Dayaks
[H]F Junkie
- Joined
- Feb 22, 2012
- Messages
- 9,774
I have this feeling SLI support is going to blow...
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
One of the effects dropped from the game is apparently Ambient Occlusion, which seems insane to me since we've had that in some form since F.E.A.R back in 2004. Still at least that's something simply enough to inject into the game, Nvidia will probably have driver level HBAO inside a month.
What the BLEEP is this bullshit the game is unreleased for BLEEPS sake leave them be.
That said, I just watched some gameplay videos and downgrade or no the game still looks bloody gorgeous. Except for the candy color palette it seems to have now. That needs to be SweetFXed out ASAP.
I really wonder if this had to do with Microsoft. What other reason would they have for changing the color palette? Someone must have "suggested" they do that as kids like colors.
I guess the question is are they able to run something effectively using DirectX 11 and 1080P ... if they can do that then they would satisfy 70+% of the market ... very few PC users need more than 1080P (except for multimonitor gamers ... and multimonitor support in games is spotty at best, even for PC only titles)
We can whine all we want but a game that can do 1080P effectively will satisfy 100% of PS4, 100% of XBox One, and 70+% of PC Gamers ... we can laugh at those economics all we want but they make sense
people are over-reacting...if there is any downgrade with Witcher 3 it won't be on the scale of Watch Dogs...it'll just be different from the videos from a few months back...a game can still look gorgeous even after a 'slight' downgrade
calm down people, they had to leave something to work for Enhanced Edition! they will fix it, and the game will be even more amazing than it is now, i'm waiting for EE, like the other 2.
Witcher 3 EE with all new animations, NPC models, dialogue, graphics and bonus content...coming in 2016
If that's the case, it's very unlikely they would say so as there would likely be contractual restraints from the console makers from making such a statement. Even though the dev leaking info about Ubisoft doing intentional downgrades to appease console makers was a leak, not official. Ubisoft OFFICIALLY denied any downgrade, twice, even after the E3 config settings were discovered.If I may cross-post into this Witcher 3 thread too:
I am behind here. Is there any actual evidence that this downgrade happened due to decisions that were made to make it easier to develop/port for consoles (or easier to develop/port for PCs)? Meaning, has anyone at CDPR actually said "we can't do this with the PC build because of consoles" or something that clearly indicated that.
The reason I ask is: what if someone tests the game on a machine with a stable high-end X99 motherboard, a 100% stable highly-overclocked i7-5960X, four 100% stable overclocked Titan Xs in quad-SLI, 32GB of high-speed DDR4 running in quad-channel, and a high-end SSD with both the OS and the game itself installed onto it. Nothing else besides the OS/game is running in the background. And on this machine, at the absolute maximum possible graphic settings, the game only barely runs at 1080P 60FPS (or less), and the CPU/Titans/RAM are clearly being utilized without any poor coding causing a bottleneck, and with the release-build, at those settings it ends up looking better than any other open-world game on the market at maximum settings.
Assuming that poor optimization or intentional limitations are not found/identified, would it then be reasonable to say that it was not the consoles and simply a failure to achieve, with current hardware limitations, what they originally set out to achieve? Which in that case, you cannot blame them for giving it a shot, and it is good giving it a shot.
Of course, if/when that happens, and the game is clearly not even trying to use un-utilized power from the CPU/Titans/RAM, we know what actually happened even if they say otherwise. If it turns out the PC build was in ANY way limited by console considerations, I will definitely be boycotting CDRP with my wallet. But is there actually any evidence (and not just 100% speculation) right now that consoles are the cause of this downgrade?
if this is true, this game went from a definite purchase to a definite alternate method.
if this is true, this game went from a definite purchase to a definite alternate method.
if this is true, this game went from a definite purchase to a definite alternate method.
In most countries blatantly inaccurate marketing is illegal. It's mostly a US thing to allow totally unrepresentative marketing and it's utterly repugnant.
Right like you weren't going to pirate it anyway.
I love Generation Entitled. If a game's so bad why play at all?
Wahhh! The game is not exactly like preview videos from two years ago! If I look at really old promo material and studiously ignore all of the pre-release marketing, I am being misled.
It's so stupid.
Pretty much. There are a few legitimate uses of piracy. "Protesting" a game isn't one of them.Bullshit. Whether the game changed or not is irrelevant. Buy the game or don't play it. Your not entitled to have it for free because they made a change you don't like.
Bullshit. Whether the game changed or not is irrelevant. Buy the game or don't play it. Your not entitled to have it for free because they made a change you don't like.
It matter to me in a sense that I will wait until it's $5 on Steam instead of $10 like I originally intended.
Conversely, I have no qualms about calling developers out on their shit and "waiting" until a game is on sale for 4.99 before buying it.
Conversely, I have no qualms about calling developers out on their shit and "waiting" until a game is on sale for 4.99 before buying it.
As for the PC version, it looks just like the console versions just with a higher resolution and a lower-form of HairWorks in effect.
We just did not have the manpower, budget or the console power to produce the vision we intended before the consoles were released to create a more visually stunning game of higher fidelity like 2013 assets. The PCs themselves had more than enough power to achieve this vision, almost certainly. But working on the game across 3 platforms did not make it feasible to keep features included that could potentially break the game as we kept building around it. All the 2013 trailers were actually in-game footage (not prerendered or vertical slices) but essentially just not an entirely finished world running on a high-end PC at the time.
http://whatifgaming.com/developer-i...-from-2013-list-of-all-features-taken-out-why
Well, that explains that... very sad indeed
http://whatifgaming.com/developer-i...-from-2013-list-of-all-features-taken-out-why
Well, that explains that... very sad indeed
http://whatifgaming.com/developer-i...-from-2013-list-of-all-features-taken-out-why
Well, that explains that... very sad indeed
Just wait for the Enhanced Edition which will come out in like a year with bug fixes and "upgraded graphics". I love CDPR but this rubbed me the wrong way. I'll wait for a Steam sale.
I'm leaning in your direction.
Witcher 2 certainly evolved from its first weeks to its ultimate form, the Enchanced Edition that it became. I have little to no doubt the same will happen here to some degree or another.