it's cool seeing another 40fps mode for console. it really is a sweet spot between 30fps and 60fps on console given that consoles have to give up too much (imo) in most current gen games to achieve it.
logitech g pro wireless (~2022 model)
keychron v6 max
pretty close to my ideal out of everything i've tried over the past decade or so. my only wish is that i could transfer all the internals of a g pro over to a ms intellimouse optical 1.1a, because that's still BY FAR the most comfortable...
here's the keyboard i ended up with:
https://www.keychron.com/products/keychron-v6-max-qmk-via-wireless-custom-mechanical-keyboard
it's a mechanical w/ gateron switches and it has wifi, both 2.4ghz and bt. it supports 6 key rollover over wifi which is definitely good enough for the gaming i do...
my hope is that ACE will not have much in common with AC, ACC or any of the other traditional racing sims/games, especially the circuit based ones. i hope they've taken note of how popular AC mods are, and more importantly, WHICH mods are popular.
their site is slow AF, but it doesn't matter, it's literally just a short video with the title and "2024." but i'm sure we will be getting a ton of info and media soon.
i hope for good mod support, but even moreso i hope that mods don't feel like a necessity.
I've been wondering when Kunos would drop some info about their upcoming Assetto Corsa sequel, and we finally got... something:
https://assettocorsa.gg/assetto-corsa-evo/
I noticed that it says driving simulation evolved, and not RACING. I'm hoping that ACE will be the game to finally...
my dream game would basically be DayZ but with a supernatural horror component (i mean, more than just zombies...) and maybe just a teeeeny tiny bit of (OPTIONAL) structure, like random quests you get the option to do, or temporary "hot zones" that spring up occasionally with various mutators to...
i could not get into this game. something about the gameplay loop (idk if it was the ease of system-to-system travel or what) combined with clunky controls and a really irritatingly claustrophobic cockpit view basically forced me out of enjoying it even though i ACTIVELY wanted to like it
similar in some ways, but EFT is instanced, small (relatively) maps with match making; DayZ is true open world, no sessions or time limits, you log in where you logged out and the day/night cycle rolls on without you. like an MMO in that sense. the other huge difference is that EFT has a lot of...
betcha can't name a single current game that's like it
it's only similar in that they're both "multiplayer open world survival." otherwise they are massively different game. rust is very basebuilding-centric, to the point that i would argue the entire point of rust is building and defending...