Official [H] Star Wars:The Old Republic Thread

Very good counter points GM. I'd like.to add that besides the crap tastic UI and poor AH functionality i have zero complaints about the game and that is very very rare. DAoC is probably the only MMO i can say that about.

And the devs have said that UI changes are a high priority and coming soon. GTN (AH) changes are also coming, just not as soon as we hope.

To do the license justice, this game really needs to be WoW + EVE combined. I hope a year down the line that's what it becomes with some compelling space exploration and combat.

That would be great. The devs have mentioned that small incremental changes will coming to space combat over the next year.
 
Here are some counter points :

1. The graphics are actually pretty good , compare them to WoW the biggest MMO on the block and they are actually damn good. They are also better than many other MMO's I can think of (short of Aion). There should be more options to tweak and AA should be one of them , I agree there but that will come I'm almost 100 percent sure in time.

2. World PVP in nearly almost all MMO's has always been about "killing other players" as the reward , not sure what MMO you sank all your time into but the vast majority rely on this mechanics as the incentive. While it could be better , I agree there the game just came out and its really not fair to judge an MMO until about a year after release to see where its direction is heading.

3. Crafting is actually a big part of the end game and that's where it really shines. The fact that you can have your companions doing this for you is a no hassle , smart way to approach what is often a boring and tedious process in many MMO's. SWTOR gets it right by allowing you more ways to level it fast and get the items you need from it without having to constantly hit up other players for needed ingredients.

4. The AH is weak , I agree. It needs tweaking , the interface to actually search for something is messy and should be simplified. I'm sure this is something that will get addressed as the forum has plenty of topics on this issue.

5. Money should be easily accessible in MMO's. Making it incredibly hard to generate cash through trade , crafting or questing just stunts the fun factor in a big way (it also helps gold farmers). Would you rather be struggling to buy items for each character ? Or would you rather have an excess of money that allows you a comfort zone in choices? Would you rather have commendation vendors that have excellent quality gear that allows you to enjoy questing and solo'in high level NPCs and starter level PVP gear? Or would you rather have sub level gear and only have the option of obtaining high level gear through high end crafting that costs a fortune to obtain and often requires paying more to other players for usage of there professions that your companions simply don't have?


6. There is a penalty for dieing its called credits. Die often enough and that penalty can get quite high. Try doing a Flash Point with bad players and tell me that your repair bill doesn't hurt you in some way. The penalty is exactly as it should be , it shouldn't be doing corpse runs (aka EQ) and it shouldn't be experience loss (aka many MMO's) , it should be a penalty in the form of credit loss. I don't understand people who want some kind of dreaded punishment for dieing , are you secret masochists or something? :p


7. "It feels more like a single-player game with a little multiplayer functionality, but I don't mind that. Will it maintain a lot of subscribers? I highly doubt it." Not sure how its "little multiplayer functionality" comes into the picture .. its a MMO and you play with however many people that can fit into that instance , you can do world PVP , you can raid together. Seems like any other MMO in that sense , that I've played. The story focus in SWTOR is one of the best features , so many other MMO's have such a poor main focus on story and instead expect you to simply enjoy whatever is offered through quests now and again. SWTOR breaks that mold and makes you the star of your own tale and that's amazing.


I'm not trying to insult you by the way , just offering some thoughts on your conclusions. I'm glad your enjoying the game but just try to remember that MMO's are a work in progress. Give the game a year and you might be very surprised what you get. I have a good feeling this game will only get better over time. I haven't had that kind positive feedback to add on an MMO since WoW first came out.



You missed a few of my points.

The graphics aren't bad, but they certainly aren't anything special. If you gvae a plus or minus for every category, TOR would get a neutral for graphics.

There is no world PvP. I'm level 42. I have seen 3 republic players TOTAL from level 1-42. I can't kill them becuase I don't ever see them. DAoC was my most played MMO. That's my PvP background.

Only one crew skill really offers something that you can't get elsewhere. That's biochem and I just happen to be biochem so I don't really care. I'm just saying, there is basically no reason to ever buy crafted stuff when you can get the same or better with less hassle from vendors of some sort. Guess what? I bet biochem gets nerfed within a month.

Dieing a few times makes your repairs, what, a few thousand? Die 10 times and it's 10-20k? That's nothing. Like I said, I've spent over a million and I've got 350k right now. 10k is nothing. I'm not a masochist, but completing quests by just dieing over and over killing one mob at a time is kind of stupid. I haven't had to do it, but you could.

I'm not bashing the game. I'm saying it's fun, but it defnitely has problems. And can we stop with the "it's not fair to judge" until a X amount of time? Maybe it's not fair to charge for it until then? Like I said, I'm having fun, but I'll certainly point out the areas that are lacking.
 
You missed a few of my points.

The graphics aren't bad, but they certainly aren't anything special. If you gvae a plus or minus for every category, TOR would get a neutral for graphics.

There is no world PvP. I'm level 42. I have seen 3 republic players TOTAL from level 1-42. I can't kill them becuase I don't ever see them. DAoC was my most played MMO. That's my PvP background.

Only one crew skill really offers something that you can't get elsewhere. That's biochem and I just happen to be biochem so I don't really care. I'm just saying, there is basically no reason to ever buy crafted stuff when you can get the same or better with less hassle from vendors of some sort. Guess what? I bet biochem gets nerfed within a month.

Dieing a few times makes your repairs, what, a few thousand? Die 10 times and it's 10-20k? That's nothing. Like I said, I've spent over a million and I've got 350k right now. 10k is nothing. I'm not a masochist, but completing quests by just dieing over and over killing one mob at a time is kind of stupid. I haven't had to do it, but you could.

I'm not bashing the game. I'm saying it's fun, but it defnitely has problems. And can we stop with the "it's not fair to judge" until a X amount of time? Maybe it's not fair to charge for it until then? Like I said, I'm having fun, but I'll certainly point out the areas that are lacking.

What is with everyone and wanting insane graphics? The focus should be about the game, not how the landscape looks like Crysis or Battlefield. The graphics strike a balance that enough people can play this on existing hardware. The last thing you want to do is alienate 90% of your potential subscribers because they need to invest in new hardware.

World PVP. I saw plenty of Republic players on Nar Shadda...of course they were in non flagged areas. You do realize that many subscribers are on the Empire side. My guild has a sub guild for each faction, when Republic players queue for PVP they get nearly instant action on RvE maps. When we queue on the Empire side it's lots of Huttball after waiting 5-10 minutes.
Something else to remember is that we aren't on the planets at the same levels, sometimes there is a large disparity and giving high levels an easy chance to harass low levels wouldn't go over well. All in all, I would hold all "world PVP sucks" comments until you get to Illum, the planet designed to put the two factions in each others way.

I'm curious what class you're playing. There are certainly some classes that can better handle leveling than others (BH is a breeze). I'm playing a Sith Juggernaut, and you have to be up on your gear and your companion's gear or it's tough. No CC longer than 4 seconds and on a one minute cool down, two AOE low damage moves. Each fight is burn everything down one at a time, quicker than your health bar fades to zero.

edit: I wanted to mention that the FP's aren't really that tough as you're leveling but do get progressively more challenging, most people aren't in optimal specs for group play. It's also where the developers are showing you the mechanics you're going to need to know. I'm not sure why you'd want the chance to die over and over and over because someone isn't in an optimal spec or under geared and barely at the level requirement. The leveling experience is casual, once you get to 50 you'll need good gear, solid builds, and solid understanding of the mechanics.
 
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Archer75: Thank you for answering my questions. I appreciate it. It is good to hear the stories are completely unique for each class.

One more question - how many raids are there? I guess you can only do them as level 50?

They're not completely unique. The class storyline quests are unique but that's ~10% of the overall quests you will do from 1-50. The other 90% are side quests shared by every character. The storyline is fun for your first character but you'll be giving your spacebar key a workout with any subsequent ones.

I think there are two raids currently in-game but I'm not much of a PvE guy.

On a personal note, are there any PvP servers where it's a close split between Republic and Empire? Already got a Sawbones to 50 and I want to play through the Empire story but hate being on the zerg side.
 
On my Marauder (now level 33), I got my 4th companion. That was a great bit of story telling.
 
There is no world PvP. I'm level 42. I have seen 3 republic players TOTAL from level 1-42. I can't kill them becuase I don't ever see them. DAoC was my most played MMO. That's my PvP background.

That's like saying "There's no such thing as Texas because I've never been there". There IS open world PvP.
 
What is with everyone and wanting insane graphics? The focus should be about the game, not how the landscape looks like Crysis or Battlefield. The graphics strike a balance that enough people can play this on existing hardware. The last thing you want to do is alienate 90% of your potential subscribers because they need to invest in new hardware.

World PVP. I saw plenty of Republic players on Nar Shadda...of course they were in non flagged areas. You do realize that many subscribers are on the Empire side. My guild has a sub guild for each faction, when Republic players queue for PVP they get nearly instant action on RvE maps. When we queue on the Empire side it's lots of Huttball after waiting 5-10 minutes.
Something else to remember is that we aren't on the planets at the same levels, sometimes there is a large disparity and giving high levels an easy chance to harass low levels wouldn't go over well. All in all, I would hold all "world PVP sucks" comments until you get to Illum, the planet designed to put the two factions in each others way.

I'm curious what class you're playing. There are certainly some classes that can better handle leveling than others (BH is a breeze). I'm playing a Sith Juggernaut, and you have to be up on your gear and your companion's gear or it's tough. No CC longer than 4 seconds and on a one minute cool down, two AOE low damage moves. Each fight is burn everything down one at a time, quicker than your health bar fades to zero.

edit: I wanted to mention that the FP's aren't really that tough as you're leveling but do get progressively more challenging, most people aren't in optimal specs for group play. It's also where the developers are showing you the mechanics you're going to need to know. I'm not sure why you'd want the chance to die over and over and over because someone isn't in an optimal spec or under geared and barely at the level requirement. The leveling experience is casual, once you get to 50 you'll need good gear, solid builds, and solid understanding of the mechanics.

What's wrong with wanting great graphics?

No one is going to go to Illum becuase there are no rewards for it. There are daily quests and that's it. It's just a big warzone. It offers nothing that you can't easily get in the warzones. If there is no incentive, no one is going to do it. That's the way it works. Even the "hardcore" PvPers who claim to PvP for the sake of PvP won't do it when it comes down to reward vs no reward.

So you're telling me the population on the republic side is THAT low? Come on... You can't claim that high levels ganking lowbies would be a problem. It's a PvP server. It happens. You know that going in. I'm going to go out on a limb and say it has less to do with population and more to do with game design.

I'm playing an Imperial Agent. It's also an absolute breeze. It's probably easier than just about all other classes because we have stealth. I can mow through quests and mobs no problem. I never said it was difficult to complete quests. I said it was ridiculously easy, so there is no reason to worry about your gear at all.

edit: I missed what you were saying.

"The leveling experience is casual, once you get to 50 you'll need good gear, solid builds, and solid understanding of the mechanics."

I really just don't see this being the case. I think it will be easier than any other MMO we've ever played. There was all the whining about no damage meters. You don't even need damage meters to beat the content. It doesn't matter if people are performing optimally or not. And like I said, it's not like it's hard to get good gear.

Like I said though, I find the game entertaining. I just don't drink the kool-aid. That's not intended as an insult to you or anything, so please don't take it that way.

Maybe I'm wrong. I'll admit it if I am.
 
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That's like saying "There's no such thing as Texas because I've never been there". There IS open world PvP.

This. Outlaw's Den is good for skirmishing, and Ilum should be great for RVR-type action once they add individual kill rewards to the mix of objectives already there.
 
1. The graphics are actually pretty good , compare them to WoW the biggest MMO on the block and they are actually damn good.

WoW is 10 years old.

Actually, if you compare the graphics of WoW (2001) to SWTOR (2011), I think just about everyone should be disappointed because they aren't much better.

Bioware, and many others, are hiding behind the "less is more argument." Somehow, we are supposed to believe that had the graphics been a little more realistic, it would have crippled every ones machines.

We aren't running Pentium 4's anymore guys, which is what I was running when WoW launched.

That said, I think my problem with the in-game graphics is more the character models then anything else.
 
WoW is 10 years old.

Actually, if you compare the graphics of WoW (2001) to SWTOR (2011), I think just about everyone should be disappointed because they aren't much better.

Bioware, and many others, are hiding behind the "less is more argument." Somehow, we are supposed to believe that had the graphics been a little more realistic, it would have crippled every ones machines.

We aren't running Pentium 4's anymore guys, which is what I was running when WoW launched.

That said, I think my problem with the in-game graphics is more the character models then anything else.

No, wow is not 10 years old. It's 7. And the graphics have been upgraded with every expansion. You need a decent machine to run it maxed now at a decent resolution with acceptable FPS.

SWTOR graphics are pretty good I find. But there is also a massive difference depending on the monitor you are using. I have two machines here. One with a 24" 1920x1200 and a 27" imac at 2560x1440. The graphics are worlds apart with just different monitors and all the graphics settings the same between the two machines.
 
What's wrong with wanting great graphics?

No one is going to go to Illum becuase there are no rewards for it. There are daily quests and that's it. It's just a big warzone. It offers nothing that you can't easily get in the warzones. If there is no incentive, no one is going to do it. That's the way it works. Even the "hardcore" PvPers who claim to PvP for the sake of PvP won't do it when it comes down to reward vs no reward.

So you're telling me the population on the republic side is THAT low?

Empire has 2.1x the population of republic.

That said, have you gone looking for pvp? Have you flown to these other planets looking for it? I've seen it on my PvE server when republic came in to tatooine and flagged for it. But I imagine most people are just leveling and not aware of where it is or care that much at this stage. It will come in time i'm sure.
Ultimately with world PvP you are reliant on other players to want to do it as well for your own enjoyment. You need to go find where these players are.

I would also disagree with you on rewards. How about doing something just because it's fun? That's all I do. If i'm not having fun with something I won't do it, no matter the reward. And it is coming so I wouldn't worry about that.
 
Only one crew skill really offers something that you can't get elsewhere. That's biochem and I just happen to be biochem so I don't really care. I'm just saying, there is basically no reason to ever buy crafted stuff when you can get the same or better with less hassle from vendors of some sort. Guess what? I bet biochem gets nerfed within a month.

You can craft better items than what you can get at the vendor.
 
Empire has 2.1x the population of republic.

That said, have you gone looking for pvp? Have you flown to these other planets looking for it? I've seen it on my PvE server when republic came in to tatooine and flagged for it. But I imagine most people are just leveling and not aware of where it is or care that much at this stage. It will come in time i'm sure.
Ultimately with world PvP you are reliant on other players to want to do it as well for your own enjoyment. You need to go find where these players are.

I would also disagree with you on rewards. How about doing something just because it's fun? That's all I do. If i'm not having fun with something I won't do it, no matter the reward. And it is coming so I wouldn't worry about that.

So you're telling me you would do raids dozens of times if there were no drops? You'd do all the quests if you got no exp or credits? You'd do the same 3 warzones over and over if you didn't get valor and commendations to trade for gear?

Right.
 
so..time to buy it. worth trying anyway, what the heck. Im done with wow....again..for like the uumpteenth time...Its on Origin. Is there any real value to the 79$ version ( Digital Collectors edition --roflz ) or a regular version.. I mean the DCE just has a few in game items right? are they useful..or just bling-ish?
 
WoW is 10 years old.

Actually, if you compare the graphics of WoW (2001) to SWTOR (2011), I think just about everyone should be disappointed because they aren't much better.

Bioware, and many others, are hiding behind the "less is more argument." Somehow, we are supposed to believe that had the graphics been a little more realistic, it would have crippled every ones machines.

We aren't running Pentium 4's anymore guys, which is what I was running when WoW launched.

That said, I think my problem with the in-game graphics is more the character models then anything else.

WoW released "November 23, 2004". Lets do the math ... or right that's about little over 7 years. Again SWTOR graphics are pretty good , they aren't fantastic but they are decent. Considering this game has been in development for as long as WoW has been released at least , its not half bad at all. Just like WoW's graphics weren't half bad at release , MMO's will never EVER be released with state of the art graphics. Its just to hard to focus on a quality MMO title and devote mass resources into making the game stress a tiny fraction of able computers in that gaming community when the vast majority will be running it on barebone systems. It makes more sense to devote those resources into content and polish.
 
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so..time to buy it. worth trying anyway, what the heck. Im done with wow....again..for like the uumpteenth time...Its on Origin. Is there any real value to the 79$ version ( Digital Collectors edition --roflz ) or a regular version.. I mean the DCE just has a few in game items right? are they useful..or just bling-ish?

The only useful thing you get is a free speeder for when you hit level 25, but speeders are only 8k anyway. I mean, at level 25 you will have enough money to buy your speeder training at 40K credits plus at least one or two speeders if you want. I bought the 80 dollar version, but honestly, I shouldn't have, there isn't much with it to be honest IMO.

And for the people arguing above, remember that most people aren't 50 yet, the game is less than two weeks old. On my server, Juyo, the empire is 2.4x1 over the goodies, and 83% of the population is under level 25 still. So being in the mid 30's, there is lower population in the questing and pvp area's.
 
WoW released "November 23, 2004". Lets do the math ... or right that's about little over 7 years. Again SWTOR graphics are pretty good , they aren't fantastic but they are decent. Considering this game has been in development for as long as WoW has been released at least , its not half bad at all. Just like WoW's graphics weren't half bad at release , MMO's will never EVER be released with state of the art graphics. Its just to hard to focus on a quality MMO title and devote mass resources into making the game stress a tiny fraction of able computers in that gaming community when the vast majority will be running it on barebone systems. It makes more sense to devote those resources into content and polish.

I was thinking about the day it was announced, which was back in 2001. You are correct though, it was released in 2004.
 
The only useful thing you get is a free speeder for when you hit level 25, but speeders are only 8k anyway. I mean, at level 25 you will have enough money to buy your speeder training at 40K credits plus at least one or two speeders if you want. I bought the 80 dollar version, but honestly, I shouldn't have, there isn't much with it to be honest IMO.

And for the people arguing above, remember that most people aren't 50 yet, the game is less than two weeks old. On my server, Juyo, the empire is 2.4x1 over the goodies, and 83% of the population is under level 25 still. So being in the mid 30's, there is lower population in the questing and pvp area's.

thanks for the info ob1

cool..Ill say the cash then..
 
What's wrong with wanting great graphics?

No one is going to go to Illum becuase there are no rewards for it. There are daily quests and that's it. It's just a big warzone. It offers nothing that you can't easily get in the warzones. If there is no incentive, no one is going to do it. That's the way it works. Even the "hardcore" PvPers who claim to PvP for the sake of PvP won't do it when it comes down to reward vs no reward.

So you're telling me the population on the republic side is THAT low? Come on... You can't claim that high levels ganking lowbies would be a problem. It's a PvP server. It happens. You know that going in. I'm going to go out on a limb and say it has less to do with population and more to do with game design.

I'm playing an Imperial Agent. It's also an absolute breeze. It's probably easier than just about all other classes because we have stealth. I can mow through quests and mobs no problem. I never said it was difficult to complete quests. I said it was ridiculously easy, so there is no reason to worry about your gear at all.

edit: I missed what you were saying.

"The leveling experience is casual, once you get to 50 you'll need good gear, solid builds, and solid understanding of the mechanics."

I really just don't see this being the case. I think it will be easier than any other MMO we've ever played. There was all the whining about no damage meters. You don't even need damage meters to beat the content. It doesn't matter if people are performing optimally or not. And like I said, it's not like it's hard to get good gear.

Like I said though, I find the game entertaining. I just don't drink the kool-aid. That's not intended as an insult to you or anything, so please don't take it that way.

Maybe I'm wrong. I'll admit it if I am.

There is nothing wrong with wanting great graphics, but that's not what makes a game great. How many times have you replayed Doom 3 and Crysis because you enjoyed the story? I would rather play The Legend of Zelda or The Secret of Mana (or a number of NES/SNES titles) over many games churned out today. It's easy to forget that the greatest portion of the subscriber base are on the kind of hardware that we here on [H] would expect to find as the Best Buy blow out of the week. We are the 1% (sorry, I had to).

IA is quite easy to level. I was offering a counter point, that for some classes survival means juggling all of your cool downs and consumables. I dearly wish I had a CC like whirlwind for multiple elites. I don't think any of my CC works on Champions, which makes things really hairy.

I'll admit that my MMO history consists of TOR and Rift, but I really doubt that Heroics and Operations will be anything like the sprint through Black Talon at level 10. Questing dungeons in Rift were a breeze for any keyboard turner (I easily healed the tank and party in an AOE melee damage Cleric build). Once you got to Experts that changed drastically (before they were nerfed into something most classes can solo).
From what the 50's in my guild have said it's definitely a step up. The leveling FP's have a fairly wide range of levels, player skill, builds, and gear to cater to. You're not going to find many hard DPS checks or crazy damage there. Directive 7 does have a mild DPS check.

For world PvP, Tatooine and Hoth are usually good for that. We had about 10 Republic from one guild sitting on top of one the Empire bases (where NPC's couldn't get to them) that were having a good time ganking people. Then a zerg of Empire players wiped them out.
 
So you're telling me you would do raids dozens of times if there were no drops? You'd do all the quests if you got no exp or credits? You'd do the same 3 warzones over and over if you didn't get valor and commendations to trade for gear?

Right.

Absolutely! As long as it's fun. Why else play games? I don't play games for gear, I play them for fun. We all do.

Using gear as a reason to do things is poor game design. Fun should be the number one motivating factor to do anything in gaming. If they can make gaining gear fun and not tedious, i'm all for it.
 
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WHen do I Start running into rebels on the planets? I'm currently at level 24.

I've seen a handful of higher level Republic faction players, but only in the few areas where they can both go without fear of being destroyed. Not being flagged for PvP, it didn't make any difference to me. I saw them all on Tatooine I believe. I don't think I've seen any on any other worlds. The ones I did see were all level 41+.

Why do people care about seeing players from another faction unless they are doing PvP? Right now the player base seems to be largely Imperial. This and the lack of higher leveled players at this stage largely accounts for this.
 
Absolutely! As long as it's fun.

Pretty much this. I find now after years of playing games I no longer care about the virtual rewards (be it gear or achievements) they use to incentivize us to do content.
 
Pretty much this. I find now after years of playing games I no longer care about the virtual rewards (be it gear or achievements) they use to incentivize us to do content.

In most MMOs, the gear and stat increases were the only motivating factor because the content was so bland, generic and shallow. With SWTOR the class quest story lines are compelling and many of the other filler quests are actually a lot of fun. Gear is nice, but it isn't the driving force behind my playing it. Gear is tools which help me conquer areas and enemies and that's about it. In other words I consider it a means of progression, not the reason behind why I progress.

I've also found crafting satisfying once you've built up the skill enough to make some of your own gear or mods for your gear. The fact that orange gear can be kept for so long with constant upgrades is actually quite appealing in my mind. Most of my gear needs are satisfied with item drops or with commendations from each planet appropriate to my level at the time. Crafting allows me to improve on this even further. Class quests and other quest rewards tend to provide for companions and myself as well. I don't think I've ever purchased weapons or armor from a vendor in the game.
 
Absolutely! As long as it's fun. Why else play games? I don't play games for gear, I play them for fun. We all do.

Using gear as a reason to do things is poor game design. Fun should be the number one motivating factor to do anything in gaming. If they can make gaining gear fun and not tedious, i'm all for it.

You're really saying telling me you are going to run the same flashpoint over and over just for the hell of it? Sure, it's fun the first few times. But after that...

I can see going through each individual storyline. That's different. All the side quests though? After doing it a couple times it will just be straight space bar. It's not liek the story is SO deep that you'll pick up on hidden messages/meanings or something.
 
You're really saying telling me you are going to run the same flashpoint over and over just for the hell of it? Sure, it's fun the first few times. But after that...

As long as it's fun. When I stop having fun I will stop doing it, even if I don't have all the gear. Isn't that why we play games?

I can see going through each individual storyline. That's different. All the side quests though? After doing it a couple times it will just be straight space bar. It's not liek the story is SO deep that you'll pick up on hidden messages/meanings or something.

I don't do all the side quests. I have enough gameplay options that I can get XP from several different sources. Doing all the quests isn't fun for me so I don't do them. I do the story line quests, some side quests and the rest flashpoints, space combat and PvP. I get enough xp from all those sources that I don't have to do all side quests. I don't even have to do most of them.

I don't have tons of commendations as a result of not doing all the quests, but I don't need them either.
 
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You're really saying telling me you are going to run the same flashpoint over and over just for the hell of it? Sure, it's fun the first few times. But after that...

I can see going through each individual storyline. That's different. All the side quests though? After doing it a couple times it will just be straight space bar. It's not liek the story is SO deep that you'll pick up on hidden messages/meanings or something.

To help friends quest and see their story line or characters progress then yes i would do the same flashpoint repeatedly. If you asked me 5 years ago my answer would have been different, but.now im a lot more mello and am more concerned about the journey. Like Dan said above most mmos got it backwards using gear as a means for progression instead of advancing the story of your character. I actually enjoy the quests and story in swtor. Even up til rift i power leveled through the game because either pvp or.raiding were the only things that interested me and generally i would drop those.games within months becuase they were so shallow.

With swtor im not interested in leveling fast because the journey is imo pretty damn great and im enjoying the proverbial roses this time around.
 
You're really saying telling me you are going to run the same flashpoint over and over just for the hell of it? Sure, it's fun the first few times. But after that...

I can see going through each individual storyline. That's different. All the side quests though? After doing it a couple times it will just be straight space bar. It's not liek the story is SO deep that you'll pick up on hidden messages/meanings or something.

big_aug I've been reading your posts and feel the exact same way about this game that you do. You've been getting a lot of BS responses from the fanboys and I must say I respect your tact, but at this point its pointless.

You'll find the old threads for past MMO releases filled with the same thing... most people praising the fuck out of the game, with any criticism getting immediately fanboyed.

The real test is just going to be time. This MMO is going to flop in a few months unless some serious changes are made for PvP and possibly even end-game PvE. The only reason I can see it going on to any degree is if it caters to the lowest-common-denominator well enough to keep them wanting to play for the singleplayer aspect.
 
And conversly, in every MMO thread there is always people saying how terrible the game is and how its going to flop. Although, I think the only MMO that I have played that shut its doors recently was SWG, but it had a decent run. I mean EQ2, rift, AoC, War, Aion, etc are all still running which means they are profitable. You may think/say they are fails, but the company obviously wouldn't run the games if they weren't making money, and thus not total fails...
 
I come from WoW and just want to add that this game is fucking AWESOME!

Just looking forward to some UI optimizations and for them to fix jerky camera movement but otherwise, amazing game.
 
Anybody having problems patching their game? I got the game for my brother on X-mas and he hasn't been able to patch his game with the launcher. It gets to like 80 % and just stops. He browsed the forum and apparently this is a big problem that bioware is finally recognized. He has called customer support and they have given him the run around. personally I think he should get an extra month free because he hasn't been able to play for 3 days now.
 
Anybody having problems patching their game? I got the game for my brother on X-mas and he hasn't been able to patch his game with the launcher. It gets to like 80 % and just stops. He browsed the forum and apparently this is a big problem that bioware is finally recognized. He has called customer support and they have given him the run around. personally I think he should get an extra month free because he hasn't been able to play for 3 days now.

Nope, no issue. I haven't personally heard of anyone having the issue. Maybe something on his computer?
I went through a period where one of my computers was corrupting everything it downloaded.
 
I gave in. Four days off before a week long work trip to BFE TN. Gonna get my Force on!
 
On my Marauder (now level 33), I got my 4th companion. That was a great bit of story telling.

The end of Act 1 is indeed very good. Makes me want to play with the new companion, but then I actually DO play with her, and I very quickly switch back to Quinn because having a healer is so ridiculously good compared to having another melee DPS.
 
The further I get into this game the more I like it... either partying up with a friend of mine or running solo with my companion, both are great... I should be getting my ship very soon.. I can't believe I almost didn't buy this game. :p


edit: I got my ship!! a thunderclap... sounds like bionic VD but I am happy none the less.
 
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I'm enjoying the game for the most part

Still feels like a beta, though. So many fucking annoying bugs that simply should not have made it through the beta phase.

Fuck you EA for forcing this shit out the door ..
 
I'm enjoying the game for the most part

Still feels like a beta, though. So many fucking annoying bugs that simply should not have made it through the beta phase.

Fuck you EA for forcing this shit out the door ..

Name one then.

This game is less buggy than WoW, and I started playing WoW after it had been out 2 months.
 
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