Both versions of MGS V coming to Steam.

Ah, it probably won't run on AMD hardware then. Thanks for the warning!

it might be an Nvidia sponsored title but if Phantom Pain is anything like Ground Zeroes (which it most likely will be) then it is very well optimized, so I would expect it to run great on all hardware
 
i7 recommended? so it supports hyperthreading?

Oh yes it does. While playing Ground Zeroes it starts to reach into all eight threads as the workload increases.

FOX Engine is a textbook example along with Capcom's MT Framework of how to do multicore in games.

I can't help but wonder if SB/IB owners will be left out in the cold when the game ships - with the title refusing to start if a Haswell/Devil's Canyon or better isn't detected. A lot of people will be PISSED - myself included - so hopefully it's not a hard-coded recommendation.
 
I hear you might be able to import your saved game from Ground Zeroes into Phantom Pain...so the prisoners/POW's you rescued might be a part of your team...but how would this work?...is it based on the highest score, your latest save file etc?...if I get an S rank in the Ground Zeroes mission but I didn't rescue any prisoners will that count over another save file in which I rescued all the prisoners but only got an A rank?
 
Gamescom brought another extensive gameplay overview video from Phantom Pain...this latest 30 minute opus is all about the features and functions of Mother Base....it doesn’t go into everything but covers a lot of important aspects of this central mission and research hub...

https://www.youtube.com/watch?v=OGGuvRIIx8c

new Phantom Pain trailer also released at Gamescom
https://www.youtube.com/watch?v=KOOxEnY2wwk

Jesus, all that shit for MB FOBs. I love this game already.
 
The last MGS game I played was the first one on PlayStation. Is there any reason I should be interested in this?
 
Gamescom brought another extensive gameplay overview video from Phantom Pain...this latest 30 minute opus is all about the features and functions of Mother Base....it doesn’t go into everything but covers a lot of important aspects of this central mission and research hub...

https://www.youtube.com/watch?v=OGGuvRIIx8c

new Phantom Pain trailer also released at Gamescom
https://www.youtube.com/watch?v=KOOxEnY2wwk

Wow, that is incredible. Even without all the bullshit going on at Konami it seems like this game really is building up to be Kojima's magnum opus.
 
http://blogs.nvidia.com/blog/2015/06/15/metal-gear/

MGS V on PC receiving Nvidia "enhancements"

Because so much of this game’s action depends on stealth, graphics are a key part of the gameplay. Shadows, light and terrain have to be rendered perfectly. That’s a huge challenge in a game where the hero is free to find his own way from one point to another. Our engineers are signed up to work closely with Konami to get the graphics just right and to add special effects.
 
they had the Nvidia enhancements in Ground Zeroes...so no worries for Phantom Pain as GZ was pretty much perfect performance-wise

But that was when Kojima was working on it. Who knows what team Konami has polishing the game now. I'll take a wait and see approach.
 
The last MGS game I played was the first one on PlayStation. Is there any reason I should be interested in this?

Yes. I would start by playing 3, then 1, 2, and 4 in that order. Kojima is a hell of a storyteller. I won't spoil anything about the other three games, but it's a wild ride from beginning to end.
 
But that was when Kojima was working on it. Who knows what team Konami has polishing the game now. I'll take a wait and see approach.

Kojima is still working on it. His contract is till December, even though they wont be putting him on anything after TTP ships.
 
The last MGS game I played was the first one on PlayStation. Is there any reason I should be interested in this?

Perhaps. Did you like the first one?

This game appears to be most similar to Peace Walker and follows it chronologically. PW was on PSP then ported to PS3 and 360.
 
Hmm.. any idea if $60 would be worth both of the MGS:V?

TPP is on Pre-order, but they also give you a free copy of GZ, which, if the $30 is to go by, makes the pre-order rather tempting...

Note: I have never played any of the MGS games as they were all Console exclusives, I think. I don't mind stealth games if it is anything like DX:HR
 
Hmm.. any idea if $60 would be worth both of the MGS:V?

TPP is on Pre-order, but they also give you a free copy of GZ, which, if the $30 is to go by, makes the pre-order rather tempting...

Note: I have never played any of the MGS games as they were all Console exclusives, I think. I don't mind stealth games if it is anything like DX:HR

Deus Ex HR was similar to the first two MGS games in SPIRIT, but nothing at all like them in gameplay. The stories of these games are often based in magical realism, with seemingly real-world politics, conspiracies and backstabbing mixed in with supernatural powers and paranormal phenomena. Each game gets crazier and crazier as they progress.. so I'm expecting rainbow dinosaurs and unicorn political parties in this one.
 
So.... this is like DX:HR with a load of "what is this sorcery?", literally?
 
So.... this is like DX:HR with a load of "what is this sorcery?", literally?

More like, the military boner of COD strapped onto the hips of fantasy camp wearing a Clint-Eastwood mask... only REALLY Japanese.

I'll give you a cutscene from MGS2 (arguably one of the weaker entires, but a damn good game nonetheless)

This is toward the end of the game, but don't worry as the ending of that game has no real baring on the whole series... or that game as it turned out..

Aslo: my internet filter at work blocks youtube so I have NO idea if this is the right cutscene.
 
The last MGS game I played was the first one on PlayStation. Is there any reason I should be interested in this?

I'd be interested in the answer to this as well. I enjoyed the first one, but later entries went really overboard with the anime style and nonsensical story. Is the gameplay worth it in this?
 
Aslo: my internet filter at work blocks youtube so I have NO idea if this is the right cutscene.

Oh no, you got the right one.
It gets even dumber when the raiden codec alien program party happens.
The second half of MGS2 jumps the unicorn lunar shark...


Ironically there is a flaming giant unicorn in this one......... It's gonna be a crazy one kids, get ready.
 
It doesn't appear to work real time either, err.... normal.
Watch that last video posted. Whenever the player zooms in on anything, there is a noticeable delay before the DOF kicks in or turns off. It feels like a shader screen filter instead of realtime DOF.
 
That's bloom. It's being applied ontop of a DoF filter which makes it look weird, almost like a cartoon.
It's even more egregious in the previous picture.
 
Reminds of me of the weird unreal 3 foggy/bloom/dof effect that used to be so popular with that engine.
 
Is Snake a unicorn throughout the whole entire game? That horn looks atrocious.

Apparently it's a piece of shrapnel lodged in his skull, but I'm wondering how that works, as Big Boss never had such a feature in ANY of his renditions before this game.
 
Apparently it's a piece of shrapnel lodged in his skull, but I'm wondering how that works, as Big Boss never had such a feature in ANY of his renditions before this game.
He got it in the helicopter accident in GZ's ending. Caused some damage to his brain, hence why he no longer can speak any foreign languages in TPP.
 
Oh no, you got the right one.
It gets even dumber when the raiden codec alien program party happens.
The second half of MGS2 jumps the unicorn lunar shark...

No seriously, that game was 100% golden until the last ~hour, where everything you think you knew was thrown out the window, a sudden plot twist, a sudden complete 180 of that plot twist, a 270 of those plot twists, and then a 'well fuck it' and everything is thrown out the window AGAIN and then the credits roll.

but seriously, if that game just rolled credits right before raiden gets nekkid, it would actually make MORE sense.
 
No seriously, that game was 100% golden until the last ~hour, where everything you think you knew was thrown out the window, a sudden plot twist, a sudden complete 180 of that plot twist, a 270 of those plot twists, and then a 'well fuck it' and everything is thrown out the window AGAIN and then the credits roll.

but seriously, if that game just rolled credits right before raiden gets nekkid, it would actually make MORE sense.

Yeeeah that ending was just several levels of "What the fuck are you on Kojima?" MGS4 tried to make sense of it all, but it really didn't manage it. I kind of got the basic idea of what was going on and listening to other people work it out and discuss it has helped but god damn that plot took a nose dive into pure stupidity and rambling bullshit at the end.
 
Yeeeah that ending was just several levels of "What the fuck are you on Kojima?" MGS4 tried to make sense of it all, but it really didn't manage it. I kind of got the basic idea of what was going on and listening to other people work it out and discuss it has helped but god damn that plot took a nose dive into pure stupidity and rambling bullshit at the end.

The problem I (and presumably everyone else) had with MGS4 can't really be summed up easily. You are definitely on the right track: It felt as though though the plot was being made up as the developers went along.

Essentially, the First MGS and MGS3 (arguably the best entries to the series, and amazing 5 star games in their own right) were fictional stories inside of a real world. They didn't rely on a fictional universe to back their stories up. They both told of corruption, conspiracy, hyper-militarism, love and loss; but they told these stories in OUR world in the 1990's USA, in 1960's soviet asia: places that we believed actually existed with situations we imagined we could actually encounter. Whereas MGS2 and MGS4 had strange, intricate and outlandish worlds outside the one we live in that just further disconnect us from the already ridiculous plot. I think this is why I'm worried about MGS5, as it seems on the edge of reality: a sort of neo-cold war. I don't know how I'm going to swallow the story..
 
I need to watch some videos or something...I played through MGS but don't really remember the story that well, and I played some of, but never finished, 2, 3 and 4.
 
I remember actually falling asleep after the final fight in MGS2 because the cut scenes after were so long and long winded and just 'wtf is this shit?'. I kinda got ticked I missed the ending but didn't want to beat it again, lol. I dubbed the game 'Metal Gear Talking'.

There is an interesting take on why MGS2 was so odd though; it basically boiled down to after the success of MGS and the hype for 2, Kojima did a bunch of stuff on purpose with the story/game to hold a mirror up to everyone's expectations and to games/gamers/gaming industry and a bunch of shit like this. It was believable after playing through 2 and playing/knowing all the other MGS games. And it wouldn't be suprising for Kojima to pull something like that at all. I wish I could find the video where the guy breaks it down with examples from/throughout the game supporting it all, but I can't seem to find it again.
 
The problem I (and presumably everyone else) had with MGS4 can't really be summed up easily. You are definitely on the right track: It felt as though though the plot was being made up as the developers went along.

Essentially, the First MGS and MGS3 (arguably the best entries to the series, and amazing 5 star games in their own right) were fictional stories inside of a real world. They didn't rely on a fictional universe to back their stories up. They both told of corruption, conspiracy, hyper-militarism, love and loss; but they told these stories in OUR world in the 1990's USA, in 1960's soviet asia: places that we believed actually existed with situations we imagined we could actually encounter. Whereas MGS2 and MGS4 had strange, intricate and outlandish worlds outside the one we live in that just further disconnect us from the already ridiculous plot. I think this is why I'm worried about MGS5, as it seems on the edge of reality: a sort of neo-cold war. I don't know how I'm going to swallow the story..

Oh it was clear that they were making it up as they went along and then they took a look at MGS4 and went "How the hell do we make any of this make sense?" then failed at doing so. Gameplay wise MGS4 is great. I remember it being really fun and a lot of Snake's personal story and journey was great. I read through the entire timeline and summery stuff Konami put out on the PS3 with the game before playing and was still completely confused until I got to the point where I just said "screw it, I don't care, Cyborg Raiden is awesome, this game is fun, fuck the stupid plot". That's how I already feel about MGS5. The mechanics of the game look super fun and all the weird crazy things look amazing. If the plot is another MGS2 or 4 I can live with it and completely not care.

How was the story of Peace Walker?
 
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