Bioshock changes.....2K listens!!!

I'm personally moving over to consoles. Why? I want those developers to have easier access to the finances they earned. Honeslty, with the amount of people pirating and whining over the smallest of things in the PC market...my approval of a company via $$$ is drowned out by all this noise.
 
I'm personally moving over to consoles. Why? I want those developers to have easier access to the finances they earned. Honeslty, with the amount of people pirating and whining over the smallest of things in the PC market...my approval of a company via $$$ is drowned out by all this noise.

Console FPS suck, IMO.
 
I'm personally moving over to consoles. Why? I want those developers to have easier access to the finances they earned. Honeslty, with the amount of people pirating and whining over the smallest of things in the PC market...my approval of a company via $$$ is drowned out by all this noise.

How about the fact that there is zero anti-piracy/DRM bullshit on the 360 version? And guess what? That's the version that's spreading like wildfire on torrent sites, with over 20,000+ copies downloaded.
 
How about the fact that there is zero anti-piracy/DRM bullshit on the 360 version? And guess what? That's the version that's spreading like wildfire on torrent sites, with over 20,000+ copies downloaded.

Yes, we're all aware that it is possible to pirate software on consoles. But the fact remains that the barrier to entry is much more difficult than it is on a PC. All it takes for the PC is some dork to click on a download, go and watch some tentacle porn or whatever the hell else they can torrent that day, and an hour later it's ready to go. Consoles typically require a hardware modification at the very least.

I also wouldn't put too much faith in the accuracy of torrent downloads to represent the actual spread of console piracy. Especially for America and Europe.

But correct, it is there. Always will be.
 
I can't wait when future developers see the result of the "Bioshock Riots" and decide that all of this hassle isn't worth the 15% of sales they gain from the PC version, and just decide to go the console route.

Then we'll inevitably see threads a year from now that say "Wtf, why isn't 2K games bringing Bioshock 2 to the PC? That's so fucking gay, I hate them!" and they'll legitimately wonder why 2K doesn't feel like bringing out their stuff on the PC anymore, and wonder why other developers are following suit.

I wouldn't be surprised if 2K is re-evaluting it's stance on the PC because all of this hassle probably isn't worth it when the 360 has done triple the sales, easily, with none of the complaining.

Agreed. I'm thinking the 8800GTX will be my last PC graphics card - I'll play the new games that will run on it, when it's no longer useful I'll get a cheap, low power / power consumption card. PC gamers are a bunch of whiners, as shown by this - I'll stick with the 360, thanks.
 
Or we can take a look at Oblivion's anti-piracy measures...NONE, just a simple disc check. The game still turned out to be one of the best PC selling games last year. When developers make a worthwhile game (such as Oblivion and BioShock) people will buy it. But its insulting when the anti-piracy measures are preventing paying/legit customers from playing the game.
 
After all is said and done I will still get a crack. I always intended this because I don't want securom on my PC and I don't like having to fish out a disc every time I want to play a game.

This is why I hate the DRM shit. It does nothing to deter Piracy, it just hassles the legitimate buyers. I do not believe Piracy affects a games bottom line, only bad coding does.
 
Yes, we're all aware that it is possible to pirate software on consoles. But the fact remains that the barrier to entry is much more difficult than it is on a PC. All it takes for the PC is some dork to click on a download, go and watch some tentacle porn or whatever the hell else they can torrent that day, and an hour later it's ready to go. Consoles typically require a hardware modification at the very least.

I also wouldn't put too much faith in the accuracy of torrent downloads to represent the actual spread of console piracy. Especially for America and Europe.

But correct, it is there. Always will be.

Actually that is not true. It is ridiculously easy to pirate 360 games. They sell the drives on Ebay and those torrents are just as popular, or better yet, just go to the local blockbuster and get your game. I know a few people that have done this and I was really surprised because I did not expect it from them. It was harder to mod an original Xbox IMO. Now you just need an Ebay account.
 
Just stop fucking moaning, ok?

If you want to buy the game, fine, it's amazing, if you don't, then bugger off.

People are just taking the piss now, it is very rare that a developer responds to people like this, just think about EA.
 
Or we can take a look at Oblivion's anti-piracy measures...NONE, just a simple disc check. The game still turned out to be one of the best PC selling games last year. When developers make a worthwhile game (such as Oblivion and BioShock) people will buy it. But its insulting when the anti-piracy measures are preventing paying/legit customers from playing the game.

What's the breakdown between PC and 360 sales?

http://vgchartz.com/games/game.php?id=636

I know the site isn't golden but this is all I got to work with for now. I know the game was reported to have sold 3 million. I'm sure these numbers arent too far off. So 2 milliion for 360, 1 million for PC. Who knows how many played for free? Was this one of the best pirated games last year too? I have a feeling yes.
 
Or we can take a look at Oblivion's anti-piracy measures...NONE, just a simple disc check. The game still turned out to be one of the best PC selling games last year. When developers make a worthwhile game (such as Oblivion and BioShock) people will buy it. But its insulting when the anti-piracy measures are preventing paying/legit customers from playing the game.

This guy gets it. What he says is absolutely true. I'm inclined to believe that everyone yelling "whiner" either A) Enjoys riding the high horse or B) is completely unaware of how unnecessary and potentially harmful measures like this are.

Piracy will not be any more prevalent if this SecuRom rootkit/activation bullshit were removed entirely. Why? Because it will be pirated regardless. If there was a difference, it would be too small to have a noticeable financial impact.

Copy protection is not the answer. It never was, and it never will be. However, the people who swear by it lack the imagination to realize how utterly ineffective it is.
 
This guy gets it. What he says is absolutely true. I'm inclined to believe that everyone yelling "whiner" either A) Enjoys riding the high horse or B) is completely unaware of how unnecessary and potentially harmful measures like this are.

Piracy will not be any more prevalent if this SecuRom rootkit/activation bullshit were removed entirely. Why? Because it will be pirated regardless. If there was a difference, it would be too small to have a noticeable financial impact.

Copy protection is not the answer. It never was, and it never will be. However, the people who swear by it lack the imagination to realize how utterly ineffective it is.

Thieves can break into even a locked door in your home, but I bet you keep your door locked. I bet you lock your car doors as well. Why?
 
Or we can take a look at Oblivion's anti-piracy measures...NONE, just a simple disc check. The game still turned out to be one of the best PC selling games last year. When developers make a worthwhile game (such as Oblivion and BioShock) people will buy it. But its insulting when the anti-piracy measures are preventing paying/legit customers from playing the game.
QFT. I agree 100%. Personally, I can get over DRM as long as I can play the game. I get bothered when we start talking about hidden, difficult to remove applications being installed on my PC. Even if I did agree to it as lawguy said, I hate that I have to decide if it's worth having junk installed to play a game I like.
 
Thieves can break into even a locked door in your home, but I bet you keep your door locked. I bet you lock your car doors as well. Why?
Yep, they sure can and I sure do. However, I've never had any trouble with anyone who's supposed to come into my house not being able to come in. Also, I don't think the Lock Smith hid any weird in my closets when I was getting my locks changed.
 
Thieves can break into even a locked door in your home, but I bet you keep your door locked. I bet you lock your car doors as well. Why?
Locked doors will deter some thieves. SecuROM does not deter release groups, and I'd be willing to guess that the presence of complex CP schemes encourages release groups in their pursuits. I think these guys enjoy the challenge. Additionally, the presence of copy protection schemes offend certain consumers. You, as a home owner, are not really put in a compromising position if you were to offend a thief by locking your doors.

Primarily, though, copy protection does not inhibit the act of downloading and operating pirated software. In some cases, it may make getting pirated software running more difficult, but there is no risk of taking so long to get it running that one runs the risk of being "caught" as a thief might when breaking into a home. That factor, among others, is why copy protection is not a deterrent.

I'm not aware of any studies having been done that shows that has conclusively proven that copy protection deters piracy, yet it's obvious that the inclusion CP is offensive to customers.
 
Well since 2K actually increased the limit so it no longer would bug me, I'll probably pick up the game, at least after I get and beat Metroid Prime 3.
 
thanks to who posted the the posting on how to remove the demo rootkit. fucking ridiculous. i can understand doing it for the retail game, but not the fucking demo. uninstalled.... :mad:
 
Copy protection gets worse and worse all the time. All of these apologetic explanations - "Publishers have to use it!", "it isn't so bad, really!" and "people are just whining!" are just lame attempts to gloss over the fact that you just paid $50 for a game that you may not be able to play.

For those of you that think this is just fine, there is a collector's edition just for you - inside the box is a gigantic silicon object you must insert into your rectum before you install it and every time thereafter you play the game. See, it isn't so bad, is it?
 
^^^ dont forget the t-shirt

the industry and ALl should of learned they are simply wasting their time with copy protecton, before it is out it is defeated.

i think these implimentations are costing these companies more in lost sales vs pirating.
 
Good lord, this thread is making my head hurt. Goddam little scipt kiddies don't like DRM.

Everybody calm down already.
 
Thieves can break into even a locked door in your home, but I bet you keep your door locked. I bet you lock your car doors as well. Why?

If I happen to lock myself out, I'm not locked out permanently. The activation on Bioshock can eventually lock you out permanently.

Also, bad analogies make baby Jesus cry.
 
Where was everyone when Microsoft Flight Simulator X, Halo 2, and Shadowrun did this exact same thing?

Maybe if everyone made such a fuss about this back then, other companies wouldn't be doing this NOW.

Because everyone accepted it back then, and I saw no one ever mention or complain about it, we're seeing it now because companies figured nobody cared.

I know someone will say "lol those games sucked nobody plays them" but I even remember a few people on [H] getting Halo 2 and Shadowrun and nobody ever brought this up. Maybe everyone who is so actively against this should have taken a stand months ago and companies wouldn't have done it in Bioshock.

Everyone acts like this is some kind of brand new DRM, but no, it's been around for a few months at least.
 
Only NWN2 has rootkitted via SecuROM previously, per my understanding. SecuROM has been around for a while, and has been in a ton of games but this new version is over the top.

I am all for online activation to protect content but rootkittng my personal machine pisses me off.
 
Not trying to be a jerk or anything. But what does the securom rootkit actually do to your machine?
 
Heh, too little too late, 2K. ANY restrictions on the way i play/install my game is too much restrictions. If you cant find a way to "fight the pirate" while not screwing over/ inconveniencing legitimate customers, you are not getting my hard earned dollar. I don't need to play this game that badly. There are plenty of other companies that understand this. valve, epic, gas powered games, im sure we could all think of some. the companies with non-intrusive, or non-existent copy protection. I mean hell, unreal tournament and supreme commander both REMOVE copy protection via patches. Those are the companies that will be getting my gaming buck.

It is a sad day when the bureaucratic decisions outweigh the development merit (or lack thereof) for my game buying decision making process.
 
I'm just wondering if anyone refusing to buy BioShock based on the authorization has bought anything off iTunes, or a commercial DVD for that matter.

The activation DRM is, by comparison to many, even most games, extremely benign. I haven't reformatted in 4 years, and I don't see more than 5 unexpected re-installs in the life span of any game. I have iTunes music that dates back close to the store's launch and have never come into problems with re-authorizing my music despite using it on my desktop and two laptops. Given BioShock is only going on my main gaming machine, I'm not at all worried about a mere 5 re-authorizations.

I understand the revolt against DRM, and take part in it to an extent. But I prefer to save the real outrage for DRM that goes beyond an attempt to protect intellectual property and infringes on the legitimate use of a product, or the users rights.
 
You are wrong and you know it. When you install software, including Bioshock, on your PC, you agree to the terms of the license. One of the things that you agree to is to have the DRM software installed.

It is easy. If you don't accept DRM, don't install the software. If you want the software, accept the DRM.

The issue is those terms are NOT ADVERTISED ON THE BOX. A simple, you may only activate this game twice on the box would have done it.

To top it off 99% of retailers will not accept returns on opened games if you don't agree to the license.

No thanks 2k, You have already lost my money when I took my unopened copy back to BB.
 
The activation DRM is, by comparison to many, even most games, extremely benign. I haven't reformatted in 4 years, and I don't see more than 5 unexpected re-installs in the life span of any game. I have iTunes music that dates back close to the store's launch and have never come into problems with re-authorizing my music despite using it on my desktop and two laptops. Given BioShock is only going on my main gaming machine, I'm not at all worried about a mere 5 re-authorizations.

While I understand where you come from, I would have to say that a 4 year Windows XP install is probally not the norm here. Especally from people that install and uninstall apps. I don't think I have ever gone longer than 3 months without a reinstall in one form or another.
 
I will give credit where it is due - Good job on the Widescreen patch. I'm glad they upped the amount of installs, but I'm still against the principle of it.

I really wish companies wouldn't kowtow to Microsoft like this - it seems the 360/PC games always have difficult crap to deal with. Oblivion was released without copy protection, like any fine single player game, and it still sold very very well. I bought it based on this merit. However, I was mad as hell over the "Horse Armor" and "OMFG we need to sell microtransactions to PC gamers too" issue.

Bah. Another AAA title with a scandal that only hurts their legit, purchasing audience. I applaud them for making the DRM less draconian, but its just not enough.
 
While I understand where you come from, I would have to say that a 4 year Windows XP install is probally not the norm here. Especally from people that install and uninstall apps. I don't think I have ever gone longer than 3 months without a reinstall in one form or another.

While 4 years (and 3 months) are probably outliers (at least around here), even if you never properly de-authorized a BioShock install, you don't bump into the re-authorization issue until Christmas of next year.
While a potential inconvenience for some one such as yourself who reinstalls (for whatever reason) quite frequently, is as good as what you get with iTunes, and more than what Windows XP allows before requiring over the phone activation.

I really think the use of SecureRom is much bigger DRM story here than activation. It's another instance of a company putting hidden, system-level privelaged software on your computer and burying the details (if there are any at all) in a EULA you don't get to read until you're installing the game.
 
theres no way im gonna be limited to where i can install a game i payed 50 bux for... if they wouldnt give me a new key i would just crack it... this is pathetic.. being restricted with something ive paid for with my hard earned cash.. and it annoys me that the people sitting at home downloading the cracked version off the torrents will be able to keep playing it without a care in the world.:mad:
 
I don't feel like reading through what is mostly whining here...soooooooo.....

Are they fixing the retarded mouse acceleration? :confused:
 
I'm just curious what mouse are you using? It would be nice if the people bitching about the mouse would at least say what they're using. Gather some collective data ya know?
 
I think I just came up with the most effective anti-spyware method in existence!

Multiplayer.

As much time and money it costed to get SecuROM into the game, they could have just as easily spent that money into coding a multiplayer aspect to the game. How many people do you see pirating Guild Wars and Counter Strike:Source?

How come my runs smooth as silk then?

Some people own 800/1600/2000/2400 DPI mice because they like them sensitive when they want them to be! Why is it when you dont want your mouse to be extremely sensitive (in Bioshocks case) you have to hope you bought a Razer or Logitech mouse so you can adjust DPI on the fly, or else you gotta go all the way into your control panel and manually decrease your overall mouse sensitivity. Major PITA.
 
How many people do you see pirating Guild Wars and Counter Strike:Source?

plenty. doesn't mean it works though.

i'm sure whoever wants to download them prolly goes and looks for a way to use them online as well.
 
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