What is the dumbest most overused video game cliche?

Who said anything about a cigarette? I said a lit match, which is an open flame.

The gasoline will still extinguish the match (depending on conditions/vapors) but only if its not a Micheal Bay movie.
 
Another one that always drives me nuts is the AI. So many years and nobody got it right. It's either too many enemies with 1HP or not enough enemies with power weapons and zero movement. How many times I've figured it's easier to kill them by running with a knife in circles while their aim is lagging. Sometimes I want to borrow the Unreal Tournament or Quake 3 bots and put them in random single player games just to have fun.
 
The gasoline will still extinguish the match (depending on conditions/vapors) but only if its not a Micheal Bay movie.

Negative, a few years ago I filled a coffee tin with gasoline and tossed a match in. It did not explode obviously, but the surface was on fire. It wasn't until I kicked it over that it went up in a fireball
 
High lvl npc asking you to kill low level stuff.

Like in WoW, you have Stormwind with a crapload of level 90 guards but they need help to kill level 6 defias or help to clean Deadmines.
For fuck sakes you could solo 90% of the instance in WoW, get moving, why do you need my lvl 6 help?!?
 
Negative, a few years ago I filled a coffee tin with gasoline and tossed a match in. It did not explode obviously, but the surface was on fire. It wasn't until I kicked it over that it went up in a fireball

More precisely, the vapor near the surface was on fire. Liquid gasoline does not burn - it needs to be vaporized so that it can properly mix with the oxidizer (air, usually).

Edit: Under slightly different circumstances, the match really could have just gone out.
 
The whole "you must lose all your powers at the start of this sequel" thing.

I was pissed off that I had to rebuild Ezio all of the way back up from minimum armor/health/gear/money at the beginning of Brotherhood after completing with max everything at the end of Assassin's Creed 2 (& beginning of Brotherhood). Yeah, I'm pretty much back where I was before but it took me most of the game to get there. :mad:

Even save importing shouldn't short change you when you've worked your ass off to get there from the prior game (I'm looking at you, ME2/3).
 
I was pissed off that I had to rebuild Ezio all of the way back up from minimum armor/health/gear/money at the beginning of Brotherhood after completing with max everything at the end of Assassin's Creed 2 (& beginning of Brotherhood). Yeah, I'm pretty much back where I was before but it took me most of the game to get there. :mad:

Even save importing shouldn't short change you when you've worked your ass off to get there from the prior game (I'm looking at you, ME2/3).

Thats something monster hunter does really well. When you switch to the next game you can import your old save file, it brings all your gather items and armor over, but you can change appearance and rename them. So any item gathering, item quests don't have to be redone, and anything rare comes along. As the game doesn't have levels (just better equipment) it means that it. Also on some of them it unlocks higher level quests straight away (I seem to remember it does anyway).

But I can see why some games do it. If you can import your level 999 character, then 99% of the game is going to be you walking around one shotting everyone, and taking toilet breaks without pausing the game during boss battles.
 
Anything with the word "Modern" or "Warfare" or "Battle" in the name title.
 
"Chosen one"! Oh god hearing someone telling that my character (or someone in my crew) is teh "chosen one" is like screeching chalkboard to my ears.

Not saying that cannot be used in games, (hell I kinda expect someone to be important) but as desperate attempt to create something epic as in that person was always meant to do something... NO! STOP! It doesnt work!
 
Tough Military main characters that have no depth to them aside from "I'm tough yeaaa"

Modern Military shoooters (Hell I'd WELCOME a return to wwII...).

I got one, how about killing SPIDERS/Rats in rpgs? Nothing makes you feel "Awesome" like walking out of town at lv 1 in an rpg and fighting....rats and spiders.

I dunno man the spiders in skyrim are pretty damn big.
 
Thats something monster hunter does really well. When you switch to the next game you can import your old save file, it brings all your gather items and armor over, but you can change appearance and rename them. So any item gathering, item quests don't have to be redone, and anything rare comes along. As the game doesn't have levels (just better equipment) it means that it. Also on some of them it unlocks higher level quests straight away (I seem to remember it does anyway).

But I can see why some games do it. If you can import your level 999 character, then 99% of the game is going to be you walking around one shotting everyone, and taking toilet breaks without pausing the game during boss battles.

Some RPGs implement this idea from prior saves but it seems quite rare. Utilizing a higher level character is fun when the game scales up with you, even after a save import. I guess I just hate losing progress even if its gear from the last game I've played. I know that once I complete AC: Brotherhood, I'll have start from scratch again with AC: Revelations. Having sequels with the same character, with more skill each segment, really makes it difficult at the beginning of starting a new game & feel that progress is being made. I don't need to one-shot bosses but it does get old with this theme that most games seem to perpetuate.
 
Who said anything about a cigarette? I said a lit match, which is an open flame.

Same thing. Go try it now..
Movies are not real, shockingly. Putting a match to a pool of gasoline does not create an inferno. Most likely the match will go out. You need to get the flame into contact with the right fuel-air mixture, which is not at the pool surface. During firefighter training I remember the instructor holding a torch to it for a while before it would ignite at all.

A bullet to a barrel resulting in an explosion is even more unrealistic. Doesn't make it un-fun though:p I consider that a much less offensive cliche than many other things listed here
 
"Chosen one"! Oh god hearing someone telling that my character (or someone in my crew) is teh "chosen one" is like screeching chalkboard to my ears.

People like to feel important! Also...it's kind of a lazy way how a single guy/woman/elephant can do something. "oh shit 232045460 ships that we added and we have no realistic way of dealing with it!" "oh shit we made the enemy too powerful!" "don't worry they are the chosen manatee and have mythical missles of death!!!".



Some RPGs implement this idea from prior saves but it seems quite rare. Utilizing a higher level character is fun when the game scales up with you, even after a save import. I guess I just hate losing progress even if its gear from the last game I've played. I know that once I complete AC: Brotherhood, I'll have start from scratch again with AC: Revelations. Having sequels with the same character, with more skill each segment, really makes it difficult at the beginning of starting a new game & feel that progress is being made. I don't need to one-shot bosses but it does get old with this theme that most games seem to perpetuate.

Well kind of in that game it makes a little sense. As when you start the game with 0 skills and little equipment you have togo about things in certain ways. Then when more weapons and equipment become availible to you it does change how you can play. Or would mean that at the end of the quests you wouldn't really receive anything for completion if you already had it (I got 5 throwing knives is more impressive when you had 0 not 15). Then again, i've only played 1 and 2... I do get bored doing the same crap over and over.

Game should have a veterans mode, where you can import the character (like new game+ or unlocked if you've payed the old game, like some games actually do), it gives you extra different stuff, increases level cap, and makes everyone twice as difficult!



Quake arena clones. The most annoying shit ever.

There hasn't been any decent arena shooters for ages...:( (Nexiuz is ok so far...the beta is brokened almost completely so it's hard to say. With 8 players only on tiny tiny maps with weapon imbalance...needs lots of work, but it might be good! :D)
 
Well kind of in that game it makes a little sense. As when you start the game with 0 skills and little equipment you have togo about things in certain ways. Then when more weapons and equipment become availible to you it does change how you can play. Or would mean that at the end of the quests you wouldn't really receive anything for completion if you already had it (I got 5 throwing knives is more impressive when you had 0 not 15). Then again, i've only played 1 and 2... I do get bored doing the same crap over and over.

Game should have a veterans mode, where you can import the character (like new game+ or unlocked if you've payed the old game, like some games actually do), it gives you extra different stuff, increases level cap, and makes everyone twice as difficult!

I can understand the point of building up to help someone learn the game. I would prefer harder modes to the games since I do quite well with combat. I really wanted to do a game+ w/ save import right from the start with Brotherhood.
 
What is the dumbest most overused video game cliche?

port and consolitis... both words give me extreme douche chills. Probably not the answer the OP was looking for :p
 
I've got a couple good ones that I'm not sure if were mentioned.

1 - When someone is sword fighting, then they spin the sword and stab someone right behind them to finish off the fight.
2 - When someone is slowly walking away then presses a detonator for an explosion behind them. These people are so tough that an enormous explosion and amount of debris flying through the air does not affect them.
 
I've got a couple good ones that I'm not sure if were mentioned.

1 - When someone is sword fighting, then they spin the sword and stab someone right behind them to finish off the fight.
2 - When someone is slowly walking away then presses a detonator for an explosion behind them. These people are so tough that an enormous explosion and amount of debris flying through the air does not affect them.

http://www.youtube.com/watch?v=Sqz5dbs5zmo
 
boring load screens. I'm tired of them.

This one kind of bugs me. Especially as games like soul reaver (PSone game from 1926) using a 2x CD drive and 640k whatever ram manage to not have load screens after the initial loading (it streams content from the disk and preloads it). Yet modern games still have giant long load screens. :(
 
Video game characters never get diarrhea.

They do... Play the Binding of issac...

But, how come you can drink 99 potions, and never need to pee... Should have a bladder gauge or something. Drink too many and the character is incapacitated for a while. Take FF. On some boss fights you go through about 70 potions, the comercially sold ones were almost the size of a coke, could anyone drink 70+ cokes? They could be a single gulp, but still, that would cause problems, especially as armor is hard to get out of quickly... :eek:
 
There hasn't been any decent arena shooters for ages...:( (Nexiuz is ok so far...the beta is brokened almost completely so it's hard to say. With 8 players only on tiny tiny maps with weapon imbalance...needs lots of work, but it might be good! :D)

I've seen like 4 or 5 crummy open source clones of quake arena - including Nexuiz which is a commercial fork of Xonotic. Yeah, they're simple FOSS games but shit... at least do something different or be creative.

Jumping 3000 feet in the air or across the map, shooting aimlessly with no recoil gets retarded and tiring after a little while. -___-
 
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