LightsOut41
Gawd
- Joined
- Mar 5, 2017
- Messages
- 598
I had no idea what to do. I was immediately dropped onto a space station of some kind.
Precisely. CIG had an in-game tutorial but removed it years ago because it was broken beyond belief.
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I had no idea what to do. I was immediately dropped onto a space station of some kind.
This just in: a game still being developed doesn't yet include all the features that were promised.
after 6 years and $190M
Came only for the SC zealots....was not disappointed.
"Should be", hmm? I assume your intimate insider knowledge is what led to such an informed opinion. Unless you're simply implying that funding and development time are inversely proportional, but that would be dumb.This just in: after 6 years and $190M, a game should be further along than a broken, janky tech demo.
Thanks for contributing to the discussion!Came only for the SC zealots....was not disappointed.
*cough*reasonablypolite*cough*careful, the Faithful will make sure you don't speak Heresy about the Church of Roberts.
This is a six year early alpha!Much like my first experiences in Elite. Only I happened to spawn into an area held by a group of folks that called themselves raiders. And it was bad enough that I had to play E in solo mode until I got the hang of it.
And do you really expect an early Alpha to be even remotely glitch free?
It seems like people don't want to compare it to a released video game, but then go on to do just that...
This is a six year early alpha!
OK so 6 years is still an early stage in development, we learned that today. Thanks to the CIG university of game development and it's disciples.
I'm trough explaining this, you go on telling yourself that everything is fine, and this development is on track, just please spare the rest of the world. And think of the children!
You're the one trying to convince me that a one hour long video of some devs talking about a game, is proof that the game is well on it's way. There was never any other argument, but this, the lot of you refusing to admit to mismanagement, and gross waste of resources and a delay of epic proportions. They can show roughly 1 year worth of progress in six years time.Did I say it was fine and on track?
Nope not fucking once.
Jesus fucking Christ... read the posts...
You're the one trying to convince me that a one hour long video of some devs talking about a game, is proof that the game is well on it's way. There was never any other argument, but this, the lot of you refusing to admit to mismanagement, and gross waste of resources and a delay of epic proportions. They can show roughly 1 year worth of progress in six years time.
There was never an argument about anything else. Talk about moving goal posts.
Remember when the excuse was 'triple a games take 5 years to develop'?
I think the vertical slice video was simply to show... well, the vertical slice. As in, this is a representative slice of what's been fleshed out so far, with all of the requisite game systems working in relative harmony. And, judging by the video, a lot of progress has been made. Is it as much as everyone would like? Again, eh.You're the one trying to convince me that a one hour long video of some devs talking about a game, is proof that the game is well on it's way. There was never any other argument, but this, the lot of you refusing to admit to mismanagement, and gross waste of resources and a delay of epic proportions. They can show roughly 1 year worth of progress in six years time.
Always re-quote so there's no ambiguity. Although to be fair I think his point was that he can't play SQ42 on his own computer yet, therefor there's no proof that it's actually exists in anything approaching a functional state. Not exactly the soundest argument, but... there it is.Um, you were the one that said that CIG has shown nothing of SQ42. Or did you forget that?
I don't know how that sequence was created, how much of it is real. Do you remember the HL2 demo that they showed, that turned out to be all staged?
"Should be", hmm?
*cough*reasonablypolite*cough*
That was the implication I was going for. Maybe I should add in some quotes to better illustrate the point.Might want to get that looked at...
I did the same exact thing, I jacked around for like a hour had to figure out a number of things on my own and was left feeling empty and unfulfilled by the lack of any quality gameplay rather felt like it was a giant tech demo. YES it was PLAYABLE but with no clear direction of what to do or any sort of mission I just kinda left it at that. The game still has a TON of holes to be filled to be cohesive enough. I'm not going to pay a few hundred bucks to play a game that's a perpetual money suck. It sounds more like a time waster than anything tangable.Here is my experience with Star Citizen as someone who has no dog in this race...
I remember either last year or the year before there was a free week where you could try the game. I was super excited because way back when, I saw a video showing everything you could do and I was thinking this could be the perfect game... Like I could live in a huge galaxy and do whatever I wanted... trade, dogfight, shoot in first person, fly around planet to planet... it looked incredible and was tempted many times to just buy a basic package so I could try it out. So when the free weekend or whatever happened I created an account and downloaded it immediately.
What happened was this:
- I had no idea what to do. I was immediately dropped onto a space station of some kind.
- I asked people in the chat what to do and they were all really rude telling me I had to go and read the tutorials online at CIG's website or look at youtube videos. Well, that ridiculous b/c I can't learn how to play the game by watching explanations of it. I need some hands-on time. So I spent a fair amount of time reading and watching videos, writing notes, and developing a cheat-sheet for basic controls so I knew what to do. I go back in the game and I am still utterly lost. I don't know what objective I have, no idea who to talk to about getting a quest or something to do, and so I start aimlessly running around the space station. Lot of glitchy weird things at the time with opening doors I can remember. Anyway, I find a ship and get in it and have no idea what i'm doing. I start flying but I don't know where to go or what to do and I just start to get frustrated so I fly back to the station and land. Another large ship is docked next to me and it starts glitching out like crazy... like a typical Bethesda-type glitch... it looks like one of the landing gears up front got stuck under the landing pad texture and the ship was doing fast somersaults like it was a feather-weight. And then at one point I got too close and the ship in it's glitching state hit me very hard and I died. It was actually quite funny. In any case after messing around for about 45 minutes I gave up. What I saw at that point in the development cycle turned me off to the game for forever. I told myself i'll give it another look if and when it releases and is a complete game because this was phenomenally fucked up thus far. Now granted this was about 2 years ago so I am sure it changed a bunch since then, but how could anyone blame me for not liking what I personally experienced? Doesn't make me want to invest any money whatsoever in the title. I would love to possibly buy it once it's done, but I won't be supporting it until then.
- The biggest thing that really turned me off aside from the weird glitches were the complete lack of help. The Reddit SC fans and other people through the game I asked for help were super rude and just kept linking me to the online manual which is waaaay too complicated and long. I did read it, but that shouldn't be how a game starts. Throwing me into an environment and not telling me AT ALL what to do or how to do it. That was very frustrating and would definitely scare away a lot of new people into playing the game let-alone committing to the project.
This is a six year early alpha!
OK so 6 years is still an early stage in development, we learned that today. Thanks to the CIG university of game development and it's disciples.
I'm trough explaining this, you go on telling yourself that everything is fine, and this development is on track, just please spare the rest of the world. And think of the children!
Except that it's not. Why would you keep spending money on it? There's no reason to if you already own it.The game still has a TON of holes to be filled to be cohesive enough. I'm not going to pay a few hundred bucks to play a game that's a perpetual money suck.
I don't think there's sufficient evidence to claim SC is headed for failure. Everything I've seen suggests they're actually making a game that'll deliver on most of its promises. It'll be years late, but I don't see how people can look at what they've built so far and think it won't result in a playable game. Your argument about refunds, though, is a direct-to-garbage-pile false dichotomy. As I understand the story, recent purchases are still being refunded; it's older purchases (months/years) that are getting stuck in refund limbo with no resolution. That could mean a few things--they've decided not to refund people who've put too much time into playing the game and have failed utterly to relay that policy to the community, there's been mass abuse of refunds and they're working out a solution for all parties (although, after seven months...), etc., etc. Point being you can't reasonably assert that either the game is almost done or they've run out of money based on the available evidence.No one is saying it has failed but the trajectory is showing that its headed that way. When they stop giving refunds......it either means they are close to being finished and ready for release, or that they have burned through the money and now are in trouble.
I remember the first time I was screwed over by Chris Roberts: Strike Commander. A game that was years late with what were reportedly a ton of production failures, and when it finally did come out only absolute top-of-the-line PCs could run it decently...and even owners of such systems didn't get a great experience.careful, the Faithful will make sure you don't speak Heresy about the Church of Roberts.
Except that it's not. Why would you keep spending money on it? There's no reason to if you already own it.
You make an excellent point about the role a publisher plays in development and it's something I think is sorely missing from this scenario: accountability. Say what you want about the special relationship of backers as financiers, but they'll never have the clout of a publisher to throw their weight around--in a unified, meaningful way--to suspend funding or demand milestones be met. Roberts is the kind of developer who needs that influence; he's got his head in the clouds and left to his own devices
I remember the first time I was screwed over by Chris Roberts: Strike Commander. A game that was years late with what were reportedly a ton of production failures, and when it finally did come out only absolute top-of-the-line PCs could run it decently...and even owners of such systems didn't get a great experience.
You CLAIM it is a scam, but then fall back into "its my opinion". You honestly sound just like Derek Smart does. He too claims to know something about game development...
Its my opinion that you simply don't know what you are talking about.
Yep, the game is late. We all know that. Anyone who denies its late is full of shit.
But anyone who says there hasn't been progress, and quite a bit of it, is full of shit, or simply hasn't bothered to look. Hell just look at 3.0 to 3.2.
I'm also not going to disagree that it isn't mismanaged. It is, and from what I have seen, CIG is trying to fix that mismanagement.
In order to get new ships and such you have to buy capital ships and what not. This game doesn't have a "I now outright own the game" purchase option....you get a "Starter pack" There is no official purchase price because its not finished. I'm curious what that is going to look like once its finished and stamped for distribution as a finished product.Except that it's not. Why would you keep spending money on it? There's no reason to if you already own it.
It was said over and over again, What we see in 3.2 is too far from a game, it's basically a sandbox where they thrown in a few features to test. It's not a coherent experience. You spawn at a random spot, no thought was given to exposition or goals, or any sort of narrative. That's exactly how a development starts. Hell that's how I started my own project, took an engine, thrown a few assets in it, implemented features like physics and basic controls and then started tweaking it until it got to a state where I was satisfied with the core mechanics. That's how development starts. The fact that they're still fiddling with the most basic game mechanics is what shows the state of the project. 6 years and what they have is a tech demo,I think the vertical slice video was simply to show... well, the vertical slice. As in, this is a representative slice of what's been fleshed out so far, with all of the requisite game systems working in relative harmony. And, judging by the video, a lot of progress has been made. Is it as much as everyone would like? Again, eh.
As for admitting to mismanagement and delays, I think those points have been made ad nauseam, have they not? We've talked about feature creep et al and my impression was that everyone's more or less on the same page there. "Gross waste of resources" and "1 year worth of progress" are harder to quantify, but if you want to unpack the specifics I'm happy to hear you out.
You have to demonstrate that the argument is invalid, it's not enough to assert it. What is not sound with it? I even cited examples that were proven fakes. The fact is that it is entirely possible that SQ42 is much farther ahead in development that SC is, but it is not likely.Always re-quote so there's no ambiguity. Although to be fair I think his point was that he can't play SQ42 on his own computer yet, therefor there's no proof that it's actually exists in anything approaching a functional state. Not exactly the soundest argument, but... there it is.
It was said over and over again, What we see in 3.2 is too far from a game, it's basically a sandbox where they thrown in a few features to test. It's not a coherent experience. You spawn at a random spot, no thought was given to exposition or goals, or any sort of narrative. That's exactly how a development starts. Hell that's how I started my own project, took an engine, thrown a few assets in it, implemented features like physics and basic controls and then started tweaking it until it got to a state where I was satisfied with the core mechanics. That's how development starts. The fact that they're still fiddling with the most basic game mechanics is what shows the state of the project. 6 years and what they have is a tech demo,
They should've finalized the mechanics ages ago, and the actual building of the world should have been well under way, on a close to final game code by year 3 at the latest. How much more specifics do you need? Meh, why do I even bother, whatever I write you can counter with an assertion like this one:
You have to demonstrate that the argument is invalid, it's not enough to assert it. What is not sound with it? I even cited examples that were proven fakes. The fact is that it is entirely possible that SQ42 is much farther ahead in development that SC is, but it is not likely.
Believe me I'd be the happiest if they released a demo of SQ42 tomorrow that'd prove me wrong
That could mean a few things--they've decided not to refund people who've put too much time into playing the game and have failed utterly to relay that policy to the community, there's been mass abuse of refunds and they're working out a solution for all parties (although, after seven months...), etc., etc.
I'm confused now. We were talking about the SQ42 vertical slice, but now you're talking about the Star Citizen Persistent Universe. I think we need to be clear about which we're discussing if this is going to make any kind of sense. The PU (colloquially, Star Citizen) is basically a sandbox in the same way that Elite: Dangerous or EVE Online could be called sandboxes. SQ42 is a scripted narrative campaign. Naturally, one's going to have more guidance and structure than the other.What we see in 3.2 is too far from a game, it's basically a sandbox where they thrown in a few features to test. It's not a coherent experience.
Says who, though? You? Why three years and not four? Or six? Doesn't the time required to finalize the mechanics or the world or the release code scale with the scope of the project? It always seems strange to me that people seem to know how long certain aspects of the project should take. How long is an appropriate time to develop their procedurally-assisted planetary tech? Rotating planetary bodies? Ship destruction, damage, repair, salvage, refueling, etc.? Where do you get those numbers? Even if you have experience with the engine, does that necessarily imply that you know how long it would take to code the systems they've been building?They should've finalized the mechanics ages ago, and the actual building of the world should have been well under way, on a close to final game code by year 3 at the latest.
Have you played [game x that hasn't been released yet and has no demo]? Do you believe it exists? If you believe Shadow of the Tomb Raider exists, or RDR2, or BG&E2, without having played them on your own hardware, aren't you being hypocritical? Would you say of them that there's no proof they actually exist?You have to demonstrate that the argument is invalid, it's not enough to assert it. What is not sound with it?
Buy, refund, buy, refund, buy, refund. Abuse.How can you have an abuse of refunds for a game that is not even out? Please explain that one?
I actually do know something about game development. I have known many people in the game industry over the years. Hell I worked at an Art School that fucking taught that as course work. Many students went on to work in the game industry with some of them coming back for recruiting other students etc. You only have to look at what little content there is and how much money has been raised to know that the project has been mismanaged. Gross mismanagement on that level usually means that the higher ups are lining their pockets and not all the money has been spent on the development. And again, CIG has similar behavior to that of a company engaged in a Ponzi-Scheme. Go watch some episodes of American Greed and tell me again how CIG doesn't remind you of that.
I also never said there hasn't been progress. However, there is suspiciously very little game to play after 6 years of fucking development.
Buy, refund, buy, refund, buy, refund. Abuse.
Fucking Christ, dude, I mentioned it as a hypothetical explanation for their recent refund fuckery. I didn't say that's what's actually happening. And "how is it abuse?" Really? You don't think having to process multiple, repeated refund requests from the same user would constitute an abuse of the system? Fine. Imagine some other scenario that fits the bill and pretend I suggested that. The point remains the same.How is that abuse? If they keep making promises and don't deliver, you should still be entitled to refunds. Also, is there actual proof that abuse is happening on a large scale?
Fucking Christ, dude, I mentioned it as a hypothetical explanation for their recent refund fuckery. I didn't say that's what's actually happening. And "how is it abuse?" Really? You don't think having to process multiple, repeated refund requests from the same user would constitute an abuse of the system? Fine. Imagine some other scenario that fits the bill and pretend I suggested that. The point remains the same.
You cannot possibly be this obtuse.So hypothetically there is abuse, so obviously it makes sense to deny real honest customers refunds... Got it.
You cannot possibly be this obtuse.
Have you played [game x that hasn't been released yet and has no demo]? Do you believe it exists? If you believe Shadow of the Tomb Raider exists, or RDR2, or BG&E2, without having played them on your own hardware, aren't you being hypocritical? Would you say of them that there's no proof they actually exist?
OMG.Lol, how am I the one being obtuse? You are the one defending a shitty move with a completely hypothetical situation to defend it...