Bethesda, Ubisoft, Warner Brothers, Capcom, Tencent on "boards", it seem a relatively clear vision Nvidia has for about a decade now, that tend to get broad support fast.It's funny how Nvidia plows ahead blindly
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Bethesda, Ubisoft, Warner Brothers, Capcom, Tencent on "boards", it seem a relatively clear vision Nvidia has for about a decade now, that tend to get broad support fast.It's funny how Nvidia plows ahead blindly
could be a rtx 6000, maybe it use about all the 32gb of vram of the 5090, the model used could be the original that has yet to be distilled into a small one.Think it's safe to assume if using 2x 5090s in the demo then in the lab it's 1x 5090
The cynic in me says this is all part of the plan. You want synthesized "photo-real" graphics and can't afford a $10k PC (with 2x halo GPUs and 96gb DDR5)? Not a problem, just sign up for our next-gen cloud service and enable our rent-seeking bullshit.Geforce Now having 48GB vram vGPUs per session available could maybe a first way to make this broadly available (all that vram is a bit wasted right now).
could be a rtx 6000, maybe it use about all the 32gb of vram of the 5090, the model used could be the original that has yet to be distilled into a small one.
I imagine that depends. Are you cool with the cloud asset toggle?I'm curious what kind of horsepower it's going to require. I like the visuals, but am I gonna need a 7090 to take advantage?
Artists will be forced to use it. I guarantee you that, especially any company owned by Microsoft. It's the beginning of the end for them.
In all fairness, today everything has the CGI slop look. I'll probably take AI slop over CGI slop.Great. Let's just give everything the AI slop look.
generative model can be distilled-quantized in much smaller one without loosing much quality to them, the released version will be much smaller (under that logic it would be only rtx 5090 owner rigth now, which is barely better), but do not forget that Geforce now are running on RTX 6000 and vGPU session have 48GB, early release on them would not be that big of a surprise.I don't think that's the single GPU it's running on in the lab because they talk about being able to ship+run on 1 GPU - which would mean they're only talking to the owners of RTX 6000 which isn't even really a gaming GPU but a workstation GPU? Doubtful IMO.
Like DLSS / RTX is optional? Yeah, it's only technically optional if the game is designed around it.As long as it stays entirely optional I don't care if the slop filter is there ultimately
It looks like an AI instagram filter, not surprised some people like this AI slop though.
Game developers will probably forced by Nvidia to use this, so games will get even worse looking, especially those taking the financial incentive from Nvidia to launch AAA titles.
I haven't seen a distilled model that wasn't a huge step down from the already sloppy full version. So much so that I'd almost always opt to use the full model even if it takes 5-10 times longer to get a result.generative model can be distilled-quantized in much smaller one without loosing much quality to them
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I mean even if we disregard the character models, the water reflections and sewer grating details look worse on DLSS 5 to me. The ambience of the setting is completely changed from cloudy and dreary to some weird overcast with weird lighting in the background.
Dang I was too focused on the foreground to notice that at first. It does really flatten it out. Hopefully they can improve that in the future.View attachment 791710
I mean even if we disregard the character models, the water reflections and sewer grating details look worse on DLSS 5 to me. The ambience of the setting is completely changed from cloudy and dreary to some weird overcast with weird lighting in the background.
Dang I was too focused on the foreground to notice that at first. It does really flatten it out. Hopefully they can improve that in the future.
Be honest with yourself, even if developers made this it would still look like AI slop, because that's what it is.
yep, it will make the characters look mundaneThis is just going to make all games have that same AI filter look on top. I'd rather have the original intended artstyle/designs of the devs. I wouldn't mind using it just for better environmental details/lighting though.
yep, it will make the characters look mundane
i’ve seen this same scenario before in the GTA Online Modding community feeding into chatgpt
everyone looks the same
It looks like better lighting in some cases, but not all. Some of it is fundamentally changing the appearance of materials in the game in unintended ways. I'm not sure if there's a fix to it, maybe a better model that just affects lighting.It's just better lighting...lol.
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I know. There's a running joke from GN now on X. This one had me LMAO.It looks like better lighting in some cases, but not all. Some of it is fundamentally changing the appearance of materials in the game in unintended ways. I'm not sure if there's a fix to it, maybe a better model that just affects lighting.
That does seem to be the case with people. Any time there's anything DLSS except for spatial upscaling (that has been around long enough it's OK with most people now) there's hate on it.