Convince me not to SLi 1080 Ti

Should I SLi 1080 Ti

  • Yes, FOR SCIENCE!

    Votes: 16 20.5%
  • Yes, BECAUSE YOU CAN!

    Votes: 27 34.6%
  • No, SLi SUCKS!

    Votes: 9 11.5%
  • No, SLi IS NOT SUPPORTED AND DYING!

    Votes: 26 33.3%

  • Total voters
    78
Fuck SLI, use the 2nd card as a dedicated PhysX card :ROFLMAO:

On a more serious note, I highly doubt SLI will be popular again, not until AMD has a fighting chance in the GPU market.
 
When you get into high numbers even a 30% increase in frame rate (and hz using variable hz) can make a huge difference if you are going from 70fps-hz to 100fps-hz for example. At 70 you are getting no appreciable increase out of a high hz monitor. It will make a bigger difference at 4k and on the most demanding game settings at 1440p - any games or settings that drop below that floor of 100fps-hz average (band of frame rates) on a high hz monitor.

ALY9lQS.png


I found this interesting by the way...

Most Played Games 2016 (general)
-----------------------------------------------------

CS:GO
World of Warcraft ....SLI
Dota 2
Overwatch .... SLI
Hearthstone
League of Legends
Far Cry Primal ... SLI
Euro Truck Simulator ......
Tom Clancy's The Division ... SLI

Steam's Most Played 2016
---------------------------------
Dota 2........
CS:GO.......
Team Fortress 2 .............
Grand Theft Auto V ......... 2560 x1440 ~ 65% increase, 4k 53% increase
Civilization V SLI ... ......... 2560 x1600 .. 70 to almost 100% scaling
No Man's Sky ................ console port w/ poor optimization in general, patches, issues
........................................reddit user 'how to' sli after nvidia driver release support .. planned fixes by developer stated Dec 2016
XCOM 2 .......................... SLI here originally manually and later officially in patch nov 2016
Dark Souls III .................. SLI profile day 1. dsogaming post patch "SLI scaling was amazing and we did not notice any stutters while gaming" . "fps to be essential in such a game. Therefore, those interested in such high resolutions will need to invest in a high end sli system"
Paladins.......

Peak Player Count Steam
------------------------------
Dota 2
CS:Go
No Man's Sky
XCOM 2
Dark Souls III
Paladins (overwatch-like free to play)

Selection of games from Metacritic Top PC games 2016
----------------------------------------------------------------------------------

Witcher 3: Blood and Wine SLI 64%+ scaling (hairworks disabled)
Overwatch SLI
Dark Souls III SLI
XCOM 2 SLI
Civilization VI SLI, CPU bottleneck .. e.g. here.. 780ti 54fps.. 780ti sli 92fps .. gtx 1080 single, 980 sli, 1080sli all 92fps.
Battlefield 1 SLI , scaling varies from patch to patch
World of Warcraft Legion SLI
Forza Horizon 3 - nope
Rise of the Tomb Raider SLI - great scaling
Total War: Warhammer SLI , small scaling .. examples
Dishonored 2 general performance issues being patched out.. SLI working official patch
F1 2016 ... general bugs in game. crossfire officially, no sli officially
Titanfall 2 ... originally - Titanfall 1profile works... some flicker staring at sun, text flicker in menus (probably overlay issue)
...................new - Feb 2017 patch
...................Improved SLI/Crossfire compatibility. Players are recommended to not use TSAA when running in multi-GPU mode because TSAA can negatively affect performance scaling.
..................Fixed various UI scaling issues when running in Eyefinity/Surround ultrawide resolution.
DOOM SLI , initially very poor scaling ~ 23%. Patched Nov 2016 near 100% scaling
Final Fantasy IX
Grim Dawn .. sli manual fix, near 100% scaling
Final Fantasy X/X-2 HD remaster ??
Deus Ex: Mankind Divided .. SLI patched nov 2016 .. scaling ??, (crossfire scales 100%)
Hitman ??
Fallout 4 : Far Harbor SLI scaling ~ 70%
Tom Clancy's The Division SLI patched.. dex 2016 e.g. gtx 1070 max detail AF 1440p= 59fps , gtx 1070 sli = 90 fps
Pillars of Eternity :The white march part 2 ... manual sli implementation, CPU bound game
Hitman: Episode 3
Shadow Warrior 2 SLI, great scaling



Selection of games from Metacritic Top PC games 2015*
----------------------------------------------------------------------------------

*(SLI supported/not supported is not labeled in this list)

GTA V
The Witcher 3
Undertale
Metal Gear Solid V
Pillars of Eternity
Starcraft II
Ori and the Blind Forest
Tales from Borderlands
Final Fantasy VIV
Homeworld Remastered
Heroes of the storm
Dirt Rally
Fallout 4
Project Cars
Guild Wars 2 : Hearth of Thorns
FIFA 16
Warhammer End Time Vermintide
Dark Souls II: Scholar of the First Sin
Evolve

Top Grossing Steam Games 2016
----------------------------------

(Platinum sales numbers)
Dota 2
The Division
The Witcher 3
GTA V
Civilization VI
Fallout 4
No Man's Sky
Rocket League
Dark Souls III
CS:GO
XCOM2
Total War Warhammer

(Gold sales numbers)
Dead by Daylight
Stardew Valley
Rise of the Tomb Raider
Warframe
Call of Duty: Black Ops
Stellaris
Team Fortress 2
Arma III
Ark: Survival Evolved
H1Z1: King of the Kill
Tom Clancy's Rainbow Six Siege
Doom

(Silver Sales)
Watch Dogs 2
Hearts of Iron IV
Cities Skylines
Europa Universalis IV
War and Thunder
Dying Light: The following enhanced ed
Subnautica
Smite
Deus Ex: Mankind Divided
Civilization V
Far Cry Primal
Payday 2
Rust
The Elder Scrolls Online: Tamriel Unlimited
Planet Coaster
Skyrim
 
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4k60 needs more than one card its as simple as that for me

For me "real" scaling was 30-40% for the same smoothness

I will never NOT run SLI

I used to belive those assumptions were correct, but the [H]ard numbers are telling another history.

I know developers are getting worse about properly supporting SLI but it should still help in a lot of cases.

GOW 4 has zero multi gpu support

titanfall 2 as wel

cod no sli either

forza 3 nope

and RE7 none

It's really fucking stupid when SLI isn't supported

Stupid, but more and more common.

As it is, the second card's usefulness is in serious question going forward.

I am sad to [H]ear that.

Just order 1 and try it out, if it does not perform as you would like order another.

Or wait for Vega in Q2/2017 or next Titan Q4/2017-Q1/2018.

SLI used to be a no brainer for 120Hz displays, but it is not such a big deal for 4k gaming as it stands. I was not aware that SLI support was decreasing and that SLI scaling was getting worse in the fewer titles that still support it. Get a watercooled 1080Ti and save your money for an Optane drive or the next video card upgrade.
 
3440 x 1440 and 4k displays on dp 1.4 at 144hz are coming out by year end.
(You could perhaps scale 1440p on a 4k 144hz display to get higher frame rates on specific games on upcoming monitors though).

Some of the most demanding games, or some with over the top settings enabled are still below 100fps-hz average on even a single 1080ti at 2560 x 1440. Some of us refuse to drop back below 100fps 100hz and don't consider anything at 60fps-hz and those lacking g-sync/variable hz modern high end gaming monitors. Going forward FALD and HDR will be a whole other tier too.

-------------------------------------------
Titanfall 2 has sli patched in from devs and has a manual sli profile which worked well before that, if you read my sli posts.

Titanfall 2 ... originally - Titanfall 1profile works... some flicker staring at sun, text flicker in menus (probably overlay issue)
...................new - Feb 2017 patch
...................Improved SLI/Crossfire compatibility. Players are recommended to not use TSAA when running in multi-GPU mode because TSAA can negatively affect performance scaling.
..................Fixed various UI scaling issues when running in Eyefinity/Surround ultrawide resolution.


Resident evil 7 has sli if you enable it manually too. The last several res evils going back also worked with sli.

Resident Evil 7 HOW TO ENABLE SLI | GAMEPLAY BENCHMARK | 1080p | 1440p | 980ti SLI

If you can't do simple fixes like these you aren't much of a hardforum computer tinker-tech.
If you go back to my previous posts you'll see most popular demanding games support sli , some require some wait. Some bad general gameplay bugs require patches too though, eh?

GoW 4 and Forza don't have sli. winblows store console ports. GoW had promised sli support initially.. GoW 4 is the first game on the unreal engine. The unreal engine version 4.15 just announced nvidia sli support recently so perhaps it could happen eventually.

Pretty much every GoTY going back several years supports SLI, and many other popular games. Early bird may get the worm but the second mouse gets the cheese as far as drivers and patches go.


skyrim SLI


far cry SLI

far cry 2 SLI

far cry 4 SLI DX 11, TXAA, HBAO+, Gamestream, 4k


fallout 3 SLI

fallout 4 SLI, DX11, PhysX, HBAO+, Gamestream, 4k



bioshock SLI

bioshock infinite SLI (great scaling)


dragon age: inquisition (some flickering reports, forum cfg fixes)


witcher 3 SLI, DX11, PhysX, HBAO+, 4k, Hairworks

witcher2 SLI


overwatch 4k, DSR, SLI

http://www.techspot.com/articles-info/1195/bench/Overwatch_01.png

http://www.techspot.com/articles-info/1195/bench/Overwatch_02.png


dark souls


dark souls 2 SLI

dark souls 3 SLI


S.T.A.L.K.E.R.: Shadow of Chernobyl SLI


Metro: Last Light SLI, DX11, Physx


Thief: Deadly Shadows: SLI


Shadow Warrior 2: SLI, Gamestream, 4k, Surround, DSR


GTA:San Andreas SLI

gta IV SLI

gta V SLI DX11, TXAA, Gamestream, 4k


middle earth shadow of mordor: SLI since official patch Nov 2014, forced profile prior



titanfall 2 Use TF1 SLI profile + forum config fix. some flickering looking at sun in multiplayer

https://forums.geforce.com/default/topic/973578/sli/titanfall-2-sli-profile/3/



Borderlands 2 SLI, 3D surround, PhysX

Borderlands 2: the Pre-sequel SLI, PhysX, DSR


battlefield 2142: SLI

battlefield Vietnam: SLI

battlefield 2: SLI

battlefield 3: SLI,DX 11, MFAA

battlefield hardline: SLI, 4k

Battlefield 1: SLI fixes and general gameplay fixes from DICE and drivers Dec 6, 2016

Some reports of occasional flickering remain in forums for some people

"at the start of round for 2 - 3 seconds, occasionally in chat menu in round, slight flickering of numbers and words at end of round screens.Situation is much better than before the December patch.." - suspect overlays - some recommend using dx11 rather than dx 12

-many others report no sli problems after patch and driver updates


call of duty: black ops III: SLI, DX11. 4k, DSR


assassin's creed syndicate: SLI, DX11, TXAA, HBAO+, gamestream, 4k

assassin's creed unity: SLI, DX11, TXAA, HBAO+, Gamestream, 4k


batman: arkham origins: SLI, DX11, Physx, TXAA


Starcraft II: Heart of the swarm SLI


xcom: enemy unknown SLI


dead space SLI

dead space 2 ????

dead space 3: SLI



star wars battlefront: SLI, DX11, 4k, DSR


Tom Clancy's the Division: SLI, DX11, HBAO+, Gamestream, 4k


the walking dead SLI via forced profile edit


project cars: SLI, DX11, 4k, Surround, DSR


The crew: SLI, DX11, TXAA, HBAO+, Gamestream , 4k


Elite Dangerous: SLI, DX11, Gamestream, 4k, DSR, VR


Evolve: SLI, DX11, 4k, DSR


Metal Gear Solid V: Ground Zeroes: SLI, 4k, DSR


portal 2 SLI


World of Warcraft: SLI, HBAO+, 4k, Surround, MFAA, DSR


The Elder Scrolls Online: SLI


Guild Wars 2: SLI


Path of Exile: SLI


Diablo III: SLI


The Secret World: SLI, DX11, PhysX, TXAA, MFAA,


Torchlight2 SLI


AION SLI


Tomb Raider: Angel of Darkness SLI

Tomb Raider: Legend SLI

Tomb Raider: Anniversary SLI

Rise of the Tomb Raider: SLI . DX11 HBAO+, Gamestream, 4k , surround


Resident Evil 5 : SLI

Resident Evil 6: SLI

Resident Evil 7: Forced profile, hopefully sli patched in officially later




Dishonored: SLI

Dishonored 2: SLI patched in, jerky mouse fixed in patch



Dishonored 2, gtx 980 SLI USER:

Using defaults! This thread inspired me to run one more of those "benchmarks", with the latest betapatch of the game and the 375.95 driver. It looks like the SLI support is much improved since the first measurement, and it's using my GPUs much better: usage graphs


On release: 2016-11-11 22:31:40 - Dishonored2 Frames: 748 - Time: 41297ms - Avg: 18.113 - Min: 12 - Max: 31

375.86 driver from NVIDIA (introduced SLI for DH2): 2016-11-15 12:03:57 - Dishonored2 Frames: 1219 - Time: 44594ms - Avg: 27.336 - Min: 16 - Max: 39

v1.1 patch: 2016-11-16 01:16:45 - Dishonored2 Frames: 1588 - Time: 50032ms - Avg: 31.740 - Min: 16 - Max: 45

375.95 driver from NVIDIA: 2016-11-18 00:25:44 - Dishonored2 Frames: 1542 - Time: 47187ms - Avg: 32.678 - Min: 19 - Max: 46

v1.2 patch: 2016-11-22 00:33:09 - Dishonored2 Frames: 2233 - Time: 45422ms - Avg: 49.161 - Min: 25 - Max: 60

GameUpdate 1 Beta: 2016-12-20 20:36:24 - Dishonored2 Frames: 2361 - Time: 43187ms - Avg: 54.669 - Min: 28 - Max: 61


Beyond game optimizations, Nvidia's newest drivers add support for the notebook versions of the GeForce GTX 1050 and 1050 Ti. There's also a bunch of new SLI profiles. They include:


Battlefield 1
Deus Ex: Breach Standalone - added DirectX 11 profile
Diablo III - added DirectX 11 profile
Dreadnought (2016) - added DirectX 11 profile
Lego: Minifigures Online: added SLI-single profile
Sid Meier's Civilization VI
Shooter Game (HDR) - added DirectX 11 profile
Sniper Elite 4 - added DirectX 11 profile
Space Hulk DeathWing - added SLI-single profile
Tom Clancy's Ghost Recon: Wildlands
Watch Dogs 2

Nvidia crammed nearly a dozen bug fixes specific to Windows 10 in the 378.49 driver release as well. Here they are:


[GeForce TITAN X][Just Cause 3] Random flashes occur in the game.
[GeForce GTX 1080][Wargames: Red Dragon]: The system reboots after switching to full-screen mode while playing the game.
[GeForce GTX1080]: Random TDR/black screens occur when running GPU-intensive Direct X applications after updating to Windows 10 Anniversary Update.
[GeForce GTX 1070][Alienware Graphics Amplifier] The graphics card is not detected upon installing the driver.
[GeForce GTX 1070][Battlefield 1] Rain puddles appear dark.
[GeForce GTX 1060] A superfluous audio end point entry appears in the Windows Sound Devices panel after resuming from hibernate mode.
Assassins Creed - Syndicate shows intermittent flickering black or white patches on game character faces.
[SLI][Battlefield 1]: Texture flickering occurs in the game with SLI enabled.
[Hitman pro][DirectX 12] Flickering corruption appears in the game if the multi-GPU option is enabled from the in-game settings.
[Folding @ Home] Work unit errors occur.
[Diablo 3 DirectX 11] SLI profile needed.


edit:

Unreal Engine 4.15 supports Nintendo Switch, HDR, and AFR for Nvidia SLI
https://www.unrealengine.com/blog/unreal-engine-4-15-released

https://arstechnica.com/gaming/2017/02/unreal-engine-4-15-switch-hdr-sli-details/

Final Fantasy XV pc development showcased on gtx 1080 sli
 
Last edited:
I'm still undecided re the SLI debate and I'm also tempted to go FE rather than wait for AIBs...ready to spend the money just not sure which way I want to go.
 
I'm also tempted to go FE

Please do not hurt yourself like this. Titan X pascal is infamous for thermal throttling with it's stock cooler. be ready to water cool it on the first day( Titan X block works ), or wait for Hybrid SKUs.
 
I assume you mean it will drop below it's boost clock (but still maintain its base clock)???

This is being debated elsewhere on [H] already.
 
My FE never drops below 1700 boost with default fan.

In SLI they'll most likely drop to 1580.
 
Paired runs hotter and will likely throttle. That's why with sli I do AiO water cooler brackets for the sc boost clocks even if I'm not overclocking manually.
 
My experience with FE cards and SLI cards is that people who don't own them seem to (think they) know a lot more about them than the people that do.
 
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FE cards are reference cards with a bit better construction than typical reference cards like back plates.


FE is is just the new phrase for reference, construction is the same as the old references. Pretty much its the card that nV designed and all other manufactures use it as a guide to go from.

There is no difference between construction. Yeah the gtx 1080 FE had an aluminum shroud, but that was the only card I know of that had that, all other FE's were just the new reference design.
 
I have used SLI or Crossfire for pretty much all of my systems. I have found SLI to be, in most cases, worth the extra cost. That said, it also depends on what you are doing. If you're doing 1080p, SLI is dumb. Just get the card you need and be done with it. If you're at 2K especially with a gsync display or something with high refresh rates, or if you are gaming at 4k then I see nothing wrong with SLI. That said, it might be better to do as some have suggested and either do dual 1080s or get one 1080 ti and wait for prices to drop in a few months and pick up a second.
 
I ran SLi (& triple SLi) for several years until Maxwell Titan X came out.

One thing that I will say that I don't miss is that micro-stuttering. If you're pushing the highest graphics setting on a 120Hz+ monitor above 1440p and want those high frames with all the bells and whistles, then maybe go with SLi. I hear the new bandwidth has helped with the stuttering, but I've yet to experience it myself.
 
Crossfire and SLI are pretty dead anymore. Fewer and fewer games are supporting it, perhaps if Vulkan takes off it might resurrect it, but it seems Nvidia and AMD are putting far less effort into it anymore. You also get all kinds of fun glitches that take time to fix or patch as well and the occasional micro stutter. Fastest single card is the best choice anymore.
 
Please do not hurt yourself like this. Titan X pascal is infamous for thermal throttling with it's stock cooler. be ready to water cool it on the first day( Titan X block works ), or wait for Hybrid SKUs.
The TitanX works great once you set a custom fan profile. The default one throttles like hell and I'm not sure why they set it like that. I guess it makes for a quieter computer, but I doubt people spend $1200 for quietness.
 
This is currently the only SLI review I could find on 1080ti:

https://us.hardware.info/reviews/72...or-the-same-price-gtx-1080-ti-slinperformance
https://us.hardware.info/reviews/72...me-price-gtx-1080-ti-slinperformance-per-game

That review is not exhaustive by any means, but my runaway conclusion is:

Out of all resolutions they tested, the only setup that showed gains above 20% on average was 4k Ultra, ironically, given that a lot of people here (including me) thought SLI setups are more useful for high refreshes, but current high refresh monitors are anything but 4k, which has shoddy scaling.

So let us assume that we are talking about 4k@60hz.

In the 11 games Hardware tested, only 6 showed actual gains (rest were negatives), of the 6 they tested, 4 were already above or near 60fps with one card only, leaving only 2 with actual room for SLI benefit: Watch Dogs 2 and GTA V.

The only oddity with their reviews method is that for BF1, they specifically picked DX12, which doesn't support SLI under that mode (only in DX11), but the point is relatively moot when we consider that BF1 is already at 60fps on a single 1080ti at 4k ultra, and probably won't take much dialing down to get locked 60fps.

Essentially, until 4k/144hz monitors are out, SLI is almost as good as dead, at least according to that review. I am still waiting on TPUs and [H]'s SLI review (should either of them been doing one) to make a concrete conclusion.

But one thing is for sure: lower resolution = worse scaling has also been happening in 1080 as well, and given 1080ti is out, 1080 SLI is only worth it if you are playing on 4k, anything lower you are better off with a 1080ti, I expect no different from 1080ti itself.
 
When you get into high numbers even a 30% increase in frame rate (and hz using variable hz) can make a huge difference if you are going from 70fps-hz to 100fps-hz for example. At 70 you are getting no appreciable increase out of a high hz monitor. It will make a bigger difference at 4k and on the most demanding game settings at 1440p - any games or settings that drop below that floor of 100fps-hz average (band of frame rates) on a high hz monitor.

ALY9lQS.png


I found this interesting by the way...

Most Played Games 2016 (general)
-----------------------------------------------------

CS:GO
World of Warcraft ....SLI
Dota 2
Overwatch .... SLI
Hearthstone
League of Legends
Far Cry Primal ... SLI
Euro Truck Simulator ......
Tom Clancy's The Division ... SLI

Steam's Most Played 2016
---------------------------------
Dota 2........
CS:GO.......
Team Fortress 2 .............
Grand Theft Auto V ......... 2560 x1440 ~ 65% increase, 4k 53% increase
Civilization V SLI ... ......... 2560 x1600 .. 70 to almost 100% scaling
No Man's Sky ................ console port w/ poor optimization in general, patches, issues
........................................reddit user 'how to' sli after nvidia driver release support .. planned fixes by developer stated Dec 2016
XCOM 2 .......................... SLI here originally manually and later officially in patch nov 2016
Dark Souls III .................. SLI profile day 1. dsogaming post patch "SLI scaling was amazing and we did not notice any stutters while gaming" . "fps to be essential in such a game. Therefore, those interested in such high resolutions will need to invest in a high end sli system"
Paladins.......

Peak Player Count Steam
------------------------------
Dota 2
CS:Go
No Man's Sky
XCOM 2
Dark Souls III
Paladins (overwatch-like free to play)

Selection of games from Metacritic Top PC games 2016
----------------------------------------------------------------------------------

Witcher 3: Blood and Wine SLI 64%+ scaling (hairworks disabled)
Overwatch SLI
Dark Souls III SLI
XCOM 2 SLI
Civilization VI SLI, CPU bottleneck .. e.g. here.. 780ti 54fps.. 780ti sli 92fps .. gtx 1080 single, 980 sli, 1080sli all 92fps.
Battlefield 1 SLI , scaling varies from patch to patch
World of Warcraft Legion SLI
Forza Horizon 3 - nope
Rise of the Tomb Raider SLI - great scaling
Total War: Warhammer SLI , small scaling .. examples
Dishonored 2 general performance issues being patched out.. SLI working official patch
F1 2016 ... general bugs in game. crossfire officially, no sli officially
Titanfall 2 ... originally - Titanfall 1profile works... some flicker staring at sun, text flicker in menus (probably overlay issue)
...................new - Feb 2017 patch
...................Improved SLI/Crossfire compatibility. Players are recommended to not use TSAA when running in multi-GPU mode because TSAA can negatively affect performance scaling.
..................Fixed various UI scaling issues when running in Eyefinity/Surround ultrawide resolution.
DOOM SLI , initially very poor scaling ~ 23%. Patched Nov 2016 near 100% scaling
Final Fantasy IX
Grim Dawn .. sli manual fix, near 100% scaling
Final Fantasy X/X-2 HD remaster ??
Deus Ex: Mankind Divided .. SLI patched nov 2016 .. scaling ??, (crossfire scales 100%)
Hitman ??
Fallout 4 : Far Harbor SLI scaling ~ 70%
Tom Clancy's The Division SLI patched.. dex 2016 e.g. gtx 1070 max detail AF 1440p= 59fps , gtx 1070 sli = 90 fps
Pillars of Eternity :The white march part 2 ... manual sli implementation, CPU bound game
Hitman: Episode 3
Shadow Warrior 2 SLI, great scaling



Selection of games from Metacritic Top PC games 2015*
----------------------------------------------------------------------------------

*(SLI supported/not supported is not labeled in this list)

GTA V
The Witcher 3
Undertale
Metal Gear Solid V
Pillars of Eternity
Starcraft II
Ori and the Blind Forest
Tales from Borderlands
Final Fantasy VIV
Homeworld Remastered
Heroes of the storm
Dirt Rally
Fallout 4
Project Cars
Guild Wars 2 : Hearth of Thorns
FIFA 16
Warhammer End Time Vermintide
Dark Souls II: Scholar of the First Sin
Evolve

Top Grossing Steam Games 2016
----------------------------------

(Platinum sales numbers)
Dota 2
The Division
The Witcher 3
GTA V
Civilization VI
Fallout 4
No Man's Sky
Rocket League
Dark Souls III
CS:GO
XCOM2
Total War Warhammer

(Gold sales numbers)
Dead by Daylight
Stardew Valley
Rise of the Tomb Raider
Warframe
Call of Duty: Black Ops
Stellaris
Team Fortress 2
Arma III
Ark: Survival Evolved
H1Z1: King of the Kill
Tom Clancy's Rainbow Six Siege
Doom

(Silver Sales)
Watch Dogs 2
Hearts of Iron IV
Cities Skylines
Europa Universalis IV
War and Thunder
Dying Light: The following enhanced ed
Subnautica
Smite
Deus Ex: Mankind Divided
Civilization V
Far Cry Primal
Payday 2
Rust
The Elder Scrolls Online: Tamriel Unlimited
Planet Coaster
Skyrim

Are your scaling numbers taken from the game performance review or GPU sli reviews?

Pascal had a MAJOR shift in SLI scaling capabilities compared to Maxwell, not in a good way.
 
Had SLI 1080's and the experience was not too pleasant. Some games worked and it was great but some games had issues, either it failed to utilize the second card or there were scaling issues which was frustrating, I ended up selling the second card because it was not worth it. I'm not going to bother with SLI or multi GPU setups anymore because it's not worth the extra money if it's not fully supported.
 
OK, I got my 1080 Ti. It's great overall, but 4K 60fps is still a struggle in some games. Notably Rise of the Tomb Raider, I was only getting around 45 - 50 fps Very High settings (and this game would benefit from SLI). Far Cry Primal was just barely making it at around 60 - 65 fps on High settings.

Thankfully GTA V was running butter smooth around 65 - 75 fps on max. Resident Evil 7 also maxed 4K getting well over 75 - 80 fps. DOOM was more than playable hitting 90 fps in light scenes or going down to just over 60 fps in heavy fights. So 4K is attainable on some games maxed out with a single 1080 Ti.
 
OK, I got my 1080 Ti. It's great overall, but 4K 60fps is still a struggle in some games. Notably Rise of the Tomb Raider, I was only getting around 45 - 50 fps Very High settings (and this game would benefit from SLI). Far Cry Primal was just barely making it at around 60 - 65 fps on High settings.

Thankfully GTA V was running butter smooth around 65 - 75 fps on max. Resident Evil 7 also maxed 4K getting well over 75 - 80 fps. DOOM was more than playable hitting 90 fps in light scenes or going down to just over 60 fps in heavy fights. So 4K is attainable on some games maxed out with a single 1080 Ti.
What CPU are you using out of curiosity?
 
I was running RoTR in DX12, but I also tested DX11 and performance was the same basically.

I'm not sure tweaking the CPU will change anything because in most games at 4K it is GPU limited, and the CPU usage is probably under 50% total.
 
I was running RoTR in DX12, but I also tested DX11 and performance was the same basically.

I'm not sure tweaking the CPU will change anything because in most games at 4K it is GPU limited, and the CPU usage is probably under 50% total.

Some games do get better fps with SMT off tho. Since your close to 60 fps thought it might be worth a try to see if helps in RoTR.
 
I doubt people spend $1200 for quietness.

people who spend $1200 are more than ready to water cool if this will protect their investment in the long by making it run at 41Cº instead of 85Cº, plus the chance to squeeze an extra 2% performance out of their $1200.
 
this will protect their investment in the long by making it run at 41Cº instead of 85Cº

Seriously? Do you believe this?

85ºC will be well within operating parameters of the GPU. Assuming no other defects a card operating at this temp will likely outlast its warranty period and the owners upgrade cycle.
 
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Crossfire and SLI are pretty dead anymore. Fewer and fewer games are supporting it, perhaps if Vulkan takes off it might resurrect it, but it seems Nvidia and AMD are putting far less effort into it anymore. You also get all kinds of fun glitches that take time to fix or patch as well and the occasional micro stutter. Fastest single card is the best choice anymore.


The only problem is if your fastest single card doesn't net you enough fps what is the solution then? I guess you can lower some settings until you hit your desired fps target but I don't buy high end gpu's to lower settings and I don't mean aa necessarily. I'll say it again for 4k/vr/high Hz monitors you still need SLI if you want to max out certain games with good fps. By good I don't mean 35-40 fps. I mean 60+ and preferably in the 80-90 range and better. That gives you plenty of room for certain games in certain situations to give and take away performance. If the max you hit is 60 then there are times you'll end up in the 40ish range pending the game fight scene etc.

SLI isn't perfect and never has been but I'm betting it will be better going forward this year and into next as dx12 matures than it was last year. If I'm wrong I'm wrong oh well. This will be my last forray with SLI. What's the worst possible scenerio, I wasted 600 bucks? Ehh I've wasted more. Or I could always sell one card if SLI is just that miserable as some of you suggest it will be. I don't think the sky is falling though. I'll roll the dice a bit and live a little. Why the fuck not.
 
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OK, I got my 1080 Ti. It's great overall, but 4K 60fps is still a struggle in some games. Notably Rise of the Tomb Raider, I was only getting around 45 - 50 fps Very High settings (and this game would benefit from SLI). Far Cry Primal was just barely making it at around 60 - 65 fps on High settings.

Thankfully GTA V was running butter smooth around 65 - 75 fps on max. Resident Evil 7 also maxed 4K getting well over 75 - 80 fps. DOOM was more than playable hitting 90 fps in light scenes or going down to just over 60 fps in heavy fights. So 4K is attainable on some games maxed out with a single 1080 Ti.


Do have anti-aliasing on or off? Turned it off since I don't see jaggies at 4k on a 40" TV and it got frame rates above 60 for most games on a 1080.
 
What if you just want 4k@60Hz?

The benchmarks show that one card can probably do it. I went SLI because I want to add extra eye candy into the mix whenever possible. I also like to do stupid shit like run Mass Effect 3 @ 8K using DSR.
 
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