RanceJustice
Supreme [H]ardness
- Joined
- Jun 9, 2003
- Messages
- 6,630
Wow, you managed to use every excuse and then some...
You don't build a house, or mansion in this case, by putting up the walls, installing Windows, and doing the landscaping... All while a foundation and utilities haven't been put in. That is exactly what CR is doing, making mockups and selling visuals while the actual important parts haven't been built.
How do you figure they aren't doing so? Half the criticism I hear is that they're taking too much time laying the foundation and why doesn't it look like a building yet and why are making it earthquake and flood resistant when that isn't necessary etc...
They seem to be building the game - there's a clear path of iterations made available to all backers that has taken them from a stubby little hangar module to a proof-of-concept where not only do multi-user ships fly, there's a rudimentary game loop with missions in an open area etrc. So you object to them offering things for sale during this crowdfunding/pre launch period? That's just how crowdfunding of games seems to have evolved. It bolsters the working income and generally gives players the opportunity to get certain content at savings (ie There is the plan for the baseline account to be $50-60 at proper launch instead of $45 etc. During the early days and special events you could pick up a basic game package for $25-35 and it would come with both SQ42 + SC! ). Every ship sale has a big bloody disclaimer that its paraphrased as "You do not need to buy this, all you need is a Game Package w/ keys for Star Citizen and/or Squadron 42. If you want to do so to contribute to the project, then that's cool, but you'll get all this stuff in game. Buying it now helps us and as such,w e'll give you some neat stuff at a discount and bonuses" . It isn't like they are spending extra time away from development to push this - these ships are being entered onto the pipeline and are necessary; many are even flyable immediately though of course concept sales state directly "This will take longer to be flyable since there are other things in the pipeline all ready".
If you look at any crowdfunded MMO, they typically sell in-game content in advance in some way - and some of them have exclusives which is something that I generally disagree with. Even non-MMO crowdfunded games offer the option to buy the game after the initial crowdfunding period - they call them "slacker backer" prices which still are lower than retail/launch, but maybe not with as much extra stuff or as cheap as the Kickstarter or first wave backers etc. Those who find out about the game's campaign later can still contribute and get in on the savings. They also tend to sell swag or allow higher level pledges that sometimes offer extra content (sound track, art book, or in game stuff like a special outfit etc) so it isn't just purely a pre-order etc. Even more importantly, many titles MMO and otherwise offer Stretch Goals that these purchases go towards unlocking, alllowing them to expand the game features as it becomes affordable - Star Citizen did this themselves earlier in development.
The entire crowdfunding system, usually while paired with open development and because of a long lead time between first wave confirmation funding and the finished title, typically offers something for sale. The vast majority of the time it isn't going to affect the development of the title. To use the analogy again, allowing homeowners to select which appliances or wallpaper they wish at a discount isn't going to stop the builders, electricians, and plumbers from building the house. All of those ships are going to be built anyway and the modelers, animators etc... are working on them no matter what. They already retain a pretty comprehensive staff of web developers and artists, so putting together a Ship Sale post is no much different than any of their other lore posts. Lastly, the store they already need to have sorted out and continues to exist, and even when the ships themselves are flight ready its easy to implement them on accounts thanks to a well honed Account Hangar system (which has changed a little since the early days, much like Spectrum). I can't see how the presence of them allowing some content for sale in this way is taking up resources that could realistically be used elsewhere.
Last edited: