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Too bad it will probably require a BitBoys video card to run.
I saw a BitBoys card in a machine working at one of the original devs house here in Dallas many years ago.
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Too bad it will probably require a BitBoys video card to run.
Just to clarify. I don't know what one would consider these "atoms" (if anything at all - assuming this isn't complete bullshit) but it's definitely no point cloud. You could not fit enough rendering power into a single desktop to render an entire environment, as well as NPC models ALL with point clouds.
http://unlimiteddetailtechnology.com/description.html said:Unlimited Detail's method is very different to any 3D method that has been invented so far. The three current systems used in 3D graphics are ray tracing polygons and point clouds/voxels, they all have strengths and weaknesses. Polygons run fast but have poor geometry, ray-tracing and voxels have perfect geometry but run very slowly.
Unlimited Detail is a fourth system, which is more like a search algorithm than a 3D engine. It is best explained like this: if you had a word document and you went to the search tool and typed in a word like 'money' the search tool quickly searches for every place that word appeared in the document. Google and Bing are also search engines that go looking for things very quickly. Unlimited Detail is basically a point cloud search algorithm. We can build enormous worlds with huge numbers of points, then compress them down to be very small. The Unlimited Detail engine works out which direction the camera is facing and then searches the data to find only the points it needs to put on the screen it doesnt touch any unneeded points, all it wants is 1024*768 (if that is our resolution) points, one for each pixel of the screen. It has a few tricky things to work out, like: what objects are closest to the camera, what objects cover each other, how big should an object be as it gets further back. But all of this is done by a new sort of method that we call "mass connected processing". Mass connected processing is where we have a way of processing masses of data at the same time and then applying the small changes to each part at the end.
The result is a perfect pure bug free 3D engine that gives Unlimited Geometry running super fast, and it's all done in software
Just to clarify. I don't know what one would consider these "atoms" (if anything at all - assuming this isn't complete bullshit) but it's definitely no point cloud. You could not fit enough rendering power into a single desktop to render an entire environment, as well as NPC models ALL with point clouds.
I've worked with Point clouds at my job before. And they were incredibly small compared to these environments - just the size of an oil compressor you find in a car, and yet our computers ground to a halt. 2GB of vRAM, over 4GB of system ram...and the frame rates were like slideshows.
I don't know what's more impossible at the moment for future gaming. Real-time Ray Tracing, or Real-time Point cloud rendering. Both are so physically taxing on the hardware, that running them on anything but an entire server is an exercise in futility.
Anyone else think that the video was spoiled by the guys voice?
Fuck yes, I didn't get past thirty seconds because I think its a fake accent.
Anyone else think that the video was spoiled by the guys voice?
I've worked with Point clouds at my job before. And they were incredibly small compared to these environments - just the size of an oil compressor you find in a car, and yet our computers ground to a halt. 2GB of vRAM, over 4GB of system ram...and the frame rates were like slideshows..
You'll notice nothing moved either. All that detail is useless if it can't be animated.
Nah, it was like watching Zero Punctuation, really.
Too bad it will probably require a BitBoys video card to run.
lmao. Win.I'm an Aussie. I thought he sounded like a Ninja Turtle.
Just had a chat to Bruce going to do another interview with him. Any real questions about the technology any of you want to ask?
Voxels? Right?
As to the guys voice: hey, guess what : not every one with a computer's from Uhmurica, or whatever nationalistic shithole you hail from.
Just had a chat to Bruce going to do another interview with him. Any real questions about the technology any of you want to ask?