UT3. So how is it?

The gameplay is much closer to UT99. It's a huge step up from 2K4 for people who preferred the original.

You mean the piddly 165 people currently playing the game worldwide? Epic is going to have to widen its target audience because this game is going to be dead in a couple of weeks time :rolleyes:
 
I tried to like UT3, I played it and played it and played it trying to find a good game in there somewhere but I didn't.

I have gone back to TF2 and COD4...
 
You mean the piddly 165 people currently playing the game worldwide? Epic is going to have to widen its target audience because this game is going to be dead in a couple of weeks time :rolleyes:

Wow, I was about to pull the trigger until I ran into this thread... there seems to be NO ONE online from various posts, which means a "pass" for me on this one and a big "make proper widescreen, better luck next time Epic" from me.
 
You know, I haven't been able to find very many UT2K4 instagib DM servers in at least a couple years. I remember having a blast w/ the big room's filled w/ 16 guys...now it's just dead. :( W/ Crysis damn near unplayable this year and my favorite franchise dying, I'm ready to give up pc gaming again. :p:p
 
Seems like it has growth to me, at first there was around 500 people playing max, according to gamespy stats, now the peak is around 1100
 
Seems like it has growth to me, at first there was around 500 people playing max, according to gamespy stats, now the peak is around 1100

I'd hope you're right, but how reliable are GameSpy stats? They also state about a million people is CS, thousands in BF2... is there really like 20,000 people still playing BF2 or CS?

Plus, I just hopped into UT3, and there's definitely not that many people, in all the servers for all the game modes combined. You can count it easily.

Wish it wasn't so, though. I truly like UT3 a lot.
 
Okay, finally found my copy of the beta/demo...and apart from the general stunning lack of servers of any kind...God, my twitch-fu is weak. I'm getting owned like a Buick in this.
 
Saying just "owned" wasn't emphatic enough. :) It's not like I'm dying three seconds after I spawn (okay, it's happened), but still...
 
I'd hope you're right, but how reliable are GameSpy stats? They also state about a million people is CS, thousands in BF2... is there really like 20,000 people still playing BF2 or CS?

Plus, I just hopped into UT3, and there's definitely not that many people, in all the servers for all the game modes combined. You can count it easily.

Wish it wasn't so, though. I truly like UT3 a lot.

I dont know, I dont trust the stats entirely, for example I happen to know they list bots for UT2004 so them numbers are WAY off.

Other games tend to be grouped, everything for the HL2 engine is grouped together, you have to click the game name (i.e Half Life 2) to get a break down of what players are actually playing what game (CS:S, DOD:S etc)

And FYI, CS1.6 is still the most played FPS game by a long shot.
 
I dont know, I dont trust the stats entirely, for example I happen to know they list bots for UT2004 so them numbers are WAY off.

This site is probably more accurate than gs tracker.http://www.serverspy.net/site/stats/

I think you always see the highest numbers the first few weeks after launch. QW started off averaging 5-6k players online at a time, but now it's down to 2-3k a few months after release.

If UT3 is barely breaking 1k players 2 weeks after release, it's not looking very good for UT3.
 
I dont know, I dont trust the stats entirely, for example I happen to know they list bots for UT2004 so them numbers are WAY off.

Other games tend to be grouped, everything for the HL2 engine is grouped together, you have to click the game name (i.e Half Life 2) to get a break down of what players are actually playing what game (CS:S, DOD:S etc)

And FYI, CS1.6 is still the most played FPS game by a long shot.


game-monitor.com is probably a more accurate stat tracker
 
Thanks for those stat sites guys.

No worries, dont spose someone can post how many people are playing UT3 according to game-monitor atm? Unfortunately my work has gotten the ban hammer out and blocked every website which is remotely related to gaming.
 
Reasons why this game is gonna fail (on PC atleast).

1. CANNOT USE CTRL wtf is up with that? I am a right side of the KB man not being able to use control is reason enough to not buy this.

2. Graphics look washed out. After I played Crysis... OMG wtf is epic doing? I guess the UE3 works best for corridors/ see GOW.

3. They nerfed the flak cannon. nuff said

4. Is this a remake? They seem to have taken all the fun out of the 2004 game and forced this down our throats.

5. Lack of community support.

6.EPIC has blighted the very community that originally supported them (PC). This looks like a console port; the menus suck; server browsing sucks!

On top of all this they are banning anyone who has any negative feedback about their game on their forums.
 
...
Try proxify.com or just google proxy til somethin' works.

Sorry about your pain Joe. But it's guys like you that are saving me valuable time on this. I so badly wanna play another 1st person twitch fest, if only @ LAN's. I'll probably pick this up, but not til it's down to $30 or so. And the demo I played def had some seriously washed out visuals. Is this not better in the other maps?
 
Total Players/Max: 148,235 / 2,078,235 (7.13%)

LOL that's everyone playing every game that site tracks.

Search UT3 right now and it shows:

Total Players/Max: 493 / 10,185 (4.84%)

COD4 = Total Players/Max: 14,734 / 230,238 (6.40%)
 
LOL that's everyone playing every game that site tracks.

Search UT3 right now and it shows:

Total Players/Max: 493 / 10,185 (4.84%)

COD4 = Total Players/Max: 14,734 / 230,238 (6.40%)

Thought there was something funny about his numbers, if that many people were actually playing I would have gone out and bought the game right now :eek:
 
I installed the BETA patch last night, even though it's against my principles (this game is so shitty without it I had to).

It's a single step in the right direction.

At least I can see my ping online.

The FOV slider didn't work, and the obvious bugs with the interface were still broken.

I hate Epic as much as I had Id at this point.

As an ex-developer, and current project manager, I can say that this is completely unacceptable.

Get your shit together Epic. Or hire me, I can get it together for you.
 
The FOV slider didn't work, and the obvious bugs with the interface were still broken.

Delete your UTGame.ini under My Games/Unreal Tournament 3 and start the game. The slider should work fine then. If you look up the most recent changelog for the patch, it shows that Epic is aware of the slider being broken when the patch is applied to existing installs, and that this will be corrected in the final version of the patch.
 
There is a mutator built in that removes the bloody orb, so you can play a proper onslaught match.
Why would you even want to play onslaught anyway? Warfare fixes everything that was crappy about onslaught. The orb actually allows comebacks to happen. It keeps the action going and gives the gametype more layers. The assault element allows each map to have special situations and everything isn't just shoot a node and move on to the next node until you pin the other player down and it's just a waiting game. If you learn the new gameplay elements and how to use them I don't see any reason to go back to ons.
 
Why would you even want to play onslaught anyway? Warfare fixes everything that was crappy about onslaught. The orb actually allows comebacks to happen. It keeps the action going and gives the gametype more layers. The assault element allows each map to have special situations and everything isn't just shoot a node and move on to the next node until you pin the other player down and it's just a waiting game. If you learn the new gameplay elements and how to use them I don't see any reason to go back to ons.

I agree. Onslaught was far too slow in UT2004 and you ended up spending half the time firing at the bloody nodes instead of actually playing. The Orb keeps the game moving so you can focus on strategy and gameplay instead of circle-strafing like mad while shooting at a node hoping you survive long enough to take it out.

Now, the fact that the amount of maps is pathetic is a different story entirely. The only maps they brought back from previous games are Deck, Torlan, and Coret, and although they're pretty decent, compared to the massive amount of maps that came with UT2004(and even the number of maps that came with UT99, of which there were more), it's a sad showing. Hell, they didn't even include Face. What's with that?
 
I agree. Onslaught was far too slow in UT2004 and you ended up spending half the time firing at the bloody nodes instead of actually playing. The Orb keeps the game moving so you can focus on strategy and gameplay instead of circle-strafing like mad while shooting at a node hoping you survive long enough to take it out.

Now, the fact that the amount of maps is pathetic is a different story entirely. The only maps they brought back from previous games are Deck, Torlan, and Coret, and although they're pretty decent, compared to the massive amount of maps that came with UT2004(and even the number of maps that came with UT99, of which there were more), it's a sad showing. Hell, they didn't even include Face. What's with that?

I'm pretty sure the number of UT3 maps is similar to UT99. You can't compare any release with 2k4 in terms of maps since it was basically an extension of 2k3. I agree that it might be a TAD weak, but nothing to get worried about. This isn't xbox360 where everyone is sitting around speculating about DLC and what we all want. They give us the same tools they used to make the game, so anyone can just make a map if they want to play it. The popular maps will be remade. Map count has never been an issue with the UT series.
 
One of the problems is that we have had arena games for years now. Its very rare that we see something new and innovative.

I think the real problem is they keep rewashing the games that weren't that good to begin with. Yes, UT99, good, next one? Mediorce. 04? Same. This one? Same. At first I thought this game was really something, until I invested a bit more time playing it, just to realize this game really isn't that special in anyway.

Too many games suffer from Consolitis these days. :rolleyes:
 
What is a twitch gamer supposed to play online then? If I can find it for $30 or less, I'll snag...if only for LANs.
 
What is a twitch gamer supposed to play online then? If I can find it for $30 or less, I'll snag...if only for LANs.

Quakeworld and Quake 3. You'd be surprised the amount of people that still play those.

Plus John Romero has Severity on the way!
 
I agree. Onslaught was far too slow in UT2004 and you ended up spending half the time firing at the bloody nodes instead of actually playing. The Orb keeps the game moving so you can focus on strategy and gameplay instead of circle-strafing like mad while shooting at a node hoping you survive long enough to take it out.

Now, the fact that the amount of maps is pathetic is a different story entirely. The only maps they brought back from previous games are Deck, Torlan, and Coret, and although they're pretty decent, compared to the massive amount of maps that came with UT2004(and even the number of maps that came with UT99, of which there were more), it's a sad showing. Hell, they didn't even include Face. What's with that?



I thought onslaught was great. Not sure about the map thing, I remember more people played the demo of ut2004 online than the actual full retail game because the demo by itself was so packed with maps and game modes, and that really sucked.
 
I like the gameplay, I loved ONS and War is a good improvement on that, people who are moaning about it don't know what they're doing to be honest, stop walking everywhere, hitch a ride with a manta or a scorpion using the hoverboard, I can do it so you can too.

Lack of players I attribute to the timing of the launch and the bugs currently in it, I dont think anyone has any money left after the whole boat load of AAA titles we've had recently. With the patch on the way (beta already released) which fixes a massive list of bugs, and xmas 3 weeks away, and then imediately after that Jan sales, I think we'll see a steady increase of player throughout the next 4-5 weeks.

Maybe thats just wishful thinking *shrug* lets wait and see.

I don't buy into the whole "there are too many AAA titles, Unreal gets overlooked". Bullshit, that may be the case on some lesser known, non huge franchise games, but this is Unreal Tournament we're talking about here. This is the game that helped define online FPS's, this is the franchise where every PC gamer has fond memories of.

I'm shocked, absolutely shocked, to see that at this moment, according to serverspy, UT 3 has only 496 people playing? Halo has more people playing online... hell, UT 99 AND 2004 have more people playing online!!

I think there is nothing wrong with the timing of the launch, I think it's just that Epic rushed this game out, and they felt the Unreal name would simply buy them some time to fix it while everyone rushed out to get it.

Call of Duty 4 flattened and annihilated this game, and I don't think UT 3 will ever recover. Years from now we will look at UT 3 as one of the biggest disappointments of the year.

And FYI, I enjoyed the demo, but this game seems dead in the water and I'll just get CoD 4.

Also, it seems Crysis MP sucks too, only 433 people playing lol.
 
ya i'd rather play 04 over this latest game any day of the week. 04 is like...prefect! At first i hated the dodge jump but then i grew to love it.
 
A shame about UT3 .I was a diehard UT99/2003 player. I was even willing to upgrade some more for it but after playing the demo and seeing how the community isn't like it used to be, I'm going to pass on it now. Maybe when the game is down to $20 or so I'll buy it.
 
This game has such potential but it's hurt by bugs and lack of advertisements. It's only real hope is that when the console versions come out and they actually start to advertise that people realize the PC version is better suited for this genre and by then the bugs are cleared up. It's pretty sad to see how much this game could have dominated but instead most people don't even know about it or have heard about it but are hesitant due to bugs.

The console versions are what kill these games. They have to dumb them down and spend millions of extra dollars and push forward release dates to get them out for the goddamn console tards, and they are just gonna play pieces of shit like Halo 3 anyway. Unreal Tournament 3 should have been a PC exclusive. It seems that the only way to make a decent PC game anymore is to not pander to the damn console morons. Yeah, it's where the money's at, and this is big business we're talking about here, but they will find themselves in a world of hurt if they keep releasing garbage like UT3.

They haven't made a decent online multiplayer FPS game for the PC in years. YEARS. FEAR sucked, Doom 3 sucked, Quake 4 sucked, ET:QW sucked, UT3 sucked, Crysis sucked. 2004 was the last year in which games were released that anybody actually still plays (CS:S and UT2K4). TF2 is good, but I fear for it's longevity given the lack of new first party or third party maps. People are still stuck playing the same bullshit they've been playing since 1999--CS 1.6 is still the most popular (by far) online FPS game. There are lots of people still playing Quake 3 based games as well. COD4 may be decent (I haven't played it) but if the COD games since the patch the nuked the original have been anything like said patch, then it's probably in the same league as the Battlefield games: a popular piece of garbage.
 
^^ Orange Box and COD4 are console. I think it just depends on how well they do each version. Just take a look @ the server brower or graphics options of games like these and then UT3. It's quite clear a lack of pc love went into the game. There's no doubt, Epic's been influenced by the amount of cash they pulled in from Gears of War. Can you really blame them?

Linux server's still not out, correct? I wonder the % listen vs dedicated windows vs dedicated linux servers are up for UT99, UT2K4, and UT3.
 
^^ Orange Box and COD4 are console. I think it just depends on how well they do each version. Just take a look @ the server brower or graphics options of games like these and then UT3. It's quite clear a lack of pc love went into the game. There's no doubt, Epic's been influenced by the amount of cash they pulled in from Gears of War. Can you really blame them?

Linux server's still not out, correct? I wonder the % listen vs dedicated windows vs dedicated linux servers are up for UT99, UT2K4, and UT3.

I keep seeing the console love brought up over and over, but I'm not seeing why. UT 3 is set for sometime in 2008 for the 360, and I think the PS3 version came out in "limited numbers".

If Epic was so concerned over a console version, the 360 version would have come out FIRST, it seems. Epic completely blew off the 360 in all of their interviews on UT 3 too.

I think it's just an excuse because no one wants to believe Epic put out a shitty game on the PC, but it's definitely not because they were focused on the console, or else the 360 one would have come out now, and not whenever Epic decides to get around to finishing it. If Epic was so focused on the consoles, UT 3 would have taken a backseat to Gears of War 2, as well.
 
Ouch, that makes me even more sad. Surely everyone will buy it when beta patch revision 5 comes out next week tho, right? :p
 
Ouch, that makes me even more sad. Surely everyone will buy it when beta patch revision 5 comes out next week tho, right? :p

Yea, like I said earlier, I think Epic rushed this game out before the end of the year, and figured that the name (both Unreal and Epic) would float sales until they managed to patch it.

It looks like it backfired, in a big way.

I don't think this has to do with consoles at all, I think the big picture is that Epic fucked up.
 
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