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- Jul 1, 2004
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I have an urgent question: what is the difference btwn. C1 vs. C2? More importantly, does C1 has 4:4:4 chroma for text display?
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Korea-man said you're DEAD WRONG:You should use whichever settings look best to you dude. Forget all the stupid BS about "creator's intent". I do whatever I want to my games/movies to make them look best to MY eyes and if that means completely changing the colors with ReShade filters, messing with Digital Vibrance in NVCP, injecting HDR into a game that never had it, or changing the TV settings, then that's what I'm going to do. If changing the Black Level in the TV settings gives the best looking image to you then I say keep using it.
Check how you have Windows, Mac or your console black level setting. If it is wrong it can result in weird issues.I have the LG C2 42". Just found out HDR looks much better when you raise the Black Levels in the Game Optimizer under Picture. Looks more like HDR on a good LCD display now, still with perfect black, but much more shadow detail. There is simply too much black crush and the whole picture looks too dark to me without adjusting Black Levels. I use Black Levels at 14. Anyone else have the same experience? I'm enjoying dark movies much more now. The Nun 2 simply looked too dark at default with not much shadow detail. It may not be "correct", but it simply looks better to me.
Input lag is a lot higher outside of game mode. RTings says about 90ms Vs. about 11ms. 90ms would be very noticeable.My initial impressions are kind of mixed, after having this for about... two weeks? One? I don't remember now. Anyway, first thing out the door, this does have a dead pixel or dead subpixel:
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Looks like the white subpixel is dead (iirc these have a different subpixel structure)? I'm not sure.
I do also notice the edge fringing, but only in very particular cases:
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I can always get Costco to give me an exchange for the dead pixel (though every panel is a roll of the dice...)
What annoys me more is other stuff.
1. The initial settings prompted me to set up "Game Mode". But the colors looked like shit in game mode. I thought it was just maybe me preferring more saturated colors somehow, but I looked up the panel on RTings and set it to their recommended accuracy settings (which took it off of game mode though). And it looked SO much better. Wtf are they thinking with the default color settings for game mode? Looks like garbage. But I've read that turning off the game mode increases input lag or something... and I have kind of noticed some difference since I turned it off, in my gameplay (currently playing Empyrion).
2. There are all kinds of quirks due to this natively being a TV. One of them is display flickering depending on some of the content I have, sometimes even if it's in another monitor. The flickering is pretty annoying sometimes.
3. The pixel shift mode for burn in is glitched and broken, I feel. I can really notice it cutting off some of the edges of GUIs occasionally and it feels like it shifts too much, too long, and is too noticeable sometimes. I can really notice it shifting while I'm on desktop content, too.
4. The lack of curve really does hurt at this size. But I can sort of deal with it.
5. I'm going to need to get VERY inventive to somehow get another monitor above it for other usage at this point. No monitor arm will go up that high with the stock pole...
6. Well, motion clarity is obviously not as good as the 45 inch QD panels at 240Hz, and definitely not when it's glitching. Might be because this is an older title with oddball settings though.
I'm still sort of leaning towards keeping it, but there are definitely a lot of tradeoffs. I really do like the larger single screen for content consumption. I just REALLY wish it was curved sometimes.
Yeah at 90ms the cursor delay makes it feel like the mouse is underwater with extra resistance! ;-)Input lag is a lot higher outside of game mode. RTings says about 90ms Vs. about 11ms. 90ms would be very noticeable.
The flicker may be due to VRR. LG's TVs seem to have an permanent problem with flickering while using VRR. Apparently most noticeable in darker colors, especially dark grey.
Does this affect the input delay that the previous posters are talking about?The flicker, if it's not the VRR flicker, can be reduced by setting the option Reduce Input Delay to Standard instead of Boost.
Yeah at 90ms the cursor delay makes it feel like the mouse is underwater with extra resistance! ;-)
Yes, I noticed a HUGE difference with the game mode enabled, gameplay wise. It's no wonder I was dying so much in Empyrion, and felt like my actions were sort of disjointed. I tried it out in Red Dead Redemption with and without the game mode, and there was a large difference with just panning around.Input lag is a lot higher outside of game mode. RTings says about 90ms Vs. about 11ms. 90ms would be very noticeable.
The flicker may be due to VRR. LG's TVs seem to have an permanent problem with flickering while using VRR. Apparently most noticeable in darker colors, especially dark grey.
1. The initial settings prompted me to set up "Game Mode". But the colors looked like shit in game mode.
Input lag is a lot higher outside of game mode. RTings says about 90ms Vs. about 11ms.
Yes, I noticed a HUGE difference with the game mode enabled, gameplay wise. It's no wonder I was dying so much in Empyrion, and felt like my actions were sort of disjointed. I tried it out in Red Dead Redemption with and without the game mode, and there was a large difference with just panning around.
Unfortunately, the colors looked a lot worse. A lot worse. I googled around, and this is a common complaint with this display.
For SDR games on my 48cx, I was blown away by some nature/anthropology 4k HDR material I watched when I first got the HDR OLED, with things like an islander spinning double ended flaming torch on a dark beach at night, etc. but I was disappointed when I started gaming on it because I found the colors to be dull. I tried swapping out of game mode to different media modes and the games looked much less muted, but I needed game mode to avoid lag and have the best gaming performance. So, I later upped the saturation/color slider in the TV's OSD for game mode since I found it too muted compared to the other named picture modes.. I actually cranked it a little higher than I'd ever use because I then use Reshade(link) or SpecialK(link) to tweak each game (down) individually to where I want it. Turning the saturation down from the slightly over heightened OSD color level seems easier using the 3rd party tools than the other way around. Can also adjust a lot of other things in Reshade/SpecialK, though I usually only use a few on most games.
HDR game mode has it's own separate HDR game mode named setting that activates when a HDR game is running, so the saturation/color boost I do to the SDR game mode doesn't affect the gaming tv's HDR game mode. HDR games have their own color mapping/range so they never looked muted to me like SDR game mode did so that kind of thing is unnecessary for HDR games. I prioritize HDR games anyway now, and there is autoHDR too, but for any games that don't have those I still have an option for a better gaming picture to my tastes. I'm not talking about blasting saturation to neon or anything, just bringing it back up to where it looks outside of the default game mode which was muted/dulled. That's on the 48cx though, I can't speak for what the other, newer gaming tv's game modes look like.
Sure it does, in negative way. Although the eyestrain from the Boost setting is even worse.Does this affect the input delay that the previous posters are talking about?
Sure it does, in negative way. Although the eyestrain from the Boost setting is even worse.
No, I haven't measured. Standard mode is very easy on eyes though.Do you know how big the input delay difference is? I honestly didn't even know I was sensitive to input delay until I tried this TV's standard settings out lol. Agreed that the flickering does cause a lot of eyestrain btw...
Windows has an HDR tuning wizard, which has a color saturation slider at the end of it. I had to put the slider at 60 or 70, to ~ match the color saturation in SDR mode, when displaying SDR content via Auto HDR.For SDR games on my 48cx, I was blown away by some nature/anthropology 4k HDR material I watched when I first got the HDR OLED, with things like an islander spinning double ended flaming torch on a dark beach at night, etc. but I was disappointed when I started gaming on it because I found the colors to be dull. I tried swapping out of game mode to different media modes and the games looked much less muted, but I needed game mode to avoid lag and have the best gaming performance. So, I later upped the saturation/color slider in the TV's OSD for game mode since I found it too muted compared to the other named picture modes.. I actually cranked it a little higher than I'd ever use because I then use Reshade or SpecialK to tweak each game (down) individually to where I want it. Turning the saturation down from the slightly over heightened OSD color level seems easier using the 3rd party tools than the other way around. Can also adjust a lot of other things in Reshade/SpecialK, though I usually only use a few on most games.
HDR game mode has it's own separate HDR game mode named setting that activates when a HDR game is running, so the saturation/color boost I do to the SDR game mode doesn't affect the gaming tv's HDR game mode. HDR games have their own color mapping/range so they never looked muted to me like SDR game mode did so that kind of thing is unnecessary for HDR games. I prioritize HDR games anyway now, and there is autoHDR too, but for any games that don't have those I still have an option for a better gaming picture to my tastes. I'm not talking about blasting saturation to neon or anything, just bringing it back up to where it looks outside of the default game mode which was muted/dulled. That's on the 48cx though, I can't speak for what the other, newer gaming tv's game modes look like.
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Re: black level. I prefer things that should be dark to be dark. If I'm in an adventure game I'll use a torch, or in elden ring or lords of the fallen the hanging lantern on your gear you can turn on
Some games do require adjusting the settings in the games themselves to being with, but imo not every dark area is meant to be seen in full detail in most dark games or game areas unless you bring a bright light near or cast one into the area more.
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Shooters/competitive games are a whole other conversation since eking out little advantages over other players are usually done by people who prioritize that over aesthetics and game design, scene and creator intent, etc. Afaik there is no punkbuster forcing black levels, contrast, level of detail vs distance, turning fx and grass/foliage off, changing shadows settings etc. and nothing at all tied to your OSD's settings either obviously - so people can whittle their image down or blow it out however they want if it lets them see their opponents better (and/or gives them higher frames/second)... manipulating settings kind of like predator vision in some sense/to some degree for advantage compared to what the scene would normally be respresented as.
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No, I haven't measured. Standard mode is very easy on eyes though.
Thought I'd drop my settings as I have been doing a lot of research on the best options. I'm using windows 10 with LG C1 55".
Windows HDR Setting: OFF (your TV will automatically switch to HDR mode when you open the game in fullscreen mode and enable HDR, if you have the windows setting turned on it can bug out the game and either wash out or over-expose the colours)
Elden Ring in-game HDR Settings: ON. Brightness: 5-7 (depending on your preference and lighting in your room). Maximum brightness: 800 (any higher and you will lose detail in the brighter areas). Contrast: 5-7 (depending on your preference - I have mine set to 7 so the colours pop).
LG C1 TV Settings: Open the 'Home Dashboard' app and go to the HMDI input source that your PC is hooked up to. You'll need to edit this input device and make sure it is set to 'PC' and HDMI Deep Colour is enabled (this might be in the general TV settings - I can't quite remember). When the game is open and HDR enabled (this will kick your TV into the Game Optimiser HDR mode and a HDR logo should popup on your screen when you tab into the game), go into your TV's Advanced Picture settings -> OLED Brightness: 100, Screen Brightness: 50, Contrast: 100, Gamma: 2.2, Dynamic Tone Mapping: HGIG and then leave everything else default. Under Colour settings, change White Balance to '-50', Colour Depth to 55. This will make sure your TV gives out hue of 6500K which is the reference amount, rather than the default amount of 7000K which is too 'blue-ish'/cool. It might look a little orangey at first but trust me that is the correct amount (as stated by HDTVTest C1 HDR settings on Youtube) and you'll get used to it very quickly. Then, under the sharpness setting, set this to 0 as it is just adding another layer of post-process sharpness which you won't need at 4K.
This is how I got Elden Ring looking absolutely insane on my setup and it looks 100X better than SDR. Let me know if these settings worked for you
tl/dr: Windows HDR: OFF. Elden Ring HDR: 7, 800, 7. LG Dynamic Tone Mapping: HGIG.
View: https://youtu.be/2L_OtIQEXOk?si=dHji2MzZVu7W-HOn
Some interesting updates, for example LG implementing a new sub pixel layout. And that 240hz 16:9 42" panel has just been completely removed from all roadmap information, so maybe fully canceled, which is a huge kick in the groin to me.
Yeah it seems like LG has accepted that the 42" is strictly a TV and won't be upgrading it to have monitor features. Probably safe to say now that the C series will continue to offer the same features it has now for the next few years, with maybe slightly faster processing.The 42" is pretty much in no man's land right now, I don't think it's even going to get MLA tech next year. So while the other monitor sized panels are getting up to 1300 nits brightness, new RGWB subpixel layout, 240Hz refresh rate, the 42" panel gets nothing.
That said, if you are in a very dark room you might try some subtle led bias lighting behind the screen. If I remember correctly, red dead2 had a lot of white snow scenes, at least in the beginning, and white snow can be very bright (though an OLED's ABL would prob kick in dimming it anyway). I never really played it through so can't really comment on it much.
Here is a screenshot of the elden ring in game hdr controls. Notice the Max brightness setting. A lot of games seem to lack that for some reason.
This is one user's settings from elden ring in HDR. I'm not sure about the windows HDR = off setting working since I leave mine on all of the time, but a big thing is to use HGiG which is more like a static scale and not dynamic tone mapping which instead sort of interpolates and swings the color ranges around and can end up like a showroom floor "torch mode".
It helps during games a bit, but not during desktop usage.
Plenty of brands using LG 42 and 48 panels, to build monitors.Yeah it seems like LG has accepted that the 42" is strictly a TV and won't be upgrading it to have monitor features. Probably safe to say now that the C series will continue to offer the same features it has now for the next few years, with maybe slightly faster processing.
Dang...
Like I said if you are still having a problem, adding some bias lighting (e.g. a LED lamp/smart bulb or led lighting strip on a smart outlet behind the screen) can help because our eyes view everything relatively (e.g. viewing a phone screen or flashlight in bright daylight vs dark night for an extreme example). However you get the greatest perceived range when viewing in dim to dark home theater scenarios due to the way our eyes work. For example, you'd prob have to use SDR at 250nit+ in a brighter room just to get back to matching how it looks to your eyes in dim to dark viewing conditions at lower SDR brightness levels.
My LG CX used mostly for work so far. OLED Light at 0 for that. Dim lighting in here. (No overhead lightning on, blinds closed...)
The video is about OLED monitors and not TVs. The roadmap doesnt even cite the C4 getting 144hz for instance.
I find it extremely hard to believe there wont be innovations on the TV side considering how fierce the competition is.
I mean, I just said I have two lamps behind the display. Like not quite directly, but to the sides of it. I think there's plenty of bias lighting around it, more than an LED strip would provide. Unfortunately, the brightness it gets to even at 75% just hurts my eyes. Physically. I think I just have some periods where I'm photosensitive (usually tied to sleep deprivation and playing too many games during holidays), so I'll just have to lower brightness. Thing is, I'm just used to working on dim monitors at this point. To reduce eyestrain I usually leave many of my monitors at incredibly low brightness values. One of the ASUS monitors I'm using as a side monitor is actually at 0% brightness in the menu.
The inky blacks make everything look great either way, though. HDR does somehow make things pop more even at low brightness values.
Yeah I think the ability of OLED to go down to that low of a brightness might be something that's a bit undersold. When I'm reading books or just consuming text content on my S23 Ultra, the ability to just have super low brightness made me kind of ditch my Kindle.
That is outside of Game mode and not in PC mode as I recall it?Input lag is a lot higher outside of game mode. RTings says about 90ms Vs. about 11ms. 90ms would be very noticeable.
The flicker may be due to VRR. LG's TVs seem to have an permanent problem with flickering while using VRR. Apparently most noticeable in darker colors, especially dark grey.
I mean, I just said I have two lamps behind the display. Like not quite directly, but to the sides of it. I think there's plenty of bias lighting around it, more than an LED strip would provide. Unfortunately, the brightness it gets to even at 75% just hurts my eyes. Physically. I think I just have some periods where I'm photosensitive (usually tied to sleep deprivation and playing too many games during holidays), so I'll just have to lower brightness. Thing is, I'm just used to working on dim monitors at this point. To reduce eyestrain I usually leave many of my monitors at incredibly low brightness values. One of the ASUS monitors I'm using as a side monitor is actually at 0% brightness in the menu.
The inky blacks make everything look great either way, though. HDR does somehow make things pop more even at low brightness values.
Yeah I think the ability of OLED to go down to that low of a brightness might be something that's a bit undersold. When I'm reading books or just consuming text content on my S23 Ultra, the ability to just have super low brightness made me kind of ditch my Kindle.
That is outside of Game mode and not in PC mode as I recall it?
That is outside of Game mode and not in PC mode as I recall it?
Not trying to argue vs. your specific case of you not getting along with brighter light. There are conditions people who are sensitive to it may have and you did mention headaches...
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I can't view the display too long at 100% brightness. I have to turn it down to 80-90%, usually 80. And even 80 is kind of pushing it. I'm not sure how you people do 100% HDR brightness lol.
As it is, I had to set the OLED brightness to about 45-70%, depending on how photosensitive I am at the time. Otherwise it's just too much. It looks great, but no point if it causes me pain during those times.
I can't view the display too long at 100% brightness. I have to turn it down to 80-90%, usually 80. And even 80 is kind of pushing it. I'm not sure how you people do 100% HDR brightness lol.
Exactly. The way I set this up is that I simply toggle between SDR and HDR modes and adjust the slider until it looks pretty close. Colors will be a bit worse in HDR mode because it's not running in sRGB color space but one of the HDR color spaces, but otherwise you should be able to get them to look pretty similar on OLEDs.Just to be clear, the gaming TV's OSD brightness setting is a separate thing that you keep at max for content like games and movies. You don't have to keep your desktop as bright as your osd peaks. I'm pretty sure that most of us who are keeping windows HDR on are using the HDR/SDR brightness slider in windows' hdr settings at a very low setting for desktop/app use. Games use their own metadata/curve with full brightness range that is separate from that which kicks in for the game The idea isn't using desktop/apps at 100% hdr brightness or even 80%, rather to set this slider much lower in windows settings. That would make the desktop a lot more dim compared to the peaks set in the TV's OSD.
Still, it wouldn't reduce the full hdr volume ~ color heights available once you run games and movies with the OSD at full hdr ranges but I suspect living by candlelight reading and then stepping out into the sunlight over and over could be cause a contrast issue with pupil dialation ~ eyesight adjusting to conditions. But remember that even in full HDR range of a particular screen's capabilities - the highest nit colors are mostly isolated in highlights, light sources, bright reflections in smaller parts of the scenes rather than the full field of the screen being bright all of the time.
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Beyond 2m (6.6ft) without fiber, cable quality starts to matter a lot more. You are way more likely to get blinks if it’s not a great cable at 10+ ft without an active cable so do a lot of checking before you buy a long passive cable.
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