Starfield

the people that pre-order games are the ones that are planning on getting the game no matter what...otherwise it makes zero sense to do it...I do that with From Software titles (Elden Ring, Sekiro, Dark Souls etc)
I suggest doing what I do with all Bethesda games. Wait one year to let them fix the worst bugs then get it on sale.
Should have done that with Cyberpunk.

So yeah I'm a little bit of a hypocrite on pre-orders. Pre-ordered Armored Core 6 because... I miss Armored Core.
 
So yeah I'm a little bit of a hypocrite on pre-orders. Pre-ordered Armored Core 6 because... I miss Armored Core.
I get it. But having worked in the industry and having friends who still do...

Preordering has become the MAIN way publishers see making their money. Get the pre-sales, ship the game as fast as possible in a state that is barely acceptable to rake in as much money as they can early, give reviewers as little time as possible (sometimes none) with an 'early version' to review the game without in-game monetisation activated, promise to fix the bugs "so don't talk about them" then after day-one reviews run, activate monetisation, don't fix most of the bugs reviewers weren't supposed to mention... once the first month is done, take the money and run.



Pre-ordering is simply rewarding them for that behaviour.
 
I also get it, some of the reorder bonuses that feature physical items (art books, statuettes, novelty items etc.) are really awesome and ARE limited. And for those of us that find that acceptable, I don't blame you.
 
AMD CPU and GPU bundles announced. Some come with the premium edition.

https://videocardz.com/newz/amd-sta...clude-ryzen-7000-cpus-and-radeon-rx-6600-gpus

mc1sjyv29rab1.png
 
I do not understand the price point, are we talking about a 7600x-6600 pre-build pc being sold for $1,990 a 7900-6700 sold for $2,890 (I imagine they are putting starting at price), not sure I get those price tag at all.
 
I do not understand the price point, are we talking about a 7600x-6600 pre-build pc being sold for $1,990 a 7900-6700 sold for $2,890 (I imagine they are putting starting at price), not sure I get those price tag at all.
I believe those are the prices of those game editions but in Taiwanese currency. The same slide in USD is $100 and $70
 
I get it. But having worked in the industry and having friends who still do...

Preordering has become the MAIN way publishers see making their money.
What is the difference between making money on pre-sales than after release? The money still ends up at the same place. I'm not enabling anything by it. If anything not getting any presales would make the publisher more angsty to release the game and cut their losses.
Get the pre-sales, ship the game as fast as possible in a state that is barely acceptable to rake in as much money as they can early,
Some might play that game, but I don't think it is a long term winning strategy, you can only cut and run once.

If anything pre-sales can augment the development budget to last longer allowing further polish when the investor money would already have run out forcing the release in whatever state the game is in at that point. (or enable a perpetual development ala star citizen but that is an edge case)
give reviewers as little time as possible (sometimes none) with an 'early version' to review the game without in-game monetisation activated, promise to fix the bugs "so don't talk about them" then after day-one reviews run, activate monetisation, don't fix most of the bugs reviewers weren't supposed to mention... once the first month is done, take the money and run.
And never sell another game again. As said not a recipe for long term success.
Pre-ordering is simply rewarding them for that behaviour.
No, pre-ordering is voting with our wallets for making a game we are actually interested in playing.
 
What is the difference between making money on pre-sales than after release? The money still ends up at the same place. I'm not enabling anything by it. If anything not getting any presales would make the publisher more angsty to release the game and cut their losses.

Some might play that game, but I don't think it is a long term winning strategy, you can only cut and run once.

If anything pre-sales can augment the development budget to last longer allowing further polish when the investor money would already have run out forcing the release in whatever state the game is in at that point. (or enable a perpetual development ala star citizen but that is an edge case)

And never sell another game again. As said not a recipe for long term success.

No, pre-ordering is voting with our wallets for making a game we are actually interested in playing.
I think you may have too much faith in publishers.

The fact that you're avidly defending the act of pre-ordering a game by the same studio that made Fallout 76 is evidence that 'a long term winning strategy' is pumping money into marketing and not developer time.

You do you, I personally think Starfield will be an amazing game and I look forward to playing it! But hell if I'm going contribute to pre-ordering culture, but that's my choice and I can argue my case, I don't think you're a 'bad gamer' for choosing different.
 
The fact that you're avidly defending the act of pre-ordering a game by the same studio that made Fallout 76 is evidence that 'a long term winning strategy' is pumping money into marketing and not developer time.

I was going to say something similar. I don't think Starfield will be that bad though, and if it is they will patch it. They are big enough and can likely stay afloat even if it takes a year to fix it. But this developer has a history of rough launches and at least one horrible game.

I generally only pre-order games if:

1) Big discount, and will very likely end up playing it. I did that for BF4 (worth it) and BF 2042 (absolutely not worth it). Multiplayer games are a bit different though as player base is always larger up front and you want to start unlocking things unless you want to be curb stomped, thanks to modern game design. Not likely I will pre-order another EA/DICE game.

2) More niche games that have developers with a really solid track record. I pre-ordered Ace Combat 7 because their games always ran well with few bugs. I was not disappointed.

3) Small independent developers that put their game onto Early Access. I hate Early Access, but I understand smaller studios doing niche games might require it. I bought Ready or Not in Early Access, and was not disappointed, though still waiting for release. Will consider Six Days in Fallujah once it gets more content.


For Starfield I will wait and see. I assume it will likely be in an acceptable state 1-3 months post release judging from their previous games I have played, so there isn't much of a rush. If it is better day one, then that will be great to hear.
 
hopefully the review embargo lifts a few days before the game is officially released
 
I think you may have too much faith in publishers.

The fact that you're avidly defending the act of pre-ordering a game by the same studio that made Fallout 76 is evidence that 'a long term winning strategy' is pumping money into marketing and not developer time.

You do you, I personally think Starfield will be an amazing game and I look forward to playing it! But hell if I'm going contribute to pre-ordering culture, but that's my choice and I can argue my case, I don't think you're a 'bad gamer' for choosing different.
Bethesda also published Redfail. How did pre-ordering that one work out for gamers?

Bethesda does indeed "play that game". The biggest studios do as well. Remember how the last Battlefield was at release?

With Starfield there's just no real reason other than hype to preorder it.
 
hopefully the review embargo lifts a few days before the game is officially released
That's assuming you can trust professional guarantee reviewers. I don't. The hype will be strong and they'll be promoting it as much as actually reviewing it. And their editors will probably be pressuring them to publish their review as early as possible for clicks. So it's not like they're gonna do a deep dive into the game.
 
That's assuming you can trust professional guarantee reviewers. I don't. The hype will be strong and they'll be promoting it as much as actually reviewing it. And their editors will probably be pressuring them to publish their review as early as possible for clicks. So it's not like they're gonna do a deep dive into the game.

there are certain reviewers I trust- Skill Up is great
 
Normally I wouldn't pre-order, but Rakuten is offering 15% cashback at Gamestop at the moment, so I placed my order!
 
I think you may have too much faith in publishers.

The fact that you're avidly defending the act of pre-ordering a game by the same studio that made Fallout 76 is evidence that 'a long term winning strategy' is pumping money into marketing and not developer time.

You do you, I personally think Starfield will be an amazing game and I look forward to playing it! But hell if I'm going contribute to pre-ordering culture, but that's my choice and I can argue my case, I don't think you're a 'bad gamer' for choosing different.
I have zero faith in publishers as a whole, I have faith in my own ability to see through bullshit and judge what is going to be a great game, and what isn't.
Do you think I pre-ordered Fallout 76? No, I looked into it and there were red flags everywhere. I pre-ordered Skyrim and Fallout 4 though, and didn't regret either of them. So to me the track record is clean.And I didn't detect any major red flags about Starfield yet.

Especially at big publishers the development and marketing budgets are seperate, you are not taking food out of the programmers mouths to run an ad campaign. Although ads would be the last thing to influence me.
Putting together a demonstration can take away from development time, but when that happens it is also detectable. See Anthem, another game I was skeptical about and was proven right.

I'm not suggesting pre-ordering everything left right and center. I'm just saying it is OK to pre-order if you are confident about a game.

This conversation started by someone suggesting that I'm the problem if I pre-order any game.
 
That's assuming you can trust professional guarantee reviewers. I don't. The hype will be strong and they'll be promoting it as much as actually reviewing it. And their editors will probably be pressuring them to publish their review as early as possible for clicks. So it's not like they're gonna do a deep dive into the game.
It seems to me that reviewers usually don't like to deviate too much from the early internet consensus. They don't like getting ratioed, so instead they play into the confirmation bias of their audiences. So I trust my own judgement more than any of their reviews. For this reason the whole wait for reviews mantra is completely meaningless to me. On the other hand the few who don't rush their reviews out but wait until they can actually form a valid opinion and have the integrity to stick by it release reviews far too late to be useful as consumer advice.
 
It seems to me that reviewers usually don't like to deviate too much from the early internet consensus. They don't like getting ratioed, so instead they play into the confirmation bias of their audiences. So I trust my own judgement more than any of their reviews. For this reason the whole wait for reviews mantra is completely meaningless to me. On the other hand the few who don't rush their reviews out but wait until they can actually form a valid opinion and have the integrity to stick by it release reviews far too late to be useful as consumer advice.

Well for Consumers who Choose to wait a while after a product has been released. Those kind of later reviews are very helpful indeed.

I especially like it when gaming sites do follow-up reviews to revisit games that had a rocky launch after they've been significantly patched up.

But for folks who are salivating over the hot new thing Yes, those kind of reviews aren't very helpful because they will have bought the product by then.
 
For anyone looking to use one of the bundle codes it requires linking Steam account.

Install your qualified CPU or Video Card
Game redeem portal requires hardware verification.
Go to www.amdrewards.com
Create an Account and Sign-in
Enter your coupon code. Then follow the steps-by-step process to redeem your reward(s). Upon successful verification, you will be directed to log in to or sign up for a Steam account via a window on amdrewards.com. You must link your Steam account to your AMDRewards.com account.
 
I lied about pre ordering, tempted to get the red devil 7900xtx WC edition for the code though.
 
The steam forums are such a fun read getting ready for the game release.


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Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck. Please don't suck.
You know how this goes, if it does, mods!
 
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