Shalafi
Fully [H]
- Joined
- Nov 6, 2009
- Messages
- 22,956
what does everyone elses screen look like?
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you can zoom in/out, it's out a lot further then HoN. HoN has that zoomed in "Because dota had it."
While it can affect the style of playing (IE how close enemies can be before you notice them) I still think for modern games, that zoom is WAY too close. In this day and age when many people are at 1080 or above, it's a huge pain being zoomed in so close and seeing so little on your screen.
what does everyone elses screen look like?
I don't disagree with the essence of what you're getting at here, but to me the tactical elements are actually a better reflection of player skill than how fast/accurately they can press QWER and hit skillshots. I consider items and runes part of this tactical sense, as well as positioning and knowing when to dive/retreat/push/etc. Along the same lines, picking teams in draft mode is a huge tactical element. Good teams can win in champ select by demonstrating a clear understanding of what their champs as well as the other team's can and can't do... to me that is an enormous reflection of skill.I personally believe that rock, paper, scissor style "balance" is what leads to skill ceilings in games and shifts the winning conditions away from player skill towards chance and some degree tactics.
Well I've never played Quake and it's been a long time since I played UT so I don't have much to respond with in that regard. However, if I'm not mistaken both of those are FPS setups where each person is intended to be a Rambo figure. Teams exist, but in most cases they're merely symbolic. LoL is designed as a team game, however; it is intentionally set up so that people have to work together all of the time, so the fundamental balance mechanisms are inherently and necessarily distinct from the FPS mode. You kind of touch on this as you continue on, though.Games like say UT, or Quake pretty much do not have skill ceilings, you can get better and better at the game, there is no systems in the game designed to artificially limit your ability to battle your opponent, and so winning comes down to skill.
The part about good players not being able to carry bad ones is pretty debatable I think. Good players can carry low- to slightly-below average players, and I've seen very good players carry very below average teams. Of course, it's not always possible, but I truly believe skilled players can carry just about anyone in most cases; it's that godawful surrender function that puts the hard cap on what skilled players can and cannot accomplish. That command needs to go die a fiery death.However in Rock Paper Scissors basically a single bad team mate can let down the entire group and usually it's not possible to make up for their mistakes, a good player cannot carry a bad player...
Again I don't believe the team element is anywhere close to as central in this than LoL, so it really isn't given consideration in terms of balance. A team game where teammate performance doesn't matter isn't really a team game, is it? Ask someone on the opposing team what they think of the balance of that and I bet the results will be hilarious.in quake for example a good player can make up for a bad team mate fairly easily so the game balances out a lot more.
Yes, but that's the nature of the beast with team-oriented games. That middle section tends to be the ones that gravitate towards FPS games for this exact reason. Separating normal and ranked games was Riot's way of trying to address this, and even though it doesn't fix the problem in practice I don't see many viable alternatives.Games like LoL and TF2 appeals mostly to the casual players and the very cream of the crop pro serious players, because everything in between where you're a good player but don't have the time/effort to join a clan and organise games and whatnot, that whole area is just a clusterfuck, you'll rarely find satisfying games, your ability to win won't usually be tied to your own skill so it's just about willing to accept that you're going to loose a certain percentage of your games irrelevant of your own efforts.
I could go on forever about this because it's essentially the GW comparison I was making before, but in the end it's a philosophical difference and I don't want to get too far off topic. I gravitated away from this setting when my friends began playing because they were shut out from the pro teams, and instead became a mercenary to help design 'gimmick' builds for mid- to low level teams. Is that situation and what you describe above balanced? Yes, that's about as balanced as you can get straight up. Do I find that type of play to be fun? No, I much prefer to have the options the r-p-s format allows. Obviously everyone is going to answer those questions according to their own feelings, and there isn't going to be a game that appeals to everyone.Pro games become battles of attrition, it's like a racing game, it's more about waiting for your opponent to make a mistake that you can leverage... ].
Teams oriented games are much harder to balance for the reasons already mentioned, but that said I think LoL is generally in a decent place right now. There are 3, maybe 4 champs that need to be toned down a smidge, and maybe 2 that need a bit of a buff, but otherwise I think the 'balance' problems are more player/community ones than anything.Games like LoL and TF2 will never be balanced...
The AFKers are the ones that would prefer FPS games but haven't figured that out that LoL isn't one of them. Not much anyone can do about that, unfortunately.Most of our games have been decided by AFKers anyway and not skill so it's pretty difficult to take the game seriously in the first place.
Fail, you have RP? You PAID for MICROTRANSACTIONS!?
YOU MANIACS! YOU BLEW IT UP!
jesus Fail, lol you own practically all the champs heh
Played fiddlesticks for the first time last night...
Went 23/6/20 lol. Whats funny is we told the enemy team I was first time fiddle and halfway through they started calling shenanigans. We had a close game thanks to an awful malphite doing his own thing and feeding.
Fail, I'll be on later tonight if you want to play some too. Maybe get some [H] action on
You just sound mad because League of Legends isn't Pay2Win like you claimed.
No, I'm mad because the damn game does not work and will not launch half the time. PvP.net patcher bullshit.
Sounds good to me. Fiddle is really good, he's an EXCELLENT ganker, and that's why a good fiddle that can jungle is fucking crazy if you can set up some good ganks with him.
It's even better when your teammate lures them into a brush where you're hiding, you can channel your ult with some great timing as they approach and then fear them and drain them, and that's all she wrote.
I won't be home for another 7 hours though, since I'm at work.
So . . .
I was working on my jungle fiddle build on bots last night but I gotta get the right runes to do it. I was getting the blue golem down to 600hp and dying right before getting him to the point of being smiteable. Gotta figure out the right order of killing things
Fail wins... or do we both lose?
You have all that RP, what do you plan on spending it on?
Just started using Kog. Any tips?
I just checked the new "Purchase History" I have purchased 23 skins . . . .
I just bought a new rune page for Gangplank
3x Quint of Furor
9x Mark of Desolation
9x Seal of Alacrity
9x Glyph of Focus
gonna see how it works now
I think we are getting ptach preview notes today since tomorrow is patch day so if they are available and someone will be kind enough to post them that would rock since iam stuck at work and do not have access!