I can run both version, DX and OGL.I figured out that there's a native version of the benchmark that runs fine under OGL.
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I can run both version, DX and OGL.I figured out that there's a native version of the benchmark that runs fine under OGL.
I've experienced the caching regarding benchmarking, you may gain a few more fps/points at most, these results are varying wildly. Looking at max fps alone, there's a difference of 83 fps between the worst and the best runs, and those runs weren't the first one's performed.On the second and third runs, everything works normally because the data is cached and performance is better; on the first run, the access time is too long.
It’s normal for the FPS to vary a few points.
I can run both version, DX and OGL.
Max and Min are simply recorded as numbers; they can change for a variety of reasons—yes, it would be nice if they were more stable, but they aren’t. The average value and the results, however, are usually similar, except when something is using or freeing up CPU resources.I've experienced the caching regarding benchmarking, you may gain a few more fps/points at most, these results are varying wildly. Looking at max fps alone, there's a difference of 83 fps between the worst and the best runs, and those runs weren't the first one's performed.
Hum, yes, you are right.I can run DX and OGL under vanilla Wine, running any form of Proton limits me to DX only, with OGL producing a black screen. But running the native build of the benchmark, I can run OGL.
Max and Min are simply recorded as numbers; they can change for a variety of reasons—yes, it would be nice if they were more stable, but they aren’t. The average value and the results, however, are usually similar, except when something is using or freeing up CPU resources.
Sometimes, damaged or poorly functioning libraries can reduce performance in both Windows and Linux.
Unigine Heaven depend on Single thread but far less than Unigine Valley, yes they are very old but they have their use case. As I said up, Valley if very good for Single thread benchmarks.The minimum value can vary depending on background tasks affecting the loading of textures between scenes (which I noticed influenced the minimum result under Unigine Heaven quite substantially). But I've never seen such a massive variance in the max fps before, and as stated even with gamemode running and power management set to performance, Unigine Heaven as a benchmark was struggling to max out 1C/1T of my 14C/24T i9-10940x - Something Unigine Superposition is able to do, even if it is 1C/1T.
Both benchmarks are very old now, released when 4C/8T CPU's were used by most, and games were mostly single threaded; they're not really a good representation of relative performance on a system with 8C/16T and higher - No bench should vary that wildly between runs on the same system with no additional tweaks made. I know for a fact that I've got no damaged libraries here...
Unigine Heaven depend on Single thread but far less than Unigine Valley, yes they are very old but they have their use case.
And a few more tests—yes, the result is a little lower, but I think there’s also an effect missing.
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I just did it because it's funIs there a point to these benchmarks, can you provide some evidence there's an effect missing?
I just did it because it's fun
Hmm, after the restart, everything seems to be working fine, strange. I mean the picture is now same in both OS.
The key is in the thread link provided by AVATARATSecond run at 720p, can't run any other test unless I pay for it (there's no way I'm paying for this).
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The key is in the thread link provided by AVATARAT
The Upgrade part of the app. Works fine after pasting & clicking send.I don't know where to put the key, and I can't seem to create an account as the Captcha won't verify that I'm human! This benchmark is largely abandonware.
The Upgrade part of the app. Works fine after pasting & clicking send.
The bench cannot display more than 5 numbers. My result is missing the last numberHmmm. Your 720p result looks far lower than mine. I didn't notice any missing effects. PC specs in sig:
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Seen the boundary box stuff in windows reviews, seems to be the game and not a proton thing.Currently playing Crimson Desert. Upon first load the Logo screen and skill video popups were just color bars but I updated Cachy Proton to the newest version which seems to have fixed it. There is a strange blockiness to textures/geometry where it kind of looks like the corners of a boundary box are showing up. Performance is good; getting 70-90fps at 3440x1440 and Ultra settings (Native res - No FSR). I did get one crash about 2 1/2 hours in but the system didn't lock up so I was able to just kill/restart it..
The bench cannot display more than 5 numbers. My result is missing the last number
Check out these results:
I am not sure why but in Linux If I want to change resolution, I need to restart the Launcher after each run.
It’s like any old software/gameWTF? That's pretty crappy. Most of these benchmarks are literally abandonware at this point.
It's been running in a 32-bit container for a while, native or not. Now they're switching over to a 64-bit version instead, which will allow the Steam Interface & Input APIs to work properly with Wayland.I thought it was released already? The steam-native package has been removed from arch for a while now.
If you expand the survey to show Linux only and click on Linux version to see the breakdown of distro used, things make slightly more sense. Although, it seems CachyOS is now all lumped into the '0 64 bit' category, with '64 bit' possibly representing the new Steam 64 bit Beta and Fedora/PopOS/etc lumped onto 'Other'.Crazy that Linux is up 3.10% but the top 6 distros there only make up about .5% of it.
I have to change my "lose 5-30% gaming performance" to "lose 5-50% gaming performance":
View: https://www.youtube.com/watch?v=RmP_Q_Mfosk
I have to change my "lose 5-30% gaming performance" to "lose 5-50% gaming performance":
View: https://www.youtube.com/watch?v=RmP_Q_Mfosk
I don't believe that's the case anymore. I believe they're mostly developed by Valve, and that's not a bad thing.The open source AMD graphics drivers in the Linux kernel (and used by FreeBSD) are largely submitted by AMD engineers.
False:Why are you posing here exactly? lol
AMDs Linux driver isn't made by AMD.
No one is loosing 50% performance in Linux accept you I guess. o7 Go back to windows, or buy a mac friend. o7