Street Fighter IV PC

Anyones game just crashing? I think pre-loading was a baaaaaaaaaad choice. I restarted Steam and it decrypted the game but now it just crashes and gives a Windows error. I just deleted local content and I am reinstalling it. Running it on rig listed in sig.
 
Anyones game just crashing? I think pre-loading was a baaaaaaaaaad choice. I restarted Steam and it decrypted the game but now it just crashes and gives a Windows error. I just deleted local content and I am reinstalling it. Running it on rig listed in sig.

Installing the gfwlivesetup.exe in \Steam\steamapps\common\street fighter iv worked for me. I'm running XP 32 though.
 
I wonder if the game is selling well on PC.
It's #1 on steam atm, and has been sold out/restocked multiple times from various online retailers if that's any indicator. Also coinciding with the PC release there's been a huge surge in the SF4 pads/sticks on all the ebay worldwide sites.

I'd say it seems to be doing pretty well for a game which was released months ago for the consoles.
 
I dunno Online seems off too me, it's like playing some garbage ass game like Fallout 3 or Arma 2 with VSYNC on. There is a terrible delay there even though the connection is 5 bars green. Single player is perfect though. It's very very frustrating at the moment.
Don't ever be too easy on the computer-controlled opponents because they will take you for a ride. Zangief can apparently grab you out of just about mid-anything and do a spinning pile driver. :mad::mad::mad::mad: ASFD!@#$@#$
 
Hahah the good old SPD, never gets old... well maybe it does when it gets done on you. Some people who main gief cause he is easy mode are so bad online, they try to go for the SPD and Ultra all the time.
 
Hahah the good old SPD, never gets old... well maybe it does when it gets done on you. Some people who main gief cause he is easy mode are so bad online, they try to go for the SPD and Ultra all the time.

My main is Zangief and I pretty much exclusively play him. I am not super awesome but I can beat my fair share of people. He can be very difficult to play against someone who knows his weaknesses.

For example zangief has a very slow low block so I often get caught with sweeps. He is very slow to the jump so Akuma's air fireballs are a huge pain. Most/all of his moves are second in priority to ken/akuma/ryu uppercut. He's really good in the right hands but gets beat easily by somebody who knows how to play against him.
 
Don't ever be too easy on the computer-controlled opponents because they will take you for a ride. Zangief can apparently grab you out of just about mid-anything and do a spinning pile driver. :mad::mad::mad::mad: ASFD!@#$@#$

Yep...so can Abel and Seth. It's kind of a shame that Capcom went with the cheaper form of 'challenging', since the Devil May Cry games are extremely challenging on harder levels but don't ever feel cheap.

I don't really enjoy single-player much...nobody I know has the game so I can't play locally with them and I'm on dialup. I have very little reason to get the game on any platform right now.
 
Yep...so can Abel and Seth. It's kind of a shame that Capcom went with the cheaper form of 'challenging', since the Devil May Cry games are extremely challenging on harder levels but don't ever feel cheap.

I don't really enjoy single-player much...nobody I know has the game so I can't play locally with them and I'm on dialup. I have very little reason to get the game on any platform right now.

I've been wondering about this for a while. So 2 players can play locally?
 
I was talking about the console version in regards to local multiplayer, but that's great that the PC version is including local 2-player versus.
 
it would sell well if I could find a fucking place to buy it.

I remembered today why i don't shop at gamestop. The asshole manager tells me the game isn't out, I argue with him and tells me it only came out today for people who preordered, and I said wtf kind of policy is that? And he says they'll have 1 copy when it gets released to the 'world' on friday. Then he gave me a spiel about how I should preorder and shit. And I told him to forget it and I'd order online before I came back there. (The guy yesterday told me I could get it today there). Are there any freakin retail stores that sell this game? Target is the only place I found that had a space on the shelf and they were sold out. Best Buy has it, but for $50, and it's $35-40 everywhere else.

I miss Circuit City, who always had the new PC games on sale. I'm pissed, if you can't tell... I'm almost ready to break down and buy it on steam... almost...

Edit:

Screw the stores, I just ordered from amazon
 
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I bet it'll go for AU$100 here in Australia (US$80) when it goes for AU$120 for the consoles *sigh*.
 
was playing online last night for the first time. very fun when you play somebody with a solid connection. busted out my old x-arcade which i put a happ stick into. not having any problems with it.
 
Online is impossible to play for someone with little SF experience. Is there a tutorial on combos I'm missing? I've tried the challenge trial mode but they just say "do these moves" then I sit there for half an hour trying to link a solar plex hook into the flying uppercut move with ryu and it just does not work. Then I go online and I can't even get the basic specials that I have down in SP to work. Even arcade mode isn't fun because the final boss is brutally hard on anything other than easiest.
 
I'm just wondering if there was anybody in the US that picked this up at retail, like I said, I caved in and ordered off of amazon and have to wait. I'm just curious if anybody found it at a store.
 
Well...my Amazon order still hasn't shipped yet. Even though it says the Madcatz bundle is in stock, the estimated shipping is still July 13. I sent them an e-mail about it, but who knows what they'll say.
 
Online is impossible to play for someone with little SF experience. Is there a tutorial on combos I'm missing?
There are different methods of doing a combo. One method is "canceling" a move into another move.

Here is a simple example with Ryu
Move (1): HP (high punch)
Move (2): Hadouken (down, down-forward, forward, punch) (basically a quarter circle forward (qcf) then punch)

If you are standing right next to your opponent with Ryu, you can "cancel" Move (1) into move (2) by doing HP -> qcf -> HP. You do the quarter circle forward and punch immediately after the first HP and do it quickly, so if someone was watching your fingers it would look like you pressed high punch twice in quick succession.

A couple more easy bnb (bread and butter) cancel combos you can practice with Ryu:
- when next to the victim, crouching middle kick into hadouken
- when next to the victim, crouching (or standing) high punch into shoryuken

All the characters in SF games have moves they can cancel into other moves. Combining canceling with chaining, focus attacks, dash cancels, and juggling allows you to perform devastating combos.

Hope you got it, canceling moves has been in SF for more than a decade now, so sometimes its taken for granted everyone knows how to do it. There's a great SF4 guide here with moves and some combos for all the SF4 characters, though be warned attempting some of the more advanced combos without knowing the fundamentals will be frustrating - so just try and get basic canceling down before moving unto the more difficult techniques.
 
Well...my Amazon order still hasn't shipped yet. Even though it says the Madcatz bundle is in stock, the estimated shipping is still July 13. I sent them an e-mail about it, but who knows what they'll say.
Are you using free shipping? They tend to delay the free ship orders to entice buyers to pay for shipping.
 
Are you using free shipping? They tend to delay the free ship orders to entice buyers to pay for shipping.

Darn...unfortunately I did. I usually choose that for when my dad asks me to order (or pre-order) blu-ray movies for him or anything over $25. I know super saver usually makes the duration of shipping a little longer, but the product usually usually ships on release or within a day or two of ordering (if it was already in stock). I can't change anything on the order now though, so I guess I'll just have to wait :( . I'm just so anxious to play. I'm hoping it will ship tomorrow.
 
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For anyone that is interested, I can teach you how to play viper. G2 is so dead I can't find any games, I'm stuck at the finals.. People seem to just keep losing to gain points, I slipped from rank 40ish to 50 something
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There are different methods of doing a combo. One method is "canceling" a move into another move.

Here is a simple example with Ryu
Move (1): HP (high punch)
Move (2): Hadouken (down, down-forward, forward, punch) (basically a quarter circle forward (qcf) then punch)

If you are standing right next to your opponent with Ryu, you can "cancel" Move (1) into move (2) by doing HP -> qcf -> HP. You do the quarter circle forward and punch immediately after the first HP and do it quickly, so if someone was watching your fingers it would look like you pressed high punch twice in quick succession.

A couple more easy bnb (bread and butter) cancel combos you can practice with Ryu:
- when next to the victim, crouching middle kick into hadouken
- when next to the victim, crouching (or standing) high punch into shoryuken

All the characters in SF games have moves they can cancel into other moves. Combining canceling with chaining, focus attacks, dash cancels, and juggling allows you to perform devastating combos.

Hope you got it, canceling moves has been in SF for more than a decade now, so sometimes its taken for granted everyone knows how to do it. There's a great SF4 guide here with moves and some combos for all the SF4 characters, though be warned attempting some of the more advanced combos without knowing the fundamentals will be frustrating - so just try and get basic canceling down before moving unto the more difficult techniques.

The combos in your example are chain combos, not cancel combos. in chain combos you strike several hits an finish with a special move, super or ultra. In cancel combos you strike several hits and cancel the special move into a super or ultra move.

an example of cancel combo with Ryu is doing a combo like the ones you mention and cancel the hadouken into a EX-tatsumaki or a super hadouken, in other words do a hadouken and intermediately perform a super or ultra.

SF4 is quite easy to play if you have played previous versions. I find the gameplay similar to SFEX2 but there are a lot of combos and counters that makes a deeper gameplay.
 
So since I played Xbox version for the last few months vs PC. The pros and cons.

Pros - PC = Better graphics, faster load times, and its on a PC ;)
Cons - Multiplayer Sometimes lags even with full status (as people already stated)

Pros - Xbox = Multiplayer never lags unless you are connected with someone with 3 bars or less.
Cons - Graphics arent as crisp, and I havemost of the achievements done

YAY for me spotting the obvious between the two. Also kinda pissed that I had to unlock all the characters again for Pc version. Since on xbox i have that all done. And on xbox I have most of the challenge modes completed. And on PC I have/started to do them all over again. Very time consuming. lol
 
ahaha, I just did all the Viper trials to get my icon/ deadly beauty title. Was so much easier the 2nd time around.

Here is something I whipped up (incomplete) for anyone interested in learning how to play C. Viper (If you have any questions about her, just ask. I'm currently the highest GP Viper on the PC version, so maybe you'll see me around in ranked matches too (Tassadin))

Notation

cr = crouch
st = standing
lp,wp = light punch, weak punch
mp = medium punch
fp, hp = fierce punch, heavy punch
lk,wk = light kick, weak kick
mk = medium kick
rh = roundhouse (heavy kick)

tk = thunder knuckle (qcb + punch)
seismo = seismic hammer (dp motion + punch)
bk = burning kick (qcb + kick)

sjc = super jump cancel

f= forward
ub = up back
db = down back
uf = up forward
qcb,qcf = quarter circle backward, quarter circle forward

ex = 2x punch or 2x kick (depends on move)
dragon punch (dp) --> f, db, f

Moveset

Overhead Elbow --> f + mp
Double Kick --> f + rh
Vertical Kick --> mk
Seismic Hammer --> dp motion + any punch (determines distance)
Burning Kick --> qcb + any kick (determines distance)
Super Jump --> press down, then quickly go to ub, up, uf


Basic Bread and Butter Combo's (BnB's)

cr. mp --> mp. tk
cr. mk --> mp. tk
st. mp --> cr. mp --> mp. tk
st. fp --> ex seismo --> sjc --> (mk,rh) bk
cr. wk --> st. wk --> cr. mp --> mp. tk
st. wk --> st. wk --> cr. mp --> mp. tk

Intermediate Combo's

jump in rh. --> st. fp --> ex seismo --> sjc --> (mk,rh) bk
cr. fp --> fp. tk feint --> fp --> mp. tk
cr. fp --> fp. tk feint --> cr. mk --> mp. tk

Advanced Combo's

cr. fp --> fp. tk feint --> cr. fp --> ex seismo --> sjc --> (mk,rh) bk --> Ultra (applicable always if opponent in corner, if not do not attempt ultra unless you know it will hit)

jump in rh. --> st. fp --> fp. tk feint --> cr. fp --> ex seismo --> sjc --> (mk, rh) bk --> Ultra (applicable always if opponent in corner, if not do not attempt ultra unless you know it will hit)

Important Tool's

cr. mk --> fp. tk feint
cr. mp --> fp. tk feint
st. wk --> st. wk --> cr. mp --> fp. tk feint
cr. wk --> st. wk --> cr. mp --> fp. tk feint

tk feint --> qcb + p --> 2x punch
seismo feint --> dp motion + p --> 2x punch
 
The combos in your example are chain combos, not cancel combos. in chain combos you strike several hits an finish with a special move, super or ultra. In cancel combos you strike several hits and cancel the special move into a super or ultra move.
No, my definition is correct. You are confusing 'canceling' with 'super canceling'. ANY move whose animation you stop into another move is a "cancel".
Super canceling is canceling any move into a super.

Also you are incorrect about "Chain combos" - they refer to normal moves (eg. punches, kicks) which when timed correctly combo (I believe in some older SF games some of the moves in chain combos cancel into each other)
You are also incorrect about chain combos and cancel combos needing to end with a super or ultra - this is not so.

From the Glossary:
"Canceling, Cancel, Super Canceling, Cancelable, 2 in 1, Buffering: These mean to cancel the animation of one move to go into another. If something is, "cancelable," that means you can interrupt the animation of this move with another."

"Canceling is when you stop the animation of one move to go into another. For example, if I do Ken's crouching Hard Punch and then throw a Fireball before the animation completes, this will Cancel the crouching Hard Punch animation and throw a Fireball."

"Super Canceling is when you cancel one move into a Super Art."
 
Wow does flowchart vegas ever piss me off, wall jump throw, wall jump throw... sigh..
 
How do I do the Kikoken with Chun-Li? The Trial basically tells me Charge < > + Punch. Doesn't work -.-'
 
you gotta charge back for 3 secs and quickly move to forward + p (provided thats the fireball)
 
No, my definition is correct. You are confusing 'canceling' with 'super canceling'. ANY move whose animation you stop into another move is a "cancel".
Super canceling is canceling any move into a super.

Also you are incorrect about "Chain combos" - they refer to normal moves (eg. punches, kicks) which when timed correctly combo (I believe in some older SF games some of the moves in chain combos cancel into each other)
You are also incorrect about chain combos and cancel combos needing to end with a super or ultra - this is not so.

From the Glossary:
"Canceling, Cancel, Super Canceling, Cancelable, 2 in 1, Buffering: These mean to cancel the animation of one move to go into another. If something is, "cancelable," that means you can interrupt the animation of this move with another."

"Canceling is when you stop the animation of one move to go into another. For example, if I do Ken's crouching Hard Punch and then throw a Fireball before the animation completes, this will Cancel the crouching Hard Punch animation and throw a Fireball."

"Super Canceling is when you cancel one move into a Super Art."

I guess the terms have been "bastardized" over time and because of other games like KI and the KOF series.

By your definition pretty much all combos are cancel combos.
For example Ken's standing mp -> hp is would be a cancel combo, since the mp animation is interrupted.

IMO a cancel applies when a special move is interrupted (hence the word "cancel") to perform a super or ultra move (I'm not sure if you can cancel a special into a different special in SF4). The canceled special if multi-hit will hit only once and then perform the super/ultra.

using ken again as an example, you can cancel a Fierce dragon punch into a super dragon punch and since the normal was canceled it will strike only once.

I miss SF2. At the time there were no cancel, chain, taunt, 2 in 1 or super dupers. There were just combos.
 
Just got my logitech rumblepad 2 ohh yea. Too bad I already own this on ps3 :/
 
By your definition pretty much all combos are cancel combos.
For example Ken's standing mp -> hp is would be a cancel combo, since the mp animation is interrupted.
That is Ken's third strike combo which they included in this game - it is both a chain combo and a cancel combo - but its one of the few exceptions where you can cancel a normal move into another normal move (normal moves being just plain punches and kicks).

Any other combo with normal moves (example Ryu c.mp -> c.mp) is a chain combo with specific timing where you have to wait for the first hit+animation to finish (or almost finish) before you can execute the second. Ken's MP->HP is an exception to this, where you can cancel the MP to an HP and does not apply to the vast majority of other normal moves in the game.

(low punches and low kicks occur so fast they it might appear to be canceling into another normal punch or kick, but it isn't - its just that lp and lk have a low number of frames and thus a very fast animation/recovery)

IMO a cancel applies when a special move is interrupted (hence the word "cancel")
Cancel applies when ANY move's animation is canceled into ANY OTHER, the second move does not have to be a super or an ultra. (hence the word "cancel").

Though I'm sure you're right in saying that other game's terminology might have crept into SF vernacular over the years - though cancel means cancel - with any moves.
 
Another great site is streetfighter dojo
where you can find videos of high level play of all the fighters vs. each other categorized. Great if you are have a hard time with a certain match up.
 
My SF game is basically stuck in 1993. I simply have no conception of combos. So much to learn. I like all the depth they have added to it. I bet it is a lot of fun once you have it mastered.
 
I had to get a new Live account since my Xbox Live account was given to my bro (along with the Xbox360)

So Add me, my Gamertag is: Rocconext

It was AngryNapkin but whatever, I'll miss the name :p

EDIT: AND I HAVE TO UNLOCK ALL THE GD CHARACTERS AGAIN!
 
Cancel applies when ANY move's animation is canceled into ANY OTHER, the second move does not have to be a super or an ultra. (hence the word "cancel").

He's right.

And letting a move's animation run out and then comboing it into another move is called a link.

Chaining is just pressing attacks in the right order. It's basically a premade combo and unlike a link doesnt require precision timing. Examples of this would be Ken's mp, hp in sf3/4 and dial combos in mvc/vampire savior games. Also sometimes called a target combo.

Stuff like c.lp x 3 is a rapid fire chain.

Tho knowing the correct terminology isnt really that important for anything besides posting/reading combos.

I miss SF2. At the time there were no cancel, chain, taunt, 2 in 1 or super dupers. There were just combos.

All official versions of sf2 (even world warrior) had cancels and chains.
 
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