Starbound available for preorder!

Anyway, is this turning out better than Terraria?

That's what I would like to know as well. Apparently the pick axe mechanice is still as slow as ever (hours and hours of digging in Terreria) but other than that it sounds like more people are enjoying the hell out of this.

I'm still going to hold off until full release though. Character wipes and all. But I definitely look forward to picking this up
 
The matter manipulator thing looks like it mines way too damn slow. Do you ever get to upgrade it? Makes the game look like a tedious grind.
 
Lenin and Pringle,

I played Terraria, but only with friends. It was the first game in the game type I've ever played, I didn't play Minecraft.

I enjoyed Terraria, but only had a good time when playing with some buddies. I found the inventory and crafting to be a tad confusing to me and really lacked direction so I didn't have a sensation of what direction my avatar was going or what I wanted to achieve. The game really didn't grab me, it just felt lackluster when playing by myself. I didn't play on public servers.

In Starbound, the crafting makes a bit more sense in that it shows you what you can't make and gives you progression feeling that way. The ability to fly a ship to other several hundreds of billions of planets that go up in difficulty is awesome. Rather than just having one world, you have billions of procedurally generated worlds to explore. With that said, I find myself thinking about it every now and then while at work, and enjoying it quite a bit even playing solo. I'd say so far I have 20 hours put in so far, and over half of them are me playing by myself.

At $15 the game *feels* complete aside from bugs, but knowing they are going to keep adding on to what they already have is very exciting.. The amount they are listening to their playerbase is astonishing. Every patch that I have seen so far since the beta release version has had a player made suggestion with them giving credit to the player name in their notes. These guys are the real deal.


COUPLE NINJA EDITS, SORRY!
 
The matter manipulator thing looks like it mines way too damn slow. Do you ever get to upgrade it? Makes the game look like a tedious grind.

It's just the "fist" equivalent of Minecraft. Once you extracted some materials you can make tools out of stone and later iron etc.
 
Thanks for the write up Cmustang. Sounds like we had the same playing habits in Terreria
 
The matter manipulator thing looks like it mines way too damn slow. Do you ever get to upgrade it? Makes the game look like a tedious grind.

Well, this game style is essentially a grind. Everything is mostly smoke and mirrors, but that doesn't make it not fun.

The matter manipulator is kind of a sore subject, because it's basically this space age technology, that allows you to cut down trees, mine ore, and... *gasp* ... manipulate things, but gets beat out by your first pickaxe.

The stone pickaxe replaces the matter manipulator. You then upgrade your pickaxe as you get different ores. Also the manipulator only mines 2x2 squares where the pickaxes are 3x3.

There's a suggestion thread on the Starbound subreddit here:

http://www.reddit.com/r/starbound/comments/1sqb7k/suggestion_matter_manipulator_upgrading_and/

here's the pictures

http://imgur.com/a/L38gI
 
You're welcome, Pringle. I'd be happy to answer any other questions the best of my ability if there are other things you'd like to know.

They are still adding a lot of stuff since it's such an early build. This is about as Beta as it gets, story quests and stuff really aren't even in place yet, and item descriptions still have placeholders.
 
Yes, and you can place one block at a time. However, that does not allow you to mine 1 block at a time faster than your standard 2x2.
 
...
In Starbound, the crafting makes a bit more sense in that it shows you what you can't make and gives you progression feeling that way. The ability to fly a ship to other several hundreds of billions of planets that go up in difficulty is awesome. Rather than just having one world, you have billions of procedurally generated worlds to explore. With that said, I find myself thinking about it every now and then while at work, and enjoying it quite a bit even playing solo. I'd say so far I have 20 hours put in so far, and over half of them are me playing by myself....
That is what I like about this over Terraria-- a lot of worlds to go to and visit, and explore. I'm already up to "Beta" class planets with threat level 2 now. I'm not sure if there are anything beyond at the moment, but I'll find out.
 
WTF?
Give me that planets coordinates! I wanna see!
Try: 92854807, -52851190

That may or may not be it (got no fuel atm to check myself), it would be the moon of whatever planet is there. Those could be completely wrong coords though, I have a post-it note on my desk but i labelled nothing!

A ship nav log should be in this game, kinda silly its not in there already.
 
That is what I like about this over Terraria-- a lot of worlds to go to and visit, and explore. I'm already up to "Beta" class planets with threat level 2 now. I'm not sure if there are anything beyond at the moment, but I'll find out.

It goes up to level 10...and there are 5 sectors total so far.

When thinking about how many planets... obligatory:
yeBjVkT.gif
 
^^lol, Carl would be so proud

Early Access is basically a marketing tool created by Valve to skim cash off of those transactions without the need to take any responsibility for whether those games ever deliver. In that case the Early Access program is actually worse than Kickstarter where there is at least some sort of outcry if the devs don't make any progress.

why should they be held responsible, and where exactly do we draw the line of "delivering"? they are not the police, or some governing body of the gaming industry. internet outcries are worthless, I'd argue that publishers are held even more accountable for their actions by being listed on an established marketplace devoted strictly to games. make no mistake about it, this is definitely a risk, but it's a bit disingenuous to call it skimming. it's a market with demand, so why should they as a marketplace not take advantage of it.

the key here is they make every effort to inform the consumer about what this is, clearly labeled with a precise definition of what exactly early access gets you in exchange for your money, anyone who bothers to look should not be confused about it. such offers should always be taken at face value, it is a fool who would regret investing on a proposition with no guarantee. there is no ambiguity in their description whatsoever:
What is the game like to play right now?

When you buy an Early Access game, you should consider what the game is like to play right now. Look at the screenshots and videos to see what the game looks like in its current state. There are a lot of ways a game can go as it develops over time, so if you aren't excited to play the game in its current state, then hold off and wait until the next update--it shouldn't be far off.
this is a far cry better than any kickstarter pitch imo, I much prefer the "take it or leave it" approach with an existing product than some loosely defined promise of a future product with swag bait. and if it's actually unplayable then the game gets pulled and refunds are made, it has happened before and they did not just sit by and let their customers get raped, why would they want the bad publicity anyway.
 
Bit the bullet on getting the game and got a few hours in. It's pretty cool, some things definitely need some tweaking. Combat seems a bit off, almost seems like there's a delay when you click to attack, it can take a second before you actually swing with certain weapons. Not sure if that's due to a slower attack speed on some of the 2 handed weapons or what, but it's annoying. Found a legendary sword that throws out bubbles when you swing that does damage from a mini-boss.
 
My largest complaint so far is the controls. The facing of the character to the arrow pointer just feels...wrong to me. I'm often swinging in the wrong direction, walking backwards, unable to use items properly all because i'm not pointing at it with a cursor that's harder to see than Keanu Reeves' acting ability. The insane method by which you swap between L/R items and the hotbar is absolutely the worst experience I've had in a game. I've read about how it works, and attempted to maneuver items into the slots to make it as seemless as possible, but it's just not intuitive nor easy to adopt even if understood. It'll be a sore spot for me if there isn't a tweak to it.

The interface inside these UI boxes is also annoying at times, especially how inventory opens up directly over your character no matter how many times you move it. Much like Terraria, there's no explanation for anything in what things do or how to use them. For instance, why can I put anything I want into the ship's fuel chamber if I'm not allowed to burn it for fuel? What effect does armor penetration have? How much better is 3 vs 5? I also want to resize the boxes every time I play the game because every block looks identical at the resolution at which they're being drawn. Is that a piece of silver,a piece of coal, or a crouton that's accidentally fallen out of my salad? Why don't items in my hotbar show up in my inventory? Why can't I bind 'open inventory' to tab like every other game I play?

Aesthetically, the game is coherent and easy to look at, and the sheer size of what's explorable is mind boggling and very much welcome. But my latest starting universe has me on a planet with virtually no trees and incredibly hostile inhabitants, much the same as downtown Philadelphia. On top of that, coal seem to be in shorter supply than marathons of Parker Lewis Can't Lose so I can't exactly light up anything nor abandon the wasteland for its moon.

Another major gripe I have is that the six races have virtually indistinguishable characteristics. Why does a robot need to eat? Why aren't the avians able to jump higher? Why don't humans get cold faster? If aesthetics is the only difference between the six races on release, I will be disappointed. To have distinguishing characteristics that affect exploration and combat (jumping, seeing in the dark, damage resistance) would broaden the game immensely. Each one should have a benefit and/or a weakness. Parties in multiplayer would be able to craft groups of characters in a way to suit whatever quest they're on. I think they're missing out in a large way if something like this isn't implemented.

It is beta, so I surely expect changes to come and welcome any that there are. Right now, I'm finding it extremely hard to get into due to the hurdles.
 
It's in Beta.
We can't even delete character's yet. The game is not feature ready yet. Go read the roadmap and chillax.
There is also the suggestion page if you really want something in game, but you will be at the mercy of the voters. Better make it something good.

http://playstarbound.com/suggestions/
 
My largest complaint so far is the controls. The facing of the character to the arrow pointer just feels...wrong to me. I'm often swinging in the wrong direction, walking backwards, unable to use items properly all because i'm not pointing at it with a cursor that's harder to see than Keanu Reeves' acting ability.

not sure why they always use such bland pointers but I thought the shape/color of this one was pretty easy to track. otherwise this is essential to learn, it's a mouse driven game, without cursor control it would be impossible to aim or backpedal.

The insane method by which you swap between L/R items and the hotbar is absolutely the worst experience I've had in a game. I've read about how it works, and attempted to maneuver items into the slots to make it as seemless as possible, but it's just not intuitive nor easy to adopt even if understood. It'll be a sore spot for me if there isn't a tweak to it.

yea it was confusing at first, but once you figure out how dual wielding works it makes way more sense, and now I couldn't play without it. quite innovative when you consider its intended function, and there are different ways you can make use of this to suit your own needs, just think of them as the 11/12th slots. their main intent here was to show you this left/right control scheme, and that the rest of the bar is used in the same way.

basically every equippable item in the game is either 1 or 2 handed, so what they did was split your hotbar up into 2 sides, just as a way for the game to decide which hand to equip when you select them. if you imagine that slots 1 through 5 are your left hand, where 6 - 0 is your right, what this L/R slot does is act as an off-hand item for either side, or important items you want to switch directly to through the X key, which can also be reversed with Z.

this way you can quickly swap out sword/shield/pistol/health combos in the middle of a fight just by hitting your Z/X keys, and go right back to dual wield with a numbered key. what I usually do is stick some bandages/stims in one hand, with a sword/shield in the other. then you have dual swords by hitting a number key, and can also heal without leaving yourself vulnerable. this can be used with any number of combos, like maybe you have a pair of pistols you want to swap out with a shield or sword, be creative.

it is the most logical way they could have done it tbh, maybe the problem is presentation. people might find it more intuitive if they put a pair of hand icons with opposable thumbs, or something.

Combat seems a bit off, almost seems like there's a delay when you click to attack, it can take a second before you actually swing with certain weapons. Not sure if that's due to a slower attack speed on some of the 2 handed weapons or what, but it's annoying.

this was either a bug or just a really bad design decision, what's happening here is the rate of fire gets calculated on every weapon swap and not just in between swings/shots. so it will be worse with slower weapons, and less noticeable on faster ones.
 
Anyone know how to make a village peaceful?

My sister was playing with me in a Starbound server and we just encountered a village of birds as humans. We had our weapons drawn not knowing they would attack. I put mine away and she didnt and they started attacking her so she hit them a few times in self defense then ran away not killing them. Now they are hostile towards her everytime she goes near the village. They are fine towards me.

Any way to make peace with the village or do i have to wipe them all out now?
 
Anyone know how to make a village peaceful?

My sister was playing with me in a Starbound server and we just encountered a village of birds as humans. We had our weapons drawn not knowing they would attack. I put mine away and she didnt and they started attacking her so she hit them a few times in self defense then ran away not killing them. Now they are hostile towards her everytime she goes near the village. They are fine towards me.

Any way to make peace with the village or do i have to wipe them all out now?

Quit and start over?
I accidentally killed one of the pirates on the pirate airship in Beta Sec, they started trying to kill me. Saved and quit, and everything was fine when I came back.

BTW, if you want to see it (There is a gun shop there)
X -15323592, Y 82186680, Jungle planet, Beta Castor 780 IIIa
Go left till you see a anchor coming down from the sky.

I played this game an unhealthy amount yesterday. It's time for a break :p
 
I didn't realize NPCs were smart enough to attack or not attack based on having a weapon drawn. Found a couple of those Avian pirate ships that seemed hostile, but then again I think I attacked them first as soon as I jumped on board because I just expected them to attack. I also found an Apex research facility in a Beta sector where the door guard warned me to leave or they'd open fire, so they weren't openly hostile until I used his body as a pincushion. :)

So far the only merchants I've found have had junk. Hopefully they'll fix the loot drops, it's rather annoying killing tons of people with guns left and right and they either drop nothing or a few melee weapons.

Would also be nice if you had a minimap, or even a way to do an initial scan of the planet to see if there is anything worth visiting. It can take quite a while just to search the whole surface of a planet.
 
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i expect everything to be hostile and kill first, ask questions later
 
The matter manipulator thing looks like it mines way too damn slow. Do you ever get to upgrade it? Makes the game look like a tedious grind.

That's just what you start out with. You get picks, drills, etc.
 
Anyone know how to make a village peaceful?

My sister was playing with me in a Starbound server and we just encountered a village of birds as humans. We had our weapons drawn not knowing they would attack. I put mine away and she didnt and they started attacking her so she hit them a few times in self defense then ran away not killing them. Now they are hostile towards her everytime she goes near the village. They are fine towards me.

Any way to make peace with the village or do i have to wipe them all out now?

even after leaving the planet? in my experience you can reset aggro just by beaming out to your ship and back in, or save/quitting. otherwise all you have to do is switch to your pick or something to get them to leave you alone when you first get there.
 
I got to Sector X and the progression gets silly quick. I ended up landing on a Threat 9 zone, got insta'd by a monster, went the other way on respawn, found a 990dps shotgun in a chest and mined a bunch of whatever I could find before dying again.

Fast forward about an hour of planet hopping, I jumped 3 tiers of armor and apparently I'm maxed out with everything unlocked. I doubled my armor/health/energy regen and I went from a 200dps weapon to a 2100dps one. Kind of ridiculous.

Game needs some more variety and more rarity on ores. I got basically everything I needed on the surface/near the surface. Think I'm going to wait till release before I try to build anything or get any more involved with my char.
 
So pissed but its expected I guess.

Spent 7 hours yesterday and got a ton of stuff/ore/etc on me. I quit the game to relaunch really quick but steam kept saying I still had the game running. I checked the processes and killed it cause there was no game mode and it still said it was running so I restarted steam and logged back on and I had a complete rollback and my 7hr game session was lost. I lost all my gear and everything >.< My multiplayer server was saved and all stuff in my chest/house was fine too. Just my inventory was rolled back and all my good gear/ores were in there

Anyone else have this happened?
 
No rollbacks, though I was afraid of it happening. Closed the game last night and I kept getting the Windows blue circle flashing off and on like it was still working on closing the game or something, and Steam showed me as still in game. Left it sit there for a few minutes but it didn't stop so I just manually closed the process. Didn't lose any progress though.

I did have it throw up some errors the other night when closing down and the process was still running all night so now Steam shows me with an extra 10 hours or so in the game than it should be. Maybe that's really how they're in the #2 spot for people playing the game LOL.
 
I've once had the game client crashed just as I quit, and the game exe was still running so I had to manually end that process.

Once I re log in, some stuff was saved such as the home I build, but some stuff was missing from my inventory. I guess its one of those things with beta testing.
 
I don't like the idea of not being able to really make drastic changes to the spaceship, but I'm keeping an eye on this. This, and Rodina, which was release a few days ago.
 
I don't like the idea of not being able to really make drastic changes to the spaceship, but I'm keeping an eye on this. This, and Rodina, which was release a few days ago.

People have modded their ships to be much larger, and its a popular upvote (#3) on their suggestions page, I imagine they'll have a whole series of ships you'll be able to upgrade to, hopefully with the top end being a fully customizable one.
http://playstarbound.com/suggestions/
 
My fiance and I were playing this last night and did some mining on our starting planet but it wasnt very mineral rich.
We got enough coal to jump to another system and hit the main planet there. Mined a bit but nothing amazing. The "town" was a giant torture chamber dungeon with a bunch of Florans in cells and guys with laser guns guarding it.

We jumped to the first moon in that system and OMG ORE EVERYWHERE!

We packed ourselves with copper, iron, silver, some gold, even some platinum and a tiny bit of diamond.

I hadnt even fought the ufo yet. Good times.
 
People have modded their ships to be much larger, and its a popular upvote (#3) on their suggestions page, I imagine they'll have a whole series of ships you'll be able to upgrade to, hopefully with the top end being a fully customizable one.
http://playstarbound.com/suggestions/

Eeeeh... I'm hoping to have the ability to build them from scratch. That's what I liked about Minecraft: surviving on a hostile land, learning and collecting and building until you can effectively pummel it into submission. I'd like a similar feeling for a space faring game. Or shit, just give me the ability to make the damn vehicles, whatever.

Starbound feels the closest to what I'm looking for, even if the 2D gameplay doesn't interest me specifically. I do like the elements as being an obstacle.
 
Have you seen Star-Made then? 3D like Minecraft, but you can build giant ships in space and blow sh*t up.
 
Have you seen Star-Made then? 3D like Minecraft, but you can build giant ships in space and blow sh*t up.

Yes, I've seen that and I don't care that much for it. I also like the ability to explore the ship in FPS view. I also like the survival aspect, and Star-Made mostly just has you building ships and fighting them.

Corneroids comes closer than StarMade for what I'm looking for, but it was really half baked. I made a pretty cool spaceship and manually set up the controls, and after saving it and loaded it, I'd have to re-map the controls for every engine to the different buttons.

Space Engineers is a little obstuse on the controls, and suffers from a lack of challenge and scope. Looks pretty nice in comparison, though.

Starbound is the only one to make survival a priority, and not just from enemies, but the elements. I appreciate that a lot.
 
WARNING:

There is a nasty bug when joining groups online that will completely wipe out everything that is in your ship. I think I narrowed it down to the moment someone warps to your ship, when you aren't in it yourself, everything disappears. The other person wont even seen anything in there when they wrap in. People were thinking it was griefers stealing, but we saw that wasn't the case on the server I was on. I've built everything on my home planet and left my ship empty because of this. Home planet is safe. Further testing is encouraged...
 
Given that this seems to have been largely overlooked, I feel like it deserves a chance to be noticed again. Text post to make it easier to find: the developers talked about the future of starbound about 3 days ago in a live stream, some helpful redditors compiled a list and I believe it can still be found on youtube. I'm copying over the relevant information (removing some things that have already been added as of latest patch), but source can be found here
And /u/FractalPrism, who compiled the inital list, comes through again: I can't actually watch it to be sure, but I believe this is the original twitch based on context of link, someone tell me if I'm wrong
/u/Marstead kindly made this more readable here, so I'm changeing over to his version. For original text, please click the link.

  • NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how secure they are.
  • Macro Terrain Changes: Affect an entire planet's terrain and weather
  • More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
  • Underground: More secrets will spawn below the surface
  • Space Combat: Way in the future, expect space combat and the ability to board other ships.
  • Spaceship Dungeons: Very large, size of a planet.
  • Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
  • Ore & Difficulty: Higher difficulty planets will have improved ore distribution
  • Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
  • Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one. The final sector would be infinite.
  • Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
  • Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
  • Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points--but no major details. For the details you'd use a mapping item to create a map as you travel.
  • Teleporters: Stargates between planets and eventually between servers.
  • Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
  • Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
  • Server Commands: More server commands and control for chat and port listening.
  • Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
  • World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
  • Spawn Points: Change spawn points on individual planets.
  • Controls: Reconfigure controls; keybinding.
  • Ship Size: Upgrade ship/increase size.
  • Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
  • Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
  • Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future.
  • Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.
http://www.reddit.com/r/starbound/comments/1t0nis/the_future_of_starbound_a_peek_at_whats_coming/

2013-12-16_14-51-25.png
 
I did find it funny I could walk around on a moon with no atmosphere naked, while birds flew around, and not die LOL (other than it being colder.) Can't wait for more things like more variety and dangers!
 
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