LeninGHOLA
Vladimir Hayt
- Joined
- Aug 26, 2009
- Messages
- 18,416
Anyway, is this turning out better than Terraria?
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Anyway, is this turning out better than Terraria?
The matter manipulator thing looks like it mines way too damn slow. Do you ever get to upgrade it? Makes the game look like a tedious grind.
The matter manipulator thing looks like it mines way too damn slow. Do you ever get to upgrade it? Makes the game look like a tedious grind.
Also the manipulator only mines 2x2 squares where the pickaxes are 3x3.
That is what I like about this over Terraria-- a lot of worlds to go to and visit, and explore. I'm already up to "Beta" class planets with threat level 2 now. I'm not sure if there are anything beyond at the moment, but I'll find out....
In Starbound, the crafting makes a bit more sense in that it shows you what you can't make and gives you progression feeling that way. The ability to fly a ship to other several hundreds of billions of planets that go up in difficulty is awesome. Rather than just having one world, you have billions of procedurally generated worlds to explore. With that said, I find myself thinking about it every now and then while at work, and enjoying it quite a bit even playing solo. I'd say so far I have 20 hours put in so far, and over half of them are me playing by myself....
Try: 92854807, -52851190WTF?
Give me that planets coordinates! I wanna see!
That is what I like about this over Terraria-- a lot of worlds to go to and visit, and explore. I'm already up to "Beta" class planets with threat level 2 now. I'm not sure if there are anything beyond at the moment, but I'll find out.
Early Access is basically a marketing tool created by Valve to skim cash off of those transactions without the need to take any responsibility for whether those games ever deliver. In that case the Early Access program is actually worse than Kickstarter where there is at least some sort of outcry if the devs don't make any progress.
this is a far cry better than any kickstarter pitch imo, I much prefer the "take it or leave it" approach with an existing product than some loosely defined promise of a future product with swag bait. and if it's actually unplayable then the game gets pulled and refunds are made, it has happened before and they did not just sit by and let their customers get raped, why would they want the bad publicity anyway.What is the game like to play right now?
When you buy an Early Access game, you should consider what the game is like to play right now. Look at the screenshots and videos to see what the game looks like in its current state. There are a lot of ways a game can go as it develops over time, so if you aren't excited to play the game in its current state, then hold off and wait until the next update--it shouldn't be far off.
My largest complaint so far is the controls. The facing of the character to the arrow pointer just feels...wrong to me. I'm often swinging in the wrong direction, walking backwards, unable to use items properly all because i'm not pointing at it with a cursor that's harder to see than Keanu Reeves' acting ability.
The insane method by which you swap between L/R items and the hotbar is absolutely the worst experience I've had in a game. I've read about how it works, and attempted to maneuver items into the slots to make it as seemless as possible, but it's just not intuitive nor easy to adopt even if understood. It'll be a sore spot for me if there isn't a tweak to it.
Combat seems a bit off, almost seems like there's a delay when you click to attack, it can take a second before you actually swing with certain weapons. Not sure if that's due to a slower attack speed on some of the 2 handed weapons or what, but it's annoying.
Anyone know how to make a village peaceful?
My sister was playing with me in a Starbound server and we just encountered a village of birds as humans. We had our weapons drawn not knowing they would attack. I put mine away and she didnt and they started attacking her so she hit them a few times in self defense then ran away not killing them. Now they are hostile towards her everytime she goes near the village. They are fine towards me.
Any way to make peace with the village or do i have to wipe them all out now?
The matter manipulator thing looks like it mines way too damn slow. Do you ever get to upgrade it? Makes the game look like a tedious grind.
Anyone know how to make a village peaceful?
My sister was playing with me in a Starbound server and we just encountered a village of birds as humans. We had our weapons drawn not knowing they would attack. I put mine away and she didnt and they started attacking her so she hit them a few times in self defense then ran away not killing them. Now they are hostile towards her everytime she goes near the village. They are fine towards me.
Any way to make peace with the village or do i have to wipe them all out now?
I don't like the idea of not being able to really make drastic changes to the spaceship, but I'm keeping an eye on this. This, and Rodina, which was release a few days ago.
People have modded their ships to be much larger, and its a popular upvote (#3) on their suggestions page, I imagine they'll have a whole series of ships you'll be able to upgrade to, hopefully with the top end being a fully customizable one.
http://playstarbound.com/suggestions/
Have you seen Star-Made then? 3D like Minecraft, but you can build giant ships in space and blow sh*t up.
http://www.reddit.com/r/starbound/comments/1t0nis/the_future_of_starbound_a_peek_at_whats_coming/Given that this seems to have been largely overlooked, I feel like it deserves a chance to be noticed again. Text post to make it easier to find: the developers talked about the future of starbound about 3 days ago in a live stream, some helpful redditors compiled a list and I believe it can still be found on youtube. I'm copying over the relevant information (removing some things that have already been added as of latest patch), but source can be found here
And /u/FractalPrism, who compiled the inital list, comes through again: I can't actually watch it to be sure, but I believe this is the original twitch based on context of link, someone tell me if I'm wrong
/u/Marstead kindly made this more readable here, so I'm changeing over to his version. For original text, please click the link.
- NPC Spawners & Building Logic: NPCs will scan the structures you build around them and the contents of chests; they will have improved inventories/behaviors depending on how secure they are.
- Macro Terrain Changes: Affect an entire planet's terrain and weather
- More Planet Scanner Data: See details in the planet scanner like planet occupants/dungeons
- Underground: More secrets will spawn below the surface
- Space Combat: Way in the future, expect space combat and the ability to board other ships.
- Spaceship Dungeons: Very large, size of a planet.
- Biome Hazards: Sandstorms, icestorms, meteor showers, toxic planets, airless planets.
- Ore & Difficulty: Higher difficulty planets will have improved ore distribution
- Story Missions: Eventually each tier will end with a story mission that ends with the bosses you see now.
- Ship Navigator Changes: Still not set in stone; but the new idea is to give a local map with fog of war. Instead of sector buttons you have to fly out of a sector and into the next one. The final sector would be infinite.
- Smoother Difficulty Curve: Better indication of the difficulty of an area. Difficulty will change within tiers as well as between tiers. There will be fractional difficulty (for example, Difficulty 1.12 in tier 1 would be easier than Difficulty 1.52, while still in T1)
- Monster Generation: Right now, monster parts just have stat boosts, but eventually rolled monster parts will affect their behavior and abilities. For example, monsters with spider legs can climb walls; fiery monsters inflict burning. You might get a burning spider dropping on you from the ceiling. Projectiles may be tied to specifically generated heads. Biome may influence monster part generation.
- Mini-Map: Rotating circular map showing highlights only such as the location of friendly players, spawn points--but no major details. For the details you'd use a mapping item to create a map as you travel.
- Teleporters: Stargates between planets and eventually between servers.
- Dramatic Planet Modification: Not going to be implemented any time soon. Ability for players to modify huge chunks of planets through things like orbital bombardment; removing the entire first layer of a planet and leave behind a lifeless surface.
- Tech Priority: Eventually all techs can be active at once, but a categorization system is in the works to assign priority to conflicting techs, preventing issues. A hotkey to switch the active tech will be added as a temporary workaround until the priority system is completed.
- Server Commands: More server commands and control for chat and port listening.
- Villager AI: Villagers will aggro when you steal from them and follow you more aggressively.
- World Storage: Improve world storage and organize *.pak files to improve modding. Add launcher integration.
- Spawn Points: Change spawn points on individual planets.
- Controls: Reconfigure controls; keybinding.
- Ship Size: Upgrade ship/increase size.
- Racial Armor: Racial abilities will not be inherent but will be tied to racial armor. For example, Avian armor can glide downward.
- Capture Pods & Mercenaries: May be able to capture NPCs with pods. Summon NPC Mercenaries by using the pod as a beacon.
- Reduced Wipes: Working on a system to patch without requiring as many character wipes in the future.
- Other Changes: Colorblind Mode & Engine Optimization. FTL animation being revamped to reduce memory strain.