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Will Star Citizen support ray tracing? The answer is an unsurprising “no.” Cloud Imperium developer Ben Parry suggests implementing the technology would be a “massive headache and time sink,” as it would break the game in its current form and call for substantial redesign of existing elements. Another problem is visual parity: the team wants the game to look similar even on different configurations, so they would have to develop alternatives to ray-tracing effects for those on lower-ended cards. Most backers agree the team should merely focus on completing the game.
Parry admitted that he’d love to use real-time ray tracing in order to enhance the game’s shadows. Parry also admitted that real-time ray tracing is currently – and for the foreseeable future – the only technique via which game developers can offer correct reflections in their games, however that’s also something that will need additional workload. “The “headache” part is writing all the management code that will be needed, eg. to calculate lighting/shadowing on objects that aren’t on screen.”
Parry admitted that he’d love to use real-time ray tracing in order to enhance the game’s shadows. Parry also admitted that real-time ray tracing is currently – and for the foreseeable future – the only technique via which game developers can offer correct reflections in their games, however that’s also something that will need additional workload. “The “headache” part is writing all the management code that will be needed, eg. to calculate lighting/shadowing on objects that aren’t on screen.”