Future nVidia G-Sync Monitors to Support VESA VRR

prime2515102

[H]ard|Gawd
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I suppose this will add a little value to them (considering the premium). Having to upgrade my monitor to move to another brand of GPU would likely make me sick. Luckily I haven't used G-sync or Freesync yet.

"This move will only work for future monitor releases, mind you - a firmware update which will be distributed amongst monitor makers will enable the next releases of G-Sync to support VESA's VRR standard. This will not, apparently, be happening with already-released G-Sync modules, whether carrying NVIDIA's first take on the technology, nor the v2 G-Sync modules."
 
At some point it becomes more of a problem to not support a standard such as VRR when implementing newer versions of HDMI/DP so it was bound to happen eventually. nVidia can still run with their GSync standard too as a premium feature and continue to sell premium display boards to drive the screens. It is getting to a point though where the generic display boards are powerful/refined enough that much of what GSync did can now be done by just about anybody so they get the distinct pleasure of shifting this from a neich product to a marketing quality seal. Like the THX certified equipment of days gone by.
 
You should, it's a game-changer if you play fast-paced PC games.
Let me ask you this: When I watch 60fps video of games I think, "damn, I wish my games were that smooth while I'm playing them"... Does it look like that?
 
Let me ask you this: When I watch 60fps video of games I think, "damn, I wish my games were that smooth while I'm playing them"... Does it look like that?

It doesn't have anything to do with getting better framerate, what it does do is eliminate screen tearing (when the framerate and refresh rate differ) by syncing the refresh rate with the framerate dynamically. So no more dealing with either tearing, or input lag from using VSync.
 
It doesn't have anything to do with getting better framerate, what it does do is eliminate screen tearing (when the framerate and refresh rate differ) by syncing the refresh rate with the framerate dynamically. So no more dealing with either tearing, or input lag from using VSync.

  • No tearing from lack of V-Sync
  • No input lag from V-Sync
Basically, adaptive sync fixes V-Sync.
 
  • No tearing from lack of V-Sync
  • No input lag from V-Sync
Basically, adaptive sync fixes V-Sync.

More specifically, it makes it so you don't have to use V-Sync at all - but yeah, it's a fixed implementation of the same concept.
 
More specifically, it makes it so you don't have to use V-Sync at all - but yeah, it's a fixed implementation of the same concept.

The only reason I don't include that -- even though it's true -- is that with G-Sync, you still set V-Sync to ON in the drivers only. You do leave it off in games, of course.
 
I see this as a great victory. The main reason I avoid G-Sync screens is the fact that they limit my future GPU options. I have Nvidia GPUs in all my rigs right now, but I don't want to be tied down.
 
The only reason I don't include that -- even though it's true -- is that with G-Sync, you still set V-Sync to ON in the drivers only. You do leave it off in games, of course.

I'm not sure that's necessary - I have G-Sync enabled and VSync is turned off everywhere, and it still seems to work just fine.

EDIT: It may be because my monitor is running at 165 Hz and I'm probably not exceeding that framerate in most, if not all games. So maybe it doesn't make a difference either way for me.
 
Well that's the thing, you never know if they're going to come out with something awesome...

You can be pretty sure they wont but you never know...

I know I tend to sound like I'm ripping on AMD pretty regularly, but it's not because I don't like or don't buy their products -- it's because they keep repeating history.
 
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