Quake 4 in PCGamer

I heard a rumor that it will be a continuation of Quake2's story. I cant wait to see what Raven can do with the Doom3 engine!
 
I'm very interested in this one. Quake 2 came before I started gaming, so I never really played it much. I tried Q3A, but I just didn't like it. I'm curious to see a quality singleplayer Quake game.
 
saturnine2 said:
I heard a rumor that it will be a continuation of Quake2's story. I cant wait to see what Raven can do with the Doom3 engine!


So an actual single player this time :eek: , ah well Q3A was still fun
 
Q3 is the best game (and engine) to date I think. So many other great games & mods were based on it. RocketArena3 (fav mod), SOF2 (fav game, still to this day based on the engine)

So Quake 4, in 2 years? if its simple, elegant and scalable like the Q3 engine was, I will be looking forward to some great mods & games. Besides the actual game itself.
 
The engine it's running on is the Doom3 engine. So I doubt it will be simple, but elegant and scalable should be there. Two years is reasonable since all they really need to do is produce content. The engine is done for them by id already. Additions or upgrades to the engine will probably be leveraged between Raven and id.
 
This game is gonna be great. The reason I know is: Raven is making it!!!!!
 
chrisf6969 said:
Q3 is the best game (and engine) to date I think.

Engine, maybe, but only cause it's the most recent. Game, never. Not to start the whole UT v. Quake thing, but Q3TA was nothing special.

As opposed to the original Quake, which has the best story, and was most importantly the first "killer app" that necessitated a video card upgrade, if you wanted it to look good. And boy howdy did it ever look good.
 
chrisf6969 said:
Q3 is the best game (and engine) to date I think. So many other great games & mods were based on it. RocketArena3 (fav mod), SOF2 (fav game, still to this day based on the engine)

So Quake 4, in 2 years? if its simple, elegant and scalable like the Q3 engine was, I will be looking forward to some great mods & games. Besides the actual game itself.

Quake 3 is by far NOT the best game to date LAFF!!!!!!!! It is a good game, at most. And lots of mods were made for it... yay. It was never installed for more then 2 weeks on my pc, and I've been gaming for 13 years.

Expand your horizons on gaming, then make such comments.
 
UltimaParadox said:
So an actual single player this time :eek: , ah well Q3A was still fun
Quake 4 won't just be sp, they will also have MP in there, and by the time it comes out, we should be able to play some bigger games (more people).
 
No, I would have to argue that Half Life was the best game engine. It's old, so the graphics aren't there, but its modding ability make it top notch. Think about CS, which is the largest online game following ever.

Raven is a big time game developer. The D]|[ engine is very impressive. I think we can only expect good things out of Q4.
 
I think that pic is in-game @ high-quality mode! :eek:

I can wait, because I'll have too.
 
umop apisdn said:
So the Quake 1/ Quake 2 engine is the best game engine ever eh?

Yeah, HL is based on Quake 1/2. Thx very much. :)

And well, to call Quake III the best game ever is quite an opinion and in fact I do support that statement. I couldn't like UT. I couldn't like UT2K3 or even UT2K4. I didn't like the physics. And the weapons felt superfluous. But then, it's all on opinion. Quake III is simple yet complex, has an addicting strafing technique, addictive and has simple weapons, you can do tricking. UT2K3/4 tries to trick but doesn't provide any actual good use. Quake started the tricking thing. It's so much more fun in that. Again, opinion. And boy oh boy, Quake III's graphics are still superb if you put it in the right settings (with lightmap and 8X AA/16X AF-- it's still smooth at 300+ fps). It's so much fun. Can't leave it alone for one second (well two but yeah...).

-J.
 
Would it be inapproprite if I were to say I'm as giddy as a school girl? :D
 
I tell you what, why don't you have your opinion and he can have his. If you disagree that is fine, but if you are going to disagree, do it in a respectful manner and make a post to state your side of the arguement, not tear his down.

The lesson here. Don't be a jackass to your fellow forum members.

theNoid said:
Quake 3 is by far NOT the best game to date LAFF!!!!!!!! It is a good game, at most. And lots of mods were made for it... yay. It was never installed for more then 2 weeks on my pc, and I've been gaming for 13 years.

Expand your horizons on gaming, then make such comments.
 
Met-AL said:
This game is gonna be great. The reason I know is: Raven is making it!!!!!

Don't be so quick to jump on the gun. Raven is great with the community and response to support but they also failed to reach expectations at the early launch of SoF2. It was until they made patches 1.01 through 1.03 which made it better (for MP anyway). Since Quake 4 is expected to launch with both great single player and multi player, Raven has got LOTS to work on, including tweaking and tuning it out. I honestly don't have much faith in Raven for the launch but I do have faith that the game will improve immensely after a month or two due to the responses Raven *will* get.

-J.
 
odoe said:
Would it be inapproprite if I were to say I'm as giddy as a school girl? :D
I'm as happy as a little gurrrrrl

\me pinches shirt like nipples

:D
 
I'm looking forward to Quake 4 more than I was for Doom 3, which is to say that the only game I'd want more would be a System Shock 3. Quake 3 is my favorite FPS ever. Not because it innovates, has complex controls, etc. but because it has the simplest, most transparent control system, the simplest gameplay, and perfect play balance. People complain about its lack of features, but it's fast twitch shooting at its finest. The controls are so simple, that after a while, you forget that you're even controlling the game with physical objects at all. Nothing to remember, and it all fits in your two hands without having to move them at all. The engine is fast, beautiful and smooth. It's set in the Quake universe, so the architecture is incredibly strange and cool. I love the medieval castle/space/technology theme. It's also very cool because you can just pop in, play a couple rounds, and put it down again. The immediacy is a big attraction. I like tactical shooters as well, but this doesn't pretend to be one, so it shouldn't be directly compared to them. I think it beats the UT games too in that the controls are more precise, the action is a bit quicker, the graphics are better (subjective I know,) and everything is just bigger and more in-your-face. I enjoy UT games, but not on the same level. I think Quake 4 is going to be the best pure shooter to come out in years. Can't wait.
 
I disagree donkey kong was the best game of all time.... no seriously stop freaking agruing about what the best game of all time was. Has it become apparent that this sortof thing might just be.... subjective... Get your head out of your arse. There was a whole generation of quakers out there that are die hard id fans. Likewise there is a whole generation of hl players. As far as I'm concerned this game will be interesting... I mean lets face it q2 was interesting. q3 was just a crack addicted monkey fest, those of us that played it played it non stop for like 2 years. And the games that were made off of that engine... sweetness. Can't wait to see what gets done here, imho raven does a decent job with gameplay, so this gaurentees q4 to be atleaset interesting. (also cool to see what the d3 engine can do in others hands.)
 
did you guys see the leaked concept sketches and renders ?
looking good
high poly counts on the models ;)
 
OptPrime said:
.... no seriously stop freaking agruing about what the best game of all time was...
Who was arguing? This is a civilized conversation amongst adults who just disagree. :D;)
 
theNoid said:
Quake 3 is by far NOT the best game to date LAFF!!!!!!!! It is a good game, at most. And lots of mods were made for it... yay. It was never installed for more then 2 weeks on my pc, and I've been gaming for 13 years.

Expand your horizons on gaming, then make such comments.
I'm going to have to back up Kyle and everyone else here. Stop trying to put down other's opinions. I also concur that Quake III was the best game made to date, I've been playing it (and quite a few other games, so don't bother telling me to expand my horizons) for seven years. Nothing has given me the time or joy that Q3 has. It saddens me that it's dying. Quake 3 had a good long run and it's narrow minded people like you that give games a hard time.
 
I picked up Quake III in the bargain bin for 9 bucks in 2000. It was my first FPS, and second PC game after Diablo II. Since then I have played at least 4 nights a week. I joined a clan last year and we are still playing competitively using Threewave's CaptureStrike mod/gametype.

In between I have bought UT, UT2003/UT2004, HalfLife and CounterStrike, FarCry, and just finished Doom 3. Doom 3 is the only one that comes close to simple controls and "just feels right" physics. So I support the opinions who find Q3 to be the best game/engine out to date. I think the Doom 3 engine will quickly replace it though, and Quake 4 will be on a lot of peoples' lists as "the next game I must buy" in 2005/2006. :)

There are lots of other fun games out and coming (I enjoyed the PainKiller demo, and I may get around to trying HalfLife 2)... but as long as Carmack's making the best engines, I'm buying those games and playing them first. :)
 
well i hope that the new iteration of the BFG changes from quake2/doom3. In quake 2 it was cool because it was new. Doom3 just rehashed it....
 
Im just wondering how aged the D3 engine is going to look in 2 years is all. I assume they will add new features but 2 years is a long time, i never really played Q3 so how long did its engine last and still look cutting edge? I wonder if more companies are going to follow suit though and use the D3 engine or some variant of it for a few years.
 
There are still some games being released that use the Q3 engine. I believe KOTOR uses a modified one too (so will Sith Lords).
 
People keep saying that Q3 is better than UT. I believe they were just different. Quake was for extremely fast gameplay. I don't like what they have done with UT in 2K3/4 they tried to mimic Q3 and it is just not UT anymore. If I wanted to play Q3 ... I would play Q3. One of the things I loved about Q3 was it's efficiency. It looked great and you could have a voodoo 3 and still get 70-80 FPS. While other games that look good ususally kill whatever video hardware that is out at the time. Personally my favorite game series is Elder Scrolls or Deus Ex :) .
 
Looks cool. Can't wait to see more of it. I remember getting Quake 1 when it was released a long time ago, blew me away. I actually just reinstalled it(after having it lay dormant for more years than I feel like counting) and downloaded the Direct3D mod for it and have been playing it. Quake 4 looks to be good, I just hope it holds true to Quake. It is another game to be looking forward to this year.
 
Hell I need to start working two jobs just so I can afford a system that'll be able to handle 32 player quake4 deathmatching and CTF-ery right now!

Seriously, eff Doom3 in the face, I'm all about Quake4.
 
i'm looking more forward to SOF3 from Raven, it will also be on the doom 3 engine:D
 
Remember guys, game engines and game implementations are two completely different things.

Here's what I know about the engines that I have encountered. I would love to hear the informed opinions of those that have modded or built things on these engines as to how they compare to each other.

DX8 and below engines:

The Quake 3 engine: Was awesome for it's day, but is definitely showing signs of aging. Produces believable graphics and high frame rates on modern cards. Could use better particle effects. I played around with it since beta, and really enjoyed it. It's graphics deficiencies are not so blatantly obvious that they distract you from game play. Since Doom, Id has been very focused on providing solid multiplayer as well as single player game play, and it shows. Good Net code.

The Half-Life engine: Crap Net code, okay graphics (it was awesome when it came out, but was quickly made obsolete). From what I hear it is NOT particularly easy to make mods for, just accessible at the time. You can tell it was built for single player, with multiplayer capability as an afterthought.

The Unreal Engines: I have always known them to look excellent. That's all I can really say. I never looked too far into the innards of the 8 and below unreal engines. They are impressive on the surface.

The Anachranox engine: Seriously overlooked for it's time. It was developed from scratch, and I don't think ION Storm had enough resources or time to take it to it's limits (I got to meet the development team while my mom was dating the CFO of Ion Storm). Too bad.

The Torque Engine: I really would have loved to see more high dollar games come out for this one. After the fall of Dynamix no companies would purchase licenses for it. Too bad. I know a few tinkerers who swear by it. It's still one of the only engines that happily supports huge landscapes to play on. You can get it from http://www.garagegames.com for $100 and make your own game in C++, or find Tribes 2 in a bargain bin and go to town. I really like the ability to create client side only mods to help in game play, providing the potentially unique experience for each player with a little C++ knowledge and an SDK.

Direct X 9+ engines

The Doom 3 engine: seems excellent from what I've seen. Seeing as Carmack was behind it, I am sure we all have a lot of high hopes for it. Seeing it on the NVidia SLI demo machines at QuakeCon was inspiring. Seeing all of the excitement at QuakeCon leads me to believe the community is behind it... or that the community likes free t-shirts... one of the two.

The Unreal 3 engine: Tech demos I have seen are very exciting. There are too many nifty features to put down here. Go watch the tech demos.

The Torq engine: (not to be confused with the torque engine) also very exciting, but has no real unique features from what I've seen. They did a good job of putting together all of the really hot new features everyone has been waiting for.

I am most looking forward to games based on the Unreal 3 engine. If you want to know why, go download the tech demos.
 
aaron: The Halflife engine is the Quake 1 engine modified. I believe Anachronox was built on the Quake 2 engine.
 
You overlooked Valve's Source (HL2) engine in that summary aaron... And HL's original engine was just a modified Q1/2 engine like others said before (started as Q1, think it was mostly Q2 by release time, Q2 had been out for quite a while), so it had a fairly patched and re-patched NetCode. HL itself had a mish-mash of NetCode but it was improved in many of the mods over time. HL obviously didn't have a very big MP component, not 'till TF and CS were made.

Carmack's engines have always been a standard in efficiency and availability, the Unreal engine has been giving it some competition the last few years but given how long the D3 engine took to come out I think they (Epic) just took advantage of a prolongued dev-time in Carmack's schedule... It'll be interesting to see how the Source engine fares given how some have said it's more affordable and easier to license than D3's.

Frankly what excited me most about that PC Gamer cover scan was the fact that they've got a Rome: Total War reveiw! :D
 
Either way, I'm not going to have high hopes of Quake 4. Hype can make the end game look bad (ie Doom 3). I'm going to be quiet on this and no, I won't go with PC Gamer's hype bs. They're paid to do that.

-J.
 
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