to lower bitrates without a significant decrease in perceived quality.
  • Exceptions: Sony's Bravia Core is a notable exception, offering higher bitrates up to 80 Mbps, which is much closer to physical media quality.

searched some uhd/streaming viewership info :

Streaming services dominate home entertainment, with over 90% of U.S. households subscribing, while UHD Blu-ray users represent a small, specialized enthusiast niche.
While UHD disc sales are declining overall (down 9.3% in 2025), they have seen a recent, slight, renewed interest due to high-end home theater enthusiasts demanding superior picture and sound quality over compressed streaming.
Key Comparisons (2025-2026 Trends):
  • Market Share: Streaming holds >92% of all U.S. consumer spending on home entertainment.
  • Usage Gap: The number of viewers using physical media is significantly lower than streaming, with UHD discs serving a "niche audience".
  • Comeback Factors: Despite a downward trend, 4K Blu-ray sales grew by 12% in 2025 in the US, indicating a resilient, loyal, high-end consumer base.
  • Quality Difference: UHD discs provide a superior viewing experience with bitrates 4-5 times higher ( >100MB/s ) than 4k streaming ( ~ 15 MB/s to 25 MB/s), avoiding the compression artifacts and high audio compression of streaming services.
  • Convenience vs. Quality: Streaming is overwhelmingly preferred for its convenience, while collectors turn to UHD discs to ensure maximum quality and permanent ownership of content, bypassing the "streaming fatigue" of expiring licenses.
Market Context
  • Physical Media: While physical sales in the US fell 9.3% to $870M in 2025, boutique labels and collectors (collecting steelbooks, etc.) are keeping the 4K disc market active.
  • Streaming: Streaming subscriptions grew by nearly 20% in 2025.
Note: The actual number of individuals is hard to quantify precisely, but the market data shows that physical media is a niche segment, while streaming is the default, massive-reach medium for the vast majority of consumers.
 
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I was curious about the sony service mentioned in some of the google search results so I looked that up. Unfortunately, the highest quality "Pure Stream" (Edit: ) 80 Mbps sounds like it is only available on sony TVs, so is very proprietary to put it mildly.

Sony Pictures Core (formerly BRAVIA CORE) is a streaming service included for free with new Sony BRAVIA XR TV purchases, featuring 5–15 movie credits and 12–24 months of unlimited streaming, depending on the model. It is also available as a $6.99/month app on PS4/PS5 and Prime Video, with individual movies available to rent or buy.

Key Details on Cost and Content:
  • Included with TVs: Premium models (e.g., A95L, A90K) typically offer 10–15 credits (used to redeem new releases) and 24 months of access to a curated catalog.
  • Mid-Range/Standard: Models often come with 5 credits and 12 months of access.
  • Individual Costs: Outside of the promotion, users can rent (£3.49–£5.49) or purchase (£7.99–£13.99) films.
  • Value: Promotions are often valued at up to $500.
The service is notable for "Pure Stream" technology, which allows for high-bitrate streaming (up to 80 Mbps), providing near 4K Blu-ray quality, which requires an internet speed of at least 115 Mbps

. .

You can use Sony Pictures Core (formerly Bravia Core) on an LG OLED TV, but only if you use a connected PlayStation 4 or 5 console. The app is not available directly on the LG webOS app store and does not support the highest-quality "Pure Stream" feature on non-Sony devices.

. .

you cannot directly install or run the native Sony Pictures Core app on a Samsung TV. The service is proprietary, designed exclusively for Sony Bravia TVs, PlayStation 4/5 consoles, and select Sony Xperia smartphones. It is not available in the Samsung Tizen app store.
However, you have a few alternatives to access the content: - Note that the highest quality "Pure Stream" (80Mbps) feature is generally restricted to Sony Bravia TVs. -

  • Use a Game Console: You can access Sony Pictures Core by downloading the app on a PlayStation 4 or 5 connected to your Samsung TV.
  • Prime Video:According to
    Amazon
    as of December 2025, you can subscribe to and access the Sony Pictures Core channel via the Prime Video app on compatible devices, including some smart TVs.
  • Movies Anywhere
    :
    If you purchase movies, linking your Sony Pictures Core account to a service like Movies Anywhere may allow you to watch those specific movies on your Samsung TV via another app.
Note that the highest quality "Pure Stream" (80Mbps) feature is generally restricted to Sony Bravia TVs.
 
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I was curious about the sony service mentioned in some of the google search results so I looked that up. Unfortunately, the highest quality "Pure Stream" 80 Gbps sounds like it is only available on sony TVs, so is very proprietary to put it mildly.

Yes a few of those are the highest bitrate sources you can find for some titles (under 'Bravia Core') - Spider-Man: Far from Home was also released in IMAX format on Bravia Core too IIRC - it's 80Mbps though for Bravia Core (or Pure Stream) titles not Gbps (that would be insane)
 
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Yes a few of those are the highest bitrate sources you can find for some titles (under 'Bravia Core') - Spider-Man: Far from Home was also released in IMAX format on Bravia Core too IIRC - it's 80Mbps though for Bravia Core (or Pure Stream) titles not Gbps (that would be insane)
lol mistyped on the fly.. good catch. The quotes were in Mbps though.
 
The out of the box colour calibration is terrible (rtings). For the price they want you'd expect at a minimum good colour calibration. Only having 1 low latency port is also a bit of a miss as well. If they went on a deep discount sale I'd be tempted to replace my living room TV which doubles as a linux desktop HTPC screen.
 
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You can get the 65" from Waltz TV for only $2,500. Was thinking about it, but ultimately the complaints about slow pixel transitions deterred me.
 
You can get the 65" from Waltz TV for only $2,500. Was thinking about it, but ultimately the complaints about slow pixel transitions deterred me.
Had to go down to the G9 57" when my work laptop refused to do 8K@60hz even though it should theoretically been able to support it. Biggest problem is that the 8K TVs have undefeatable scaling, if not, you could have at least been able to send a 4K signal and use it as a normal 32" monitor.
 
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