Assassin's Creed Unity Patch Is 6.7GB

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According to the patch notes, the long awaited patch for Assassin's Creed Unity tips the scales at a whopping 6.7GB. :eek: Console version is out today, the PC patch is coming "later this week." Here's a partial list of what has been fixed in this patch:

Stability, Performance and Save Game:
  • Fixed numerous random crashes both on Campaign and Coop
  • Implemented multiple optimizations and fixes to improve overall performance
  • Fixed save issue caused by the companion app on the main menu (loss of data)
  • Fixed save issue caused by contacts list (crash occurring). Users should now have access to save

PC-Specific:
  • Fixed crash on "Quit to Windows" in free roam mode
  • Fixed crash on accepting multiple "Join the club" requests
  • Fixed issues with TXAA
  • Fixed issues with PCSS
  • Fixed issues with textures on NPCs
  • Fixed black texture issues on MSAA-4x, MSAA-8x and TXAA
  • Right Control now can be assigned as a hotkey
  • Minor UI fixes
 
"Fixed numerous random crashes"

ROFL... That's funny. Guess ubisoft didn't want to get any more precise? ;)

With all the fixing... Surprised the marketing department didn't think up a new word to replace the word "fixed"... Such an ugly word implying something was broken...
 
haha I was thinking the exact same thing. They patched in a full game to fix things. Glad they did it but wow I think that has to be some kind of record for a game patch right? One not actually adding content, but just fixing the game.
 
And here I was wondering why my bandwidth usage shot up by 120GB the past few months...
 
The "fix" for a lot of things was basically redesigning the game map. Did you guys read the announcement yesterday about the delay for the patch?

This was what Ubisoft said:
"We are committed to delivering major performance improvements," the note reads, "which requires that we refurbish the Paris map and that will take a few more days to hit the high level of quality our players deserve."
That's why the patch size is huge.
 
A mess like this (Assassin's Creed Unity release) is why you should never let bean counters decide the release date, listen to your project lead when he/she say they need a little more time before the game is ready for release.
 
The "fix" for a lot of things was basically redesigning the game map. Did you guys read the announcement yesterday about the delay for the patch?

This was what Ubisoft said:That's why the patch size is huge.

That quote pisses me off. The players didn't deserve to have this done right on release instead?
 
The "fix" for a lot of things was basically redesigning the game map.

EXTREMELY interested in comparison shots pre/post patch. Not that i have (or care) about the game, but I just love looking at comparison shots of upgrades/downgrades.
 
Reasonable expectation at game release I would say.

If this year is any indication going forward, you are wrong in this expectation. This is why I refuse to pre-order anything and only buy games that are actively being played so there is full disclosure on how buggy it actually is. The days of a game being operational on launch is as quaint as a flip phone in 2014.
 
So any word if this fixes the draw call issue. Also if anyone is in the loop can you tell me if Ubisoft actually acknowledged that issue and if this is the patch that is supposed to address that? Shame it's not in the notes. I'm waiting for that specific fix before launching the game, although the game is downloading as I type this. I guess I wasn't aware the patch will be overwriting 6+ GB of what I'm downloading now. Thank goodness I have Cablevision Optimum and they don't cap or throttle me ever.

I wish they would just flat out say in the release notes that they have fixed the Direct X draw call issues by re-doing the map etc..
 
I thought that 1 gig Halo: MCC patch was bad. (I bet MP is still fucked up.)
 
entitlement yo

Entitlement is the expectation of getting something just because. If you give someone money in exchange for a service or a product, expectation that it works correctly is honest business on their part. If the consumer doesn't expect it to work properly as is, they're not a very intelligent consumer.
 
Entitlement is the expectation of getting something just because. If you give someone money in exchange for a service or a product, expectation that it works correctly is honest business on their part.
I meant it as a reference to the common policy of large game corporations to call PC gamers "entitled" because of wanting increasingly basic functionality, like being able to map controls, or in this case, have the game function properly. The point is abusing game customers is becoming par for the course.

If the consumer doesn't expect it to work properly as is, they're not a very intelligent consumer.
On the contrary, it's becoming the new standard!
 
Just 10 more patches this size to go...
And it might become playable!:D
 
A mess like this (Assassin's Creed Unity release) is why you should never let bean counters decide the release date, listen to your project lead when he/she say they need a little more time before the game is ready for release.

This, combined with the Watch Dogs release, and the fact that 3 UBI titles all shipped at the same time (roughly) makes me think they just completely over-extended themselves. But what has to happen now are consequences, or else this is going to become the new normal for every company.

Actually, what's probably going to happen is every game will release like this and then some company is going to step up and offer a GUARANTEE of a 100% working title on Day One!
If, of course, you are a Premium Club member.

Whatever that is...they'll offer to sell it to you :)
 
This is why I'm really beginning to wane on AAA titles in gaming. Too much horseshit like this. Destiny has become a severe letdown and same with MCC.

I'm starting to think another hobby is in order.
 
This is why I'm really beginning to wane on AAA titles in gaming. Too much horseshit like this. Destiny has become a severe letdown and same with MCC.

I'm starting to think another hobby is in order.

Yup, say what you want but at least you know you're getting your money's worth with FTP games... :p
 
I bet they just added 6.6GB worth of locked DLC....:D
 
This is why I'm really beginning to wane on AAA titles in gaming. Too much horseshit like this. Destiny has become a severe letdown and same with MCC.

I'm starting to think another hobby is in order.
Too bad there aren't thousands and thousands of other medium budget games on the PC...
 
This was my favorite: "Fixed crash on "Quit to Windows" in free roam mode"

That's a feature! Super-fast quit mode.
 
...the long awaited patch for Assassin's Creed Unity tips the scales at a whopping 6.7GB.

I know I've used this before, but it is so appropriate here...


09c55e85cba58b035e9693625d0fe53b.jpg


Welcome to progress bars, Assassin's Creed new mini game. :p
 
The "fix" for a lot of things was basically redesigning the game map. Did you guys read the announcement yesterday about the delay for the patch?

This was what Ubisoft said:That's why the patch size is huge.


Which pretty much means they walked around the map and lowered the texture detail on most things to get an acceptable FPS. Maybe next time they should not release final code that was only tested on a quad SLI computer as the PC reference.
 
I think I'm just going to stop buying games from companies that release such buggy games. I have never owned any Assassin's Creed game and it's been a while since I've bought Ubisoft games at all, and I have no plans to do so in the future, either. This is unacceptable. I expect games to actually work.
 
Which pretty much means they walked around the map and lowered the texture detail on most things to get an acceptable FPS. Maybe next time they should not release final code that was only tested on a quad SLI computer as the PC reference.
I think it has more to do with the number of vertices being used in objects. My experience points to polygons whenever the word "map" is used in describing an environment within a game. When asset creators make a 3D model to be used in a game it often contains hundreds of thousands of polygons. Which would be fine in something pre-rendered like a movie. What a normal game developer would do is clean all models of extraneous vertices to something manageable by the game engine. But apparently that is asking a lot from Ubisoft...
 
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