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So here's the thing.
DICE is not enabling non-RTX owners to use RT in BFV. Even though DXR is completely fine being used on any DX12 compatible GPU, DICE is using an RTX-specific codepath. This means if you own a 1080Ti or Titan V, you will not be able to use RT, even if you have the power to run it (albeit much slower than RTX cards). This also means No direct comparisons are possible between RTX cards and existing GTX cards. I'm not sure if this is the case with ALL the RTX games demo'd so far, but DICE has come out and said this specifically.
So Nvidia is treating this like PhysX. It's exclusive to specific products, even though it's more than capable to run on other hardware.
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No it wont....But Ray Tracing in my eyes won't really take off for another 2-3 generations of cards. Remember Developers have to add it in the game. It will eventually be in a lot of games it will just take time.
IMO You are buying the RTX for performance and not Ray Tracing. You are basically becoming an early adopter to a technology that isn't 100% ready yet? But IMO it will be one day.
Yep! I agree. I thought of this since day one. If you are buying this card for ray tracing it probably won't be worth the money. Its like beta testing at 1080p lol. Yea in few generations we will see it take off, performance and image quality.
DICE is working on rendering RT at different resolutions than everything else which would fix any issues like that. I’ve also heard they have it up to 40-50 fps at 1440p.
Thats my whole point. When you have to find ways around making it work at decent speed means the hardware isn't fast enough, but its a good beginning. No matter how you look at it, that performance isn't acceptable if you are just buying it for rtx. 1200 bucks to play at 60fps or less is not worth the money at 1080p. May be second or third gen hardware do the trick. But if you are solely buying the card to jump on the rtx bandwagon its not worth the performance you are going to get. Well I am not telling anyone else to not spend their money but if you are not buying a 1200 dollar card to game at high fps high resolution than obviously there is something wrong there lol.
If 1440p is hitting 40-50 1080p should be around 70-85ish and they think they can get it 30% better.
You can do 4k with 1080p RT and it’s still a fuck ton better than the alternative.
Hell don’t like RT there’s still the 30-60% higher FPS and DLSS that adds another 50% as far as we know anyways.
It's ironic because I think the closest comparison we can draw between RTX tech and the past is when Nvidia released the 8800GTX. It brought DX10 capability and hardware PhysX for the first time. It also was the biggest architecture change in years going to cuda cores. That card later established itself as legendary for its performance and capability. Will the RTX 2080Ti do the same?
I'm still confused as to how people can't immediately see the results of this. Whether or not THIS generation of cards can do it well enough, it's absolutely staring us in the face like an oncoming freight train.
It KILLS me when people say "I can't see the difference." Holy !@#$!@#$. It's plain as day when virtually the whole scene has lighting, shadows and reflections that are proper.
Anyone who hasn't really needs to watch this video and not the BF5 half-ass early implementation:
That's where we are really headed with this when an entire game engine leverages everything the hybrid ray tracing can do.
The demo they did for the game Control is much more impressive than most of them but I don't care for a lot of their art which holds back much of the wow but it's still a better example than either BF5 or Tomb Raider.
One way or another, we NEED to push the ray tracing in games now. It's time. It's PAST time. The graphics cards are becoming insanely powerful but the "bag of tricks" to mimic real lighting has grown to obscene proportions. We have kind of pushed rasterization way past where anyone thought it would go. A better and simpler architecture is needed.
Frankly, if there is ONE silver lining to Nvidia being a near-monopoly monster right now it's that they CAN afford to throw away an entire generation of cards on price and finally force the shift to some form of ray tracing.
I'm kind of begging everyone at this point. Support the shift now while it's possible. Separate your dislike of their prices from the GOOD that pushing ray tracing will do for all of us in the immediate future. Let's make this switch now rather than even later.
Yeah that is the logical approach to the whole debate. But what is the matter that is this another feature which will be abused by Nvidia if tomorrow AMD would have better ray tracing cores How would Nvidia deal with it?Yeah, the 8800GTX was the game changer when it brought cuda cores. I know that PhysX was release with high expectation but sadly it just kinda phase out. Seems like Ray Tracing will be the same, to me, as physX because most FPS players will turn it off in game to get their higher fps. If all next gen games are release with RT then it will become a staple in the industry where if you didn't have RTX or an RT GPU then your frames were lower and as well poor setting then I believe it would change the world of PC gaming.
Considering PhysX is more common in games these days than Havok, I would say you are confused.Will there be enough support and game titles that carry the Ray Tracing feature or will it become another PhysX and die off?
That's not what they said. Here are the exact quotes:So here's the thing.
DICE is not enabling non-RTX owners to use RT in BFV. Even though DXR is completely fine being used on any DX12 compatible GPU, DICE is using an RTX-specific codepath. This means if you own a 1080Ti or Titan V, you will not be able to use RT, even if you have the power to run it (albeit much slower than RTX cards). This also means No direct comparisons are possible between RTX cards and existing GTX cards. I'm not sure if this is the case with ALL the RTX games demo'd so far, but DICE has come out and said this specifically.
So Nvidia is treating this like PhysX. It's exclusive to specific products, even though it's more than capable to run on other hardware.
Source
DICE is working on rendering RT at different resolutions than everything else which would fix any issues like that. I’ve also heard they have it up to 40-50 fps at 1440p.
In this case its more like capability/performance. AFAIK only volta could be capable of running RT since its what was used in early demos. And then again you needed 4 of them and still was slower than a RTX card.Business. Selling point of the new cards is RT, hence why gimped for older cards.
PhysX is probably the most popular physics engine. Its used in consoles, mobile devices and PCs. So it isn't dead.Will there be enough support and game titles that carry the Ray Tracing feature or will it become another PhysX and die off?
i think they mean the old standalone card PhysX. which was "short lived" due to being incorporated into the gpu. and isn't there already a thread about basically this...PhysX is probably the most popular physics engine. Its used in consoles, mobile devices and PCs. So it isn't dead.
Nah, sorry broseph. That Epic video was showing worst-case-scenario raster graphics versus best-case-scenario RT. You'd be surprised how well devs can 'fake' RT using techniques that require 1/100th of the render time. That's why RT has always been avoided, because the 'faked' Raster graphics can render 100 frames that look 90% as good as a single RT frame. Which means you can pack in 90x more Raster detail and resolution, showing a much more complex and objectively better-looking scene, and STILL render faster than RT. If Nvidia decided to get rid of the Tensor cores and the RTX cores and fill that die space with JUST Cuda cores, you would have a GPU that could be 2-3x faster than a 1080Ti. Which means you could pack in more AA, pack in more geometry detail, deeper, more complex shaders, better, more effective post-processing, more detailed voxel GI and AO, higher detailed cubemaps and STILL be faster than a 1080Ti.
But no, instead we get accurate reflections. Accurate Reflections running slower than a 1080ti.
Technically accurate reflections, but not realistically accurate reflections. I don't know of anywhere I've been where everything looks that wax-glossed.But no, instead we get accurate reflections. Accurate Reflections running slower than a 1080ti.
Maybe on the 2080 TI but what about the other two cards they're trying to pass off as "RTX"?
so make some corrections?This thread is based on bad information and littered with posts that have more wrong information that are based on emotionally filled assumptions.
Thisray tracing doesn't belong to nvidia, PhysX does. Therefore there should be no further discussion.
thisPhysX is probably the most popular physics engine. Its used in consoles, mobile devices and PCs. So it isn't dead.
thisi think they mean the old standalone card PhysX. which was "short lived" due to being incorporated into the gpu. and isn't there already a thread about basically this...
thisNews flash, PhysX is in mostly every game just implemented for CPU tasks instead of GPU. Thank you, lock thread.
and this.This thread is based on bad information and littered with posts that have more wrong information that are based on emotionally filled assumptions.
GPU physx is live and well. Its just supported on nvidia hardware.i think they mean the old standalone card PhysX. which was "short lived" due to being incorporated into the gpu. and isn't there already a thread about basically this...
no shit, that what I wrote.GPU physx is live and well. Its just supported on nvidia hardware.
Already been corrected in the thread.so make some corrections?
Actually I would think RTX is akin to GameWorks.Most likey it will become the new Hairworks.
I'm still confused as to how people can't immediately see the results of this. Whether or not THIS generation of cards can do it well enough, it's absolutely staring us in the face like an oncoming freight train.
It KILLS me when people say "I can't see the difference." Holy !@#$!@#$. It's plain as day when virtually the whole scene has lighting, shadows and reflections that are proper.
Anyone who hasn't really needs to watch this video and not the BF5 half-ass early implementation:
That's where we are really headed with this when an entire game engine leverages everything the hybrid ray tracing can do.
The demo they did for the game Control is much more impressive than most of them but I don't care for a lot of their art which holds back much of the wow but it's still a better example than either BF5 or Tomb Raider.
One way or another, we NEED to push the ray tracing in games now. It's time. It's PAST time. The graphics cards are becoming insanely powerful but the "bag of tricks" to mimic real lighting has grown to obscene proportions. We have kind of pushed rasterization way past where anyone thought it would go. A better and simpler architecture is needed.
Frankly, if there is ONE silver lining to Nvidia being a near-monopoly monster right now it's that they CAN afford to throw away an entire generation of cards on price and finally force the shift to some form of ray tracing.
I'm kind of begging everyone at this point. Support the shift now while it's possible. Separate your dislike of their prices from the GOOD that pushing ray tracing will do for all of us in the immediate future. Let's make this switch now rather than even later.
You can document that claim?Yeah that is the logical approach to the whole debate. But what is the matter that is this another feature which will be abused by Nvidia if tomorrow AMD would have better ray tracing cores How would Nvidia deal with it?
What they did with their blackbox solution GameWorks or PhysX where they artificially use the slowest methods of it running on non Nvidia hardware.
Since AMD does not have the mindshare there is virtually no incentive for AMD to provide special hardware ray tracing features.