id Software co-founder John Romero says goodbye to consoles.

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http://www.digitaltrends.com/gaming/id-co-founder-john-romero-says-goodbye-to-consoles/

John Romero, the co-founder of iD Software talks with us about his shift towards free-to-play and social game, and translating Ghost Recon for a new model.

John Romero is one of the few names in the industry that everyone knows. One of the co-founders of id Software, the game designer worked on such influential shooters as Wolfenstein 3D, Doom, and Quake. After working on his own with Ion Storm on the much-delayed flop Daikatana, Romero moved into the mobile space with Iron Monkeystone Games before working on console games at Midway like Gauntlet: Seven Sorrows and Area 51.

These days, Romero is developing free-to-play PC and mobile games at his company, Loot Drop, including the just-released Tom Clancy's Ghost Recon: Commander for Facebook and the new iOS version of that strategy game. The CEO, CCO, coder and game designer took a break from developing new games (he has a number of original free-to-play games in the works) to talk about his latest venture in this exclusive interview.

How did you end up migrating to the free-to-play games space?

In 2010, I was trying to convince my MMO company (Slipgate Ironworks) that I co-founded to pivot into social games on Facebook and eventually decided that they were not interested in doing that because they had so much invested in MMOs. So I decided to take myself out of the company and move to social games because I had seen the rise of the social. I saw the rise of Zynga, Playfish and a bunch of other small companies and the game designs looked really interesting because they were not like any of the hardcore games I've played. They weren't even like games I played on handheld Nintendo systems or anything, and that made them interesting to me.

What was your first free-to-play game?

I consulted with a company and made a game called Ravenwood Fair in 2010 it did really well. At its peak it had about 25 million MAU (monthly active users) and about 2 million DAU (daily active users). That was a great experience and it was fun designing the game to be a very light style of gameplay with the social element. That's why I decided to start Loot Drop in November 2010 with Brenda Brathwaite. We definitely knew how to make social games. So we continue to work on developing through the evolution of the space and that's what we're doing now. We're trying to evolve not only the things that the mass audience on Facebook likes to play, but also to introduce new kinds of play to that mass audience and see where it goes.

How have you seen publishers like Ubisoft embrace social games of late?

A few years ago it was all about cloning because there were a lot of companies out there that didn't have game designers in them, so the easiest thing to do is to look at what's successful and try and copy that. They called it fast-balling a game. There was a lot of that going on and the game industry took notice and basically dove into social. Now we're seeing all the genres, all of the design, all of the production value that we're used to in games. All of that stuff has descended into social and basically started taking it over. Most companies steered clear of the hardcore stuff because this is a very casual audience on this platform. There were a lot of game companies just trying to do casual in the Facebook way in the beginning. Now we're seeing companies get more competitive and making some hardcore games.

Why might Ghost Recon Commander appeal to someone who doesn't like Facebook games?

Today's Facebook audience is ready to have skill-based gameplay and more hardcore content, graphics that are more realistic and shooting and maybe blood and stuff like that. That's where we're at with Ghost Recon, bringing more of a core type game into Facebook. But there's still that Facebook element that people will understand like the energy model and the currency they use to buy and all that. We kind of keep all of the things that are very familiar to Facebook users, but then put all of that into a game that's more hardcore with Ghost Recon Commander.

How do you see this game fitting in with Ghost Recon: Future Soldier now out for consoles?

Ubisoft talks about it as being a companion game. It's not a replacement. I don't think that it's a launching pad to a different game. It's a nice way for Ghost Recon fans to play the Facebook version during the day as a separate game. And it allows them to feed their addiction for the game at night by giving lots of unlocks that will work on the PS3 or the Xbox. You can change your character's camo and look at how your gun looks and all that kind of stuff. There are also some very high level Ghosts that you can unlock in Facebook for the console game and then bring them on missions. We want this game to be additive to the console experience.

What impact do you think tablets will have on the traditional console business in the future?

That's kind of something that I wrote about on my blog in 2005, which was bye-bye consoles. I was thinking more about the PC, itself, being so powerful. Your PCs at home if you're upgrading them are powerful machines. They're way more powerful than consoles. They keep getting faster and faster, while consoles sit for six years without changing, or if they do they there are minor changes. There's been this truth in the games business. It's been happening for a while, but they've gotten to the point now with the technology and the price differential, why don't I just get a PC? Why would I spend more money beyond the console when a PC can deliver Wi-Fi video at HD resolutions. I can play my console games on my PC and blast it to the screen and use a wireless controller? What I didn't foresee in 2005 was the rise of the post-PC, which are all these tablets now. These are the things that actually will probably be the end of the consoles. The new iPad has crazy fast graphics and it's a fast machine and it delivers great games. It can mirror the graphics to a giant HD screen and it's basically just showing you that you don't need a console.
 
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I must admit that at first I got excited, and then the excitement went away when I saw "F2P and social games" :(
 
I must admit that at first I got excited, and then the excitement went away when I saw "F2P and social games" :(

I'm going to have a good, ironic, and bitter laugh some day when I see current console only gamers picking up the PC only gamer talking points about "bad F2P and browser cellphone ports" because that's where we're headed, folks. The bar is going down, not up.
 
In before "It's a crappy phone port" comments. :/
 
Uggg... Luckily I never liked id in the first place, so it's no real loss to me. But this gaming on facebook thing is just a fad.
 
It just said 'shooter'. Does not equal to FP

With shooters the article writer obviously meant FPS cuz he meant to write Wolfenstein 3D instead of Castlevania, and Doom and Quake are obviously FPS. Romero never worked in any Castlevania project.

That and you misunderstand me. I found the idea of FP Castlevania interesting. Game similar to Metroid Prime, dungeon crawling in Transilvania in first perspective... Konami, make that happen!
 
Statements like "the iPad has crazy fast graphics" are exactly why Romero winds up drummed out of every company he "co-founds"...;)

Suck it down, Romero....;) (If you don't know what that phrase means, you weren't around when Daikatana came along. Too bad--you missed, among other things, chapter one: the day of the frogs. Spellbinding stuff.)
 
I'm going to have a good, ironic, and bitter laugh some day when I see current console only gamers picking up the PC only gamer talking points about "bad F2P and browser cellphone ports" because that's where we're headed, folks. The bar is going down, not up.

I can't wait for this day. I want to have a good laugh on them!
 
I can't wait for this day. I want to have a good laugh on them!

It's a "pyrrhic victory" at best, though, because that means gaming as a whole will be in a pretty bad spot and I'll be halfway out the door.
 
John Romero...

Yea. What have you done since your "Ion Storm" days? Oh right , nothing.

Thanks for that pointless update on your career John Romero.
 
All the ions stormed out of his head.


Oh, just kidding. I've nothing against John Romero. If he manages to make a game that people like then good for him. If not, well, thanks for trying...

A fun game, IMO, would be a beat-em-up were you play as John Romero, and you kick the asses of all other video game characters. Each level is a different franchise, and he does finishing moves like in mortal kombat. The final boss is his head on the stick, naturally... but the ending is sad because his fate is ultimately tied to the head and he kills himself.
 
I was REALLY hoping to be the first person to say "John Romero is going to make you his bitch" - but I see I'm too late. Who gives a shit about this guy?
 
What I don't get is why massive fuckup leaders get to go lead something else after they fail. You see it all the time with CEOs running companies into the ground and then going and getting another 10 million a year gig at a competitor. After years of delays, excessive hype and millions funneled down a corporate drain, Romero produced one of the worst major release games ever (arguably 2nd worst after Diablo 3). From release it looked and felt like it was 5 years out of date at release, and the first level featured hard to hit, bouncing frogs and mosquitoes while your only weapon bounced bullets back at you. Since then he has released low quality cell phone and casual games. He was a decent level designer at id back in the stone ages since then he hasnt done anything worthwhile, If he ever tries to do a Kickstarter I'm going to demand the $5 I paid for Daikatana back.
 
Romero produced one of the worst major release games ever (arguably 2nd worst after Diablo 3).

Damn... Diablo 3 has a multitude of problems, but I didn't think I'd ever see someone compare it to Daikatana, let alone say it was WORSE. That's just... woefully inaccurate. :p
 
Damn... Diablo 3 has a multitude of problems, but I didn't think I'd ever see someone compare it to Daikatana, let alone say it was WORSE. That's just... woefully inaccurate. :p

ok maybe thats a bit of a stretch, but Activisions, can't even call them Blizzard anymore, raping of the franchise has left me pretty bitter about the whole thing. It might be fun for most right now, but once you see thru the whole rigged dropped rates and how the loot tables are designed to get people to sell on the RMAH, then the game quickly loses any kind of appeal to me. Blizzard claiming RMAH is completely optional is a flat out lie, only way to progress at the higher difficulty levels is selling the hordes of lower level loot you will accumulate and sell it to buy better gear, I've been watching streams on Twitch of players that grind 12-14 hours a day since it came out and it's consistent with every single one of them, RMAH is pretty much what D3 is all about. I wanted D3/D2.5, not Wow/MMO black hole bank account game mechanics and a flipping mentality economy that is 99.99% gear based reliant. Yea I can kite one shot elite packs all day and use exploits all day to beat them, but that is not using skills and not my definition of fun.
 
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John Romero...

Yea. What have you done since your "Ion Storm" days? Oh right , nothing.

Thanks for that pointless update on your career John Romero.

Exactly what I thought as well.
 
In a nutshell, he always felt whatever system people are gaming on was way too powerful so he took it down a notch, after his apple stint he will be moving on to developing great games for the TI83
 
Just like Carmac, these old id developers are the same. Back in the day, they were genius'. Now there is much more complexity involved for producing a game. They can't handle the fact that they depend upon a larger staff to do things they couldn't do themselves. So they want to go back to simple systems with fewer lines of code, just like with quake/doom.
 
Right... PCs didn't beat consoles out entirely but consoles will lose to the ultra-powerful "post-PC" iPad 2...

That logic seems ...profoundly...unique.
 
no need to worry, the iPad 10 will have as much power as today's top of the line computers. Just wait a while. ;)
 
Facebook games. Which is probably the most profit he's made since leaving id...

Considering how abysmally that stock is performing...and I can't tell you how happy I am about that...people may want to rethink this "we're going to bet the entire future of gaming on Facebook and browsers" concept.
 
LOl.. my first thought reminded me of the old WWF commercial where kurt angle after winning the gold medal in olympics, calls up Vince and says "vince this is kurt angle." Vince replies "Kurt who?" John who?

Wasnt aware of his involvement with Area 51 and Gauntlet. Werent both of those games decent releases?
 
There was never a game called Castlevania 3D. Very early in the first Nintendo 64's Castlevania development the game was going to be called Dracula 3D, then the title was changed to Castlevania64, then finally renamed to just "Castlevania" I think that's where the OP's confusion came from.
 
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