Largest Battle Ever In EVE Online Happening

rgMekanic

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In a report from VR and Fun, today is the day for the largest battle in EVE Online. The battle is slated to start at 3PM EST with the former largest, and most organized coalition; The Imperium trying to destroy the remains of the Moneybadger Coalition in the next chapter of a feud that has been going since 2014. The battle will reportedly have 500 Titans with an estimated 1,000 support capitals, with an estimated worth of $1,000,000!

I see EVE hasn't changed much since I played it 5 years ago. EVE is an incredible game, and I'm quite looking forward to seeing this battle. I've been out of the loop so long I had to look up what a Titan was, but the fact people are throwing $1 million worth of ships into a fight is absolutely amazing.

Tomorrow will be the first decisive battle between the two large forces and it will be taking place at 20:00 UTC (12PM PST | 3PM EST). But don’t get your hopes up too much as many community members believe that both sides will be playing it safe rather than throwing their fleets out into the middle of the battlefield. After all, there is an estimated $1,000,000 worth of ships online. But we’ll be keeping an eye out in this massive battle.
 
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I tried for some many years since 2003 to get into EVE. Once I got a character to the point where it took an entire year of real life to get your next skill up, I totally bailed.
 
I tried for some many years since 2003 to get into EVE. Once I got a character to the point where it took an entire year of real life to get your next skill up, I totally bailed.
Jesus and I thought some of the poop socking in EverQuest was ridiculous.

A year?
 
I tried for some many years since 2003 to get into EVE. Once I got a character to the point where it took an entire year of real life to get your next skill up, I totally bailed.
If your not being hyperbolic, training time are nowhere near that long anymore. Titan 5, the longest train i know, is like 145 days, and that is a huge outlier.
 
Jesus and I thought some of the poop socking in EverQuest was ridiculous.

A year?

Skills train in real time weather you're online or not, some of the really exotic end game stuff can take well over a year, since you have to train not only the skills for the ships themselves, but the weapons, the ammo types, the attachments/upgrades etc.etc.etc.
 
If your not being hyperbolic, training time are nowhere near that long anymore. Titan 5, the longest train i know, is like 145 days, and that is a huge outlier.

Must have shortened it a lot, I was training Caldari BS V to start working toward a Dread when I quit (right after dreads came out) and it was 6 months with augments.
 
I feel bad for the players and those on staff in their data centers. Hopefully for all involved the whole Specter / Meltdown fiasco doesn't cause the servers to tank from I/O latency.

Or maybe I have it all wrong?
 
Coalition policy strictness> I don't care if your infant daughter just got bit by a black widow, you will fight with us or you will be kicked from the coalition and we will blackball you.
 
Fun fact - the 'Battle of Asakai' in 2013 had 3k folk on one instance and nearly cost $25k of actual money.

In the Battle of Asakai, 717,033,768,274 ISK worth of ships were destroyed -- or $24,921.30, converted to US currency. Let that figure sink in for a second. This killboard shows every ship that players lost. A total of 3,161 players from 262 alliances consisting of 715 corporations were involved in the battle. The most amazing part is that no one planned on this happening; people started calling in their friends and allies to help them out, and it just kept escalating.
https://www.destructoid.com/one-pilot-s-mistake-leads-to-massive-battle-in-eve-o nline-243509.phtml
 
I find it amusing that they scheduled a time for the battle.

Isn't this stuff supposed to happen organically? How about surprise attacks?

I ever never played EVE, and that is by design.

Judging by how much I loved Wing Commander Privateer in ~1994, a MMORPG version of this concept would absolutely ruin my life.

I have a job and responsibilities. I can't afford to become a professional space pilot.
 
I find it amusing that they scheduled a time for the battle.

Isn't this stuff supposed to happen organically? How about surprise attacks?

I ever never played EVE, and that is by design.

Judging by how much I loved Wing Commander Privateer in ~1994, a MMORPG version of this concept would absolutely ruin my life.

I have a job and responsibilities. I can't afford to become a professional space pilot.

There are factors in the game that affect control based on time periods. Battles usually happen when those periods enter a flux state. Also you may have battles start at a certain time because that is when you can get most of your alliance online. When you are talking about battles involved thousands of people, it is going to be a bit hard to disguise the time.
 
you realize we basically only beat the brits by engaging in asymmetrical warfare

You mean guerilla warfare? While it was certainly effective, it was not actually one of the main factors that won the war. Most of the war was fought be conventional means. The guerrilla warfare only helped to even the sides, which were very heavily in favor of the British. What won the war was the logistics and expense it cost Britain to keep up a war over the Atlantic Ocean.
 
You mean guerilla warfare? While it was certainly effective, it was not actually one of the main factors that won the war. Most of the war was fought be conventional means. The guerrilla warfare only helped to even the sides, which were very heavily in favor of the British. What won the war was the logistics and expense it cost Britain to keep up a war over the Atlantic Ocean.

The "Continentals" also had massive financial, logistical, and military support from the French; the costs of which were a major factor post-American Revolution, in stirring up local dissent against the Ancien Regime and precipitating the French Revolution.

Without the French support, the American Revolution would probably have died a slow, painful death, as the economic costs were hurting the "Continentals" a lot more than the British Empire (even though the British Empire still had the Seven Years' War/French and Indian War on their books).

Traditionally, without significant outside support, most guerrilla wars/revolutions have a tendency to collapse, mostly due to finances.

https://allthingsliberty.com/2015/02/how-was-the-revolutionary-war-paid-for/
 
Some explanation if you are not familiar with the game....


The 9-4RP2 Battle stream basic explanations


“WTF is happening?!”


This is the largest single battle so far in the history of the game. It’s a battle over a Keepstar (the largest Citadel structure currently in the game which is basically a giant space station) between the two largest coallitions in Eve: The Imperium (the blue brackets on stream) and Panfam (the red brackets). The Imperium are the aggressors in this engagement, trying to destroy the Keepstar, and Panfam are defending the structure.


Why is the FPS so bad?


The server node currently hosting the fight has gone into what is called “time dilation”, or Tidi for short. Eve online doesn’t have instances like some other MMOs do. Every single person in the game plays on the same server. This is usually never a problem as CCP Games has the server hardware to handle the numbers of players as long as they are fairly spread across the whole star cluster, but once in a while, huge numbers of players all congregate in a single system for a fight. When this happens, the server running the node simply cannot keep up with all the calculations needed to process everyone’s commands. In the past, this lead to server crashes and mass disconnects. To solve this problem (as best as can be done) CCP implemented time dilation (Tidi). This slows the in game time down which gives the server more time to process the same number of requests. The percent of tidi is how slow of a speed the game has been brought down to, so 50% tidi would mean 1 second of game time would equal 2 seconds of real world time. This essentially causes players to play the game in slow motion. Annoying, somewhat, but vastly better than the whole game crashing or you getting disconnected only to log in and find you’ve been blown up. In rare cases though, even tidi isn’t enough to keep up with the mass amount of players in a single system such as this fight. So the tidi ends up running down to areas like 0.1% and still having some server lag on top of that. Welcome to Eve mega battles.


Some simple keywords you might not know if you haven’t played Eve


  • Tidi - Time Dilation, explained in the previous paragraph

  • FC - Fleet Commander, the leader of a particular fleet

  • Super - A super capital class ship (super carriers and titans). Usually this means just super carriers as titans are generally just called titans

  • Bubble - A warp interdiction bubble. These are the transparent bubbles you see in space which prevent warping or jumping out of them.

  • Goons - Goonswarm Federation members (the largest alliance in The Imperium coalition), although this term is commonly used as a blanket term to mean all Imperium members
 
Looks pretty boring.

indeed... it probably is more interesting if you play... but these games are not a great choice for adults with jobs / stuff to do.. I can't imagine giving the time it would take to get into this game..

my gaming is pretty much down to 1/2hr or so of CS:GO a few nights a week to relax or whatever.

but as a non player of EVE this is super super not that exciting to watch...
 
EVE: for those who hate their job, and want to pay others to hold a second job as a corporate zombie that occasionally gets to blow up spaceships.

Or don't have a job at all, and want to feel important.
 
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OK, this is way too slow. Hopefully they'll have a readers digest version after it's over.
 
So hmmm, have they applied the specter and meltdown patches to their server? ;)
 
I find it amusing that they scheduled a time for the battle.

Isn't this stuff supposed to happen organically? How about surprise attacks?

I ever never played EVE, and that is by design.

Judging by how much I loved Wing Commander Privateer in ~1994, a MMORPG version of this concept would absolutely ruin my life.

I have a job and responsibilities. I can't afford to become a professional space pilot.
Aside from the need to coordinate reinforcement timers and such for the battle, you can file a request with CCP to 'reinforce' a node. As the aggressor, you obviously know when you intend to strike, so you can request the CCP have the target system on one of their higher end compute nodes to somewhat mitigate the impact of thousands of pilots hitting it at once.

https://community.eveonline.com/new...anges-to-the-fleet-fight-notification-system/
 
I find it amusing that they scheduled a time for the battle.

Isn't this stuff supposed to happen organically? How about surprise attacks?

I ever never played EVE, and that is by design.

Judging by how much I loved Wing Commander Privateer in ~1994, a MMORPG version of this concept would absolutely ruin my life.

I have a job and responsibilities. I can't afford to become a professional space pilot.

structures have vulnerability timers so that the owning force can try to defend it during their prime time.. citadel's have a vulnerability timer + armor timer + structure timer which are very specific times thus why the time for this attack was already known.

they use to not have vulnerability timers in the game but it was complete cancer between EU/RU/NA.. since NA based alliances would RF EU/RU shit during NA prime time and vice versa so you'd have to alarm clock for defenses. this system works insanely better.

Looks pretty boring.

for these big fights it's insanely boring but there isn't a server in the world that could handle this games ancient game coding to make it perform any better... they've made some good improvements though so far.. before jumping more than 500 people into a single system simotaniously use to crash a node, then that was fixed.. eventually another exploit was found by launching 1000 drones so that if the attacking/defending force jumped into system it would basically lock everyone into an infinite jump tunnel and time their connection out.. once that was eventually fixed the number was increased to about 2500 people in a system and now they're up to around 6k people in a re-enforced system before they're forced to lock it and not allow anyone else in.
 
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No wonder your always posting Anti-Star Citizen articles, your a addict to the lag fest known as Eve.
 
I tried for some many years since 2003 to get into EVE. Once I got a character to the point where it took an entire year of real life to get your next skill up, I totally bailed.

That is why I focus on completely maxed out complex frigs. Doesn't take long to max out, isn't devastating if you get popped and frankly if you are fully maxed out in a really high end frig..you are frankly damn near untouchable by 80% of the players out there.

No wonder your always posting Anti-Star Citizen articles, your a addict to the lag fest known as Eve.

This implies those who play Eve aren't interested in what SC could potentially offer, which is frankly ridiculous on its face. Quite a large percentage of Eve players i've met would be super stoked if SC had ever been able to realize half of what it promised to be. Unfortunately most of us are long jaded types who are way beyond getting tricked by smoke and mirrors and quickly saw SC for the obvious scam it was. We aren't "Anti SC", we are Anti bullshit and frankly at this point CR has proven beyond reason to be a master of bullshittery.
 
That is why I focus on completely maxed out complex frigs. Doesn't take long to max out, isn't devastating if you get popped and frankly if you are fully maxed out in a really high end frig..you are frankly damn near untouchable by 80% of the players out there.



This implies those who play Eve aren't interested in what SC could potentially offer, which is frankly ridiculous on its face. Quite a large percentage of Eve players i've met would be super stoked if SC had ever been able to realize half of what it promised to be. Unfortunately most of us are long jaded types who are way beyond getting tricked by smoke and mirrors and quickly saw SC for the obvious scam it was. We aren't "Anti SC", we are Anti bullshit and frankly at this point CR has proven beyond reason to be a master of bullshittery.


If the constant selling of ships wasn't a red flag of spending that's out of control, then I don't know what is.
 
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