Digital Viper-X-
[H]F Junkie
- Joined
- Dec 9, 2000
- Messages
- 15,116
latest update broke something in the mod pack, either damage counter or training room, or both.
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I was saying that the XVM-like stats that you see in Chibe's screenshots on the last page seem like they pull from the warships.today website and use the WTR rating to gauge a given player's ability. This is from a mod in Aslain's modpack to show user stats in game.
latest update broke something in the mod pack, either damage counter or training room, or both.
Anyone who has a tirpitz and gets a tirpitz coin, Id buy the code for the ship from you. I was away the last time it was on sale and I am have been laid up with pins in my legs after an accident over the holidays. I have a love affair with the tirpitz and a need in my bones to have one.
The answer to that last part is a definite "no," but Daniil Volkov and the rest of the World of Warships development team are hard at work creating new features and more content for your favorite naval combat game. Here's your chance to catch a few glimpses of Team Battles, the new armor viewer, and some early footage of weather effects!
successful night
successful night
Good luck I think the odds are against you. They only gave out 10 Tirpitz.
1 in 100 odds are actually really good. I never win anything, but I put the post on reddit and Im hoping if someone who already has a tirpitz and get a tirpitz coin with a code for a ship would permit me to buy it from them.
This game sums up the games I have been having the last week by myself.
264,247 damage done. A new personal record and my team STILL lost. Fuck MM in this game for always giving me window lickers.
*edit*
I also should have gotten double strike as well, but I had that wierd bug when your client says your turrets are keeping up on the target during a turn, but the server says you can't fire yet. Took 5 seconds to stop the ship from turning to kill off the Izumo.
Totally understand, I have one and it is great for aggressive ranked play, she can really take a hit and dish them out.
Reaaally looking forward to secondary improvements with the patch on the Tirpitz. I'm very aggressive in the Tirpitz, will be a nice addition.
I've never even heard evidence that there ARE aimbots for this game. That brings a good question...
How has the cheating situation been with the Wargaming.net games anyway?
I've seen a few things concerning cloaking that didn't make sense, but other than that haven't detected anything to make me wonder. Yet.
I've had a few instances of BB's showing up out of no where well under 5k away (no smoke around) thiat made me wonder.
Not aimbots really, but lead indicators are out there.
I'm showing the test server down for the 3rd day in a row. This don't seem right.
Can anyone else get in ?
Finally got the 30 destroyer kills and now on 300 fires for the ARP Myoko missions. Cleveland was actually pretty good for destroyer killing if you followed the destroyers on your team and shot the enemy destroyers when your destroyers spotted them. Only issue is you would get shot up and dead if anyone else was backing up their destroyers. Now to light some fires.
What is a good line to focus on getting to tier 10 if I want to get serious and play in tier 10 clan wars?
Is Yamato actually good are are you midway and shimikaze food is what I heard?
Midway sounds awesome but really not liking the Bogue. The Langley was ok at tier 4 cause everyone's AA was so bad but Bogue is just not very good other then the 150 plane kills for ARP Kongo.
Not sure if I do but would like to have a tier 10 ship that is competitive eventually. Been having plenty of fun at tier 5 and 6 with the Kongo, Murmask, Cleveland, Warspite so not in a huge rush to get tier 10 but I would like a competitive ship if I do put i the time to get tier 10.
I've never even heard evidence that there ARE aimbots for this game. That brings a good question...
How has the cheating situation been with the Wargaming.net games anyway?
I've seen a few things concerning cloaking that didn't make sense, but other than that haven't detected anything to make me wonder. Yet.
I've had a few instances of BB's showing up out of no where well under 5k away (no smoke around) thiat made me wonder.
I've tried most of the aim lines in Aslains. Didn't see any lead indicators, and frankly none of the many aim lines really seemed like an improvement to me.
There is one that stretches across the screen that is good for shooting cruisers doing 35 knots at 20k yards only because the built in ruler is still too damn small.
Why they don't fix that I don't understand.
Glad to hear cheating hasn't been an issue, though lead indicator would be one hell of a cheat.
I do replays now. One day, I shall prove you wrongA target lead indicator certainly exists but, while it'd be great to see any type of cheating broken completely, it doesn't mean anything.
The two reasons I say that is because it's a skillset earned through experience and, more importantly, you can't distinguish a skillset like that from a lead indicator in any way, shape or form. RNG still applies to someone using that, too, so it's literally impossible to find out if someone is cheating with it unless you're watching their monitor. Replays won't give any idea of it, either, so there's no reason to bother concerning oneself with any suspicions of it which this community just can't seem to manage.
And as far as a battleship not showing up from 5km away, that's just not what happened. Either your spatial awareness wasn't on point that day or you're playing on settings that don't show smoke very well but I've seen you mention that a few times and it's you, not the game.